

Jurassic World Evolution 2
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.











01About Jurassic World Evolution 2
Jurassic World Evolution 2 is a park-management simulation about building facilities and meeting the needs of guests and dinosaurs. Its campaign tells an original story following the events of Jurassic World: Fallen Kingdom. Sandbox, Challenge and Chaos Theory modes join the campaign. The Steam PC listing shows 90% positive player reviews from 39,776 reviews.
Credits
Lowest recorded in 36 months
$0.002025-03-20 · Epic Game StoreBase game · same records as the chart above; USD history, not a regional Steam low.Language support
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| Simplified Chinese | Yes | Yes | Yes |
| Traditional Chinese | Yes | Yes | — |
| English | Yes | Yes | Yes |
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| Japanese | Yes | Yes | Yes |
| Korean | Yes | Yes | — |
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Steam PC edition data · 2026-10-19
02Before you buy
Park management and controls
Build and manage a dinosaur park in the Steam PC game; full controller support is listed.
Four modes
Campaign, Sandbox, Challenge and Chaos Theory modes provide different ways to manage parks.
03Frequently asked questions
Can I play solo?
Yes. The Steam PC listing includes single-player.
What animals are included?
The description features more than 75 prehistoric species, including flying and marine reptiles.
What is the campaign about?
The campaign has you help control, conserve and contain wild dinosaurs rampaging across the USA.
“Ever wanted to run your own Jurassic Park and watch a park full of biting, fence-jumping dinosaurs come alive? This nails that fantasy, with the original cast and score for full nostalgia — just don't come expecting deep number-crunching management; come for the dinosaurs and the films.”
Our Verdict
A sequel the scores undersell and the players keep aloft
Lay every objective marker side by side and the game's position comes into focus. A 76 on Metacritic, a 78.8 across eighty-one OpenCritic reviews in the Strong tier, a 72 from five outlets on IGDB — three sites pointing at the same verdict: a solid, dependable sequel that never quite reaches greatness. The player camp runs a good deal hotter, though. More than 38,000 Steam reviews land at 90% Very Positive, throwing a bright light on the seam between the critic number and the lived reputation. The reason isn't hard to read: reviewers grade against a ruler of systemic depth, players grade against whether the dinosaurs feel alive, the park looks the part, and the disasters land — and that second thing is exactly where this game refuses to be vague. The split between those two scoring systems is, in its own way, the cleanest summary of what this game is and isn't.
Who should buy in, and who should step around it
This isn't a game for everyone, and the thing to settle before you spend is which camp you fall into. Two kinds of people should buy. The fans who grew up on the Jurassic films, and the people who simply love watching dinosaurs. If what you want is the satisfaction of personally playing park warden — raising those familiar giants one more time — rather than a management report calculated to two decimal places, this game will please you deeply.
The one to step around is the hardcore management gourmand chasing peak economic numbers and total creative freedom: the depth and the customisation room both fall shy of the ceiling, and Frontier's own Planet Zoo will scratch both itches more fully. Put bluntly, what's on sale here is the fantasy of being a Jurassic Park warden, not the crown of best-in-class management sim. Match your expectations to that and the experience clicks into place. The mismatch only ever bites the player who walked in wanting the wrong thing — someone after a deep economic puzzle will feel the systems run out of road, while someone who wanted living dinosaurs and cinematic disaster will feel handsomely served. Knowing which of those you are is genuinely the difference between a 6 and a 9 in your own head.
Which edition to grab, and what makes it singular
Two practical matters to close on: which edition, and what actually keeps people here. On editions, the base game is plenty to taste whether this is your kind of thing; if it hooks you on contact and you're a dino lover, the Dominion Biosyn expansion is close to essential, lifting the experience markedly with feathered species and a fresh campaign.
As for what ultimately holds players among a crowded field of management games, the answer isn't any one system done especially deep. It's the singular strain of tension: you aren't raising docile exhibits, you're raising creatures that pack-hunt, break out, and stampede en masse through a storm, and you can be kicked from leisurely warden back to crisis fire-chief at any second. That delicate push and pull — everything under control, everything one bad minute from chaos — is something other management games can't hand you, and it's precisely why a game with middling scores stays aloft on the long affection of a great many players. In the end it isn't a flawless management sim, but it is a hard-to-replace Jurassic Park simulator — and the right player, once they sink in, never quite wants to close it.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
I am autistic and I like dinosaurs.Show moreShow less
I don't understand how they messed this up twice... This feels very reminiscent of the launch of the last game, but even more dysfunctional. For every point of feedback from the fans they listened to, they seem to have taken multiple steps back. Just...how? Campaign mode borders on being the laziest part of the entire game and can be beaten in under 3 ♥♥♥♥♥♥♥ hours, with the bulk of what you actually want to do being reallocated to Chaos Theory mode. This game is completely disorganized compared to the previous one. They removed a couple aspects of tedium only to double down and ramp it up in other cases. Hooray, they removed the stupid contract teams. Holy ♥♥♥♥, they added fuel and staff micromanagement + having to manually scan dino conditions constantly?!?!?! WHY? WHO WANTED THIS?!?!?! THEY KEPT THE SABOTAGE MECHANIC. Why would you keep this?!!?! It was almost unanimously HATED. WHY?!?! Why would you make ranger team additions an UPGRADE MODULE?!?! There are constant visual bugs with light artefacting that is giving people serious migraines, myself included. It is not necessarily a terrible game, but it is absolutely not worth the asking price and it is incredibly disappointing that they seemed to have disregarded so much feedback from the fans and made this game less fun in favor of mindless tedium. I don't understand how they can get planet zoo right, but ♥♥♥♥ up Jurassic World TWICE. That is impressively stubborn and it makes me think the devs have their heads up their own ass as far as their design philosophy goes. And if the devs are reading this, how do you not understand that we wanted a much grander version of JPOG? HOW DID YOU NOT FIGURE THAT OUT? How is it that the modding scene along with all of its overhauls and improvements to the first evolution by removing a ♥♥♥♥ ton of the mind numbing tedium NOT tip you off that "hey, maybe players just want to be able to have an extravaganza in our game and we should focus on working on mechanics that help facilitate that and give players lots of options and content?" Instead, you made staff micromanagement a ♥♥♥♥♥♥♥ nightmare and now everything meaningful needs scientists which has caused the game to slow to a ♥♥♥♥♥♥♥ crawl. Congratulations. I hate to be mean, but the blueprints were right in front of you guys and you went off the wall AGAIN. Every aspect of tedium that should NOT have made it into this game: - Scientists being needed for everything. There is so much excessive micromanagement now and you can no longer effectively have multiple things going on at once like you could in the previous game. Sorry, STAFF BUSY. - Same as the above, but RPG stat requirements on the scientists to tackle not only research, but hatchery incubation (which is multi-staged now with different requirements), expeditions, fossil extractions, etc. Sorry, but you need 3 scientists with 4 Logistics to do 'x'. Sorry, but you can only use 3 scientists to do 'y', so they need to have at least 5 genetics. WHY? NO ONE wanted this. This is multi-layered tedium. - Ranger team numbers being gutted - Dinosaur status scans being constant. If you were going to introduce this mechanic, it should have been exclusive to the campaign and done ONCE per species for immersion factor. ♥♥♥♥ off with this constant "requires status check" BS. (Yes, I know ranger posts automate this, but they're bugged & goes back to the ranger team #'s problem. The point is that this shouldn't even be a mechanic to begin with. It adds NOTHING to the game other than another layer or micromanagement tedious nonsense.) - Scientists needing to be manually told to rest - Fuel for generators (AND main buildings) vs the same ugly ass pylon + station spams from the first game. - The sabotage mechanic still being in the game. - Severe reduction of building efficiencies - Demolishing buildings takes time now. Why...? - You still have to manually refill your feeders (or the response facilities if you spam ranger posts). At least they increased the reserves this time. - Sandbox mode is, yet again, heavily locked down like when it was first introduced in JWE. You have to play through the rest of the game and unlock everything in order to get access to said things in sandbox mode. Hope y'all weren't hoping to just jump in and play to heart's creative content. - Highly restrictive map borders and unoptimized landscaping are still issues - New Fossil slot system is a huge downgrade. I took time off of work for this. We got bamboozled by the marketing. Edit: Good news. As of an hour ago, 6:30 EST, a few of the popular trainer sites now have working trainers for this game that get rid of some of the tedium. My advice, play with those trainers. Edit 2: Wow, didn't realize this review would blow up. I suppose I should address a few things since the comment section has already devolved. Yes, I was mad, sleep deprived and suffering from a severe migraine (induced by one of the bugs in this game) when I initially made the review. I am not changing it to tone down the dramatic anger at the time. What happened happened and it would be dishonest of me to do so and try and backpedal. Take that for what you will. Yes, I understand that some of the tedium is just "takes 5 seconds" level of exaggeration, but that time accumulates and builds up and infringes on other things. These types of comments are completely missing the point... The point was that there is so much combined tedium that completely ruins the experience and that it has completely robbed the game of any enjoyment for me and apparently many others. Yes, I understand that some of you wanted this level of micromanagement. However, I think you should consider the fact that many of us did NOT want that and have gone to equal lengths and contributions to make that apparent to the devs. Our opinions and play time matter just as much as yours. The devs could have, at the very least, implemented more optionality into the core gameplay, maybe have a hard micromanagement mode (for you guys) and a stripped down more creative mode (for the rest of us). If you feel personally targeted by this review, then I am sorry but that is not my issue. Yes, there are positives to this game. I do acknowledge that and I didn't really think it was necessary to list them out when my position is concerned with the overwhelming negatives. If I didn't list it here, then it should be safe to say I didn't have too much of a problem with it. However, if absolutely necessary... Positives: + With the exception of a few changes to the UI that look less polished than the first Evolution, Evo 2 is still gorgeous in its overall aesthetic. You won't find a better looking dinosaur management game than this mini franchise. + The soundtrack is simply wonderful. If anything, I think this is the one decision I am fine with and even applaud them for. The soundtrack was beautiful in the last game and that carries over to this one. + New dinosaur animations/behaviors are always a welcome plus. We needed a bit more, but I will give credit to the fact that there are more. + Aquatic and actual Aviary habitats this time around... This is what most were excited for and they mostly delivered. Could be better. + Time manipulation is your biggest saving grace for cutting down on tedium. + Mixed Eras is base in Sandbox now. Unfortunately none of this makes up for the negatives, from the ones carried over from the first game, from all of the tedium outlined above, from the continual use of the obtuse Cobra engine (which has somehow even worse in terms of optimization this time around), from the lazy double campaign (main + CT). Buy it on sale Edit 3: Once again, I am sorry if some of you feel personally targeted by this review. I know I have already said this, but I am now receiving random friend requests from people in the comment section who then want to bombard me with why I am wrong. I am not gonna debate on a personal level about this game.Show moreShow less
This game is enjoyable enough, but I'm convinced Frontier doesn't fully understand why people play these types of games. We don't play it to do missions. We don't play it to go "click click click" like a mobile game. We don't play it to go around checking fuel levels on half of the buildings or to constantly need to bring dinos to a medical center. We play to build a park. I long for the days of a simple sandbox style Jurassic...Park/World park builder. The formula is incredibly simple: - Random gen (or just a set number of hand crafted maps) a map - All dinos available to be researched and cloned immediately. Just need the building and money to research. None of this "unlocking it" BS that requires you to photograph a dino jumping on another dino while peeing just to get access. None of this "get X stars in challenge mode" to get the dino you want. (Jurassic Park Operation Genesis comes to mind) - Missions should be a thing you do on the side, if you want, but not required. - Build a profitable park with attractions, stores and shops, keep visitors safe and happy, keep dinos happy, investors happy, and enjoy designing a beauitful park. - Sandbox options to make it as easy or as difficult as you want. Things like starting capital, dino need level "Forgiveness" (how demanding the dinos are to keep happy), and the like. (Yes, sandbox sort of has this...but you only really get to enjoy it fully after you've unlocked everything...which requires you to do the missions...which is NOT why we play. You should get this mode right at purchase) If anyone wants to make bank, who has the skills and capital, I could easily see an indie dev coming along and putting this entire gaming franchise in the grave simply by following a formula that works with what we want. That game becoming the "City Skylines" answer to the new, crappy Sim City, as an analogy. With that said, I'm enjoying it enough to recommend the base game, but only because they did the dinos really really well. The deluxe edition really isn't worth it.Show moreShow less
At the moment of writing this review, I have played 52 hours and finished the entire campaign gameplay and have done all chaos theories. I was never really a fan of the challenge mode so this review will not touch that. To start with, I have played the 1st game (JWE) 151 hours on PC and 56 hours on my Nintendo Switch. Needless to say I loved the original game so much that I played the game again and again. When they announced that a 2nd game was coming, I was so hyped to play it. Please note that below will be a list of spoilers of the game mechanics but if you're wondering whether to buy this game, I really do recommend you read this to first think before you spend those sweet 60€ on this. So what's good about the game so far? Here are my picks, you may disagree but this is a personal opinion/review after all: - Realistic herbivores. They actually eat plants now to survive, not die from starvation when they have foliage around them but no feeder-bush nearby. - More skins! Soooo many colors now to choose from... Although the skin concept is actually a clickbait, you have those different "patterns" like Rana, Lithobates, Chalcorana etc. that actually aren't even different patterns, just different accent colors to go with the main color. But I am still happy we can go full fashionista on our dinos now. - The environmental graphics. O. M. G. So good! Insanely pretty are those worlds with an autumn aesthetic, and snow! Wow! Couldn't have imagined such pretty scenery - More dinosaur behavior. I screamed when I saw my Dryosaurus cuddling with each other. And it's insanely adorable when the dinos roll around on the ground, scratching their back like Toothless in the 1st HTTYD movie. - More dinosaurs and new habitats! You can now have marine reptiles which is awesome! But my favorite is the new aviary system where you can have many flyers together in a customized habitat. Super-super cool, loved my Tropeognathus so much! - Hatcheries improved. You can now have dinos hatched in batches, not one at a time. Saves the herds from being too lonely. And when I wanted a dinosaur in another enclosure, you can now airlift the dinosaurs through the hatchery or release the entire batch at the same time! Awesome mini-scenarios are played every time What do I absolutely hate and despise about this game? Really... - Bugs. The amount of bugs that this game has is heartbreaking. I have had dinosaurs standing on one place, tippy-toeing and not moving in order to feed and drink water. No, they instead glitched out completely and starved/dehydrated to death if you did not choose to sell them (and not to mention sometimes you COULDN'T sell them! So you were stuck with that animal til it died, causing guests to feel uncomfortable to see it visibly die). (EDIT: A friend of mine said that this tippy-toe bug - similarly to the 1st game's Gigantspinosaurus loop-fighting bug - can be fixed with reloading the save, going out and back into the save. But I just wish I didn't have to do that, it's game-breaking.) The most annoying and absurd bug so far however has been when my Dracorex was permanently stuck inside a Paleo-Medical Facility. Literally, could not demolish the building, transportation did not work as a helicopter was above the facility, static. Could not sell the Dracorex because it simply did not send another helicopter over to do the job. And so for now it's been 70 dinosaur years like this. I abandoned the save. - Unnecessary herbivore(/dinosaur) aggression. You literally have to now see who fits together with who. So many of our dreams crushed when they announced that you can no longer have an all ceratopsian or sauropod family enclosure. No, instead, now they just try and kill each other (even without the aggression and intolerance traits!). And their own herdmates as well! The amount of Crichtonsaurus that I had to reincubate (like 6 times??) because its herdmate kept killing them all and, oops, it was then lonely for having killed each one of them. It made me verbally angry and swear at the screen every time I saw a dead dinosaur caused by their herdmate who then proceeded to feel lonely after what they had done... - The chores and the extra clicks, Jesus, don't get me started. 1) The amenities that 1 minute give you 20k income, and then 2 minutes later you are in a drop of income and it makes no sense and you cannot tell what's causing this because you have so many dinosaurs near that building. 2) The RNG luck you have to have to get good and not-so-expensive scientists is beyond me. 3) The new Ranger Team task system is infuriating. You have to assign Rangers to Ranger post because apparently now we have no clue how dinosaurs feel like in the 1st game and must constantly manually monitor them. Yet sometimes those Ranger teams just... stayed in their base and literally did nothing... or they kept driving into a Triceratops and not going around it, causing a message afterwards that my team was destroyed :) what. 4) The MVU system is the biggest flop I would say, as you first have to give it a task to take care of the dinosaurs by scanning it. Then you have 2 options: minor wounds means you have to tell the MVU AGAIN (before it rushed back to the freaking base) that it has to now HEAL the dinosaurs; or you have the major wound issue and have to tell a Capture team to tranq it, then transport the dinosaur to the med facility, assign a med scientist on it, wait til it's healed and - here comes the weirdest part - assign a Paleo-Medical facility transportation team (not the regular one!!) to send the dinosaur back to its enclosure. So many unnecessary mechanics and clicks and micromanagements, let alone having to put scientists to rest so often to avoid sabotage (which the game never taught you to do btw until it was too late) - Campaign is not campaign. It's a tutorial. When I first played the campaign I was like "Wait, is it just me or this was so damn easy?" Yep, it was. It's a tutorial. The real campaign is the "Chaos theory". Why they changed the names and not just have "Tutorial" and "Campaign"? No clue, maybe gameplay bait. - The dialogues. They feel so unnatural, unlike in the 1st game where I felt like they were actually talking like grownups and me like a park manager. Even Cabot Finch sounded very over-characterized unlike in the 1st game. Claire and Owen's dialogue was sometimes even cringy, especially the Blue saving part. Like, we get it, she's important, but you don't have to say that a dozen times (exaggerating here but it went on too long). I just wished it had the same feel, not be so cartoony, and more like in the 1st game. - Contracts from the 1st game were replaced with monthly contracts you can choose for money. But those open up AFTER finishing a theory mode. Which by then you already have quite a lot of money. Don't really see the point in them. Here you have it. This is how I feel and why I wish I had not pre-ordered the game and first waited for the game to improve instead. But I'm glad I finished what I was looking for. Hopefully the DLCs will bring something different and cooler. If you think I missed something on the positive and negative sides but is worth mentioning, feel free to comment on this review but I will not be replying to those who'll judge me greatly for my honesty. EDIT: 130 peeps upvoting this! Thank you for the support, I'm glad I could be helpful to some by going into extreme detail. Fingers crossed that they start working hard on fixing the game's flaws! EDIT 2: Wow!! Over 320 people upvoting this! If still playing this game and you're having troubles with overcrowding, hotel and amenity management or whatever and need some tips on that, feel free to send a friend request to me and I can perhaps help out with reaching 5 stars. EDIT 3: 777 upvotes, you guys are crazy :) After Update 1, I went to see how the game was. Well, lol this vid says it allShow moreShow less
---{Graphics}--- ☐ You forget what reality is ☑ Beautiful ☐ Good ☐ Decent ☐ Bad ☐ Don‘t look too long at it ☐ MS-DOS ---{Gameplay}--- ☐ Very good ☑ Good ☐ It‘s just gameplay ☐ Mehh ☐ Watch paint dry instead ☐ Just don't ---{Audio}--- ☐ Eargasm ☑ Very good ☐ Good ☐ Not too bad ☐ Bad ☐ I'm now deaf ---{Audience}--- ☐ Kids ☐ Teens ☐ Adults ☑ All ---{PC Requirements}--- ☐ Check if you can run paint ☐ Potato ☑ Decent ☐ Fast ☐ Rich boi ☐ Ask NASA if they have a spare computer ---{Difficulity}--- ☐ Just press 'W' ☐ Easy ☑ Significant brain usage ☐ Easy to learn / Hard to master ☐ Difficult ☐ Dark Souls ---{Grind}--- ☐ Nothing to grind ☐ Only if u care about leaderboards/ranks ☑ Isnt necessary to progress ☐ Average grind level ☐ Too much grind ☐ You‘ll need a second live for grinding ---{Story}--- ☐ No Story ☑ Some lore ☐ Average ☐ Good ☐ Lovely ☐ It‘ll replace your life ---{Game Time}--- ☐ Long enough for a cup of coffee ☐ Short ☑ Average ☐ Long ☐ To infinity and beyond ---{Price}--- ☐ It’s free! ☐ Worth the price ☑ If it's on sale ☐ If u have some spare money left ☐ Not recommended ☐ You could also just burn your money ---{Bugs}--- ☐ Never heard of ☑ Minor bugs ☐ Can get annoying ☐ ARK: Survival Evolved ☐ The game itself is a big terrarium for bugs ---{?/10}--- ☐1 ☐2 ☐3 ☐4 ☐5 ☐ 6 ☐ 7 ☑8 ☐9 ☐ 10Show moreShow less
Overall: Not worth $60 and $17 Day one DLC for 5 dinos, leaves a terrible taste in the mouth. Don't get it till price drops. Most of these "Improvements" could've been a free update or a DLC not a $60 price tag. Could've added an AI patch and released a biome with Aquatic dino DLC. What I really wanted to see was the depth planet zoo have in terms of building and park management. Don't really care for chaos theory or campaign. At this point we just want to play planet zoo dinosaurs if this is the best Fronteir can do with the Jurassic Park IP(being limited by Universal I assume). Could've saved money on voice actors and licensing Jurassic Park. Can't wait for Prehistoric Kingdom. Buidling: Building Enclosures is so shallow. Build a the enclosure drop some foilage and a watering hole and you're done. Give me Planet zoo's building depth! UPDATE: I tried to enclose a Brachiosaurus and it needed the enclosure to be covered with Trees. Just mindlessly cover it with trees until its needs are met. LIke WTF? It was a pretty big enclosure too 1/4 of the map. The positive: Dinosaurs feels more alive in this game.Show moreShow less
I am autistic and I love dinosaursShow moreShow less
Frontier has had phenomenal success with Planet Zoo. It's one my favourite games ever. The depth it offers is seemingly endless, and all facets of the game are approached with love and care. The same cannot be said for Jurassic World Evolution, and, sadly, nor this sequel. I was hopeful that Evolution 2 would learn what to keep and what to discard, but in action it's effectively the same game with a few additions. I find it genuinely difficult to tell what's new here. This game is not worth even half of its asking price, let alone does it constitute a separate game from the original. It calls to mind Dead Island: Riptide or Saints Row 4 (which I liked, but I digress) being spun out of DLC for another game. The constraints of consoles are a recurrent complaint when talking about Planet Zoo versus Jurassic World Evolution, and though it's an apt point one must keep in mind when comparing the two, the sheer difference in quality between them becomes apparent when you look at any mechanic that the latter has. Evolution 2 is dominated by superficial and annoying elements that serve only to bog the game down in monotonous waiting. The AI is clunky, jeeps still cannot enter even slightly dense forests, the controls are sluggish, the fuelling and scanning mechanic is a truly baffling regression, and the campaign is absolutely dominated by timers that could take 1/20 of the time and still serve the same purpose. Sandbox content being locked behind progression in the campaign and challenge mode is another nonsensical decision that entirely defeats the purpose of it being a creative mode. The voice acting is average and used almost exclusively for cringe-worthy dialogue. I've had numerous graphical bugs, including a constant flickering in the fifth campaign (yes, I'm on the latest driver specifically for JWE2), though nothing major. Some positives, well, the download size is good I guess, as an Australian that's always a blessing. Jokes aside, the environments are realised very well and I do enjoy how open some of the campaign maps are. It lends a very safari-esque feel to the game. The dinosaurs and other included animals are similarly animated and modelled up to the standard that Frontier set with the first game and Planet Zoo. Regrettably, graphics alone cannot carry a game. Jurassic World Evolution was a very simple park simulator that failed to incorporate any of the depth introduced to the genre by the titans that preceded it. Many of us afforded Frontier leeway with this sequel as it was assumed that they would work on the problems of the first game. I'm tempted to say this is even worse, if only because they had the feedback to fix it, have done nothing with it, and in other aspects even doubled down. If you liked the first, it's a slight refinement that introduces a few fan favourite animals like the pteranodon and mosasaurus. It's tantamount to a remaster that introduces a couple little gimmicks that'll keep you occupied for a few minutes. EDIT AFTER CHAOS THEORY COMPLETION (11/11/2021): I've put fifteen more hours into the game since I wrote this review, and in that time have completed all five chaos theory levels. I wanted to give the game more of a chance, as forming an opinion from a few hours of gameplay can be shortsighted. People have been saying that the campaigns are more of a tutorial, and be that as it may, they fail to delve into any of the guest mechanics that are fleshed out in the sequel. My advice is to skip them and go straight into either chaos theory or the challenge modes, as either explore the game mechanics in much greater depth. The third and fifth chaos theory campaigns aren't worth the time, as both are marked by either repetitive or restricted gameplay. The aforementioned flickering dominates every map, and is accompanied by a motion blur that I've read is due to a specific anti-aliasing setting. This leads to goofy results, because it makes the dinosaurs look like they're the Flash or Quicksilver runnin' around in the Cretaceous. This added time has served only to further peel back the admittedly very beautiful facade that masks a fundamentally broken game. There is not a game in the world that should require this level of management to do simple tasks. I've put far too much time into ARK: Survival Evolved not to immediately recognise this manner of silly time wasting. You want to hatch a dinosaur? Here's a menu to select your 66+ million year old killing machine from! Now you get to pick some scientists to work on creating the eggs. A further minute~ later and you get to go into another menu to view and select the eggs. You then need to select more scientists to work on incubating the eggs and raising the young. After this, you get to go back once again and release the animal. The animal then takes about 30+ seconds to finish its exit animation before you can select it. Fortunately the developers were generous enough to allow you to view its statistics immediately after it exits the breeding chamber, as you'll unfortunately soon need to establish scans so that you can view its statistics. Your dinosaur has a health problem? Well, send the medics to do a scan and check what's wrong! If it's a disease, you get to select some scientists from a menu to waste a few minutes researching the illness, all so you can send the medic back to cure it. If your dinosaur has an injury, fun times are ahead, because you get to tranquillise it, transport it to the medic facility, select more scientists, wait until it's healed, and then transport it back. The game is chock full of similar time sinks, which isn't exactly the type of gameplay that one wishes to dominate this much time in a dinosaur zoo simulator game. Once you realise that the modules of your stores must be tailored to the guest type, money and your park rating become much simpler issues. Lagoons are wholly underdeveloped, featuring no customisation and the peculiar inability to navigate the camera beneath the water without first selecting marine reptiles from the map. It's a shame, because the marine reptiles that are in the game are a breath of fresh air, but they simply float through an endless and unchanging void. Perhaps the greatest sin of Evolution 2 is its habitat building. Arguably the biggest draw to this game -- and really any zoo simulator -- is the ability to build habitats in which you can see your animals live and breath. You have a number of rocks that you can choose from, which you cannot stack. All trees come in the form of brushes, which replace one another when intersecting. Water is shallow and circular, leading to featureless ponds. Though the expertly animated dinosaurs may indicate that there's depth to expect here, the total lack of behavioural variety belays the simplicity behind them. Whereas Planet Zoo will have a monkey leaping through trees, climbing through a beautiful environment, playing with toys, mating, socialising, fighting, sleeping, stressing out from visitors, pooping, etc, Evolution 2 has animals that wander around, sit, eat, and sometimes hunt or fight. Much the same as the marine reptiles drift through an endless sea, this game's land animals are static. If I had to put it in a few lines: With Jurassic World Evolution, Frontier dropped the ball. With Planet Zoo, they picked it back up in a big way. With Jurassic World Evolution 2, they proceeded to drop the ball back into a black hole that destroyed the earth (and my soul). The dinosaurs should count themselves lucky that they aren't around anymore.Show moreShow less
This experience is not limited to the contemplation of extinct creatures, it relies on a rich management system that forces you to consider every choice as a historical decision, building a park is not simply about placing structures, it is about organizing a territory, creating spaces where each species can find its place, anticipating food needs, conflicts between predators and prey, and also the reaction of visitors when faced with unforeseen dangers, the gameplay rests on a constant tension between control and unpredictability, a storm can destroy infrastructure in minutes, a dinosaur can break through its enclosure and spread chaos, a disease can appear and threaten the balance of the park, nothing is ever guaranteed, and it is precisely this fragility that gives each playthrough a particular flavor. That said, the AI of visitors and dinosaurs can sometimes behave unpredictably, some crises feel repetitive, and managing research or staff can occasionally slow the pace of the game, especially when you want immediate results, the mechanics of scientific research and staff deployment echo the complexity of a true expedition, forming teams, sending experts, solving crises, all while ensuring profitability and visitor satisfaction, this duality between science and spectacle, between rigor and entertainment, runs through the entire gameplay and gives it rare depth, added to this are the different game modes, each offering a unique perspective on this historical reconstruction. Campaigns provide guided scenarios that retrace the major stages of an ambitious yet fragile project, forcing the player to make weighty decisions, challenges test adaptability under increasingly demanding conditions, reminding us that nature never grants respite. Finally, sandbox mode offers total freedom, allowing the construction of a park as a kind of living laboratory, where experimentation becomes a tool of discovery, beyond management, observation itself becomes a reward, watching a herd of herbivores gather around a water source, admiring a predator moving with patience before striking its prey, or simply observing the landscapes shifting with the day night cycle, all of this creates total immersion, every detail of the gameplay seems designed to remind the player that they are not just a manager, but the temporary custodian of a vanished world, with the responsibility to preserve it or let it fall into chaos. Despite these occasional flaws, the game remains an incredibly rich and rewarding experience, where every success feels hard-earned and every failure teaches something new about the delicate balance of life !Show moreShow less
The game is right not just not worth the 60 euro/pounds/Dollars that they are asking for. It is more a big DLC for the first game where 30 bucks would have been more reasonable in my opinion. The Park management has very little improvement. Still no real option to make wildlife parks this is in my opion more in line with the movies making and no site b . And Aquariums are bare bones. Also, the park building is still limited. Still have to play challenge mod to unlock maps and animals for sandbox why??. The Game also lack in campaign and is half finshed and a next expasion when dominon comes out. Maybe with future updates the game will be improved. Let's see. The Best improvement that must be said are the dinosaurs, they look beter aan have better an more behaviors. But not enough to make a real wildlife reserve or Site B. A so the challange mods are a hit and mis the to 3 park builders ones are kind of cool. But the other two are not good at all. With Claire you go back to Jurassic World instead of making a Reserve for the dinosaurs you have to build jurassic world up again. Yeah just repair and every thing and your find. I try to make a wildlife park one big enclourse but the challange mod doens't allow you to do that. So instead of making Nublar the next Site B you have to rebuild Jurassic World again. Very big disspointmend, for me. So not improve, and they made us pay for the dominion. What should have been in the came both of those DLC's together cost around 35 dollars! What!Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.
