
007 First Light
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.
01About 007 First Light
007 First Light retells James Bond’s origins as he joins MI6’s training program as a young recruit. Missions pursue a rogue agent, and you choose whether to go loud, infiltrate with gadgets, fight, or bluff your way past guards. The Steam PC version is single-player and has full controller support. English full audio is available, with subtitles in other supported languages. Player rating: 90% from 34,288 reviews. Release date: May 26, 2026.
Credits
Lowest recorded in 36 months
$49.672026-07-30 · KinguinBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | Yes | — |
| Traditional Chinese | Yes | Yes | — |
| English | Yes | Yes | Yes |
Show 11 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| French | Yes | Yes | — |
| Italian | Yes | Yes | — |
| German | Yes | Yes | — |
| Spanish | Yes | Yes | — |
| Japanese | Yes | Yes | — |
| Korean | Yes | Yes | — |
| Polish | Yes | Yes | — |
| Russian | Yes | Yes | — |
| Spanish-Latin America | Yes | Yes | — |
| Portuguese-Brazil | Yes | Yes | — |
| Turkish | Yes | Yes | — |
Steam PC edition data · 2026-10-18
02Before you buy
Play mode and controller
The Steam PC version is listed as single-player and has full controller support.
Language
English is listed with full audio. Other supported languages include subtitles; the listed interface languages include English, German, French, Italian, Spanish, Japanese, Polish, Portuguese, Simplified Chinese and Traditional Chinese.
03Frequently asked questions
What is 007 First Light about?
You follow James Bond as a young MI6 recruit in a reimagined origin story, uncovering a conspiracy while pursuing a rogue agent.
How can I approach missions?
The description says missions can be approached quietly or loudly, using gadgets, combat, or bluffs to get past guards.
Can missions be replayed?
Yes. The description mentions extra modifiers for replaying favorite missions.
“Ever wonder what it's actually like to be James Bond? The Hitman folks pull it off here — you decide how every mission goes down: loud, sneaky, or just talking your way through. The catch: it's a short, one-and-done ride.”
Our Verdict
First Light vs. GoldenEye: the generational showdown

Look, if you grew up with GoldenEye 007 on the N64 you know exactly what I’m talking about — that game basically set the bar for what a Bond game could be for almost thirty years. 007 First Light isn’t just another sequel; it’s IO Interactive stepping into the ring with the Hitman stealth sandbox muscle they’ve been honing for a decade. The numbers tell the story: Metacritic 87, OpenCritic 88, and the fastest sales in IO Interactive history — 1.5 million copies in the first 24 hours, 3 million after two weeks. That’s not a fluke, that’s a statement. The game runs on the Glacier engine, which now has a proprietary volumetric smoke system and NVIDIA DLSS 4.5 dynamic multi‑frame generation, making it the best‑looking thing IO has ever shipped. Compare that to GoldenEye’s chunky polygons and you can see how far we’ve come. The thing is, First Light doesn’t just look good — it plays like a proper spy sandbox. You can go in loud, sneak around, bluff your way past guards, or blend in with disguises. That flexibility is exactly what the original GoldenEye wanted to give you but couldn’t. So if you’re looking for the modern answer to that question, this is it.
Who should grab this—and who should skip it

Here’s the thing: if you’re after a cinematic spy adventure with real depth, you’ll love 007 First Light. It’s got a solid origin story that turns a rookie MI6 trainee into the Bond we all know, and Patrick Gibson pulls it off — he makes that untested agent feel alive before he gets his licence to kill. The Bluff system is a fresh twist: you can literally talk your way past enemies instead of shooting them, which adds a verbal lane on top of the usual stealth options. That’s a big deal if you’re into Hitman‑style infiltration where every mission has multiple solutions. On the other hand, if you just want to run and gun, or you’re expecting an open‑world sandbox with endless replay value, you’re going to be disappointed. The campaign is roughly 14 hours, and once the credits roll there’s not much reason to go back. The gunplay and melee are competent, but they’re not spectacular — IO’s familiar action weaknesses still show through. Also, the early restriction on non-lethal play before Bond gets his licence can feel limiting if you’re itching for a full‑on shootout. So, this one’s for you if you want a tight, story‑driven spy romp; skip it if you need a sandbox that never ends.
Platform breakdown: where to play and what you get

If you’re picking a platform, PC is the obvious choice for the tech head crowd. Steam’s version ships with DLSS 4.5 and that proprietary volumetric smoke system, giving you the cleanest visuals and the smoothest frame rates on a decent rig. That’s not just marketing fluff — it’s the Glacier engine doing its best work, and you’ll notice the difference when you’re slipping through a coastal resort draped in mist. PS5 and Xbox Series are no slouches either, but you won’t get the DLSS 4.5 advantage, and the load times are slightly longer on the older consoles. All three platforms deliver the same core experience: roughly 14‑hour main campaign, three‑hour training bootcamp, and all the gadgets like the Shockwave Camera, Laser Strap, and Smoke Pod. No matter where you play, you’re getting the same polished stealth‑action package, so the decision really comes down to whether you want the visual edge that PC offers. Bottom line: go PC if you can, but don’t stress if you’re on console — the game runs well enough on both.
Latest news about 007 First Light
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
While I enjoyed the story, visuals, and the gameplay combo of Hitman + Watchdogs feels good, I cannot really recommend anyone pay 70 euros for 15hours of campaign. I did not rush things, did not yet get all of the collectables but I also don't feel inclined to do so having just finished the story. There is no real replayability unless you want to try going for challenges (be stealthy, be destructive, play with specific loadouts etc). The simulations can be fun but they're not really adding anything new, just replaying parts of the story or entire operations with a bunch of challenges. It's stuff you can pretty much do in the main storyline anyway. If what you're looking for is a basic 007 action movie-like game, you'll most likely enjoy it. Some things are a bit hard to control like your hacking target when several are close together, QTEs can thankfully be disabled because they're awfully dated. Edit because people lack basic reading comprehension skills: I am not claiming I want this game to be 100 hours long. I have played plenty single player games that are not open world and cost a bunch of money and can be finished in 20hours, a recent example is PRAGMATA - which I loved. The problem I have with this game and the cost is that you pay 70 euros for a mediocre game with a good but predictable plot that brings nothing new to the table. It's like every action movie out there. The gameplay brings no innovation either, it's not bad but it's not wow. The whole gameplay part could be missing from this game and I would not feel much of a difference. It could have been a show/movie. You all act in the comments like you're being paid to defend this game or something. It's my personal opinion which I shared because I was frankly surprised to see the staggering amount of positive reviews the game has. If my review helps some people make a more educated decision about buying the game then I am happy.Show moreShow less
I'm so torn here, but it IS a great game. I really do like this game and I recommend it for any fans of James Bond. The game looks great, runs great, sounds amazing at times. The action is well done, the controls feel responsive and the story itself is interesting enough so far. I think my expectations were too high for the gameplay though: I'm a huge fan of IOI's most recent hitman trilogy, with the insane openness to levels and sheer amount of player agency. That is heavily stripped down here at times; this game is very linear because they are trying to tell a story. I completely understand that, but it's not always for the best. In general the game alternates between espionage and action. The first part of a mission will be exploring, looking for evidence or a specific person, etc. The second part is when 007 action moments need to occur. Example; Now it's time to walk around and gather enough intel. No guns permitted, keep a low profile. At one point you have to walk through a room where several guards are watching a TV. Your handler told you to avoid drawing attention to yourself. Before you approach you see another npc cross in front of the TV and the guards get mad and almost fight him. Now it's your turn: your gadgets that mess with electronics can't be used, and despite the amount of space around the TV and sofa, you cannot walk around. You MUST walk between them and the TV to trigger a fight. It reminds me a LOT of RDR2 at times like these where the Devs have to railroad you to tell the story they want to tell you; and I get that. But man do I wish the game was more open, or that hitman could have the combat controls of this. It's such a weird feeling to have. I suppose it's because you're still a trainee, and that a future entry as a proper 00 agent you may be able to use your own discretion for lethal violence. At the end of the day, this is a great game and it's a blast to play outside of silly railroad moments. P.S please let me bring a suppressor, it's so iconic. EDIT: I'm not some paid shill, I spent $70 for this on a whim because I was off of work the day it became downloadable. I still like the game a lot, I don't regret buying it. It's different than what I expected, but I enjoy my time with it a lot. I wanted to make the review so that people on the fence had a better chance to make an informed decision. I'm typing this from my work PC, wishing I were playing.Show moreShow less
The Good: Bond, James Bond When 007 First Light avoids its own pitfalls, the experience serves as a superb Bond simulation. IO Interactive effectively transitions their Hitman expertise into a high-velocity espionage adventure. The interplay between quiet infiltration, intel gathering, and combat is well-tuned, featuring gadgets that are a joy to utilize. Patrick Gibson is excellent as an inexperienced, impulsive 007, while the sandbox architecture ensures significant player freedom in mission execution. The Disappointing: The Clunky First Impression Getting to the good stuff takes patience. The pacing right out of the gate is surprisingly rough. The opening intro and the initial MI6 training sections feel rigid and clunky, bogging things down before you're finally let off the leash. Additionally, the quick-time events (QTEs) sprinkled throughout feel like a jarring relic from a decade ago, especially on kb&m, breaking the immersive flow the game seems to hint at. The Dealbreaker: DRM and a Hobbled Offline Mode My biggest issue with the game isn't the pacing, it's the draconian, anti-consumer tech bolted onto it at the eleventh hour. The last-minute addition of Denuvo DRM to the PC version (dropped less than a week before launch) is a massive bait-and-switch. Beyond the risk of CPU overhead and performance stutters, it completely locks down the executable and restricts file access. If you're the type of player who likes to dive into the directories to extract assets or build custom JSON mods to tweak the experience, you are entirely out of luck here. I’m a modder, as in I create mods for games, and I was excited about modding 007, and some stuff will likely still be possible, but Denuvo will certainly limit what we can do, and make everything much more difficult. Worse still is the state of the "offline mode". For a strictly single-player game, the offline experience has been aggressively gutted. Even on PC, if the game fails its strict server check-in, you're locked out of a game you paid for. On top of that, playing offline inexplicably blocks access to the challenge systems, which are heavily tied to the game's progression and replayability. While the main campaign is technically playable offline, the game relies on a single-player live-service model. This means your progression is tied directly to IOI's servers. Playing offline entirely disables access to: Item and gadget unlocks Suit unlocks Challenges and experience points Mission grading and leaderboards Any actions you take or milestones you reach while offline will not be recorded, meaning you must be connected to the internet to actually earn the game's mastery rewards. 99% of people reading this will just say, “WhO dOeSn’T HaVe iNtErNeT” but that's not the point. If their servers go down for any reason, now or in the future, that’s a lot of features that you no longer have access to, and I’m sick of these bs limits in single player games. BTW I couldn’t refund after I learned about the DRM because I bought it on greenmangaming before they had updated the listing to show the drm was added just a few days ago.Show moreShow less
Tested on Steam Deck OLED. The short version: lock it to 30fps, drop settings to low/medium, and this thing runs great. Stable frame times, no crashes, no weird Proton issues. Just works. Battery came in at 2h45m in my testing which honestly surprised me - for a day-one AAA this size I was expecting worse. And it runs fully offline, which matters a lot for a handheld. The game itself is really impressive. As a Bond fan I wasn't sure what to expect from a new studio taking on the license, but First Light delivers. The writing, the setting, the feel of it, I think it all comes together rather nicely. Playing it on Deck in handheld mode actually feels like a good way to experience it and I don't think its a compromise. If you're a Steam Deck owner sitting on the fence, don't wait. This is one of the better AAA releases we've had on this hardware in a while and this game proves the Steam Deck can still punch hard! Full performance breakdown video: https://youtu.be/bDgnjE0nncgShow moreShow less
For games like this, I wish Steam had a "Mixed" option. As a product, 007 First Light is perfectly fine. I can't honestly call it a bad game. It's gorgeous, technically impressive, and the budget is visible in every aspect of the presentation. At the same time, this game is the embodiment of everything that makes me roll my eyes at modern AAA game design. - The combat looks great, but it gets repetitive very quickly. What you see after the first few hours is pretty much what you'll be doing until the credits roll - Enemy AI is shockingly dumb. During larger fights, it's not uncommon to see enemies simply stand around doing nothing while their friends are actively shooting at you or shouting "HE'S RELOADING, LET'S GET HIM" and remaining to stand still - The "open" levels have almost no depth. Nearly all of them follow the same formula: overhear a conversation, follow the marker, press the interaction button, move on - The "linear" levels are basically "hold forward and follow the yellow paint." - Bond constantly talks to himself to explain what he needs to do next, apparently because the player can't be trusted to figure it out - Your sidekick in the earpiece feels the need to tell Bond to "focus" ten times per mission, just in case you forgot you're playing a video game - There are far too many boring, lazy quick-time events - The puzzles feel like pure time-wasting filler. "The gate is closed. Climb the ladder marked with a giant icon, pull the lever, climb another ladder, pull another lever, go back to the car." Riveting stuff - The game tricks you into choosing dialogue options under pressure but they don't matter at all, they lead to the same outcome no matter what you choose The story is fine. Not good, not bad. I'll probably forget most of it within a few months, but I had some fun. If you're the type of person who enjoys action movies like John Wick, you'll probably have a good time. If you're looking for any meaningful gameplay depth, you're likely going to bounce off it hard. I pushed through to the end, but if I have to choose between Recommended and Not Recommended, I'm going with Not Recommended. What I genuinely don't understand is all the 9/10 scores. This game would work incredibly well as a movie. As a video game, though, I don't think it works nearly as well.Show moreShow less
brought me back to the old days of single player ass whoopin fun.Show moreShow less
Amazing strategy from the publisher here. Stay completely quiet about Denuvo until one week before launch and then casually drop it like players wouldn’t notice. Truly inspiring levels of transparency. And the funniest part is always the same: who exactly do they think this is for? The people pirating literally everything are not suddenly going to slam their desk and say: “Damn… Denuvo got me. Better buy the Deluxe Edition now.” That has never happened in human history. All this garbage DRM does is annoy actual paying customers while pirates treat it like a temporary inconvenience at best. Congratulations, you successfully made your legitimate users feel worse about buying the game. Incredible achievement. Luckily I got it for free through a graphics card promotion. Honestly, I don’t even care whether the game is good or bad anymore. Waiting until the last second to announce Denuvo is such slimy behavior that it completely overshadows the product itself and simply an insult to customers and your passionate developers working on this project for half a decade. If you have to hide it until launch week, maybe deep down you already know people hate it. Maybe next time just put “now featuring premium malware cosplay” directly on the store page from day one and save everyone the theater.Show moreShow less
First non-mobile Bond game in 14 years and IOI delivered. We went from "Well done 47" to "Well done 007". James Bond is back in the gaming world, shaken, not stirred.Show moreShow less
Roast me. I welcome the conversation. This is a non-game. Another example of a AAA game attached to a beloved IP trying to be a Hollywood blockbuster but neglecting what's needed to classify it as a game. Remember Star Wars: Outlaws, anyone? Wait a few months and reflect on the eerie similarities. People have commented it's Uncharted+Hitman--not an unfair comparison--except every element they're taking from previous games you've played fall short and is worse than those elements and, after some experimenting and actual thought when playing through the game, you'll find it's extremely broken and half-baked, especially when it comes to the story and combat. The story is completely uninspired and doesn't even come close to knowing how to approach the idea of advanced AI. The stealth is laughable which is why I'm betting most people end up finding the straight-up combat action the easier route cause it's absolutely broken. Vaulting, throwing guns, and the grab is the obvious meme at this point in that they're all overpowered and makes you basically a god, which, of course, I enjoyed exploiting in the moment, but that was not their intention, especially coming from this developer. The villain is a tired trope and ends of being a complete dumbass. Q isn't Q. As a scientist he shouldn't just be blindly trusting in AI without question which much of his dialogue either states or implies. The overused yellow paint direction, obligatory boring climbing sections, pressing one button to walk through what should be a cinematic just for expositional diologue, underwhelming and 99% on-the-rails driving sequences, and modernized characters which are somehow supposed to represent a PREQUEL story James Bond makes '007' First Light only James Bond in title and nothing else. They play the theme a couple times in the game and everyone apparently creams their pants. This is more AAA, fast-food, 'cinematic' anti-game slop that everyone is so eagerly gobbling up as if they've either never played or forgotten what the previous Bond games have already achieved decades ago. Don't fall for it.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.




