

Blasphemous 2
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.



01About Blasphemous 2
Awakening in a strange land, the Penitent One begins another journey through an endless cycle of life, death, and resurrection. Explore a nonlinear Gothic world, fight monstrous foes and towering bosses, and uncover long-forgotten secrets. New weapons and customizable skills add options to combat. Steam players rate the game 91% across 17,191 reviews. The Steam PC version released on August 24, 2023. Supported interface languages: Simplified Chinese, Traditional Chinese, English, French, Italian, German, Spanish, Japanese, Portuguese-Brazil, Russian, and Korean.
Credits
Lowest recorded in 36 months
$1.992025-01-04 · Gamer ThorBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | Yes | — |
| Traditional Chinese | Yes | Yes | — |
| English | Yes | Yes | Yes |
Show 8 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| French | Yes | Yes | — |
| Italian | Yes | Yes | — |
| German | Yes | Yes | — |
| Spanish | Yes | Yes | Yes |
| Japanese | Yes | Yes | — |
| Portuguese-Brazil | Yes | Yes | — |
| Russian | Yes | Yes | — |
| Korean | Yes | Yes | — |
Steam PC edition data · 2026-10-20
02Before you buy
Controls and language
The Steam PC version has full controller support. English and Spanish offer full audio; other supported languages have subtitles.
03Frequently asked questions
Where does the story begin?
The story follows the free Wounds of Eventide DLC for the first game.
Can I play solo?
Yes. The Steam PC version is listed as single-player.
What is exploration like?
Explore a nonlinear world of traps, enemies, bosses, and secrets.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
trust me, when you fire this game up, your little nuts are gonna start quakingShow moreShow less
I feel like all the people saying this game is a direct improvement over the first never actually liked the first at all. Almost every change Blasphemous 2 makes causes the formula to be significantly less interesting and unique. They made it significantly easier, the platforming is basically non-existent now, parrying barely matters anymore, the world and story feel sanitized compared to the first game, the areas feel way less distinct with almost none having any gimmick to make them play different than the others, and a bunch of other little things that make the game feel so much sloppier than the first. It's also fairly buggy and hits you with a crazy difficulty spike right at the end. Made me wanna give up because the game didn't feel nearly as worth it to see through as the first which I did everything in. That game's not perfect but it had so much more personality and charm. This game feels like the team saw people complaining about how the game was too hard or the platforming too annoying so they just massively scaled back everything anyone ever had an issue with and in doing so made a pretty generic metroidvania. Seriously, the game doesn't feel anything like the first. There's a certain tone(?) that's missing now and that goes for more than just the visuals or story, the whole game feels more like a diet version of the first, almost like it should've been the first in the series before they found what worked and leaned into it. Anyway, it's not bad, it's still fun to play, but it's a much less interesting experience. There's a million other methroidvanias, why would you play this one over something else when it does nothing new and actively stomps out its own identity from the first? I guess that's what I mean when I say it seems like the praise is from people who never liked the first, there's a lot you have to not really care about in the first game for this more bare bones approach to seem better by comparison. If that's you, and you never like the first, try this one out, maybe it'll hit that sweet spot for you.Show moreShow less
If you're gay and grew up catholic this is the game for youShow moreShow less
BEWARE. A game breaking bug that affected many people, has not been fixed since 2023. They have not even responded to it. When a boss is killed, any remaining projectile can kill you before the cutscene triggers. If that happens your save is broken. You won't be able to progress and there is NOTHING you can do about it.Show moreShow less
WHY DID THEY CHANGE THE CUTSCENE GRAPHICS?? Seriously, they were perfect in the first game. Now they don't really match with the gameplay graphics. That's about my only complaint though.Show moreShow less
After completing every ending, completing the map, and 98%-ing my save file (I'm not going to hunt down whatever miniscule thing is left), I can sum up all my thoughts on the game with one word: Disappointing. To go more indepth, as a standalone game, Blasphemous 2 was alright at most. But compared to the first it feels bland and boring in a number of ways. The few NPCs you see are forgettable, the bosses are forgettable, every enemy feels the exact same. The executions, which felt like such a large part of the charm of Blasphemous 1's combat, are practically gone- not only do they happen much less often but there's almost no uniqueness to them, with nearly every enemy having the same animation. While in B1 there were 16 different executions (18/19 if you count certain bosses), B2 has.. 4 or 5 different executions? It feels like they give no depth to anyone you meet, friend or foe, nearly all of them being left a complete mystery with not even a single sentence talking about who or what they are. Even the Penitent One feels bland, having gone from a brutal, unstoppable force hell-bent on reaching his goal no matter what, to some unremarkable silent protagonist who kills some things. The world and its areas felt boring, less like an actual world and more like a jumble of random locations stacked like tetris blocks. The way the enemies were tossed into them makes them feel like they were all pre-made assets and they had to think of where they fit best, and the result was almost none of them fitting in with where you see them. Everything felt far too easy, far beyond the point of getting used to the gameplay and learning from the first game. Bosses especially were disappointing, all having too little health, and it felt like only a single boss in the entire game had more than three attacks. The rewards for quests and secrets were unfulfilling and unsatisfying, whether it was giving a character an item that was obviously meant for them or slowly searching across every little corner of the whole map for tiny secrets you missed. The endings especially were a huge disappointment, and they made it feel like everything leading up to them was entirely a waste of time and effort and took away what little enjoyment was left. Everything about Blasphemous 1 that made it unique- the worldbuilding, the gameplay, the artstyle and animations- feels like it's all been stripped away and we were left with this generic metroidvania that only vaguely resembles its predecessor. I loved Blasphemous, it was and still is one of my all time favourite games, but I really can't say I liked Blasphemous 2. If you loved Blasphemous 1 I would honestly advise against playing this, the whole experience is such a letdown that it's hard to not have the first game spoiled simply by what comes after it. If you don't care, or you haven't played the first yet, then at the very least wait until there's a good sale before trying.Show moreShow less
Blasphemous 2 PROS CONS Quick, responsive, and varied combat Favoritism of weapons was apparent for my playthrough Brutal and weighty animation Handful of weapon upgrades felt useless Enemy variety and bosses Some bosses felt unusually strong Bosses are fun, challenging and varied Final boss is pretty easy Satisfying map tools Give me more finishers! Bugs and Issues Specs N/A PLAYED MAINLY ON STEAM DECK AMD Ryzen 9 3900X ASUS TUF RTX 4070Ti 32 GB 3600MHz RAM 2TB PCIe 4.0 SSD 1440p Settings Content and Replay Value Blasphemous 2, like any metroidvania has its troupes. Travel to certain sections, retrieve a power up, use the power-up to explore a new section. Blasphemous 2 excels in building a story, atmosphere and looks good when playing. There’s plenty to uncover to keep you in the world. But also appeals to the speed runner if you’re looking for a challenge given the unique bosses and map architecture Should you get it? I believe the fact that I wrote a review for this game before is an indication of how I feel about this series. But just in case that wasn’t enough, Blasphemous 2 is deservedly in the pantheon of great indie developed games. The care and beauty put into this sequel is apparent. Developers, The Game Kitchen, did an amazing job of building on what was already good and adding to what makes the game great. Overall Verdict 8.5/10. I’ll be honest. Blasphemous 2 does not do anything to revolutionize the metroidvania genre. This isn’t a knock on it though. The Game Kitchen builds on the story of Blasphemous and adds new features that make it more of a joy to play. The story is easier to digest this time around, but hopefully you’re good at your Elizabethan English. In the end I ran credits with all the secret endings at ~24 hours. Setting & Writing: Like the previous installation in the series, Blasphemous takes place in the land of Cvstodia. The game leans heavy into Christian symbolism, specifically of the catholic variety. Taking place after the “Wounds of Eventide” ending of Blasphemous, you play again as the penitent one. You awaken and receive the task of stopping the birth of “The Miracle”. This is where understanding some Elizabethan English comes in because the whole story is delivered as such. My interpretation is as follows: The Miracle is the returning “antagonist”. It returned as the answered prayer of the people but distorted. In its distortion the people of Cvstodia were subjected to horrible outcomes. This was the design of the Miracle to have its people believe in it more and rediscover its existence which in turn powers The Miracle. The Miracle feeds on the prayer and supplication of the people and receives it by cursing its people unbeknownst to them. As the Penitent One, you are tasked to end this cycle and free the people of Cvstodia. To do so you must bring down its tower from up high and defeat the guards that protect its rebirth. Gameplay system & Bosses: This is where Blasphemous 2 shines. The metroidvania is tried, true, and doesn’t lean off its formula. But developers, The Game Kitchen know how to give this game the right amount of weight when it comes to combat. The combat in this series is some of the best combat found in metroidvanias. Parrying is satisfying and weighty. Kill animations although limited are brutal. Skills and power-ups are as essential in world discovery as they are in battle. Unlike the last game, Penitent One is given more of an arsenal that helps vary your combat and is also key to you making it to your destination and completing your mission. Throughout your journey you will accumulate three unique weapons with distinct playstyles. The Verdicto is a slow, wide arcing, fire mace that deals good damage. Ruego Al Alba which is akin to the Mea Culpa from the first game. It’s a sword with average attack speed, the ability to deal mystic damage at the cost of giving up a little of your health, and giving you access to a parry. Lastly, there’s Sarmiento and Centella, a rapier-dagger combo where speed is the name of the game. If you accumulate enough hits with Sarmiento and Centella it’ll enter an electric mode where it does extra damage if you don’t get hit. Sarmiento and Centella has access to a parry as well. All three of these weapons have specific platforming capabilities as well. Blasphemous 2 allows you to build the Penitent one around your choice of combat style with various upgrades in the form of (the returning) rosary beads and the new addition of altar pieces. Utilizing all these tools is vital for the games most fun, the boss fights. The bosses are varied, challenging and memorable (even some for the wrong reasons). Learning about each boss was challenging, but not to the point of frustration. Once defeated each led to a satisfying sigh of relief and excitement to face the next one. Quest, Mini-games & Challenges: The quest is laid out neatly before you with markers on the map to point you in the general direction. The fun is the journey and less of how it was delivered. Blasphemous 2 offers plenty of collectibles that are attainable in the traditional metroidvania fashion. This includes but isn’t limited to retracing your steps when you acquire new abilities, hidden walls, platforming challenges, and arena challenges. Even though these are “par for the course” in a metroidvania, it feels good doing them. That is a feat. Obtaining and doing these extra tasks reward the Penitent One with upgrades to its arsenal which make getting through the game a little more manageable. Collection and completion of other things even have the potential of rewarding the player with secret story endings. Miscellaneous (art, music, etc.): This is another area where the game stands out. Not often do I feel the need to rave about art or music direction. Blasphemous 2, like its predecessor, is an exception. Each zone that you go to tells a distinct story of what the Miracle bestowed on the area. Tragic “monkey paw” like curses that ravaged towns, cities, and structures. You’ll find people who were disturbingly distorted by the curse as punishment for the sins they committed or carried. These visuals are striking and somewhat disturbing. But in the end tells gives you an idea of what the Miracle truly is. This is all to the backdrop of wonderfully played, somber Spanish strings. This gives the feeling of medieval era. Then boss fights ramp up the pace of those strings and they even become electric at times, giving you the energy needed to take down the adversary that dares to face you.Show moreShow less
The first, Blasphemous, is one of my favorite games with it's bulky movement, amazing palette and meditatively paced music. Sadly, someone in charge of the art direction really dropped the ball with the sequel. The first culprit is the cutscenes and it's strange to think they got past pre-production. It's not that they look bad, they're just so far removed from the core identity that was built up from the first game and that trend continues throughout. Everything now feels more like a cartoon from the get-go and it doesn't blend well with the religious motifs at all. There's just not the same weight to the world anymore. The tone isn't meant to be as depressing this time around, with the sequel feeling more saturated and bright. But they just went too far in too many places. The characters feel less developed, seeming out of place with this new brighter vision, like they didn't quite manage to capture that same spark. Gameplay wise, the sequel feels slick and faster but not methodical anymore. Gone is that feeling of slowly pacing along to the music when traveling, making rooms feel more like a sequence of platforming trials than actual locations with history you visit. Penalties are removed for doing things wrong and the harsh reality of the world is just kinda gone with it. Item placement has less restraint and purpose, removing a lot of the visual story-telling and mystique the first game had. Everything was down to earth like it was doing more with less. I could easily turn a blind eye to the gameplay changes. Because that's not why I bought it in the first place, I bought it for the art and mentality behind pulling off a theme to completion, something I really respected and admired about the first one. There are plenty of people out there who will enjoy this game as their first time in the universe and that's great, but I can't help but feel they shifted their target audience or outspoken members of the team from the first one lost some creative control over the project. With whoever was in charge of the art direction for the sequel understanding it only on a surface level or was just too willing to make compromises with the publisher to try to franchise it for a wider appeal. It just ends up feeling kinda shallow, leaning way harder into style over substance, diluting the atmosphere, mature themes, Catholic Spanish fused iconography until it's more family-friendly and easy to digest, it's a shame because that very dark and heavy religious focused identity was their own and it stood out from the other half-cooked attempts on the market. I hate not being able to recommend this, but presentation wise it feels watered down. But hey, at least the soundtrack is still pretty righteous. ✝Show moreShow less
Everyone gangsta till the walls start speaking spainishShow moreShow less
This acclaimed sequel to one of my favourite Metroidvanias of all time was one of my most anticipated games ever since it was announced. Now that I've played through it and sunk 18hrs into it all I can say is that this sequel is all style but much less substance than its predecessor. While I would like to recommend this game I can hardly do so with how much better the first one was. Blasphemous 2 suffers from a multitude of problems that the first one did not in my opinion and at a much higher price point. Maybe if the game receives updates and DLCs like the first one did my review might change but as it stands I simply cannot recommend it over the sequel or any of the other big metroidvanias on Steam. Pros: The art style and music are still very much a sight to behold. The tracks are atmospheric and epic as they were in the first and the art style is still just as visually stunning so props to the composers and artists that worked on this game. Cons: This is where I might catch some flak for my takes but here they are. The level designs are poorly thought out and kind of bland which culminates in a lackluster experience that does not make me want to chase secrets, achievements or subsequent playthroughs like the first one did. The zones themselves don't feel unique enough and are not as visually interesting as the zones in the first game. A lot of textures and backgrounds seem to repeat and the enemy placements don't always make sense in regards to what zone they are in. Traversing the areas does not offer a challenge in terms of the enemies encountered and the secrets to be found are rather obvious this time around which means that you won't really need to go too far out of your way to acquire what you need or discover interesting upgrades that will enhance the experience overall. The enemies are rather boring and uninspired in this sequel. Most of them are recolors or re-used assets from the first game. This wouldn't be such a big deal if the second game introduced more enemies but to me it feels like the game has much less variety in its enemies populating the world and the sheer amount of enemies that are simple a red/green/blue palette swap (i.e the hammer knights, the bed-men, etc) just further dilute the already lacking variety the game has. The combat has seen some "improvements?" personally I much preferred the parry sword combat from the first game compared to the variety weapons we got in the second. Most weapons feel rather useless when traversing the world because of their short range, low damage and laughable hit stun. I found myself mainly playing through the game with the mace because of its multi-hit jumping attack, higher damage and higher hit stun which made moving around the world extremely easy. There were a few instances where the other weapons could shine but they were few and far between for me personally. I didn't really feel like I wanted to block/parry as much as the first game because I had other safer options in the form of the aforementioned range and hit stun of the mace. Executions seem to have taken a back seat this time around, there are very few unique executions compared to the first game, most of them are simply the Penitent One wrapping the enemy in roots and squeezing them. It feels kind of lazy and uninspired considering that the first game had some pretty gnarly executions. The boss fights albeit very cool looking we're not all too challenging but this point is entirely subjective. I didn't really get a sense of scale or experienced epic moments like the battle between the Penitent One and Crisanta from the first game instead it just felt like I was hitting a sponge with a few attack patterns until they were dead. As far as I know I don't believe that there are any secret bosses to fight in the second game which would've been a really neat thing to tie up some of the questlines like in the first game. Finally, later in the game I also discovered a rather funny exploit with the mace and stop time chant but I won't delve too deep on the latter. No alternate outfits/unlockables in the second game. Bit of a shame because finding secrets and unlocking outfits in Blasphemous 1 was a neat and replayable aspect to the game which I enjoyed. The animated cutscenes although nice looking don't mesh very well with the overall look and aesthetic of the game. They feel a bit out of place and for me cause this weird dissonance between a game that's supposed to be grim, dark and brutally oppressive and the more tame, pretty line work and vibrant colors of the animated scenes. I also ran into some annoying bugs? or oversights like picking up items prevents the menu/map from being opened, playing the game fullscreen with a controller still had the mouse cursor visible on the screen, the ending credits not taking up the entire screen and instead had 2 small gaps letting me see my background, the map centering on a different area from the one I was in to name a few off the top of my head. From what I remember the first game felt much more polished on launch. Overall maybe with time Blasphemous 2 will live up to the masterclass of game design that the first one was but as of writing this review I can't in any way recommend it over its prequel. The prequel is cheaper, has more content, is more replayable and there are multiple other metroidvania games on Steam that far surpass Blasphemous 2 especially at its current price tag of 40$. I'm genuinely curious as to if the same people worked on the sequel as the prequel because it feels like the game was made by a completely different team of people trying to emulate the first game rather than attempting to push the bar even higher to surpass it. I really wanted to enjoy this game and was so very excited for it but after completing the game, 100%ing the collectables and achieving both endings I can safely say that I left feeling unbelievable disappointment and expected a lot more after the triumph of the first game. I hope that over time more content will be added to further expand the game/lore/variety but I am in no way playing through the game again currently in the foreseeable future. Blasphemous 1 is in my top 3 of favorite metroidvanias of all time but sadly I cannot say that for its sequel. If you've run out of Metroidvanias and need to scratch that itch then consider picking this one up on sale or waiting a bit for more updates to hopefully roll out.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.
