Has *Crimson Desert* turned its reputation around? 60,000 reviews brought it back to mostly positive.

·Auteur: September·newsDetail.views: 2,835 Commentaires

What impressed me most wasn't how many copies Red Desert sold, but the path it took to recover its reputation this time. It wasn't through a flashy new PV, nor by discounting the game to boost reviews, but by honestly fixing the parts that hurt players the most. It feels a bit like an indie developer staying up overnight to push out a new build in response to community feedback—winning people back halfway through sheer attitude alone.

According to foreign outlet gamespark, this open-world action game was previously rated "Mixed" on Steam, but has now climbed back to "Mostly Positive." As of now, the number of Steam reviews has also exceeded 60,000. Being able to gradually raise the overall rating at that scale shows that this turnaround isn't just a small-circle illusion, but that more and more players are recognizing the improved experience after the updates.

Interestingly, Red Desert was never doing badly commercially to begin with. Official statistics show that global cumulative sales have already surpassed 2 million copies, while the peak number of concurrent players on Steam reached around 250,000. In other words, it's not that no one was playing—it’s that a lot of people really got in, and really pointed out the problems. The situation feels very much like a game with strong ideas but a launch that wasn’t polished enough: the hype arrived first, while the reputation lagged behind.

At launch, players’ complaints were actually fairly concentrated: the controls didn’t feel smooth enough, the story presentation fell short of expectations, and the onboarding for new players was also weak. The keyboard-and-mouse experience in particular is practically a first impression for PC players. If an action game feels awkward to control, even the biggest world can feel like running around in ill-fitting boots—but unfortunately, by the time many games realize this, it’s already too late.

This time, the development team managed to seize back the momentum. The Steam version has already been updated to Ver.1.00.03, focusing on improvements to keyboard-and-mouse controls and overall gameplay convenience; the PlayStation version has also received the 1.00.04 patch, fixing a bug that prevented normal interaction when switching characters. Foreign media also noted that the rapid post-launch rollout of fixes is exactly the key reason reviews have begun to rebound.

That said, what I care about more is how stable things remain going forward. A lot of big titles launch like fireworks—bright for a moment, then gone; but the ones that truly manage to win back their reputation are usually the ones with the patience to keep updating. It may not become the kind of masterpiece people describe as “like Zelda meets The Witcher 3,” but at the very least, it’s moving from “promising” toward “recommendable.”

If you're someone still on the fence, my advice is simple: you can now put Red Desert back near the top of your wishlist, especially if you enjoy open-world action games and care about how seriously developers handle post-launch fixes. If you're particularly sensitive to keyboard-and-mouse feel or tutorial design, though, I’d still suggest waiting through another round or two of community feedback—there’s no need to rush in with launch-style enthusiasm.

For someone like me, who has spent years immersed in indie games, it’s nothing unusual for a game to have flaws. What’s unusual is whether it’s willing to listen seriously. Sales of 2 million and 250,000 concurrent players prove that Red Desert captured the first wave of attention; but climbing back from "Mixed" to "Mostly Positive" is what shows it’s finally starting to deserve that attention.

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