Black Myth: Wukong

Black Myth: Wukong

Black Myth: Wukong repose sur des affrontements en solo contre de redoutables ennemis, avec des techniques de bâton, des sorts et des transformations. Chez Eneba, il coûte ≈ €29.42 ; le plus bas confirmé de l’historique suivi par ce site constitue une occasion intéressante si ce jeu d’action solo vous tente.

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96%Évaluations Steam882,3 k évaluations81Metacritic/10082OpenCritic/100
Sortie: Aug 19, 2024
Mythology · Action RPG · Action · Souls-like · RPG
Black Myth: Wukong (PC) Steam Key LATAM·Plateforme :Steam·à partir de~ €29.42(~ $32.97)Minimum historiqueAcheter
Black Myth: Wukong PC Steam CD Key·Plateforme :Steam·~ €59.99-46%à partir de~ €32.13Minimum historiqueAcheter
Black Myth: Wukong Standard Edition Europe Steam CD Key·Plateforme :Steam·~ €59.99-45%à partir de~ €32.75Minimum historiqueAcheter
Black Myth: Wukong PC·Plateforme :Steam·~ €58.99-44%à partir de~ €32.99Minimum historiqueAcheter
Minimum historique ~ 33,90 €Steam et boutiques tierces comprisPrix actuellement au plus bas historique
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Définissez le prix souhaité. Une alerte sera envoyée lorsqu’une offre disponible dans la région choisie atteindra ce montant ou passera en dessous.

Historique des prix

36 derniers mois · mis à jour chaque jour
Minimum historique~ 33,90 €2026-08Minimum actuel toutes boutiques confondues~ 35,86 €AllYouPlaypar rapport au minimum historique+6%
~ 37,07 €~ 43,63 €~ 50,18 €~ 56,74 €25-1026-0126-0426-0726-10~ 33,90 €

Les prix couvrent Steam et 39 boutiques agréées ; seules les offres vérifiées sont comptabilisées. La courbe montre les minimums hebdomadaires du marché et le prix officiel Steam sur les 36 derniers mois.

L’historique des prix est enregistré en USD. Les montants affichés sont convertis en EUR au taux BCE du 2026-10-09 et sont indicatifs ; la page de la boutique indique ce que vous payez réellement.

01À propos de Black Myth: Wukong

Black Myth: Wukong est un jeu de rôle et d’action ancré dans la mythologie chinoise, inspiré du Voyage en Occident. Dans la peau de l’Élu, vous traversez des paysages variés et affrontez de puissants ennemis. Les combats mêlent techniques de bâton, sorts, transformations, capacités, armes et équipement. Avis des joueurs : 96%% positifs sur 882 308 avis.

Équipe

Développeur
Game Science
Éditeur
Game Science

Avis de joueurs Steam

96%positifsextrêmement positives882 308 Avis Steam

Plus bas enregistré en 36 mois

≈ 33,90 €2026-08-18 · AllYouPlayJeu de base · mêmes données que le graphique ci-dessus ; historique en USD, pas un minimum Steam régional.

Langues disponibles

LangueInterfaceSous-titresAudio
Chinois simplifiéOuiOuiOui
Chinois traditionnelOuiOui—
AnglaisOuiOuiOui
Afficher 12 langues supplémentaires
LangueInterfaceSous-titresAudio
FrançaisOuiOui—
AllemandOuiOui—
EspagnolOuiOui—
JaponaisOuiOui—
CoréenOuiOui—
PolonaisOuiOui—
Portugais (Brésil)OuiOui—
RusseOuiOui—
ItalienOuiOui—
TurcOuiOui—
ThaïOuiOui—
TchèqueOuiOui—

Données de l’édition Steam pour PC · 2026-10-10

02Avant d’acheter

Mode et commandes

La version Steam pour PC se joue en solo et prend entièrement en charge les manettes.

Langue et audio

L’anglais et le chinois simplifié disposent d’un doublage complet ; l’allemand est aussi proposé pour l’interface et les sous-titres.

03Questions fréquentes

De quoi s’inspire l’histoire ?

Ce jeu de rôle et d’action puise dans la mythologie chinoise et s’inspire du Voyage en Occident.

Comment fonctionne le combat ?

Le combat associe techniques de bâton, sorts, transformations, capacités, armes et équipement.

Le jeu se limite-t-il aux combats ?

Les ennemis ont leurs propres forces, et le périple révèle aussi leurs origines, personnalités et motivations.

8.5
Note globale
Notes externes96%Évaluations Steam882,3 k évaluations81Metacritic/10082OpenCritic/100
Graphismes
9.5
Audio
9
Gameplay
8.5
Scénario
8
Contenu
6.5

“A Chinese-myth action debut carried by scanned heritage architecture and Bestiary storytelling, top-tier bosses, linear levels”

Notre verdict

A landmark, whatever the scorecard says

A record-breaking, phenomenon-tier Chinese AAA debut

To place Black Myth: Wukong in history you have to admit its success spilled far past the borders of a single game. Over 20 million Steam copies in the first month, a billion-plus dollars in Steam revenue alone, and a launch-day concurrent count that smashed the single-player record on the platform outright. A 96 percent Steam rating, sitting in the Overwhelmingly Positive tier — vanishingly rare for a buy-to-play this large.

For years the Chinese industry wore a label: mobile games and microtransactions, nothing more, AAA single-player a bridge it would never cross. A relatively small team at Game Science, across roughly six years, shipped a game whose art, boss staging and combat feel sit at the international front rank, and rewrote the outside world's expectations of domestic development in a single stroke. It is not merely a good game; it is a statement of industrial capability, delivered at a volume nobody could pretend not to hear. On that count alone it earns a permanent place in the story of Chinese games.

Who should buy it, and who should think twice

The target player: someone hungry for Chinese-myth action

So who is this for? If you want top-shelf boss spectacle, melee feel solid enough to keep you swinging for its own sake, and the singular immersion of vaulting through Chinese myth and millennium-old architecture — and you can live with boxed, linear progression — Black Myth is built more or less to your measure, and will hand you 40 dense hours with a screenshot-worthy moment in every chapter.

Who should think twice? If what you crave is Elden Ring's see-it-go-there open freedom, or Sekiro-grade systemic depth that makes reading the fight the whole event, Black Myth will leave you a little short on both. And if you come to Journey to the West cold and have no patience to study the Bestiary, its near-miserly main narrative will keep losing you the thread of who is who. None of that is the game doing something wrong; it is a question of whether it and your expectations line up, and knowing the answer before you pay saves a lot of disappointment.

The split, the moat, and the sequel worth waiting for

Critic scores against player reception, and the cultural moat

The most telling thing about Black Myth is the shape of its reception. Critics settled near 81, the lowest media average among that year's Game Awards nominees for Game of the Year; players sat at 96 percent positive and carried it to the Steam Awards Game of the Year and the Golden Joystick's Ultimate Game of the Year, with a Best Action Game trophy from the Game Awards on top. One side reserved; the other side, plus the sales, running a victory lap. The contrast is so wide it became a talking point of its own. What that split refracts is the distance between an industrial yardstick and a felt experience — critics measured its openness, level reuse, optimisation and narrative guidance against the global AAA ruler and found real shortfalls; players bought the art, the nostalgia, the rush. Both are right; they are standing in different places. Understand the split and you understand the game: a debut with towering strengths and equally concrete flaws, not a flawless objet d'art.

Can it be copied easily? Not really. Its true moat is not the path-traced lighting — money and silicon can buy that — but the scanned heritage grottoes and the Bestiary's trick of writing every monster a micro-tragedy. Those take cultural depth and an authorial voice, not just industrial spend. Its most direct rival is the open-world soulslike standard-bearer Elden Ring, which wins on map freedom and systemic depth, exactly where Black Myth falls short. But Elden Ring cannot give you the stagger of standing beneath a thousand statues in the Thousand-Buddha Hall, nor write the eastern compassion folded into those Bestiary pages. Each owns a sky the other cannot reach. For Chinese single-player gaming, Black Myth has already taken the hardest step — it proved the thing could be done. What is left is the sequel that sands the flaws away, and there is good reason to wait for it.

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