En promotionStreet Fighter™ 6Fetching price~ €59.99-83%Street Fighter 6's New Character Ingrid Bombs with Players Over Uncanny Valley Design
Capcom's new Street Fighter 6 character Ingrid has triggered a wave of player complaints on social media, with users pointing to misaligned facial proportions, stiff expressions, and a pronounced uncanny valley effect.

Capcom's modeling work here is genuinely baffling. Ingrid's promotional art looks passable, but her in-game face shows glaring issues—eye spacing, nose bridge, and mouth corners all feel off. The expression system is rigid as a wax figure; her smile registers as more unsettling than her neutral face. This kind of pseudo-human design lands squarely in uncanny valley territory.

What makes this stranger is that SF6's earlier character models were solid. Veterans like Chun-Li and Ryu have strong visual identity, and newcomers Kimberly and Marisa both delivered. Why does Ingrid suddenly fall apart? Did they switch outsourcing teams, or did crunch time prevent proper polish?

Players are now demanding a full model redesign, which is a reasonable ask. Fighting game characters get hundreds of hours of screen time—no one wants to drill combos while staring at an uncanny valley resident. Capcom hasn't responded yet, likely weighing the rework costs internally. But the damage is done: DLC buyers' first impressions are already half-ruined.
Wait-and-see buyers should hold off on this character pack. See if Capcom issues a statement—whether they'll patch it or ignore it entirely. If they pretend nothing happened, this character will collect dust in everyone's roster.
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