Half-Life: Alyx

Half-Life: Alyx

Évaluations
PC
Half-Life: Alyx marque le retour, en VR, de Valve dans l'univers de Half-Life. Situé entre les événements de Half-Life et de Half-Life 2, le jeu retrace l'histoire d'un combat impossible contre un groupe d'extraterrestres cruels connu sous le nom du Cartel.
98%Évaluations Steam93 k évaluations93Metacritic/10093OpenCritic/100
Sortie: Mar 23, 2020
VR · FPS · Story Rich · Horror · Female Protagonist
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Historique des prix

36 derniers mois · mis à jour chaque jour
Minimum historique~ 13,08 €2026-04Minimum actuel toutes boutiques confondues~ 12,52 €GAMIVOActuellement à son minimum historique
~ 22,70 €~ 33,63 €~ 44,56 €~ 55,49 €25-0925-1226-0326-0626-09~ 13,08 €

Les prix couvrent Steam et 39 boutiques agréées ; seules les offres vérifiées sont comptabilisées. La courbe montre les minimums hebdomadaires du marché et le prix officiel Steam sur les 36 derniers mois.

L’historique des prix est enregistré en USD. Les montants affichés sont convertis en EUR au taux BCE du 2026-09-18 et sont indicatifs ; la page de la boutique indique ce que vous payez réellement.

Équipe

Musique
麦克·莫拉斯基
Développeur
Valve
Éditeur
Valve
Voix
奥兹玛·阿卡加 · 迈克尔·夏皮罗
9.2
Note globale
Notes externes98%Évaluations Steam93 k évaluations93Metacritic/10093OpenCritic/100
Graphismes
9
Audio
9
Gameplay
9.8
Scénario
9
Contenu
6.8

It splits gun-handling and telekinetic grabbing across two hands, letting VR finally carry a mainline Half-Life epic

Notre verdict

A watershed — VR finally got its flagship

The benchmark of the VR era

To weigh Half-Life: Alyx properly, drop it back into early 2020. Before it, VR lived in an awkward limbo: the hardware kept iterating, but the library never had a true flagship. You got tech demos, or half-hour novelties — VR was the promise that always "had potential" and never quite delivered. Then Alyx arrived and, with a mainline entry that matched a traditional blockbuster in scope, production values and narrative ambition, proved to the whole industry that VR could be the main stage for a top-tier game rather than a side dish.

That's its place in history — a watershed. After it, nobody could glibly claim "there are no real games on VR." It took Best VR/AR at The Game Awards 2020, Immersive Reality Game of the Year at the D.I.C.E. Awards, Game of the Year nods from GameSpot and Easy Allies, and a string of other honours, and had sold past two million copies by 2024. For a game that demanded a then-pricey headset just to launch, that's a genuinely remarkable result — it briefly sold the Valve Index out worldwide. Years on, almost every ambitious VR release is still reviewed in its shadow, measured against the bar it set rather than the ones that came before.

Who should buy it, who shouldn't, and the irreplaceable part

Whether it's for you

Who it's for first. If you already own a headset, or you'll spend on the hardware for one top-shelf immersive experience, this is close to a mandatory stop — it's the "reason to buy a headset" tier of game. Especially if you've ever wondered whether VR can carry a serious narrative blockbuster, Alyx answers with a resounding yes. It rewards the kind of player willing to slow down and touch a world with both hands. Now the blunt half. If you have no VR gear and don't plan to, the barrier is too high, and forcing it through the NoVR mod throws away half the soul. If you're prone to motion sickness, then for all that its comfort options are an industry model, make sure VR agrees with you before you commit. And if what you want is a flat-screen, fast-twitch, gear-laden, hundred-hour shooter, the disciplined runtime and the sparse loadout may leave you wanting. Its greatness comes with conditions, and that has to be said plainly.

Back to the opening question: what's the part of this game nobody can copy? Not the visuals, not the plot, not even that detonating ending. It's the unique, present-tense duel it manufactures once it splits device-handling and telekinetic interaction across two hands. Every encounter makes you actually move, actually tense, actually be there — an experience rooted so deep in VR that a flat game cannot supply it on principle. Which is why its nearest rival can't close the gap. Boneworks, the physics-first title that beat it to market and proved the potential, lost on polish and pacing — a brilliant physics playground where Alyx is a finished article with every corner squared away. The 93 on Metacritic isn't just "well made"; it's "made an experience only VR can offer, and made it so well it's still hard to beat." That is what being the benchmark of the VR era actually means: not the first to run this track, but the one who ran it into a standard answer.

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