Stardew Valley

Stardew Valley

Une ferme en friche, des grottes dangereuses et un village habité donnent à Stardew Valley un rythme paisible mais varié. Au plus bas suivi de €2.52 chez GAMIVO, le jeu se prête bien à une découverte en solo ou à une ferme en ligne entre amis. Jusqu’à sept autres joueurs peuvent rejoindre la partie et partager les ressources : l’achat peut donc convenir à une routine tranquille comme à un projet collectif.

Chargement des offres en boutique
98%Évaluations Steam898,1 k évaluations89Metacritic/10090OpenCritic/100
Sortie: Feb 26, 2016
Farming Sim · Pixel Graphics · Multiplayer · Life Sim · RPG
Stardew Valley Global+2·Plateforme :Steam·à partir de~ €2.52Minimum historiqueAcheter
Stardew Valley+2·Plateforme :DRM-Free·à partir de~ €6.40(~ CN¥48.00)Minimum historiqueAcheter
Stardew Valley RoW Steam Altergift+2·Plateforme :Steam·~ €14.38-24%à partir de~ €11.00(~ PLN 48.22)Acheter
+2·Plateforme :Microsoft Store·~ €14.99Acheter
Minimum historique ~ 6,68 €Steam et boutiques tierces comprisPrix actuellement au plus bas historique
Chargement des offres en boutique
Prix souhaité
Définissez le prix souhaité. Une alerte sera envoyée lorsqu’une offre disponible dans la région choisie atteindra ce montant ou passera en dessous.

Historique des prix

36 derniers mois · mis à jour chaque jour
Minimum historique~ 6,68 €2024-02Minimum actuel toutes boutiques confondues~ 2,52 €GAMIVOActuellement à son minimum historique
~ 8,05 €~ 10,10 €~ 12,14 €~ 14,18 €25-1026-0126-0426-0726-10~ 6,68 €

Les prix couvrent Steam et 39 boutiques agréées ; seules les offres vérifiées sont comptabilisées. La courbe montre les minimums hebdomadaires du marché et le prix officiel Steam sur les 36 derniers mois.

L’historique des prix est enregistré en USD. Les montants affichés sont convertis en EUR au taux BCE du 2026-10-09 et sont indicatifs ; la page de la boutique indique ce que vous payez réellement.

01À propos de Stardew Valley

Vous héritez d’une ferme laissée à l’abandon et en faites votre foyer à votre rythme. Cultivez, élevez des animaux, explorez des grottes, pêchez et faites connaissance avec les habitants de la vallée. Sur Steam, 98% des 898 066 avis de joueurs sont positifs. La version Steam PC propose le solo et la coopération en ligne jusqu’à huit joueurs. La prise en charge complète des manettes est indiquée ; un clavier reste nécessaire pour saisir du texte.

Équipe

埃里克·巴隆
RÉALISATION
埃里克·巴隆
一位美国电子游戏开发者
À son actif星露谷物语
埃里克·巴隆
SCÉNARIO
埃里克·巴隆
一位美国电子游戏开发者
À son actif星露谷物语
Production
埃里克·巴隆
Musique
埃里克·巴隆
Développeur
ConcernedApe
Éditeur
ConcernedApe

Avis des joueurs Steam

98%positifextrêmement positives898 066 Avis Steam

Plus bas enregistré sur 36 mois

≈ 6,68 €2024-02-26 · SteamJeu de base · mêmes données que le graphique ; historique en USD, pas un plus bas Steam régional.

Langues prises en charge

LangueInterfaceSous-titresAudio
Chinois simplifiéOui——
AnglaisOui——
AllemandOui——
Afficher 9 langues supplémentaires
LangueInterfaceSous-titresAudio
EspagnolOui——
JaponaisOui——
Portugais (Brésil)Oui——
RusseOui——
FrançaisOui——
ItalienOui——
HongroisOui——
CoréenOui——
TurcOui——

Données de la version Steam PC · 2026-10-10

02Avant d’acheter

Solo ou coop

La description Steam PC indique un mode solo et une coopération en ligne jusqu’à huit joueurs. Le groupe peut développer la ferme et partager des ressources.

Commandes

La prise en charge complète des manettes est indiquée, mais un clavier reste nécessaire pour saisir du texte.

Langue et musique

La version Steam PC propose plusieurs langues d’interface, dont le français. La description mentionne plus de deux heures de musique originale.

03Questions fréquentes

Que faire en dehors de la ferme ?

En plus de la ferme, le jeu propose mines, combats, pêche et cueillette. La progression permet d’apprendre des recettes et de découvrir de nouvelles zones.

Comment fonctionne la coopération ?

Oui. Jusqu’à sept autres joueurs peuvent rejoindre la partie en ligne, travailler à la ferme et partager des ressources.

Comment aider à restaurer la ville ?

La description présente deux voies pour rétablir la ville : réparer le centre communautaire ou rejoindre Joja Corporation.

9.2
Note globale
Notes externes98%Évaluations Steam898,1 k évaluations89Metacritic/10090OpenCritic/100
Graphismes
9
Audio
9.5
Gameplay
7.5
Scénario
9.2
Contenu
9.8

“Solo-authored farming foundations and five parallel progression systems anchor eight years of free updates sustaining dense NPC storytelling.”

Notre verdict

Stardew Valley is not the most-played indie of the decade. It is the most-played indie of the decade made by one person, and the gap between those two statements is where most of the game's historical significance lives.

The financial scale is widely under-reported

41 million lifetime sales chart

Forty-one million lifetime sales. Five hundred and eighty million dollars gross revenue. One hundred and seventy-one million net to a single designer. Eric Barone is among the most commercially successful solo creators in the history of any creative medium, full stop. The casual press still files Stardew next to the "scrappy indie made it" stories, but the actual numbers put it in conversation with Notch-era Minecraft and Toby Fox–era Undertale, and on the per-person economics it outclasses both. If Stardew is a "small indie," every word in that phrase needs a footnote.

Eurogamer's "Essential" rating puts the game on a shelf with Half-Life 2, Portal, Dark Souls, and Disco Elysium. Only three indies have earned that rating across a decade — Stardew, Undertale, and Disco Elysium — which is the cleanest external benchmark anyone has for "modern indie classic." It is the canonization claim that holds up under any pressure test. The Steam Awards 2022 "Labor of Love" win confirms it from a different direction — that one was voted on by the player community, not handed down by an editorial board, and the player community had eight years of free updates to weigh against it. The award lands as understatement rather than gift.

The decade of failed successors

Stardew Valley and its imitators

The competitive set is the proof. Animal Crossing: New Horizons rode pandemic timing to forty-five million sales — bigger total volume — and still did not shift Stardew's market position because its two-system core (build the island, fish) couldn't carry an engaged player past one season cycle. Coral Island, Disney Dreamlight Valley, Story of Seasons: Pioneers of Olive Town, Spiritfarer in its lane, Mistria in 2024, My Time at Sandrock in its overlap zone — each took a shot at the template and each one ran into the same wall: replicating one or two of the systems isn't enough; the lattice has to be there from the start, and the lattice is hard to budget. Even Nintendo's first-party muscle on Animal Crossing couldn't manufacture the lattice. The 2024 entrants made the gap obvious — Mistria openly markets itself as "modern Stardew with better combat," gets the combat right, and still leaves players reaching for the original because the social and Community-Center systems aren't there. The competitive set has now been running for ten years and is starting to settle into the conclusion that "Stardew-likes" is a real subgenre and Stardew is the only seven-out-of-seven entry.

Who should buy — five reader profiles

The AAA-fatigued reader is the strongest yes. If you have just finished a hundred hours of an open-world shooter and need to remember why you started playing games, Stardew is the antidote, and the antidote is on sale. The cozy-game native is the obvious yes — if you played Animal Crossing during the pandemic and still miss it, Stardew is the version with the lattice underneath. The long-vacation player is the surprised yes — give yourself two weeks of evenings, and you'll come out with a save that beats anything Game Pass shipped in 2025. The Switch handheld habitual is the under-recognized yes; Eurogamer specifically named the Switch port essential, the bedtime-session cadence fits exactly, and the gameplay is frame-rate-insensitive enough that handheld 30 fps holds up. Couples with one TV and two evenings are the unexpected yes — eight-player co-op as of 1.6 lets you both play on the same save with natural day-night handoffs, and the marriage system has a queer-friendly track for any pairing. The sixth profile that emerged after 1.6 is the parent who plays with a kid: the difficulty floor is low enough that an eight-year-old can run the farm while the adult handles the mine, and the relationship-budget weekly caps prevent grind-style burnout for either player.

Who should not buy — two clean nos

Combat in mine cavern

The depth-first action loyalist is the clean no. If Hades, Sekiro, or Hollow Knight are your reference points, Stardew's combat will feel undercooked, the boss roster will read as gentle, and the lattice will feel scattered rather than rich. The refund window will not be long enough to fix that mismatch. The seven-out-of-ten gameplay score is honest about this — the combat is a system the game keeps around because some players want it, not a system the game's reputation rests on.

The instant-feedback player is the second clean no. The first five to ten hours of any Stardew save are deliberately quiet — you plant parsnips, you wait for them to grow, you fish without a strike for a long minute, and the game refuses to validate you with a cutscene every fifteen seconds. Players who walk away from games the instant the unlock cadence flattens — and there is a flattening around hour thirty, after the Community Center completes — will hit the wall and stay hit. There is no fix; Stardew is the design it is. Game Pass is the cheapest way to test that pacing before committing to a purchase; if you put the game down twice in the first ten hours, you have the answer.

The 1.6 closing argument

The product is now locked. ConcernedApe has publicly confirmed 1.6 is the last non-port major update before he turns to Haunted Chocolatier. Eight player co-op, meadowlands farm, nineteen power books, all at the same $14.99 the game shipped at in 2016. Whatever you pay for the game now is what the game will be a decade from now. The Switch 2 port is the only outstanding question, and the gameplay is frame-rate-insensitive enough that the handheld port is a real platform, not a compromise. Compare that to a triple-A live-service title where the year-five servers might be off and the year-three content roadmap is uncertain; Stardew has the opposite question, where the only forward move is platform availability, and the answer to that is more or less "yes" on every platform that has ever shipped.

Three years from the 1.0 release, the BAFTA Game Design nomination read as generous. Ten years on, it reads as conservative. Stardew Valley is the closest thing modern indie gaming has to a permanent reference point, and the price is still cheaper than the takeout you'll skip to play it.

Déplier pour lire le test complet