Total War: ATTILA

Total War: ATTILA

Évaluations
PC
Against a darkening background of famine, disease and war, a new power is rising in the great steppes of the East. With a million horsemen at his back, the ultimate warrior king approaches, and his sights are set on Rome… The next instalment in the multi award-winning PC series that combines turn-based strategy with real-time tactics, Total War: ATTILA casts players back to 395 AD. A time of apocalyptic turmoil at the very dawn of the Dark Ages.
82%Évaluations Steam26,9 k évaluations80Metacritic/10079OpenCritic/100
Sortie: Feb 17, 2015
Strategy · Historical · War · Turn-Based Strategy · Grand Strategy
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Historique des prix

36 derniers mois · mis à jour chaque jour
Minimum historique~ 4,22 €2026-07Minimum actuel toutes boutiques confondues~ 6,96 €Kinguinpar rapport au minimum historique+65%
~ 13,23 €~ 22,67 €~ 32,11 €~ 41,54 €25-0925-1226-0326-0626-09~ 4,22 €

Les prix couvrent Steam et 39 boutiques agréées ; seules les offres vérifiées sont comptabilisées. La courbe montre les minimums hebdomadaires du marché et le prix officiel Steam sur les 36 derniers mois.

L’historique des prix est enregistré en USD. Les montants affichés sont convertis en EUR au taux BCE du 2026-09-17 et sont indicatifs ; la page de la boutique indique ce que vous payez réellement.

Équipe

Développeur
CREATIVE ASSEMBLY · Feral Interactive
Éditeur
SEGA · Feral Interactive
8.4
Note globale
Notes externes82%Évaluations Steam26,9 k évaluations80Metacritic/10079OpenCritic/100
Graphismes
7.5
Audio
8.5
Gameplay
8.8
Scénario
7.8
Contenu
8.7

“A reverse campaign driven by climate collapse, asymmetric factions, and harsh strategic depth, built for patient hardcore history-strategy veterans.”

Notre verdict

If you ask whether this game is worth fifty or sixty hours, I would answer with a question of my own: can you accept a grand-strategy game telling you, in all seriousness, to stop dreaming of conquering the world and start figuring out how to merely stay alive? If you can, it is very much worth it. If you cannot, it will hurt.

From a present-day player's vantage point, Total War: Attila occupies an interesting position. Its visuals are only upper-middle tier and its UI carries plenty of historical baggage. But in terms of systems design and content composition, it plainly reads like a work from its era that concentrated a whole set of new ideas into one experiment.

A game that refuses to flatter you

The nomadic horde mechanic, the reverse-campaign rhythm born from climate pressure, and the heavily asymmetric faction design still do not feel dated today; if anything, they remain rare. And yet this is not a game that flatters you. Its learning curve is steep, its difficulty is unfriendly to newcomers, and the campaign repeatedly forces you into decisions that are unpleasant but rational: dismantling your own city, giving up an entire stretch of border, signing an ugly truce with a power that had you on the ropes only a turn ago. If you are used to the crowd-pleasing arc of climbing from weak to strong, this will more often feel like starring in a heavy historical documentary where the protagonist is not you but an age destined to fall apart. The game asks you to sit with that discomfort rather than escape it, and that single demand is what separates the players who bounce off in the first few hours from the ones who quietly fall in love with it over the next forty.

For the patient strategist, that is the appeal

For veteran strategy players, this is exactly where the magic lives. Every campaign is a long-distance run: you have to account for resources and terrain, but even more for your own state of mind, accepting an outlook where doing everything right still only postpones the loss. Players willing to chew on that oppressive mood as a deliberate part of the design will realize, dozens of hours later, that they have rewritten several different versions of the answer to "why did Rome fall," each through a different faction's eyes. Stacked against peers like a long historical strategy epic, Attila trades broad accessibility for a sharper, darker thesis, and it commits to that thesis without blinking. So it is not the kind of fast food everyone should take a bite of; it is a heavy dish that only yields its flavor with time and patience. Players who love strategy and are happy to wrestle with systems will find here a battlefield worth settling into for the long haul, and a score in the mid-eights reflects exactly that: a flawed, demanding, and genuinely distinctive grand-strategy game that knows precisely who it is for.

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