Dragon Age™: The Veilguard

Dragon Age™: The Veilguard

RPG solo, Dragon Age™: The Veilguard s’articule autour de Rook, de sept compagnons et d’une campagne façonnée par les choix dans Thédas. Son plus bas suivi confirmé, à €7.86 chez GAMIVO, donne l’occasion de mettre cette aventure en regard de votre budget. Les compagnons ont leurs propres intrigues et capacités.

Chargement des offres en boutique
67%Évaluations Steam41,5 k évaluations76Metacritic/10080OpenCritic/100
Sortie: Oct 31, 2024
LGBTQ+ · Fantasy · Singleplayer · RPG · Action RPG
Dragon Age: The Veilguard - EN Global·Plateforme :Steam·à partir de~ €7.86Minimum historiqueAcheter
Dragon Age™: The Veilguard (PC) EA App Key GLOBAL·Plateforme :EA App·à partir de~ €21.68(~ $24.34)Acheter
·Plateforme :Epic·~ €59.99Acheter
·Plateforme :EA App·~ €59.99Acheter
Dragon Age: The Veilguard Steam Altergift·Plateforme :Steam·à partir de~ €63.06Acheter
Dragon Age: The Veilguard PC Steam Key GLOBAL·Plateforme :Steam·Credit/Debit Cardà partir de~ RUB 3,669.00Acheter
Minimum historique ~ 16,03 €Steam et boutiques tierces comprisPrix actuellement au plus bas historique
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Prix souhaité
Définissez le prix souhaité. Une alerte sera envoyée lorsqu’une offre disponible dans la région choisie atteindra ce montant ou passera en dessous.

Historique des prix

36 derniers mois · mis à jour chaque jour
Minimum historique~ 16,03 €2026-06Minimum actuel toutes boutiques confondues~ 7,86 €GAMIVOActuellement à son minimum historique
~ 24,98 €~ 35,54 €~ 46,09 €~ 56,65 €25-1026-0126-0426-0726-10~ 16,03 €

Les prix couvrent Steam et 39 boutiques agréées ; seules les offres vérifiées sont comptabilisées. La courbe montre les minimums hebdomadaires du marché et le prix officiel Steam sur les 36 derniers mois.

L’historique des prix est enregistré en USD. Les montants affichés sont convertis en EUR au taux BCE du 2026-10-19 et sont indicatifs ; la page de la boutique indique ce que vous payez réellement.

01À propos de Dragon Age™: The Veilguard

Menez Rook et sept compagnons à travers Thédas pour arrêter deux dieux libérés. Choisissez une classe et une origine, développez vos compétences et combinez attaques rapides, parades, esquives et capacités des compagnons. 67% joueurs Steam sur 41 514 ont évalué le jeu positivement. La version Steam pour PC est sortie le 31 octobre 2024.

Équipe

Musique
漢斯·季默 · 羅恩·巴夫
Développeur
BioWare
Éditeur
Electronic Arts

Avis de joueurs Steam

67%positifmoyennes41 514 Avis Steam

Plus bas relevé sur 36 mois

≈ 16,03 €2026-06-18 · SteamJeu de base · mêmes données que le graphique ci-dessus ; historique en USD, pas un plus bas Steam régional.

Langues disponibles

LangueInterfaceSous-titresAudio
Chinois simplifiéOuiOui—
Chinois traditionnelOuiOui—
AnglaisOuiOuiOui
Afficher 9 langues supplémentaires
LangueInterfaceSous-titresAudio
FrançaisOuiOuiOui
ItalienOuiOui—
AllemandOuiOuiOui
EspagnolOuiOui—
JaponaisOuiOui—
CoréenOuiOui—
PolonaisOuiOui—
Portugais (Brésil)OuiOui—
RusseOuiOui—

Données de la version Steam pour PC · 2026-10-20

02Avant d’acheter

Mode et commandes

La version Steam pour PC est un RPG solo avec prise en charge complète des manettes.

Langue

L’interface est disponible en français ; le doublage français n’est pas indiqué.

03Questions fréquentes

Quelle est l’histoire ?

Vous incarnez Rook et dirigez sept compagnons dans une campagne où vos choix influencent Thédas.

Comment fonctionne le combat ?

Choisissez guerrier, mage ou voleur, puis combinez attaques, parades, esquives et capacités des compagnons.

Peut-on nouer des relations avec les compagnons ?

Oui. Les histoires des compagnons permettent de créer des liens, y compris amicaux ou amoureux.

8.0
Note globale
Notes externes67%Évaluations Steam41,5 k évaluations76Metacritic/10080OpenCritic/100
Graphismes
9
Audio
8.5
Gameplay
8.5
Scénario
6
Contenu
8

“Looking for an action-fantasy RPG that looks gorgeous, carries a marquee score, and plays smooth — and you're not lugging a decade of series baggage? This one fits. But if you came for the pause-and-command, grimdark CRPG of Origins, brace yourself first.”

Notre verdict

Eighty from the critics, sixty-eight from the players — a rare fracture

Critic versus player reception

Lay the numbers on the table. Veilguard sits at 84 on Metacritic and an 80 top-critic average on OpenCritic, level with Inquisition's 84 — the press handed it a "solid mainline sequel." Cross over to the players and Steam's long-run rating is just 68 percent, tagged Mixed. That fracture between critics and community is the most telling thing about the game, and even EA eventually filed it under commercial disappointment.

Why the split? Because the critics were grading "is this game well made" — combat, visuals, score, signposting, all of it on point — while the veterans were measuring "is this still the Dragon Age I knew." Pause-tactics gone, the grimdark dialed down, choices hollowed out, the lore only ever skimmed. One game, two different rulers, two different scores.

It is a competent action RPG and not necessarily a competent Dragon Age sequel, and both of those can be true at once. The series chased a wider, smoother, more action-forward audience, and it caught them — at a cost the old guard tallied very differently. The commercial shortfall that followed, and the studio turbulence after it, is the kind of outcome that happens when a sequel wins the review average but loses the fanbase's sense of ownership.

Who falls for it, and who should brace first

Audience fit analysis

So should you buy it? Depends who you are. If you want a third-person action-fantasy RPG that looks gorgeous, carries a marquee score, and plays smooth — and you aren't hauling a decade of franchise baggage — this is a fine pick. Seven character threads will hold you across thirty or forty hours, and newcomers in particular tend to be won over by the sheer level of finish. Its official companion podcast, Vows & Vengeance, even took a Best Audio award at the Tribeca Festival; the production values are no bluff.

But if you came for the grimdark CRPG of Origins — the pause-and-command strategy, the heavy moral choices, the dense worldbuilding — then take the warning early: the game walked away from all of that, and it is not the entry built for you. In the end it reshapes a veteran strategy RPG into the smoothest-playing action adventure the series has made, splitting hard from Inquisition's open-world path. That direction is a delight for the newcomer and a bittersweet pill for the faithful. Settle which one you are before you check out, and your experience won't end up pointed in the wrong direction. Go in expecting a sleek modern action RPG with a great-looking world and a film-grade score, and you will likely come away happy; go in expecting Origins reborn, and the disappointment is baked in before the title screen. The game is exactly what it set out to be — the trouble was only ever that not everyone wanted that thing.

Its place in the series — a bet on direction that won the press and lost the faithful

Place in the series

Pull back to the whole of Dragon Age and Veilguard is destined to be its most divisive entry — not because it's bad, but because it pivoted so completely. From Origins in 2009 to Inquisition in 2014, the series kept oscillating between strategy RPG and action, and this time it simply strode all the way to the action end and pulled the pause button out by the roots. That was a bet on direction: a wager that the new audience outnumbers the old one, that slickness sells harder than depth.

The bet half paid off. Critics endorsed the finish, and the 84 on Metacritic is real validation; but a sizable chunk of the diehards a decade of games had built up didn't follow, and the 68 percent Steam rating and EA's own "commercial disappointment" are the bill for the turn. It ends up an instructive case: a sequel that's genuinely well made on its own terms yet reads as a rebellion when slotted back into the series' lineage. Looked at years from now, it will likely be remembered as the boldest — and most fracturing — turning point Dragon Age ever took.

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