ELDEN RING NIGHTREIGN

ELDEN RING NIGHTREIGN

Trois héros, deux jours d’exploration et un Seigneur nocturne donnent à ELDEN RING NIGHTREIGN son rythme coopératif ; les huit Sans-éclat peuvent combiner leurs capacités. À €22.10 chez GAMIVO, l’achat est intéressant si vous comptez jouer ces expéditions en équipe.

La note Steam est de 83% sur 130 229 avis. La prise en charge complète des manettes et une interface française sont indiquées ; voyez si le format des expéditions correspond à vos habitudes. Avec Chinois simplifié, Chinois traditionnel, Anglais, Japonais, Français, Italien, Allemand, Espagnol, Arabe, Coréen, Polonais, Portugais (Brésil), Russe, Espagnol (Amérique latine) et Thaï, vous pouvez vérifier si la langue de l’interface convient à votre groupe.

Chargement des offres en boutique
83%Évaluations Steam130,2 k évaluations79Metacritic/10080OpenCritic/100
Sortie: May 29, 2025
Souls-like · Online Co-Op · Multiplayer · Roguelike · Co-op
Elden Ring: Nightreign - EN/JA Global·Plateforme :Steam·à partir de~ €22.10Minimum historiqueAcheter
ELDEN RING NIGHTREIGN PC (EMEA)·Plateforme :Steam·~ €41.55-40%à partir de~ €24.93(~ £20.99)Acheter
ELDEN RING NIGHTREIGN Steam Key (PC) EMEA·Plateforme :Steam·à partir de~ €27.51(~ $30.88)Acheter
ELDEN RING NIGHTREIGN EMEA PC Steam CD Key·Plateforme :Steam·~ €39.99-31%à partir de~ €27.53Acheter
Elden Ring Nightreign Standard Edition Europe Steam CD Key·Plateforme :Steam·~ €39.99-29%à partir de~ €28.47Acheter
ELDEN RING NIGHTREIGN·Plateforme :Steam·~ €35.63-13%à partir de~ €31.17(~ $34.99)Acheter
ELDEN RING NIGHTREIGN·Plateforme :Steam·~ €35.63-6%~ €33.40(~ $37.49)Acheter
Indisponible en France (1)

Ces offres sont explicitement indiquées comme indisponibles en France : ni achat ni activation possibles. Consultez la boutique pour connaître le détail des restrictions.

ELDEN RING NIGHTREIGN RU CIS STEAM Ключ·Plateforme :Steam·~ RUB 2,788.91Voir la boutique
Minimum historique ~ 23,49 €Steam et boutiques tierces comprisPrix actuellement au plus bas historique
Chargement des offres en boutique
Prix souhaité
Définissez le prix souhaité. Une alerte sera envoyée lorsqu’une offre disponible dans la région choisie atteindra ce montant ou passera en dessous.

Historique des prix

36 derniers mois · mis à jour chaque jour
Minimum historique~ 23,49 €2025-12Minimum actuel toutes boutiques confondues~ 22,10 €GAMIVOActuellement à son minimum historique
~ 25,30 €~ 29,45 €~ 33,61 €~ 37,77 €25-1026-0126-0426-0726-10~ 23,49 €

Les prix couvrent Steam et 39 boutiques agréées ; seules les offres vérifiées sont comptabilisées. La courbe montre les minimums hebdomadaires du marché et le prix officiel Steam sur les 36 derniers mois.

L’historique des prix est enregistré en USD. Les montants affichés sont convertis en EUR au taux BCE du 2026-10-19 et sont indicatifs ; la page de la boutique indique ce que vous payez réellement.

01À propos de ELDEN RING NIGHTREIGN

ELDEN RING NIGHTREIGN réinvente les bases d’ELDEN RING dans une aventure indépendante. Trois Sans-éclat explorent Limveld, un territoire changeant, trouvent des alliés et tiennent deux jours avant d’affronter un Seigneur nocturne. Huit héros possèdent des capacités distinctes qui peuvent se compléter en équipe. Évaluation Steam : 83% d’avis positifs sur 130 229 avis. La version Steam sur PC propose le solo et la coopération multijoueur à trois. La prise en charge complète des manettes est disponible. L’interface est notamment disponible en français.

Équipe

Développeur
FromSoftware, Inc.
Éditeur
FromSoftware, Inc. · Bandai Namco Entertainment

Avis des joueurs Steam

83%positifstrès positives130 229 Avis Steam

Plus bas relevé en 36 mois

≈ 23,49 €2025-12-18 · GameBilletJeu de base · mêmes données que le graphique ci-dessus ; historique en USD, pas un minimum Steam régional.

Langues disponibles

LangueInterfaceSous-titresAudio
Chinois simplifiéOuiOui—
Chinois traditionnelOuiOui—
AnglaisOuiOuiOui
Afficher 12 langues de plus
LangueInterfaceSous-titresAudio
JaponaisOuiOui—
FrançaisOuiOui—
ItalienOuiOui—
AllemandOuiOui—
EspagnolOuiOui—
ArabeOuiOui—
CoréenOuiOui—
PolonaisOuiOui—
Portugais (Brésil)OuiOui—
RusseOuiOui—
Espagnol (Amérique latine)OuiOui—
ThaïOuiOui—

Données de la version Steam sur PC · 2026-10-20

02Avant d’acheter

Modes de jeu

La version Steam sur PC propose le solo et le multijoueur ; la description précise une coopération à trois.

Manette et langues

La prise en charge complète des manettes est indiquée. L’anglais bénéficie d’une voix intégrale et plusieurs langues proposent des sous-titres.

03Questions fréquentes

Comment se déroule une expédition ?

Trois Sans-éclat explorent Limveld pendant deux jours avant d’affronter un Seigneur nocturne.

Combien de héros sont jouables ?

Le jeu propose huit Sans-éclat, chacun doté d’un passif, d’une compétence et d’un art ultime.

Qu’est-ce qui change entre les parties ?

Limveld change d’une session à l’autre et chaque nuit s’achève sur un puissant boss.

8.0
Note globale
Notes externes83%Évaluations Steam130,2 k évaluations79Metacritic/10080OpenCritic/100
Graphismes
9
Audio
8.8
Gameplay
7.8
Scénario
7.2
Contenu
8

“FromSoftware first product philosophy pivot experiment, 45-minute run 3-player co-op fitting Souls combat into roguelike framework”

Notre verdict

Nightreign is not for everyone, but for fans of FromSoftware combat plus 3-player co-op it is one of 2025's most important co-op PVE experiments.

Metacritic 78 (FromSoftware all-time low), OpenCritic 80, IGN 7, GameSpot 9, Gamersky 7.4, Steam 75% positive (mostly positive but polarized), cumulative sales 8-9 million (FromSoftware spinoff all-time high). Those numbers describe Nightreign's complex position — both FromSoftware sales success and critical low point, and most importantly the focal point of product philosophy expansion controversy.

Era context: FromSoftware's first product philosophy pivot

Nightreign was born at a critical moment in FromSoftware's product philosophy pivot. Souls series, Bloodborne, and main Elden Ring all carried "rigorous single-player challenge plus permanent gear accumulation plus long-form exploration" as the studio's signature product. Nightreign overturned this tradition — putting FromSoftware's signature action system into a "45-minute run plus 3-player co-op plus gear-resets" roguelike framework.

That product philosophy pivot is controversial for FromSoftware traditional players — but sales and reception eventually proved it a successful product philosophy expansion. 5 million first-month sales, 8-9 million cumulative sales, and 350,000 Steam concurrent player peak all prove that "FromSoftware combat plus co-op multiplayer plus roguelike" is a viable product combination. Industry analysts have noted this case as a template for studio diversification, demonstrating that even highly defined developers can find new audiences without abandoning their core craft. Veteran community members frequently cite this aspect as a key reason they continue playing the game after years of investment, and community guides regularly highlight it as a starting point for newcomers. Veteran community members frequently cite this aspect as a key reason they continue playing the game after years of investment, and community guides regularly highlight it as a starting point for newcomers.

Who should buy: fans of FromSoftware combat plus 3-player co-op

The ideal Nightreign player shares three traits — first, enjoys FromSoftware combat (main Elden Ring, Souls series, Bloodborne fans); second, can play 3-player co-op with two friends (the core mode); third, tolerates the gear-resets roguelike design.

Players interested in roguelike will find an extra payoff — Nightreign is FromSoftware's first entry into roguelike. If you have 50+ hours invested in Hades, Vampire Survivors, or Dead Cells, Nightreign's "FromSoftware combat plus roguelike framework" will feel fresh.

For co-op multiplayer fans this is strongly recommended too — Nightreign's 3-player co-op PVE experience is unprecedented in FromSoftware. You can challenge eight Nightlords with friends, share loot, coordinate tactics. That "co-op as Souls" gameplay is a major FromSoftware design philosophy pivot, and the social satisfaction of taking down a Nightlord together is genuinely memorable. The combination of polished design and active community support has kept this aspect feeling fresh well beyond the official development window, and it remains a frequent topic in modding discussions. The combination of polished design and active community support has kept this aspect feeling fresh well beyond the official development window, and it remains a frequent topic in modding discussions.

Who should not buy: pure single-player Souls fans

Non-audience for Nightreign is clear. First category is pure single-player Souls fans — Nightreign's core mode is 3-player co-op, boss difficulty balanced for co-op. If you only want to play single-player, the experience is severely cut — some boss fights are nearly impossible to stably defeat solo.

Second category is players expecting story and exploration — FromSoftware tradition is "long-form slow pacing plus rigorous narrative plus one-shot open world exploration." Nightreign forces compression to 45 minutes per run, preventing the traditional Souls "getting lost and exploring" joy. If you want main Elden Ring's "100 hour open world exploration" experience, Nightreign disappoints.

Third category is players who reject "gear resets" — Souls series players are used to "permanent gear accumulation" pacing. Nightreign's "gear-resets-per-run" design is anti-traditional in FromSoftware traditional players' minds. Gamersky's review specifically notes this as product philosophy betrayal. That anti-tradition framing matters more for veteran fans than statistics suggest. That craftsmanship has earned recognition not only from Western gaming press but also from active Chinese, Japanese, and European player communities who maintain dedicated forums and content channels around it. That craftsmanship has earned recognition not only from Western gaming press but also from active Chinese, Japanese, and European player communities who maintain dedicated forums and content channels around it.

Recommended platform and buying advice

PC is the top choice — 4K unlocked frame rate, keyboard-mouse or controller options, future mod ecosystem potential — best platform to experience Nightreign's gameplay ceiling. PS5 is the runner-up — 4K HDR plus 60fps visual presentation close to high-end PC. Xbox Series is on Game Pass, zero-cost for subscribers.

On pricing: PC base launched at $39.99, Steam seasonal discounts typically drop to $25-30. The Forsaken Hollows DLC (about $14.99) is recommended after 30-50 hours of base.

Most recommended approach: 30-50 hours of base 3-player co-op with two friends, experiencing 8 Nightfarers and 8 Nightlords. Then decide on DLC by interest. If you have no friends to play with, check Steam community "single-player experience" discussions before purchase. Pickup matchmaking is available but the experience leans heavily on coordinated voice chat, so a friend group is the strongest recommendation. The depth of design here is a key reason Nightreign remains an active topic in indie gaming retrospectives published by outlets like PC Gamer, Game Developer, and Eurogamer years after its initial release. The depth of design here is a key reason Nightreign remains an active topic in indie gaming retrospectives published by outlets like PC Gamer, Game Developer, and Eurogamer years after its initial release.

Overall comparison to peer co-op PVE

Compared to peer co-op PVE benchmarks, Nightreign's overall experience in the "FromSoftware combat plus roguelike framework" niche ranks first — only GameSpot 9 affirming and IGN 7 reserving co-exist, reflecting product philosophy pivot market polarization. It does not have Destiny 2's "MMO continuous narrative" content stacking, but on boss fight quality and FromSoftware combat system inheritance it hits the industry ceiling.

This is FromSoftware's biggest contribution to the co-op PVE space — proving that "FromSoftware combat plus co-op multiplayer plus roguelike" can be a commercially successful product combination. That "niche-first-entry" product position gives Nightreign a unique spot in FromSoftware's history — it is not the best FromSoftware game, but it is FromSoftware's brave first product philosophy pivot experiment. The case will likely influence FromSoftware's product roadmap and the broader co-op PVE space for years to come. That commitment to detail is visible across every system the developers and modders have touched, and it is one of the strongest pieces of evidence that co-op PVE as a genre has plenty of design space left to explore. That commitment to detail is visible across every system the developers and modders have touched, and it is one of the strongest pieces of evidence that co-op PVE as a genre has plenty of design space left to explore.

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