Journey
PC
Explorez l’ancien et mystérieux monde de Journey en volant par-dessus les ruines et en glissant sur les terres de sable pour découvrir ses secrets.
94%Évaluations Steam34,8 k évaluations93OpenCritic/100
Sortie: Jun 11, 2020
Beautiful · Atmospheric · Adventure · Indie · Exploration
Fetching prices across storesComparing current offers from Steam, official stores, and partners
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Définissez le prix souhaité. Une alerte sera envoyée lorsqu’une offre disponible dans la région choisie atteindra ce montant ou passera en dessous.

Historique des prix

36 derniers mois · mis à jour chaque jour
Minimum historique~ 1,94 €2024-04Minimum actuel toutes boutiques confondues~ 2,66 €Steampar rapport au minimum historique+37%
~ 5,11 €~ 8,00 €~ 10,88 €~ 13,77 €25-0925-1226-0326-0626-09~ 2,47 €

Les prix couvrent Steam et 39 boutiques agréées ; seules les offres vérifiées sont comptabilisées. La courbe montre les minimums hebdomadaires du marché et le prix officiel Steam sur les 36 derniers mois.

L’historique des prix est enregistré en USD. Les montants affichés sont convertis en EUR au taux BCE du 2026-09-16 et sont indicatifs ; la page de la boutique indique ce que vous payez réellement.

Équipe

陈星汉
RÉALISATION
陈星汉
游戏设计师、thatgamecompany联合创始人
À son actif风之旅人 · Sky 光·遇 ·
罗宾·汉妮卡
PRODUCTION
罗宾·汉妮卡
American video game designer and producer
À son actif风之旅人
Musique
奥斯丁·温特里
Développeur
thatgamecompany
Éditeur
Annapurna Interactive
9.0
Note globale
Notes externes94%Évaluations Steam34,8 k évaluations93OpenCritic/100
Graphismes
9
Audio
9.5
Gameplay
8.5
Scénario
9
Contenu
6.5

Would you spend two hours walking a road beside a stranger whose name you'll never learn, without saying a single word? Journey is built for that question — it pours its craft into feeling and that silent companion, not into systems to grind.

Notre verdict

Two Hours, One Scar, and a Stranger You’ll Never Meet Again

Journey screenshot

Journey landed back in 2012 and didn’t just get praised — it steamrolled the conversation. It swept GDChoice with six wins, including Game of the Year and Innovation, which tells you exactly how people saw it at the time: not as another indie oddity, but as something that changed the shape of what a game could feel like. And honestly, that verdict has aged well. Even now, the thing that makes it stick isn’t some deep combat system or a giant upgrade tree. It’s the fact that you can spend the whole ride with a stranger, never say a word, and still end up feeling weirdly connected to them.

That anonymous co-op setup is the secret sauce. No names, no voice chat, no social baggage — just chirps, scarf-charging, and a shared push through the ruins and dunes. You help each other stay aloft, you trade energy without talking, and the game saves the reveal for the credits. That’s a huge part of why Journey is so hard to copy. ABZÛ shares the same artistic bloodline and the same visual confidence, but it doesn’t carry that human weight. Beautiful water is great; beautiful water plus a silent stranger who might vanish forever is the part that actually lands. On top of that, Austin Wintory’s score rides with you rather than sitting in the background — there’s a reason people still bring up the Grammy nomination — and the art leans on color, light, and sand simulation instead of raw polygon flexing, so even today the game reads as deliberate rather than dated. The catch is that all of this serves one specific shape: a single clean, emotional run, not a systems playground.

Buy It If You Want the Feeling, Not the Grind

Journey screenshot

My blunt take: Journey is perfect for players who want one uninterrupted emotional pass and pretty rough for anyone chasing depth, buildcraft, or replay loops. A full run is only about two hours. There are no difficulty settings, no side quests, no long progression tracks, and basically nothing here that’s trying to keep you grinding for weeks. That’s not a flaw if you know what you’re buying. It is a flaw if you expect your money to stretch like a bigger adventure game.

The replay value is limited on purpose. Sure, there are hidden glyphs and the white-robe achievement, but once you’ve seen the path and felt the surprise of your first anonymous companion, a second run loses most of its spark. The emotional punch depends on the first time through, when every chirp and every shared burst of scarf energy feels like you’re figuring out a language with someone who may disappear before the credits roll. That’s the whole trick, and it only really works once.

So who’s it for? If you want a two-hour experience you can finish in one sitting without getting interrupted by systems noise, this is absolutely your game. If you want long-term build planning, deep mechanics, or a game that keeps giving you new toys every few hours, this is not going to feed you. Steam’s 94% Very Positive rating from 34,175 reviews lines up with that split pretty cleanly: people who click with it really click with it, and people who want more game per dollar usually bounce off.

Steam Is the Cleanest Way to Play It

Journey screenshot

If you’re buying Journey today, I’d point you to the PC version on Steam without much hesitation. It’s the most flexible release, with ultrawide support and uncapped frame rates, so it simply gives you the highest ceiling. And because the game is so much about mood, motion, and the way the desert breathes around you, those technical extras matter more here than they might in a louder, busier game. It’s also the easiest way to get into it now, which matters for something this short and self-contained.

That said, the launch history wasn’t spotless. The 2020 PC release had shaky matchmaking at times, and sometimes the game would list companions you never actually met. That’s a real blemish on a game whose best idea is the anonymous bond between strangers. Still, if you’re judging the version that’s most worth playing now, Steam comes out ahead because it gives you the best performance and the most headroom for the art to breathe.

So yeah, the recommendation is pretty simple. Play the PC version if you want the cleanest, sharpest run at the game. Pick it up if you want that rare, two-hour emotional experience that doesn’t ask for commitment beyond showing up and letting it work on you. Just don’t come in expecting systems depth, endless replay, or long-term progression, because Journey isn’t that kind of game — and trying to make it one misses the point entirely.

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