Total War: WARHAMMER II

Total War: WARHAMMER II

Total War: WARHAMMER II combines empire management, diplomacy, and army building with tactical real-time battles. For fans of expansive fantasy strategy, ≈ $9.25 from CDKeys may be a fitting entry point, and the campaign can also be played cooperatively by two. At $14.99 from CDKeys, you get a sprawling strategy campaign and tactical battles; the next announced Steam sale window is Dec 17, 2026 – Jan 4, 2027.

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92%Steam Reviews85.1K reviews87Metacritic/10086OpenCritic/100
Released: Sep 27, 2017
Strategy · Fantasy · Turn-Based Strategy · RTS · Grand Strategy
Total War: Warhammer II 2 PC (WW)+2·Platform:Steam·~ $52.93-83%from~ $9.25(~ £6.99)Save $5.74 vs SteamBuy now
Total War: WARHAMMER II Steam CD Key+2·Platform:Steam·-84%from~ $9.71(~ €8.68)Buy now
Total War: WARHAMMER II US PC Steam CD Key+2·Platform:Steam·~ $67.07-85%from~ $10.05(~ €8.99)Buy now
Total War: Warhammer II EN/DE/FR/IT/PL/NL/RU/ES Global+2·Platform:Steam·-83%from~ $10.29(~ €9.20)Buy now
+2·Platform:Steam·United States Steam official price~ $59.99-75%~ $14.99Buy now
Total War: WARHAMMER II+2·Platform:Steam·~ $52.93-6%from~ $49.75(~ £37.59)Buy now
+2·Platform:Steam·~ $59.99-10%~ $53.88Buy now
+2·Platform:Steam·~ $59.99-10%~ $53.99Buy now
All-time low ~ $5.26across Steam & third-party stores
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Price History

Past 36 months · Updated daily
Historical Low~ $7.962026-07Current Low Across Stores~ $13.49Kinguinvs. Historical Low+69%
~ $21.27~ $35.38~ $49.48~ $63.5925-1026-0126-0426-0726-10~ $7.96

Prices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.

01About Total War: WARHAMMER II

Lead a faction across a sprawling fantasy world. Manage settlements, diplomacy, and armies in a turn-based campaign, then command them in tactical real-time battles. Steam player rating: 92% from 85,141 reviews. Supported interface languages: Simplified Chinese, Traditional Chinese, English, French, Italian, German, Spanish, Czech, Korean, Polish, Portuguese-Brazil, Russian, and Turkish. Released September 27, 2017.

Credits

Developer
CREATIVE ASSEMBLY · Feral Interactive (Mac) · Feral Interactive (Linux)
Publisher
SEGA · Feral Interactive (Mac) · Feral Interactive (Linux)

Steam player reviews

92%positiveVery Positive85,141 Steam reviews

Lowest recorded in 36 months

$7.962026-07-30 · KinguinBase game · same records as the chart above; USD history, not a regional Steam low.

Language support

LanguageInterfaceSubtitlesAudio
Simplified ChineseYesYes—
Traditional ChineseYesYes—
EnglishYesYesYes
Show 10 more languages
LanguageInterfaceSubtitlesAudio
FrenchYesYes—
ItalianYesYes—
GermanYesYes—
SpanishYesYes—
CzechYesYes—
KoreanYesYes—
PolishYesYes—
Portuguese-BrazilYesYes—
RussianYesYes—
TurkishYesYes—

Steam PC edition data · 2026-10-13

02Before you buy

Language

The Steam PC version supports English full audio and subtitles, along with additional supported languages.

Modes

It includes single-player and multiplayer campaigns and battles; the co-op campaign is designed for two players.

03Frequently asked questions

What is the gameplay like?

Lead one of four factions in a turn-based campaign, then command armies in tactical real-time battles.

Can I play with someone else?

Yes. The campaign supports two-player co-op, alongside multiplayer campaigns and battles.

What is the campaign objective?

The Great Vortex campaign centers on rituals to stabilize or disrupt the Great Vortex.

8.5
Overall Score
External ratings92%Steam Reviews85.1K reviews87Metacritic/10086OpenCritic/100
Graphics
8
Audio
8.5
Gameplay
9.5
Story
6.5
Content
9.5

“Four races, four resource and victory logics, grand strategy welded to epic real-time battles — the fantasy strategy benchmark”

Our Verdict

A benchmark that landed the moment it shipped

The reception was rock-solid from day one. Aggregators settled it at a critic average of eighty-seven, the player platform sits at ninety-two percent positive across some eighty-five thousand reviews, and a major review hub filed it in its highest tier with a recommendation rate north of ninety-three percent. That kind of evenly high spread — almost nothing dragging the average down — tells you the rough edges are few, and that the arguments cluster around old series afflictions like diplomacy and balance rather than the core experience.

Place it in the series' arc and its standing gets more interesting still. It is the second game of the fantasy trilogy and the cornerstone of that "modular merge" ambition. This is the entry where the promise of fitting an entire fantasy world onto one map actually arrived, and where later sequels inherited it. It is not merely a fine sequel; it is the hinge of the whole series, in both story framing and systems. Its improvement over the first game is close to total — where the original kept its factions only loosely differentiated and its campaign flat, this one patches both holes at once with asymmetry and the ritual race. That "refurbish the predecessor, then double it" approach is exactly what a sequel should be, and it is why many critics still name it the best on-ramp the series has.

Who it is for, who should walk past, and how to start

So who is it for? The answer is clean: strategy obsessives willing to put in the study and chase the spectacle of thousands of units clashing at once, plus anyone with a soft spot for the fantasy setting. If you enjoy scheming and do not flinch at commanding a live battle, this returns hundreds of hours of value, and it does so without ever asking you to pretend you are having fun when you are not.

Who should walk past? Players who want to pick up and play, and anyone allergic to a steep learning curve and a long turn rhythm — the barrier is real, and the first few hours can genuinely push people away. As for getting in, start with the base game and the free Mortal Empires campaign, learn the fundamentals, then layer on the lords or races that suit your preferred style. There is no need to buy everything up front; the base experience is enormous on its own, and the expansions are best treated as something you add once a particular race has its hooks in you.

In the end, the thing it does that nobody has quite replaced is turning four races into four distinct strategy games, then fitting the whole fantasy world onto a single merged board. That marriage of breadth and depth remains a height few in the genre have reached, even years and one more sequel later. If you are about to step into this kind of fantasy strategy, it is still the surest, most rewarding door to walk through — and one of the rare strategy games whose reputation, however large, turns out to be entirely deserved.

Expand to read the full review