Gothic 1 Remake

Gothic 1 Remake

La Vallée invite à l’exploration libre, tandis que trois factions et des combats tactiques donnent une direction particulière à la progression. Si ce RPG solo correspond à vos envies, Gothic 1 Remake coûte ≈ €24.87 chez CDKeys et atteint son plus bas historique suivi.

La prise en charge complète des manettes sur Steam PC est un atout pratique ; vérifiez aussi que la langue proposée vous convient. À ≈ €24.87 chez CDKeys, Gothic 1 Remake atteint son plus bas historique suivi ; l’exploration libre et les choix de faction conviendront aux amateurs de RPG solo.

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88%Évaluations Steam26,8 k évaluations74Metacritic/10073OpenCritic/100
Sortie: Jun 5, 2026
RPG · Adventure · Exploration · Action · Third Person
Gothic 1 Remake PC·Plateforme :Steam·~ €49.76-50%à partir de~ €24.87(~ £20.99)Minimum historiqueAcheter
Gothic 1 Remake (PC) Steam Key GLOBAL·Plateforme :Steam·à partir de~ €25.31(~ $28.34)Minimum historiqueAcheter
Gothic 1 Remake Europe Steam CD Key·Plateforme :Steam·~ €49.99-46%à partir de~ €27.09Minimum historiqueAcheter
Gothic 1 Remake Global·Plateforme :Steam·à partir de~ €28.13Minimum historiqueAcheter
Gothic 1 Remake PC Steam CD Key·Plateforme :Steam·~ €49.99-43%à partir de~ €28.36Minimum historiqueAcheter
Gothic 1 Remake·Plateforme :DRM-Free·à partir de~ €31.77(~ CN¥238.00)Acheter
Gothic 1 Remake·Plateforme :Steam·~ €44.65-20%à partir de~ €35.69(~ $39.95)Acheter
Minimum historique ~ 29,02 €Steam et boutiques tierces comprisPrix actuellement au plus bas historique
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Prix souhaité
Définissez le prix souhaité. Une alerte sera envoyée lorsqu’une offre disponible dans la région choisie atteindra ce montant ou passera en dessous.

Historique des prix

36 derniers mois · mis à jour chaque jour
Minimum historique~ 23,50 €2026-07Minimum actuel toutes boutiques confondues~ 31,26 €Kinguinpar rapport au minimum historique+33%
~ 27,69 €~ 34,24 €~ 40,78 €~ 47,33 €26-0426-0526-0726-0826-10~ 23,50 €

Les prix couvrent Steam et 39 boutiques agréées ; seules les offres vérifiées sont comptabilisées. La courbe montre les minimums hebdomadaires du marché et le prix officiel Steam sur les 36 derniers mois.

L’historique des prix est enregistré en USD. Les montants affichés sont convertis en EUR au taux BCE du 2026-10-14 et sont indicatifs ; la page de la boutique indique ce que vous payez réellement.

01À propos de Gothic 1 Remake

Explorez la Vallée des Mines dans la peau d’un prisonnier anonyme, au cœur d’une colonie ouverte où les factions se disputent le pouvoir et où les habitants suivent leurs propres routines. Combattez de façon tactique, découvrez des secrets et rejoignez l’une des trois factions ; ce choix façonne vos compétences et votre style de jeu. Avis des joueurs Steam : 88% positifs sur 26 813 avis.

Équipe

Développeur
Alkimia Interactive
Éditeur
Alkimia Interactive · THQ Nordic

Avis des joueurs Steam

88%positifstrès positives26 813 Avis Steam

Plus bas relevé en 36 mois

≈ 23,50 €2026-07-30 · KinguinJeu de base · mêmes données que le graphique ci-dessus ; historique en USD, pas un plus bas régional Steam.

Langues disponibles

LangueInterfaceSous-titresAudio
Chinois simplifiéOuiOui—
AnglaisOuiOuiOui
FrançaisOuiOui—
Afficher 7 langues supplémentaires
LangueInterfaceSous-titresAudio
ItalienOuiOui—
AllemandOuiOuiOui
EspagnolOuiOui—
PolonaisOuiOuiOui
RusseOuiOuiOui
JaponaisOuiOui—
Portugais (Brésil)OuiOui—

Données de la version Steam PC · 2026-10-15

02Avant d’acheter

Manette

La version Steam pour PC indique une prise en charge complète des manettes.

Langues

L’anglais est indiqué avec audio intégral et sous-titres. L’allemand est proposé pour l’interface et les sous-titres, sans audio intégral.

03Questions fréquentes

Quel est le point de départ ?

Vous incarnez un prisonnier anonyme qui tente de survivre dans la Vallée des Mines, une colonie dangereuse divisée entre factions.

Que change le choix d’une faction ?

Le choix de l’une des trois factions influe sur le développement de vos compétences et de votre style de jeu.

Qu’est-ce qui caractérise le monde ?

La description met en avant des combats tactiques modernisés et des habitants ainsi que des animaux sauvages qui suivent leurs routines.

7.0
Note globale
Notes externes88%Évaluations Steam26,8 k évaluations74Metacritic/10073OpenCritic/100
Graphismes
7.5
Audio
6
Gameplay
7
Scénario
9
Contenu
7.5

“Ever wondered what an open world with no quest markers, where everyone wants to use you, actually feels like? This is Gothic — just working out who to trust and where to go is gripping. The catch: clunky combat, rough PS5 performance and launch bugs you have to stomach.”

Notre verdict

Two decades ago it defined the no-handholding open world — now it has to prove it again

To weigh this remake you have to know where the original sits in RPG history. Long before plenty of games now treated as canon, the 2001 Gothic had already built a living world with daily routines, rival factions, and NPCs that reacted to what you said and did — one of the founding texts of the no-handholding open world, of a piece with the even older Daggerfall in putting free exploration ahead of convenience. The catch was a steep barrier to entry, awkward controls, and visuals that have plainly aged, all of which walled off a generation of newcomers.

The historical standing of the Gothic 1 Remake

The core question this remake had to answer is whether it could let a 2026 player understand, get into, and finally see why the thing was canonized — without gutting that hardcore soul. The verdict is half a success: the atmosphere, the world, the faction politics all survived intact, while the launch bugs, crashes, and console performance drag it back down by the ankles.

It's a mirror: it shows you what you actually want from an RPG

Dozens of hours in, I've come to think of Gothic less as a game and more as a mirror — what it reflects is what you, the player, actually want out of an RPG. For the past decade-plus, the mainstream has been subtracting: stripping out friction, stripping out getting lost, stripping out that "wait, what am I supposed to do now" haze, sanding everything down until it goes down easy, terrified you might be unsure of yourself for even a second. Gothic does the opposite. It hands all that "hassle" right back to you, and then some.

Gothic's commitment to hardcore RPG design

That commitment is a spine if you're generous and a stubborn streak if you're not. It isn't that the studio couldn't make this friendlier; it flatly didn't want to. They understood that the moment you bolt on quest markers and a minimap, Gothic stops being Gothic. So the question was never "is it modern enough." It's whether modernization was ever the thing it should chase. If you're fed up with open worlds that lead you around by the nose and crave a journey that genuinely asks you to think, to gamble, to own your own consequences, what Gothic offers is close to a scarce resource in 2026. But if games are how you switch your brain off, it was never built for you, not from minute one.

The scores split in two, and the fault line is whether you buy the philosophy

The reception is honestly fractured. German outlets are smitten — 4P.de handed it a 90 and called it the "ultimate gaming highlight of 2026," with PC Games at 80 and Generación Xbox at 84. The English-language and more mainstream-leaning press is far more guarded; PC Gamer stopped at 60 with the zinger that it's still "an RPG for people who think Daggerfall was the last good Bethesda game." Console fared worst, with Push Square at a 50. It nets out to a Metacritic 74 on PC, 63 on PS5, and an OpenCritic 72 with just 55% of 34 critics recommending it.

The three camps and a divided player verdict

That split isn't a question of "is it well made." It's a question of whether you accept the hardcore creed.

So before you buy, work out which player you are. If you're happy to read your own way through, grind conversations out of stubborn NPCs, and suffer being weak before slowly turning the tables, this valley will swallow you whole. If you're wired for markers you can follow blindly and want immediate gratification and flawless day-one performance, it'll lose you in the first two hours.

On platform, the steadier PC build is the pick. For console players my advice is blunt: the foundation is strong enough — half a million sales in a week, an 80k Steam peak, and 86% Very Positive prove how hard the faithful are buying in — but you can comfortably wait a few patches to fix the bugs and the frame rate before you step through the barrier. It'll be a noticeably better game by then, and the patient buyer will end up with the version this remake was always quietly trying to be.

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