Rust

Rust

Rust mêle survie, construction de bases et rencontres entre joueurs : vous pouvez coopérer, commercer ou attaquer des camps rivaux. À €16.00 chez Kinguin, demandez-vous si ces objectifs multijoueurs ouverts correspondent à votre envie. Les 87% d’avis positifs sur 1 173 869 donnent un autre point de repère, sans garantir que la survie compétitive de Rust vous conviendra.

Chargement des offres en boutique
87%Évaluations Steam1,2 M évaluations69Metacritic/10067OpenCritic/100
Sortie: Feb 8, 2018
Survival · Crafting · Multiplayer · Open World · Open World Survival Craft
Rust Steam Altergift+1·Plateforme :Steam·~ €31.99-50%à partir de~ €16.00Acheter
Rust EN EU+1·Plateforme :Steam·à partir de~ €19.79Acheter
Rust (PC) Steam Key GLOBAL+1·Plateforme :Steam·à partir de~ €22.08(~ $24.74)Acheter
Rust Standard Edition Steam CD Key+1·Plateforme :Steam·~ €49.99-54%à partir de~ €23.10Acheter
Minimum historique ~ 6,06 €Steam et boutiques tierces compris
Chargement des offres en boutique
Prix souhaité
Définissez le prix souhaité. Une alerte sera envoyée lorsqu’une offre disponible dans la région choisie atteindra ce montant ou passera en dessous.

Historique des prix

36 derniers mois · mis à jour chaque jour
Minimum historique~ 17,84 €2023-12Minimum actuel toutes boutiques confondues~ 16,00 €KinguinActuellement à son minimum historique
~ 21,50 €~ 26,94 €~ 32,39 €~ 37,83 €25-1026-0126-0426-0726-10~ 17,84 €

Les prix couvrent Steam et 39 boutiques agréées ; seules les offres vérifiées sont comptabilisées. La courbe montre les minimums hebdomadaires du marché et le prix officiel Steam sur les 36 derniers mois.

L’historique des prix est enregistré en USD. Les montants affichés sont convertis en EUR au taux BCE du 2026-10-09 et sont indicatifs ; la page de la boutique indique ce que vous payez réellement.

01À propos de Rust

Sur une île dangereuse, récoltez des ressources, résistez à la faim, à la soif et aux intempéries, puis bâtissez un abri. Explorez des lieux abandonnés, fabriquez de l’équipement et choisissez de survivre ensemble, de commercer ou de piller des bases. Avis Steam : 87% positifs sur 1 173 869 avis. Date de sortie : 8 février 2018. Langues d’interface Steam PC : Chinois simplifié, Chinois traditionnel, Anglais, Français, Italien, Allemand, Espagnol, Japonais, Coréen, Russe, Ukrainien, Polonais, Portugais, Turc, Arabe, Tchèque, Danois, Néerlandais, Finnois, Grec, Norvégien, Portugais (Brésil), Espagnol (Amérique latine), Suédois et Vietnamien.

Équipe

Développeur
Facepunch Studios
Éditeur
Facepunch Studios

Avis des joueurs Steam

87%positifstrès positives1 173 869 Avis Steam

Plus bas enregistré sur 36 mois

≈ 17,84 €2023-12-14 · SteamJeu de base · mêmes données que le graphique ci-dessus ; historique USD, pas un plus bas Steam régional.

Langues disponibles

LangueInterfaceSous-titresAudio
Chinois simplifiéOuiOuiOui
Chinois traditionnelOui——
AnglaisOuiOuiOui
Afficher 22 langues de plus
LangueInterfaceSous-titresAudio
FrançaisOuiOuiOui
ItalienOuiOuiOui
AllemandOuiOuiOui
EspagnolOuiOuiOui
JaponaisOuiOuiOui
CoréenOuiOuiOui
RusseOuiOuiOui
UkrainienOuiOuiOui
PolonaisOuiOuiOui
PortugaisOuiOuiOui
TurcOuiOuiOui
ArabeOui——
TchèqueOui——
DanoisOui——
NéerlandaisOui——
FinnoisOui——
GrecOui——
NorvégienOui——
Portugais (Brésil)Oui——
Espagnol (Amérique latine)Oui——
SuédoisOui——
VietnamienOui——

Données de la version Steam PC · 2026-10-10

02Avant d’acheter

Modes de jeu

Sur Steam PC, les catégories indiquent solo, multijoueur et coopération, ainsi que le multijoueur multiplateforme.

Langue

Le français est indiqué avec audio intégral et sous-titres pour la version Steam PC.

03Questions fréquentes

Quel est l’objectif ?

Récoltez des ressources, bâtissez un abri et affrontez faim, soif, chaleur et froid.

Peut-on interagir avec d’autres joueurs ?

La description mentionne le commerce, la coopération, les alliances et les raids de bases d’autres joueurs.

Comment les mondes sont-ils créés ?

La description indique des mondes générés de façon procédurale et la prise en charge d’un éditeur de cartes communautaire.

7.5
Note globale
Notes externes87%Évaluations Steam1,2 M évaluations69Metacritic/10067OpenCritic/100
Graphismes
6
Audio
6.5
Gameplay
9
Scénario
7.5
Contenu
8.5

“A hardcore social survival sandbox where building, raiding and wipes lock together, and every reward is mined from human conflict, not a script”

Notre verdict

Stack every dimension together and Rust is a game of extremes. It hits the genre ceiling on the gameplay and content it cares about, and hands in a failing grade on visuals, music and newcomer friendliness. It is not a game for everyone — but for the people it is for, almost nothing replaces it. That is why it lands at 7.5: not a verdict of mediocrity, but the honest coordinate where towering strengths and glaring flaws pull against each other.

Rust is a bonfire that keeps burning

"Fair" from the press, "Very Positive" from the players

You cannot read Rust without that glaring reputation fault line. On one side, the press: Metacritic 69, an OpenCritic top-critic average of 66.8, a recommendation rate of just 32.1%, nailed firmly to the "Fair" tier. On the other, the players: 1.14 million Steam reviews at 87% positive, "Very Positive" for years, "Overwhelmingly Positive" of late. The crack runs deep because two scoring systems are measuring two different objects. The press scored a snapshot of launch-day Rust — genuinely rough, cheater-flooded, brutal to beginners, and "Fair" was not a robbery. Players are championing a decade of evolution since, and the live human stories every wipe grows on its own. Scoring systems are good at grading a static finished product and bad at grading a living thing that never stops changing — and Rust is emphatically the latter. The takeaway for anyone sizing it up: don't put much stock in that critic number. This is not a game you can grade off a completion run; its value only surfaces after dozens or hundreds of hours and a few lived double-crosses, which is a rhythm traditional reviews were never built to catch.

Who it's for, and who should walk away

Because it is so extreme, the borders of who belongs here are unusually crisp. Rust is for people who treat scheming against other humans as the point — who relish the alliance-treachery-negotiation-revenge script, who will pour serious time into a single wipe, who can lose a night of grinding to a raid and come back grinning to start over. If you also love the engineering of base defense and power automation, Rust is your heaven. The common thread is a tolerance for chaos and a taste for stakes that actually bite — the kind of player who finds a clean, fair, frictionless game faintly boring, and who would rather earn a brutal victory than be handed a comfortable one. For that person, Rust is not just a good game; it is one of the only games that scratches the itch at all.

Hardcore social conflict is the core

It is just as plainly not for another crowd: single-player fans wanting scripted story and cutscenes, time-fragmented casuals who can't hold an online defense, glass-hearted players who can't stomach being raided and trash-talked, and lone wolves unwilling to socialize. Throw those people into an official PvP server raw and they'll mostly harvest frustration. A PvE or low-pop server first is the saner way in.

A bonfire that burns brighter with age

Set against the whole history of the medium, Rust is one of the most successful evergreen cases the early-access era ever produced. As the flagship of Garry Newman and Facepunch — the studio behind Garry's Mod — it spent a decade proving something counterintuitive: a multiplayer survival game with no traditional story and no top-tier visuals can, on the strength of metronomic monthly updates, a season-style wipe cycle and live social conflict, set a 262,284-player all-time peak, clear two billion dollars in revenue, and pass 20 million copies eleven years after launch. In an industry drowning in sequels and disposable new releases, that "stronger with age" trajectory is vanishingly rare. Its success is also fused to streaming: every so often a marquee streamer's locked-down "streamer server" event packs a roster of creators onto one map, live the whole way, and rockets the game up the Steam and broadcast charts. That early-2025 record peak rode exactly such a wave. Rust is one of the few multiplayer games where watching others play is itself a core engine of reach — audiences tune in not for the mechanics but for the human intrigue playing out, and that spectacle loops straight back into new players.

What nothing else can copy is the drama that grows itself

In the end, the single thing no rival can copy is not the building system or the tech tree — those can be cloned. What is genuinely Rust's own is that, with no script whatsoever, it lets every server grow its own one-of-a-kind drama of real human scheming. ARK has dinosaurs and a thicker PvE layer, but it cannot give you Rust's distilled, ruthless human treachery and conflict; other survival games may look prettier and treat beginners gentler, yet none pushed human-versus-human drama this high. That singularity wasn't stacked out of one feature; it was cultivated over ten years of holding to one design creed — hand the rules to the players and leave the stage to real people — so even a rival that copied the full mechanic set could never reproduce the lived ecosystem time and community deposited here. The press said "Fair." Twenty million players spent a full decade voting, and turned this coarse, hardcore, everyone-wants-you-dead game into a bonfire that only burns brighter, still roaring with voices today. It is not perfect — its flaws are sharp enough to sting — but on the road it chose, it walked further than anyone else. That is the final answer.

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