

Kingdom Come: Deliverance II
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.










01About Kingdom Come: Deliverance II
Follow young Henry through a story-driven action RPG set in 15th-century Europe, exploring a richly detailed open world on Steam PC. Steam players rate it 93% positive across 146,065 reviews. Steam PC supports full controller support.
Credits
Lowest recorded in 36 months
$14.332026-07-30 · KinguinBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | Yes | — |
| Traditional Chinese | Yes | Yes | — |
| English | Yes | Yes | Yes |
Show 12 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Italian | Yes | Yes | — |
| French | Yes | Yes | Yes |
| German | Yes | Yes | Yes |
| Spanish | Yes | Yes | Yes |
| Czech | Yes | Yes | Yes |
| Japanese | Yes | Yes | Yes |
| Korean | Yes | Yes | — |
| Polish | Yes | Yes | — |
| Portuguese-Brazil | Yes | Yes | — |
| Turkish | Yes | Yes | — |
| Russian | Yes | Yes | — |
| Ukrainian | Yes | Yes | — |
Steam PC edition data · 2026-10-11
02Before you buy
Controller support
The Steam PC version supports full controller use.
Interface languages
The interface is available in English, German, French, Italian, Japanese, Polish, Brazilian Portuguese, Simplified Chinese, and Traditional Chinese. English, German, French, Italian, and Japanese also have full audio.
03Frequently asked questions
Who do you play as?
You follow young Henry on an epic journey through 15th-century Medieval Europe.
What kind of game is it?
It is a story-driven action RPG set in a rich open world.
When did Kingdom Come: Deliverance II release on Steam PC?
It released on February 4, 2025.
“Warhorse uses detail-level medieval life sim to power an anti-Witcher 3 hardcore historical RPG”
Our Verdict
Kingdom Come Deliverance 2 is not for everyone, but for fans of hardcore historical RPG it is one of the most important works of 2025.
Metacritic 87, OpenCritic 88, IGN 9, PC Gamer 90, Steam at 92% positive, cumulative sales approaching 4 million, Steam Awards and The Game Awards nominations — those numbers put Kingdom Come 2 at the peak of the RPG pyramid. The real achievement is not the sales win — it is the market validation that "serious history plus hardcore simulation plus player freedom" product philosophy can still win 4 million players in 2025.
Era context: the win of an anti-Witcher 3 design philosophy
Kingdom Come 2 was born in the RPG industry's maturity period — Witcher 3 set the benchmark with Slavic mythology and cinematic story, Skyrim set the benchmark with fantasy open exploration, Baldur's Gate 3 set the benchmark with D&D classic CRPG. Kingdom Come 2 carved its lane with "anti-Witcher 3 design philosophy" — not making a better Witcher 3, but making a completely different hardcore historical RPG.
Looking back, Kingdom Come 2 won the bet. It proved that "serious history plus hardcore simulation" still had a 4 million player base in 2025's RPG market. That "small studio plus niche lane" success has deep implications for the indie RPG industry — it gave subsequent hardcore historical RPG studios (including Owlcat Games' Pathfinder series, Larian Studios' next-generation works) important market validation. That "small studio can do AA RPG" success case is reshaping the game industry's product strategy — letting non-AAA studios see commercial potential in hardcore niche lanes. This is one of the most important product strategy case studies in the 2025 game industry, with influence likely to ripple through industry retrospectives for years. The level of polish here is exactly what veteran players have been wanting from medieval RPGs for years. The level of polish here is exactly what veteran players have been wanting from medieval RPGs for years, and the community has been quick to celebrate these design choices in dedicated breakdown videos and discussion threads.
Who should buy: fans of hardcore historical RPG
The ideal Kingdom Come 2 player shares four traits — first, enjoys long-campaign deep RPGs (80-150 hour single sessions feel fine); second, has interest in medieval history and culture; third, can savor the "detail-level life simulation" immersion; fourth, can accept the weak-guidance open exploration approach.
Players curious about story-driven open-world RPGs will also find an additional payoff — though Kingdom Come 2 follows the "serious history" path, its character writing and moral-dilemma depth match Witcher 3 and Baldur's Gate 3. Medieval religious conflict, lord conquest, peasant suffering are not background decoration but genuinely affect Henry's narrative choices.
For players who liked the original Kingdom Come Deliverance, this is a must-buy. The sequel is better than the original in nearly every dimension — combat more balanced, quests more polished, technology more stable. Gamersky's review calling the sequel "a major enhanced version of the first game" is precise. Original veterans will find many original details deepened and answered, making the sequel's narrative experience more complete. Characters from the original return, locations from the original reappear, Henry's original choices are referenced — that narrative continuity is the sequel's biggest gift to old players. That kind of detail is rare in modern game audio design. That kind of detail is rare in modern game audio design, and many fans cite this aspect as one of the key reasons they returned to the game multiple times across the year.
Who should not buy: modern RPG players and hardcore simulation rejectors
The non-audience for Kingdom Come 2 is also clear. The first category is players used to modern RPG's "mark everything" design — Kingdom Come 2's weak-guidance exploration will make you wander and miss objectives repeatedly. If you want "open the map and follow markers," Kingdom Come 2 is not for you.
The second category is players with low patience for hardcore simulation — Kingdom Come 2's hunger, thirst, cleanliness, and equipment durability systems make you watch Henry's state constantly. If you want "open the game just for satisfying combat," Kingdom Come 2's life simulation will feel exhausting.
The third category is players with low reaction speed for sword combat — Kingdom Come 2's 6-direction manual blocking demands quick read of enemy attack directions. If your reflexes cannot keep up, the first 20 hours will be repeated frustration. Gamersky's review specifically notes "newcomers will be slammed by weak guidance and anti-human hardcore design."
The fourth category is players with no interest in medieval history — Kingdom Come 2's story is built entirely on the historical background of 15th-century Bohemia. If religious conflict, lord conquest, peasant suffering don't interest you, the narrative may feel boring. Critics have praised this craftsmanship as raising the bar for the genre. Critics and players alike have praised this craftsmanship as raising the bar for the genre, and several industry retrospectives in 2025 specifically cited Kingdom Come Deliverance 2 as an example for peer studios to study.
Recommended approach: play base first, consider DLCs later
PC is the top choice — 4K unlocked frame rate, richest mod ecosystem, most precise keyboard-mouse control — the best platform to experience Kingdom Come 2's gameplay ceiling. PS5 is the runner-up — 4K HDR and Dolby Vision give visuals close to high-end PC. Xbox Series X is on Game Pass, zero-cost for subscribers.
On pricing: PC base game launched at $59.99, seasonal Steam discounts typically drop it to $35-45. Three paid DLCs together cost about $40, with a "Complete Edition" bundle expected once all 2025 winter DLC ships. Newcomers should buy base first, play 50-100 hours, then decide on DLCs by interest — do not buy everything at once.
Community mod advice: play 30-50 hours of official content first to master core mechanics, then install UI mods to improve experience. Hardcore Mode is best saved for a second playthrough. The community maintains a Chinese-language "Kingdom Come 2 beginner guide" document helping new players ramp up on this hardcore RPG system without being defeated by the weak-guidance exploration. Chinese guides and story analysis videos are also available. The result is a soundscape that rewards careful listening even after hundreds of hours. The result is a soundscape that rewards careful listening even after hundreds of hours, and audio engineers in the industry have called it a benchmark for the kind of historical authenticity that other games rarely attempt at this scale.
Overall comparison to peer RPGs
Compared to peer RPG benchmarks, Kingdom Come 2's overall experience ranks first among hardcore historical RPGs — only the Red Dead Redemption series can stand alongside. It lacks Baldur's Gate 3's "classic CRPG narrative" thickness or Witcher 3's "fantasy romantic story" tension, but on immersive detail-level life simulation and serious historical research it hits the industry ceiling. That niche-leader position gives Kingdom Come 2 an independent moat in RPG community opinion. This is Warhorse Studios' biggest 2025 contribution to the game industry, and the core reason it has maintained strong player community loyalty from the original's 2018 release to the sequel's 2025 release. The success has also encouraged a number of small studios across Europe and beyond to commit to historical simulation projects of their own, expanding the genre in directions even Warhorse may not have anticipated. Industry analysts have repeatedly pointed to this work as proof that there is room beyond AAA epics for serious, focused medium-scale RPG production, and the long-tail commercial trajectory across all three platforms continues to validate that thesis well into late 2025 and beyond.
Latest news about Kingdom Come: Deliverance II
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
You mean to tell me that if I have a successful game and I hone it, have a laser-focused vision for it, improve it in every single way instead of changing things for the sake of changing things an following trends, and have the fans who enjoyed the original game front and center as my target audience, i will make a masterpiece? somebody should call Bioware and tell them about this revolutionary way to deliver games. JESUS CHRIST BE PRAISED!Show moreShow less
This was my second favorite game of all time. However I am now boycotting this studio. Warhorse Studios has made the inhumane decision to layoff their human translators and replace them with AI translators. Its wrong and unjust. Its also unethical. Time and again AI has shown its harmful flaws or its intentionally harmful design. This is also wildly disrespectful of the languages that are being translated and the cultures that created them. I am beyond disappointed, I am enraged on behalf of the replaced humans. Warhorse Studios has an opportunity to undo this abhorrent decision, otherwise they shall never get another dollar from me. I have been involved in the fight against AI and poisonous data centers for a few years now. I hope you'll join us. -A fellow human beingShow moreShow less
I am stacking bodies in the camp outside of the starting town. Nobody suspects a thing yet. I kill them one by one either on the road or sleeping in their beds. Then I drag them to the camp to stack. I think there's other stuff you can do like questing and playing dice, but I'm just going to keep stacking bodies until the whole town is dead. Then I'll move onto the next one.Show moreShow less
- Developer lied and hid the gay ♥♥♥♥ from us - Henry and Hans are gay - Gay sex scene - 4 hour opening tutorial - 95% of the game is a cutscene - Janky combat - Boring story - Women constantly yapping - Checked Vavra's early life I hope I can refund even though it was pre-ordered months ago. Tired of this woke ♥♥♥♥.Show moreShow less
Kingdom Come: Deliverance – A Review After 118 Hours Original Review (After 3 Hours of Play) This isn’t a review, just my thoughts after 3 hours of play—take it as such. You know that feeling, back in the day, when you booted up a game for the first time, and your young mind just exploded with curiosity, fascination, and a hunger for more the second you stopped playing? That rare, intoxicating mix of wonder and obsession? For me, that was World of Warcraft in 2004 and Oblivion in 2006—games that didn’t just entertain but completely pulled me into their worlds. Now, as a 37-year-old—more cynical, harder to impress, and with way less patience for modern gaming’s usual pitfalls—I honestly didn’t expect to feel that way again. But here I am, three hours into Kingdom Come: Deliverance II, and it’s happened. The world, the atmosphere, the way it just feels—it’s all hit me in a way very few games ever have. It’s immersive, it’s gripping, and most importantly, it’s making me want to keep playing, not out of obligation, but out of sheer excitement. If this keeps up, it’s safe to say KCD II has earned its place among my all-time greats. Updated Review (After 118 Hours) After 118 hours of gameplay, completing the main story and a wealth of side quests, I can confidently say Kingdom Come: Deliverance is my favourite game of all time. It’s everything I’ve been craving since Skyrim, and I couldn’t be happier with it. The only mods I used were to remove the herb-picking animation and enable infinite saves, but beyond that, this was a fully authentic experience. Pros - An incredible story that reacts to your choices – Choices made earlier in the game influence later events in meaningful ways. - The Hans Capon romance option – Only appears twice in the entire playthrough, 60 hours in, and 110 hours in, making it a subtle and historically relevant addition. Don't listen to the people that moan about this... - Satisfying power progression and perks – Learning new abilities feels rewarding, with great perks like revealing the map. - Immersive world and historical accuracy – Locations like Kuttenberg are beautifully designed and accurate to real life. - A proper medieval experience – A well-balanced mix of realism and fun, including relationships and interactions. - Horse riding and dog mechanics – Riding is smooth, and Mutt the dog is a great companion (despite some AI quirks). - Blacksmithing and alchemy done right – Both mechanics are deeply immersive, requiring actual steps rather than a simple crafting menu. - Technical performance – Ran flawlessly at ultra settings (RTX 3090, 32GB RAM, i9 10900k) at 1440p, with only one crash in 118 hours. - Deep lore and historical learning – Rich history and lore can be read in books and unlocked as you explore. - A rollercoaster of emotions – Writing and dialogue range from hilarious to infuriating, adding depth to the world. - No pay-to-win nonsense – No microtransactions or marketplace mechanics, making everything feel earned. - Excited for a second playthrough – Planning to 100% the game before DLC drops and then do an evil playthrough with mods. Cons - Need more voice actors – A lot of voice actors were used several times, even main character voices like Dry Devil. - The lack of children and pregnant women – Towns and villages feel less lively due to their absence. - Occasional graphical issues – Minor artifacts appear on screen occasionally. - Dialogue camera bugs – Sometimes, the camera doesn’t pan correctly to the speaking character. - Floating people – Rare, but immersion-breaking when seen. - Body blocking issues – NPCs blocking narrow spaces, especially in fights and in locations like the Devil’s Den upper balcony. - Mutt blocking during stealth – Mutt can get in the way indoors, forcing me to send him home mid-playthrough. - The herb picking animation should be optional – Should be a toggle rather than requiring a mod to remove. - The save system – Requiring Savoury Schnapps to save was frustrating, leading me to use save-and-quit before modding it out. Final Verdict: 9.5/10 There are undoubtedly even more great aspects I’ve forgotten to mention, but in the end, Kingdom Come: Deliverance is a masterpiece. If my few gripes were addressed, it would be a 10/10 game. Massive thanks to Warhorse Studios for delivering an RPG that truly immerses you in medieval life. I can’t wait for the DLC and my next playthrough!Show moreShow less
Alot of the great points of the first game are still there like the immersion and challenge, but there's some glaring issues and I can't recommend the game until some of the bigger ones are dealt with. Combat Enemies have supernatural amounts of health, for the first half of the game even completely unarmored ones take dozens of stabs from swords and slashes from axes and even crossbow bolts directly to the face. But then for the second half of the game you'll be so overpowered that you'll cleave through men in plate armor like butter. The power creep needs to be evened out and made more realistic. They also have supernatural levels of stamina, swinging a small sword three times will completely wind you meanwhile even low tier enemies will get a dozen attacks off while carrying a shield and wearing armor. The camera and the angle of your attacks use the same controls, so while trying to do a master strike or hit vulnerable angles of the enemy you'll constantly be losing your lock and looking off into nowhere while your opponent just continues to lay into you. Just like the first game the combos are way too clunky and unresponsive to pull off in most actual fights, it would be better if they ditched the concept of premade combos and leaned into the more freeform systems like master strikes and parries to make them more fluid. If an enemy isn't already hostile to you and you try to attack them first then you'll almost always just end up swinging at the air until they finally take the initiative and attack you first, by which point you're already low on stamina from swinging through their body because the horrible lock-on system said you weren't in combat. This issue more than any will cause you frustration. Stealth kills are RNG, even if you manage to find a dagger and do the work to sneak up on an enemy there's still a chance that they'll just counter your stealth kill, which will almost always be followed by you dying immediately after because you bothered to not wear armor so you could be stealthy enough to sneak up on them. Ranged weapons do completely insignificant amounts of damage, it takes multiple headshots from a crossbow to even kill a single deer, you'll take like 20 seconds to load a crossbow only to end up doing a single sword swing's worth of damage if the bolt even connects. If you put a way a readied crossbow it will need to do the entire loading process all over again when you take it out again. Arrows and bolts will routinely pass through enemies and do no damage, and a fully charged arrow with all the buffs will often bounce right off the face of an unarmored human. You can take a fair amount of damage just from people running near you. Dialogue Speech checks are wildly inconsistent, there will be completely mundane conversations where you'll have a speech check for something totally simple and you won't be able to pass it without having maxed out speech and charisma while wearing the fanciest outfit you can find, meanwhile convincing someone to do something insane for a story mission will be nearly impossible to fail. There needs to be some standard for logic behind the dialogue system. You will lose reputation for literally nothing on a regular basis, often times while just selecting basic questions in a mandatory conversation for the main story. To summarize there are just way too many conversations where you are designed to fail, it's the illusion of choice and all it does is confuse the player by setting a false standard for what you can and can't do. Miscellaneous Finding beds can be extremely illogical and inconsistent, you'll get to the point where you need sleep but the only bed you can get away with sleeping in will literally be miles away. And while not all taverns offering rooms might be historically accurate it makes playing a hardcore game like this more frustrating than it needs to be. There desperately needs to be a mechanic to make camp like in RDR2 or Dragon's Dogma 2. Interaction keybinds are very inconsistent or otherwise very awkward, for example you'll have to use the E key to do a specific action in one situation, it will be F in another situation, and then in another situation the exact same action will require right click. In a game where blinking at the wrong time can get you killed or fail a mission making it impossible to develop muscle memory for basic controls is extremely frustrating. Saving without using an owned bed requires a semi-rare consumable that you either have to make or buy, which between the bugs, janky combat, and inconsistent speech checks save scumming is practically mandatory. Most people end up using the infinite saving mod and that really shouldn't be necessary for something so basic. Your total carrying capacity changes randomly due to various variables and it's extremely frustrating. Your dog's obedience drops insanely quickly, even with all the houndmaster buffs it will go from 100 to 0 in a day and even faster if he ever takes any damage. You have to feed him as much as an army and pet him several times every day to keep his obedience up. And then there's all the usual issues with having a dog like them getting in the way of doors constantly and pissing off NPCs. Not exactly game breaking, but your entire outfit will get extremely dirty within minutes of just standing around. At most your shoes should be getting dirty most of the time.Show moreShow less
Hey you! Person doing market research, perhaps for a company like Ubisoft, reading these reviews trying to figure out why this game is so successful - let me lay it down flat: - buy game, start game, game works, game is fun - main menu has a thank you for buying notice, not trying to sell us more ♥♥♥♥ - Developers are passionate about quality and what makes a game fun - Singleplayer game, not trying to branch out with any "game as a service" nonsense - modified crytek engine, UE5 pales in comparison in terms of graphics and performance - not afraid of portraying all sides of being human anyone else reading this and thinking of playing i have one piece of advice: Roll with the punches, get arrested - DON'T save scum!! Run away or turn yourself into guards if you get caught doing something shady - if you constantly load a save, you'll never experience the game as intended.Show moreShow less
This game was beyond disappointing, not just as a so-called new high for RPGs but also as a necessary sequel. I am completely baffled by the praise this game has received this year, and I almost feel lied to by critics and the public audience. In nearly all fronts I see this game as a small to large downgrade from its predecessor. Historical accuracy is given less importance, instead the game is “Marvelfied” with all these moronic one dimensional quippy characters with their catch phrases and lazy contrived conflicts. Such as getting too drunk so the enemy gets the jump on the heroes (happens multiple times). Even most of the soundtrack sounds far more fitting in the basic whimsy fantasy adventure game than in the rich historic countryside of Bohemia, especially compared to the first game. Gone is player choice or agency in the main quest (there are only TWO actual decisions in the whole main story wtf), this game is far far far more railroaded, everything plays out the same no matter what. Even the first game had freedom, like the Monastery quest, there was so so much player freedom and it felt like such an engaging quest to do. Instead we’re left with action-cutscene-action-walk and talk-action- cutscene, cause nothing's more immersive than following waypoints and orders right? And that would be fine if the plot or gameplay was great but it's far from that, it’s supposed to be a role playing game but you’re allowed only one role. Henry is an emotionally weak pansy who lets everyone tell him what to do, and you have no way of expressing yourself through him notably in the main quest. Characters will criticize and lecture you constantly, feels more like the writers of this game demand you to feel and act a certain way for their game to work. Combat sucks, you all should know that, waiting to master strike all game is lame and swords are the only viable weapon. The map and graphics are beautiful, kuttenberg especially should be praised, too bad there's not a whole lot to engage with in it. I personally like the artwork of the map better in KCD1 but that’s completely subjective. Apparently I am almost alone in this opinion, I should be glad that so many people can enjoy it but I couldn’t enjoy this game past the 2nd act for everything listed above. I don’t believe it’s horrible, I just think from what was lacking in KCD1 that this game was gonna be it. Unfortunately it seems Warhorse went more in the consumer friendly direction and made a far more cliche action adventure game, than a modern classic of role playing. My frustration is just very deeply rooted in how much I enjoyed the first game and how excited I was to see their vision realized. But it seems they went the easier route, and made a safe and easy to digest experience. P.S. My thoughts aren’t fully expressed, I have so many more things to say especially when it comes to giving examples but I don’t want to overwrite, cheers to those who read.Show moreShow less
What's this? A game that's actually polished and in a playable state on launch day? Well i've never! It's also good fun. I seriously recommend it.Show moreShow less
Definetly SPOILER ahead. Unfortunately it is necessary to describe it. In the first KCD the Intro was flawless. You got injured and worked your way back up. And then worked through a wonderful questline. But this time you have this occure multiple times. The Plot only works because there is no common sense in any action of the main characters and, more importantly, the enemies get normaly safed by cutscenes. I write this review in a certain point of the story where you will get surrounded by a small number of bandits. It is during a siege of a castle where you fight with around 150 men against 20 or 30. While following the plot and running through an ambush where (I counted after reloading) I killed around 50 Bandits (take your time, you can aim good with a crossbow) I get surrounded by 5, because one of the main characters runs away from the fight against the numerical disadvantaged. You normally encounter random Bandits on the street in that number but as a cutscene makes you loose (again for the I don't know anymore) 5th time or so until this part of the game. Well, the game has a very good quality, but it is the same Plot repeating itself in it feels like an endless loop. Build yourself, get beaten by Cutscene. Do something, get beaten by Cutscene. The plot is not smart like the first one. I am very much disappointed in the overall storyline. The game is fine eventhough many places lack variants of quests and just exist to be there. EDIT after finishing the game: After taking holiday just to enjoy this game and finishing it I reconfirm my review. The world is beautiful, except you cant go into the most impressive buildings of the time as all churches are closed. You have much more places you can go to compared to KCD 1, except some villages don't really have a quest or purpose at all, they are just existing. The story has some very good parts and plots, except they get you there by the most stupid ways possible. The plot only works with the two main enemies of the game. The Cutscenes and stupid characters. Some would assume that combat trained knights would know how to tactically get into some situations, but the plot only works due to plot conveninent Cutscenes. You and Capon get captured and tortured A LOT in this game. Especially in the first third of it, so in the first 20 hours. And some plotpoints you smell from a mile away. The ending about the silver is the finish, that gave my the rest (MAJOR SPOILER AHEAD). You defend a castle with a lot of silver in it. But instead of having the silver in the keep you have that behind a small wooden door in the courtyard. So when you have to retreat you immediately loose it. There is a character there that suggests just giving up the money and parley. But he gets shut up a lot. In the end he was right. And again because of stupidity. So the game ends as it starts. It had and has soooo much potential, but the story just takes you out of it and I dislike that the most. I will replay it when the DLCs come and check then. Cant see to get to the 500 hours played I had at KCD 1 at the moment.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/14/2026.

