Crash Bandicoot™ N. Sane Trilogy

Crash Bandicoot™ N. Sane Trilogy

Évaluations
PCPS
Votre marsupial préféré, Crash Bandicoot™, est de retour ! Il est amélioré, enthousiasmé et prêt à danser dans la compilation N. Sane Trilogy ! Revivez vos moments préférés de Crash Bandicoot™, Crash Bandicoot™ 2: Cortex Strikes Back et Crash Bandicoot™ 3: Warped, entièrement remasterisés !
92%Évaluations Steam16,6 k évaluations76Metacritic/10080OpenCritic/100
Sortie: Jun 29, 2018
3D Platformer · Platformer · Remake · Classic · Difficult
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Définissez le prix souhaité. Une alerte sera envoyée lorsqu’une offre disponible dans la région choisie atteindra ce montant ou passera en dessous.

Historique des prix

36 derniers mois · mis à jour chaque jour
Minimum historique~ 3,48 €2025-06Minimum actuel toutes boutiques confondues~ 10,46 €Steampar rapport au minimum historique+201%
~ 16,31 €~ 23,20 €~ 30,10 €~ 36,99 €25-0925-1226-0326-0626-09~ 10,46 €

Les prix couvrent Steam et 39 boutiques agréées ; seules les offres vérifiées sont comptabilisées. La courbe montre les minimums hebdomadaires du marché et le prix officiel Steam sur les 36 derniers mois.

L’historique des prix est enregistré en USD. Les montants affichés sont convertis en EUR au taux BCE du 2026-09-18 et sont indicatifs ; la page de la boutique indique ce que vous payez réellement.

Équipe

Musique
Josh Mancell
Développeur
Vicarious Visions · Iron Galaxy Studios
Éditeur
Activision
Voix
傑斯·哈奈爾 · 雷克斯·朗
7.8
Note globale
Notes externes92%Évaluations Steam16,6 k évaluations76Metacritic/10080OpenCritic/100
Graphismes
8.8
Audio
8
Gameplay
7
Scénario
6.5
Contenu
8.5

“If you want to relive an era when games were hard but the rules were crystal clear, this faithful trilogy remaster is exactly where to come.”

Notre verdict

If you go purely by the media scores, the trilogy lands roughly between 7 and 8.5. What players actually face, though, is a product whose strengths and weaknesses are both emphatically old-school. The presentation and audio have already used modern craft to buff the memory to a high shine, and the content offering simply hands you three eras at once. Those parts are easy to be happy about.

The one question that actually matters

The real thing to ask yourself is whether you are willing to spend dozens of hours wrestling with a 90s level philosophy. This is not a breezy nostalgia compilation you can clear from the couch across a few cozy evenings. The linear, high-difficulty stages, the depth errors baked into the fixed camera, and the archaic demands of the jump feel all conspire to make this best suited to patient players who are genuinely interested in excavating old design. It is a commitment, not a casual snack, and the package never once pretends otherwise.

That framing matters because the trilogy will reward or punish you almost entirely on the basis of expectation. Walk in expecting a forgiving modern platformer and you will bounce off hard within the first few stages. Walk in expecting a faithful, demanding time capsule and the very same friction transforms into the whole point, the reason you came. Few games hinge so completely on what the player brings to them, which is exactly why being honest with yourself before you start is the most important step of all.

If you take more joy from each "I finally did it" than you take pain from the hundred failures leading up to it, there is a full season's worth of an emotional roller coaster waiting inside. If, on the other hand, you are used to the gradual guidance and generous judgment of contemporary platformers, the same rule set will read as merely obstinate. There is no universally correct answer here; there is only how well your temperament matches the trilogy's stubborn one.

A faithful, frame-precise time capsule

Unlike the more open 3D platformers in the vein of Super Mario 64, the N. Sane Trilogy plays like a chain of exam questions accurate down to the frame and the grid square. It asks you to memorize the rhythm, memorize the mechanisms, even memorize the length of a particular brick. That memory-platforming style looks, by today's lights, both obstinate and genuinely distinctive, a preserved specimen of a design school that has largely gone extinct.

Whether the forty to a hundred hours are worth it turns out to have a simple answer. If you want to relive an age when games were hard but the rules were perfectly clear, it is worth it. If you only want to skim a nostalgic checklist in comfort, it will feel a touch too earnest for its own good, too willing to make you earn every screen.

For me, it is the kind of game that has me cursing under my breath while my thumb keeps hitting retry anyway. It is not flawless, but it is sincere. It is not modern, yet it remembers, with total clarity, exactly where it came from, and it never once pretends to be anything other than what it is.

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