

Sniper Ghost Warrior Contracts 2
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.





01About Sniper Ghost Warrior Contracts 2
Play as Raven in a solo campaign of contracts set in a lawless region of the Middle East. Plan tactical approaches, use stealth, and eliminate targets with close combat or extreme-range sniping. Steam players rate the game 83%% positive across 12,929 reviews. The Steam PC version includes five extensive maps and 21 contracts.
Credits
Lowest recorded in 36 months
$2.442026-07-30 · KinguinBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | Yes | Yes |
| English | Yes | Yes | Yes |
| French | Yes | Yes | — |
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| Language | Interface | Subtitles | Audio |
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| Italian | Yes | Yes | — |
| German | Yes | Yes | — |
| Spanish | Yes | Yes | — |
| Korean | Yes | Yes | — |
| Polish | Yes | Yes | — |
| Russian | Yes | Yes | — |
| Portuguese-Brazil | Yes | Yes | — |
| Czech | Yes | Yes | — |
| Japanese | Yes | Yes | — |
Steam PC edition data · 2026-11-02
02Before you buy
Play mode
The Steam PC version has a single-player campaign across five extensive maps, with 21 contracts and side operations.
Language
English full audio is available; subtitles are supported in English and several other languages.
03Frequently asked questions
Where is the campaign set?
The campaign takes place in a modern-day Middle Eastern conflict zone, where Raven targets a criminal syndicate.
Can contracts be replayed?
Yes. Contracts can be replayed with different approaches to complete objectives and collect rewards.
What is distinctive about the sniping?
The game emphasizes extreme-range sniping, including targets more than 1,000 metres away.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
Please follow United Critics for quality reviews Sniper Ghost Warrior Contracts 2 Review Factors Rating Description 🎮Gameplay 9 Work well done. 📷Graphics 9.5 Pretty amazing. 🎧Narration/Audio 9 Sounds and narration were on point. 😮Variety 8.5 All the contracts have different locations and objectives. 🎰Re-playability 7-9 Just for the challenges and different difficulty experience. 💲Price 7 The only downside of the game. 📝Story/Plot without spoilers: Play as Raven, a Contract World-Class Sniper Assassin against unjust international criminals. Scoot over regions of the Middle East located along the Lebanese and Syrian borders. Will you stamp a mark of success with your bullet or die as an unknown? 🎮Gameplay: SGWC2 tries to achieve realism with an amalgam of good animations, high-tech gadgets and visually pleasing locations. And so far, it has succeeded the expectations. Controls- Controls are a crucial aspect of any sniper game. They should be fresh and user friendly. If there is difficulty in controlling, there’s always a solution counter. Sniper absurdly wiggling? Change your stance to crouch or prone. Hard to know the distance between the enemy and you? Equip binoculars and adjust sniper scope. No idea where the bullet is gonna drop Use a bullet drop indicator. There’s a solution to everything. They are clean and easy to understand, no matter which difficulty you choose. Gamestyles- It’s pretty obvious you will play as a contract assassin. But it does not restrict you to stealth or ambush playstyle. Yes, being too loud can decrease your chances of succeeding, as it will alert most enemies in the area, but that doesn’t mean the mission will reset. You are the one taking contracts, and all the risks are yours. You want to start with stealth, gather information and go berserk later? Go for it. I tried multiple playstyles, and each of them fit perfectly. But there are some flaws with the checkpoint selections. If you accidentally alerted the enemies and suddenly you see the autosave icon, well, you are screwed. All your stealth progress is lost because the last checkpoint will start with alerted enemies. Variety- Before playing the game, I was hoping that I don’t see super cyborg enemies that require 100 bullets to kill them. And thankfully, they didn’t spray the variety of fluid on the enemy element but consumed it well on playstyle locations. Each contract is a combination of sub-objectives that are entirely different from each other. Some might require you to blow up an illegal facility, infiltrate a convoy, protect a hostage, go underwater and find a laboratory or spread a virus across enemy motherboards. With each new objective, the sniping angles, the risks, the planning, the vibe; everything changes. It’s very easy to distinguish between mesmerizing contracts. Difficulty- There was a prominent effort to categorize the mechanics with difficulty options. But at the end of the day, it feels shallow. Enemy consciousness was crazily random. Even in easy difficulty, they accurately guess your location if they hear a gunshot. But sometimes, you can just run behind them, and they won’t even notice you. So, at that point, the only difference these difficulties project is the variation in regenerating health, enemy damage and bullet hit marker. Other than that, it felt random in all categories. 📷Graphics: Impressive and interactive. It has mesmerizing sceneries and a befitting colour selection. The same goes for level designing, except at some parts. During my playthrough, I was stuck at a minimal elevated land at least thrice. But as it is not groundbreaking, it can be ignored. Finally not able to see low poly textures is surely a treat. Astounding attention has been given to the semi open-world detailing. Would have been a cherry on the cake if they didn’t make cliffs slippery asf. I slipped at least 8 times from them and died. 📝Main Pros and Cons: Pros- Delivers what it promises. Good variation in content. Diverse arsenal of weaponry and equipment. Astonishing graphics. Smooth gameplay with action-packed encounters. Patience and planning pays. Slo-mo exploding heads. Cons- Random enemy awareness. Slippery cliff edges. Only 5 contracts. 🏷️Tips to new players: Water is your enemy. If you are spotted while in water, you are pretty much dead, as you can’t use your weapon. Listen to the enemy conversation as it might help you identify if the enemy will leak information during interrogation. Aim for the neck of heavy armor enemies. Always Have At Least One Silenced Weapon. ✉️Miscellaneous Information: Info about DLCs- All are just gun skins or weird weapons. Seriously, how many skin DLCs do they want? Is this Fortnite? Don’t waste any penny on these. Skills/Perks and Shop- They are the grindable elements of the game. Upgrade your equipment stats, their behaviour or even your personal combat mastery. Or just buy a better weapon from the store. 😇Honest Rating: It has its flaws, but overall, it’s pretty amusing. If you follow the game like it’s meant to be played, it’s the best experience. But if you just recklessly ambush every facility you see, you might miss the charm. According to the provided content, the asking price is slightly above the fair mark. So, wait for a sale! Rating: 9/10Show moreShow less
EDIT: Oh hey the devs commented, Ill reply to that here. Going after counter snipers doesnt help if it still alerts the base that something is going down, also its super hard to believe that the AI can't send out an alert when the literal only sniper i shot was on a rooftop higher up than any other enemy's line of site and it still sent out an alert the moment I put a round in them... The AI still will pull a rainman and instantaneously know where you are after you fire a shot, no matter the distance. "Oh my boss got blown up by a propane tank on the other side of the base I'm on? That's no issue, I immediately know it's a sniper from 1300 meters away on a cliff i literally can't see. I slew over to aim at them instantaneously and are able to fire off a shot immediately." It only gets worse in the shorter ranges. There is no animations or process the ai goes through between determining where you are, and firing off a round at you. Doesn't matter if you are barely in their peripherals, or even if they have a binocular out looking in a completely different direction. the moment they see you they will snap to you and shoot faster than you can blink. The rag dolls feel more weighty is the best thing i can do for a complement. If you didn't like the previous Sniper Ghost Warrior games don't buy into the hopeful hype at the review scores for this game like I did.Show moreShow less
---{ Graphics }--- ☐ You forget what reality is ☑ Beautiful ☐ Good ☐ Decent ☐ Bad ☐ Don‘t look too long at it ☐ MS-DOS ---{ Gameplay }--- ☐ Very good ☑ Good ☐ It's just gameplay ☐ Mehh ☐ Watch paint dry instead ☐ Just don't ---{ Audio }--- ☐ Eargasm ☑ Very good ☐ Good ☐ Not too bad ☐ Bad ☐ I'm now deaf ---{ Audience }--- ☐ Kids ☑ Teens ☑ Adults ☐ Grandma ---{ PC Requirements }--- ☐ Check if you can run paint ☐ Potato ☑ Decent ☐ Fast ☐ Rich boi ☐ Ask NASA if they have a spare computer ---{ Game Size }--- ☐ Floppy Disk ☐ Old Fashioned ☑ Workable ☐ Big ☐ Will eat 10% of your 1TB hard drive ☐ You will want an entire hard drive to hold it ☐ You will need to invest in a black hole to hold all the data ---{ Difficulty }--- ☐ Just press 'W' ☐ Easy ☑ Easy to learn / Hard to master ☐ Significant brain usage ☐ Difficult ☐ Dark Souls ---{ Grind }--- ☑ Nothing to grind ☐ Only if u care about leaderboards/ranks ☐ Isn't necessary to progress ☐ Average grind level ☐ Too much grind ☐ You'll need a second life for grinding ---{ Story }--- ☐ No Story ☐ Some lore ☐ Average ☑ Good ☐ Lovely ☐ It'll replace your life ---{ Game Time }--- ☐ Long enough for a cup of coffee ☐ Short ☑ Average ☐ Long ☐ To infinity and beyond ---{ Price }--- ☐ It's free! ☐ Worth the price ☑ If it's on sale ☐ If u have some spare money left ☐ Not recommended ☐ You could also just burn your money ---{ Bugs }--- ☐ Never heard of ☑ Minor bugs ☐ Can get annoying ☐ ARK: Survival Evolved ☐ The game itself is a big terrarium for bugs ---{ ? / 10 }--- ☐ 1 ☐ 2 ☐ 3 ☐ 4 ☐ 5 ☐ 6 ☐ 7 ☑ 8 ☐ 9 ☐ 10Show moreShow less
A game comes out, and in the same day... they release weapon DLC's. God how I miss the old gaming industry back when these stupid-a** DLC's wasn't part of our lives and games we purchased. The game itself is doing fine and all, well not a top notch ofcourse but all the negatives and lack of gameplay features aside, I'll never get the point that we're supposed to pay more for extra content, WELL ATLEAST FOR A GAME THAT WE PURCHASED DAY ONE. Frankly the whole "extra content" situation kinda does sound messy, or some sort of an a**hole move to me. it is just wrong and you'll get alot of haters years after doing this. They'll f**k with you in Reddit and they will damage your products by convincing more people not to buy your game, even when on a sale. just stop it. just because you can easily pull cashgrabs on your customers doesn't mean you'll get the benefits in long term. All this reputation, assurance and earnings, they go down faster than you think. We've all seen examples of that... A little sit-rep: 2 More weapon packs and 4 skins released since my review. (been 4 days) No gameplay updates. None. Goooood joooob youuuu devs! Keep that same god daym energy!Show moreShow less
FINALLY!!! I knew they could do it. I had faith. I always knew.. but nobody listened. Since the first SGW I knew they had the potential, the drive, definitely the right idea and direction for an amazing title.. "realistic sniping" they proclaimed.. they got a lot right, enough to keep me hoping the next would be perfect. The games weren't bad, just.. lacking somehow, each in its own way. Couldn't bring myself to finish one. They struggled and worked hard to achieve the lofty and difficult goal of realistic sniping that every person could agree met their definition of realism. They never quit.. through hundreds and hundreds of bad reviews, they kept at it. They experimented with different mechanics and combinations, different map layouts, overhauled game-play designs, AI behavior.. like pulling the handle on a slot machine and praying to please the whimsical but merciless gods of accrual. They never gave up. And now, at long last.. just over 11 years and all that experience later.. they did it. I will finish this game and any new map expansions. They finally struck gold with this balancing act of challenging-fun-realistic-optimized-beautiful that we absolutely deserve. A pleasure to play. Scout, strategize, infiltrate, maintain precision, draw a breath and.. watch the magic. You are the Ghost they promised. Rendered in CryEngine and features Alienware Arena RGB integration.Show moreShow less
Sniper Ghost Warrior Contracts 2, has all the great things that the original had, and then some. The game is beautiful, the maps are huge, there's a monster arsenal to build and customize, there's a great character progression tree, and the Challenges are in each mission to promote replayability. Were it not for one serious problem with the game, I would totally be singing it's praises, just like the original Contracts installment. Sadly I cannot, and here's why. First, and my biggest point that I want to make here, is that any title in the Stealth Genre should have an AI that is polished, reactive, and FAIR. Sniper Ghost Warrior Contracts 2, fails in abundance on all 3 fronts. The AI at times is Stupid beyond belief. Sight-lines broken by pretty much nothing, allows you to drop enemies 2 feet away from his buddy, and he wouldn't even notice. Half of the time, you throw your handy-dandy rock to lure them away from the pack to dispatch them quietly, 5 feet away from them, they don't hear it.... Great... Or other times, they will over-react to your distraction and sprint at it in alert mode... Even better..... But the killer here, (And don't get me wrong, I could live with those two issues alone, that's fine,) is the AI seems to be wayyyy overboard on the ESP/Aimbot-like reactions in combat... To be clear, I play this game on the second highest difficulty, so, I expect a challenge... The way the AI reacts, I expect a challenge, but end up feeling like I'm playing in a Call of Duty server full of hackers... For example, (And you can get to this point before your 2 hour refund period is up if you want to test this before you refund this trash heap,) In the first mission, you need to set up shop on 3 differing Sniper Perches, and eliminate targets from upwards of 1500 m. or more. (If you don't know how far that is, google it and get a feel for the distance, because practicality and common sense are about to come into play here.) I eliminated my target, who happened to be standing in fairly close proximity to another soldier. I knew this was going to trigger an alert, but hell, I was 1500 meters away, so, I figured, I have time to withdraw, fall back and wait out the alert, objective complete, right? Wrong. The dude standing next to my target, (Again, over 1500 meters away,) Immediately snapped to my location with his AK, fired off a single burst, and killed me instantly. What's even better, is I figured that this was a glitch, so, I did it again. Henry Hawkeye wasn't quite so lucky this time, however, the entire base was immediately on alert, and EVERY SINGLE ENEMY knew exactly where I was..... 1500 meters away... Prone.... in a friggen bush.... This.... is beyond unacceptable... This developer has been making games in the stealth genre for quite a while, and there is absolutely no excuse for something like this... Were this the only time this has happened, sure, I could overlook it, but it's not, and frankly, the aimbot/ESP nature of the AI, render stealth completely useless in this game, which is overall the reason I bought it. I cannot recommend this game in it's current state. The AI needs serious work. Oh, and to make matters worse. About a week before I purchased this game, I was reading through the reviews, (much like I do with any game I buy,) and I ran across a review that had the exact same things to say as I did here. I thought the guy was being unreasonable, because "Surely the AI can't be that bad, it was pretty good in the first Contracts game." The Developer also made some seemingly reasonable responses/excuses/suggestions pertaining to his complaint, which, at the time, I felt was reasonable as well..... No. Now that I've experienced the game first-hand, I know now that the Devs response was a blatant, excuse/denial-filled cop-out. There is no excuse, devs, fix your game, there IS an issue.... a big one... I play a lot of stealth games. I love them... It's my favorite Genre by far... I have never EVER played a game that claims to be a stealth shooter, with such a broken AI like this... I will not recommend this game, I will not sing it's praises, and frankly, I wish I had quit playing it an hour earlier, instead of continuing to give the benefit of the doubt, so I could get a refund... Bad Show, devs, bad show. EDIT: 6/18/21 Logged onto steam this morning and saw an update for Contracts 2. Got very excited about it, only to find out that it's more DLC.... DLC, 14 days after release.... Not even touching the concept of Day-1 DLC, but wouldn't it be better to.... Y'know.... Fix the game, rather than Releasing "Flag DLC's?" I scroll through the reviews of this game, and I see a clear and genuine split in the community on whether or not they would recommend this game.. Those who would not, all cite the AI as the reason why they would not... So, in response, as a Developer, CI decides, "Oh Hey! I know how to fix our broken game!!! DLC!" Yep, this is a thing... EDIT: 7/20/2021 (Well over a month after release.) I have since beaten the game. Paid full price for it, I suppose that I may as well power through it and beat it. (No, all of my play time was not actual play either, I went AFK for about 8 hours, and forgot to shut the game down, so, take from that what you will.) Story was fine. HOWEVER! Towards the end, I ran into in interesting glitch that is rather cute... Certain enemies equipped with certain guns, (In the final 2 missions I've noticed.) have enormous red balls instead of weapons...... It's only on the last 2 missions, that I've noticed. (And yes, my video card drivers are up to date, and I have verified the integrity of my game files.) The other issues that were outlined previously, are still issues. ESP has run rampant through the AI's behavior, and stupidity has taken the rest. There are still no updates fixing the AI, still no word from the devs about any intention of doing so. But hey! We still have all kinds of DLC to dump into the game! So, there's that! Will update again if/when we see an update.Show moreShow less
This game is fantastic. I see a few reviews of people saying that there's not enough content. Those reviews typically have around 10 hours of game play. I guess that's what you get when the game is NOT meant to played on a low difficulty, running and gunning your way through the levels. If your plan was to do exactly that, go and play a different FPS game. This is meant to be challenging, you're meant to take your time, plan your strategies, and strike from the shadows. When you play the game how it's meant to be played, I promise you, you'll love it.Show moreShow less
All the faults of the original game. Baffling save system, enemies that fail to spot you at close range, but instantly know where you are when you're >1200m away and an alarm goes off. Expect to have to load the last save time and time again. Don't buy.Show moreShow less
One Hour First Impression: Sniper Ghost Warrior Contracts 2 gives you exactly what you would expect for a sequel from this long gestating series. New gadgets, weapons, locations, slightly improved visuals, A.I that ranges from Stephen Hawking IQ to the average Karen, simple weapon upgrades/customization and a story you still don't care about. You're here for the sniping and in that regard most people will be satisfied with Contracts 2. A few moments I enjoyed during the first hour was watching a head explode in slow motion and using decoys to lure enemies to my anti-personal mines. The first map gives plenty of opportunity for close-quarters stealth, medium range firefights and LONG range sniping. One frustrating aspect I did encounter was a checkpoint forced me in a really awkward sniping encounter after I missed a shot and dying only put me back in the same spot with the same 50 enemies still alert. The game is fun and if you keep your expectations in check you will enjoy the game. Update Five Hours In: A few more frustrations. It didn't bother me too much in the first mission but now it's a pain in the butt sometimes. If an enemy spots you, everyone in the local vicinity immediately knows where you are. Even if you immediately kill the enemy who started the alert it doesn't matter. Your position is compromised and depending on the situation it can be astronomically difficult to get in the clear. This can be immensely frustrating when it's a base full of soldiers, snipers and turrets, APC's and minefields. I also had a glitch where a turret almost spotted me 50 yards back and even though I was way out of the turrets sight range the alert signal continuously beeped as if the turret still knew exactly where I was across the map. Needless the say Contracts 2 has some bugs and major A.I issues that will turn some people off. On the positive side of things I am still enjoying the map design, watching heads explode, killing multiple soldiers in one slow-mo bullet cam shot, shooting a grenade located on a soldiers chest assassinating my contract and killing several others, laughing at the bad voice acting and dialogue, dropping a car lift on a contract, silently eliminating a target a mile with no enemies discovering my whereabouts, using AP rounds on a cocky heavy armored soldier and pretending I am a good sniper even though the game tells me exactly where to shoot. Anyways I would probably give this game a 6.5 to 7/10 at the moment. However I am still only on the 2nd mission taking my sweet time lads. As I also mentioned in my first impression if you can forgive some jank you may find yourself having a good time. I still am, despite a few nagging issues.Show moreShow less
This is not a bad game. Some will enjoy it just fine by being willing to overlook the list of deficiencies and annoyances that ultimately led me to refund this game. First of all the actual sniping is good. That's obviously important since the main focus of the game. In this regard the game is way better than the Sniper Elite 4 sniping which is hot garbage by comparison, and is a great balance of realism and accessibility. Unfortunately, the actual sniping portions are about 10% of the game, and the rest of it is you moving through enemy territory to get into position for these shots. You can choose to move through these areas stealthily (Either completely passive, bypassing enemies peacefully or killing them silently), or in open combat. Neither option is fun, and the second option is broken and unfun on higher difficulties. Before we even get to those things, though, we have to discuss just how poorly this game's mechanics match with its presentation. Given everything you're presented this game screams "open world". And maybe not completely open in the Skyrim or Arma sense, since the missions are contained to their own sectors, but it is, in fact, the complete opposite of that. Moving from one sniping position to the next is actually borderline completely linear, and you learn this very quickly by the copious amounts of invisible walls that exist. If they don't want you to go somewhere, you're not going there. And it's not even this alone, but the way in which this is presented that becomes downright frustrating within minutes of starting the game. These walls exist everywhere, even in mind-boggling places like an inches high rock on the edge of a path that signals to you "Don't go past here". In most situations, you have a very narrow path down which you are expected to navigate, and creativity is neither welcome nor allowed. You will use the few obvious places they want you to sneak through, or engage in combat. Unfortunately neither of those things are terribly fun. Sneaking is pretty bog standard. You have a few gadgets like drones and distractions that help you position enemies and their attention where you want it. But apart from that, it's all walking, running, crawling and crouching your way through obviously positioned boxes and patches of grass. The lack of actual open world exploration really hurts here. The non-sniping combat is equally unexciting, and on higher difficulties it's not a terribly vital option, as you quickly become overwhelmed with the sheer number of deadly accurate enemies, mortars, etc. I'm actually somewhat ok with this, as a true sniper would not be prepared to deal with an entire outpost full of enemies Rambo-style. Once again it's the way that this is presented that makes it truly disappointing. Half the time, you kill an enemy, even with a suppressed weapon and the rest of the base magically knows not only that something has happened, but exactly where you are. Then you've got mortars dropping on your head with pinpoint accuracy even though no one actually laid eyes on you. Movement is also really bad. Crouch down and all of a sudden you're completely incapable of stepping up a 3-inch high rock until you fully stand up again. Bizarre design choice. You also are incapable of leaning one way or another, a feature that has existed in games for well over a decade. More modern mechanics like being able to move in gradients between walking and running or between crouched and fully standing are also sadly missing. It's not the worst movement ever, but it feels very off. Unfortunately the character customization and loadout customization adds little to nothing. Suppressors are key to success at higher difficulty levels but are mysteriously missing from half of the guns, even when their real life counterparts are capable of suppression. The game makes an odd distinction between light, medium and heavy rifles, often seemingly without any clear, logical reason. The secondary and sidearm weapons are equally problematic in the same areas - if the weapon can't be suppressed it's borderline worthless, etc. The skill trees are even worse and feel very tacked on. Most of these are bog-standard % increases in stats like stamina, health or concealment. A wasted opportunity. It's a real shame that most of the game is taken up with the worst parts of it. As I said, the sniping is actually quite satisfactory and well done. But when you spend twenty minutes navigating through frustratingly stale and claustrophobic corridors to reach the next sniping area, with weapons that are pretty boring... it really detracts from the experience in a negative way. The problem here is that it's not the execution of the game that's lacking, but the foundation of the design decisions. If it were buggy, it could potentially be fixed through patching. If it were just a balancing issue of weapon numbers, etc a patch could fix that too. But it's the design decisions from the ground up that just don't jive with the kind of game I was looking for. I can't recommend it, but I'm sure there will be plenty of people who will like it.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.
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