

Total War: WARHAMMER II
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.









01About Total War: WARHAMMER II
Lead a faction across a sprawling fantasy world. Manage settlements, diplomacy, and armies in a turn-based campaign, then command them in tactical real-time battles. Steam player rating: 92% from 85,141 reviews. Supported interface languages: Simplified Chinese, Traditional Chinese, English, French, Italian, German, Spanish, Czech, Korean, Polish, Portuguese-Brazil, Russian, and Turkish. Released September 27, 2017.
Credits
Lowest recorded in 36 months
$7.962026-07-30 · KinguinBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | Yes | — |
| Traditional Chinese | Yes | Yes | — |
| English | Yes | Yes | Yes |
Show 10 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| French | Yes | Yes | — |
| Italian | Yes | Yes | — |
| German | Yes | Yes | — |
| Spanish | Yes | Yes | — |
| Czech | Yes | Yes | — |
| Korean | Yes | Yes | — |
| Polish | Yes | Yes | — |
| Portuguese-Brazil | Yes | Yes | — |
| Russian | Yes | Yes | — |
| Turkish | Yes | Yes | — |
Steam PC edition data · 2026-10-13
02Before you buy
Language
The Steam PC version supports English full audio and subtitles, along with additional supported languages.
Modes
It includes single-player and multiplayer campaigns and battles; the co-op campaign is designed for two players.
03Frequently asked questions
What is the gameplay like?
Lead one of four factions in a turn-based campaign, then command armies in tactical real-time battles.
Can I play with someone else?
Yes. The campaign supports two-player co-op, alongside multiplayer campaigns and battles.
What is the campaign objective?
The Great Vortex campaign centers on rituals to stabilize or disrupt the Great Vortex.
“Four races, four resource and victory logics, grand strategy welded to epic real-time battles — the fantasy strategy benchmark”
Our Verdict
A benchmark that landed the moment it shipped
The reception was rock-solid from day one. Aggregators settled it at a critic average of eighty-seven, the player platform sits at ninety-two percent positive across some eighty-five thousand reviews, and a major review hub filed it in its highest tier with a recommendation rate north of ninety-three percent. That kind of evenly high spread — almost nothing dragging the average down — tells you the rough edges are few, and that the arguments cluster around old series afflictions like diplomacy and balance rather than the core experience.
Place it in the series' arc and its standing gets more interesting still. It is the second game of the fantasy trilogy and the cornerstone of that "modular merge" ambition. This is the entry where the promise of fitting an entire fantasy world onto one map actually arrived, and where later sequels inherited it. It is not merely a fine sequel; it is the hinge of the whole series, in both story framing and systems. Its improvement over the first game is close to total — where the original kept its factions only loosely differentiated and its campaign flat, this one patches both holes at once with asymmetry and the ritual race. That "refurbish the predecessor, then double it" approach is exactly what a sequel should be, and it is why many critics still name it the best on-ramp the series has.
Who it is for, who should walk past, and how to start
So who is it for? The answer is clean: strategy obsessives willing to put in the study and chase the spectacle of thousands of units clashing at once, plus anyone with a soft spot for the fantasy setting. If you enjoy scheming and do not flinch at commanding a live battle, this returns hundreds of hours of value, and it does so without ever asking you to pretend you are having fun when you are not.
Who should walk past? Players who want to pick up and play, and anyone allergic to a steep learning curve and a long turn rhythm — the barrier is real, and the first few hours can genuinely push people away. As for getting in, start with the base game and the free Mortal Empires campaign, learn the fundamentals, then layer on the lords or races that suit your preferred style. There is no need to buy everything up front; the base experience is enormous on its own, and the expansions are best treated as something you add once a particular race has its hooks in you.
In the end, the thing it does that nobody has quite replaced is turning four races into four distinct strategy games, then fitting the whole fantasy world onto a single merged board. That marriage of breadth and depth remains a height few in the genre have reached, even years and one more sequel later. If you are about to step into this kind of fantasy strategy, it is still the surest, most rewarding door to walk through — and one of the rare strategy games whose reputation, however large, turns out to be entirely deserved.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
I've been stuck at home due to cancer, in constant pain 24 hours a day for the past 5 years. I can honestly say, it only became bearable when Total War Warhammer came out. Thanks to both this and the previous game, I've managed to put up with it. I am a huge Warhammer fan, and not only have the stuck to the lore wherever reasonable, they have filled out improved pieces that Games Workshop never really touched! (zombie pirates anyone?) The first game was amazing, and the improvements of this one shows the developers actually listens and implements some of the suggestions of the community. Not to mention the modding scene at the moment is incredible, as is the support for them from the developers. I have a couple thousand hours on this, and can't recommend it enough!Show moreShow less
Is it a good game? Absolutely, even a great game. There's not much I can complain about in this game aside from some of the DLC factions falling behind the wayside with bad mechanics (poor chaos). Then why don't I recommend it? This game requires access to the servers to play. Your single-player game requires that you both have an internet connection, that their servers are available, and that you can connect both of those things together. What's important to remember about this type of model is that at any time, for any reason, your access to this game can be revoked and there's nothing that you can do about it. If the servers are down, or if the company gets bought out, there's nothing that you can do to access your SINGLE PLAYER CAMPAIGN. The online service model of games shouldn't be supported, because instead of buying a product, you're buying a temporary service with no contractual obligation to keep that service running.Show moreShow less
-Start campaign -Play about half of it -Start new campaign -RepeatShow moreShow less
I was a big fan of this game. Unfortunately, THIS GAME SPIES ON YOU. It just came to light that a spyware named Redshell has been installed on your pc if you played ANY total war game (through their launcher). The spyware collects data for marketing purposes outside the game even when the game itself is not running. Allthough I liked this game, I give it a negative reviews because I feel consumers have an obligation to take a stance against abusive business practices and share awareness of them. Proof & details here: https://www.csoonline.com/article/3282544/security/gamers-is-red-shell-spyware-being-used-in-the-games-you-play.html https://www.reddit.com/r/Steam/comments/8pud8b/psa_red_shell_spyware_holy_potatoes_were_in_space/Show moreShow less
Pretty fun game. You tell yourself that you'll play for about an hour then BOOM you missed work and your gf is sleeping with another man.Show moreShow less
I liked this game at first, but the more i play it, the more I don't like it for several reasons. The higher the difficulty, the more the ai cheats. It doesn't get smarter, it doesn't get better in battle, it cheats. AND. I. HATE. THAT. While it is cheating, you are also taking penalties to things like leadership for your units, upkeep, diplomacy, etc. For instance: The higher the difficulty the more the upkeep costs. You can control a whole province (2 - 4 settlements) and barely afford one army on hard with mostly garbage units, if you want to keep building up your settlements. Control two provinces and you can get some nice units in your army! GOOD LUCK DEFENDING THEM! The AI can control one SETTLEMENT and have 2 and a half armies along with the garrison (3 and a half total armies). Making it INCREDIBLY frustrating trying to finish off factions with your single army. Because if you manage to corner a faction into one settlement they will sit and turtle on their last settlement until you get lightning strike or ambush them. The AI has more movement points than you can possibly spec into. Unless you are Vlad Von Carstein. The AI regularly ignores your army and sprints through your lands raiding and razing to their hearts content because guess what? YOU WONT BE ABLE TO CATCH THEM. Your jaw will drop at the amount the AI can move and do in a single turn. THERE IS NO OUTRUNNING THEM. The AI WILL NOT attack you unless they have overwhelming numbers. When they catch you there is little you can do. Now the devs recognize this so they put a skill in the game called lightning strike, that is a must have and only works when you attack. It allows you to ignore the enemy reinforcements and attack one enemy army 1v1 (very realistic btw this happens a lot in war). Nevermind that after the battle your units will be diminished and their reinforcements will attack you next turn, destroying you anyway because they can afford ridiculous numbers. BUT LIGHTNING STRIKE!!! In a game called total WAR: WARhammer, the AI does everything it can to avoid actually fighting you with one army. You must trick it with ambush to fight. Most cities on water have mandatory ports and only the major port cities offer the entire port building chain, so if you have a minor port city, the port takes up a building slot and you can't build it up all the way and its AWKARD, especially since you can't recruit anything with them! And there are a lot of cities on water. There are no navies in the game with the exception of the dark elves who will completely control the sea. If you want to cross over water your army becomes a ship when you move it over water, despite there being a million port cities, you can't build any ships with them. So you can't blockade any ports or trade routs because water is only meant for traveling. There are ship battles now, but they happen on land ? lol. There are no unit formations. No wedges, testudos, phalanxes, shield walls, or loose unit formations to take less artillary/arrow damage. The battles are: whoever controls the flanks with their boxes of units wins. AND. ITS. BORING. Boxes of units going against other boxes of units. And unit stats? They don't matter, what matters is their traits like anti infantry, anti large, armor piercing, etc. rock. paper. scissors. Regardless of difficulty the AI does not have fog of war. They can see everything you are doing. Want to send a fleet across the ocean and surprise attack the elves? They'll be waiting for you. RUINS. THE. FUN. If you take one wrong step because you can't see the enemy armies while they can see yours, you will be surrounded and deleted. Diplomacy = everyone hates your guts. The AI can confederate twice in the first 10 turns (absorb other factions of the same race that requires the player to have almost impossibly high diplomatic relations) meanwhile you will get laughed at asking for mutually beneficial trade deals by factions of your own race because of diplomatic penalties called aversion, and great power that you have for NO REASON. The best part about diplomacy is when a faction across the world declares war on you and sends all their armies your way. I've had factions completely ignore their own defense to zerg me, another faction would be attacking and absorbing them on one side while they were sending all their resources at me, despite the fact that i had done nothing to provoke them in the first place. DUMB. The AI has zero problems with public order. They can be in a settlement with an inhospitable climate, with me raiding them and they still, will have no issue with public order. Meanwhile I have to use precious building slots on buildings that only maintain public order. expect to use 1 - 2 each province TO BREAK EVEN in public order. Anything that happens (enemy/neutral army trespassing/ enemy heroes trespassing/ corruption goes up because the beastmen are on your continent(?) expect a rebellion shortly. The only time i see rebellions for the ai are from vampiric, chaotic, and skaven corruption. As you can imagine the AI can spread like wildfire with confederations and no public order problems while you could not possibly dream of doing so ( i wouldn't want to do it that way, I want things to be equal). Units now have health bars! I almost did not buy this game because of this alone. But there is an option to make them invisible so it looks like the old games. Sieges. After turn 50 the game becomes a non stop siege fest that is tedious and boring because the AI only runs from your army and turtles in their settlements. Every siege battle feels exactly the same, copied and pasted but with different colors and themes. The city towers have unlimited range, insane firing rate and will single handedly destroy your army if you don't charge the city the second you press start battle. Why would my army set up under enemy tower range to begin with? And when attacking units rout in a siege they RUN INTO THE CITY instead of out. LOL. The AI can recruit units WHILE sieging you, you know that 12 stack rebellion sieging one of your walled settlements you're not worried about? It will magically turn into a 20 stack in two turns despite the fact that there is no indication that they are RECRUITING WHILE SIEGING in their unit status flag. The best things about this game are the large units and heroes but they manage to mess up heroes too. Legendary Lords (LLs) that don't have mounts will lose to the weakest LLs that do have mounts. EVEN if you spec into buffing the hell out of your LL. GRIMGOR IRONHIDE the biggest, baddest orc ever, can't kill a horse? really? He's bigger than the ♥♥♥♥♥♥♥ thing. but he gets knocked around like a soccer ball, and all you can do is facepalm. Auto Resolve is a laughing stock, seriously, google it. You can have high end armies lose to basic units because one unit of enemy peasant archers gets 300+ kills while another gets 200+ kills and so on. Then you fight the battle, because quicksave and those same archers will get 7 and 15 kills. it's a complete joke and forces you to fight easily winnable battles or else have random units in your armies wiped which gets tedious FAST. Reinforcements seem to spawn in wherever they feel like, with no rhyme or reason, despite being strategically placed on the campaign map, don't ever expect to rely on them being consistent. Multiplayer has also played a big role in ruining the fun of this game, anytime they release something fun to play with, all 5 people in the multiplayer community complain about it being op and they nerf it for the rest of us. This is meant to be a single player game and should be prioritized as such. It's. Not. Fun. So I can't recommend this game. It costs WAY too much money to have so many things wrong with it.Show moreShow less
I have been a Warhammer fan since I was 7. As a kid in the mid 90's the amazing world of Warhammer Fantasy was simply out of my reach financially. I had about 20 pewter models and they were not even painted, but boy did I cherish them. I would stare at the big Games Workshop catalog in awe, dreaming of commanding armies in lush battlefields. In Total War: Warhammer I got to play out my childhood dreams of this. The world map is massive, and as a 40k fan at heart I admit to my ignorance of the New World locales. The launch playable races are the Lizardmen,Dark Elves,High Elves, and the Skaven. Each of these four factions has two different leaders to choose from as of today on September 28, 2017. The large amount of quests,missions, and side story content (Some of which is voice acted) is very nice albit a little confusing at times. Currently only Vortex mode is out but I believe a sandbox style map will be available in the future. Unit animations are clearly a step up from the previous title and is quite pleasant to look at during the Chaos of battle. My only gripe so far is the strange AA effect on the trees in the world map regardless of the setting. (Which is FXAA, MSAA 2x/4x) Siege battles, which were nortoriously laggy on Warhammer 1 seem to be much improved and considerably better looking than the first. I even saw some background pillars and arches fall down during the melee fighting underneath them in an Elven city. My GPU is a 1080, and my CPU is a mid-range 4690k@4.6Ghz and I pull around 100fps on the world map, and about a solid 80 in battles. Of course this is with everything on Ultra and 4x MSAA @ 1080p. I really enjoyed the first title, and so far I'm really enjoying this followup.Show moreShow less
I have played this game enough to give my opinion on it not to tell you "Buy it" or "Don't buy it" BUT rather inform you what you are getting into. This is by far the best presented total war game to date which is natural because we have come long way since the days of "Empire Total War." There is certainly a wow factor to it when you run it first, the voice acting of some lords is impressive and makes them unique when you are about to start a new campaign which is shoulders above the previous games generic faction leaders and limited voice acting they had. Although some voice actors are pretty tasteless and straight up annoying. On top of the melee and ranged units we had in previous games there is now magic in different lores and flavors which boils down to Augments, hexes, wind and vortex and also lord and character abilities and loot items you can equip on your characters which make the engagements more dimensional BUT as developers come with newer ideas and implement them in newer faction and dlc units, there is an increase to amount of micro being added to the battle which takes away from fluidity of the engagements and sometimes you will be overwhelmed with too much on your plate specially on large scale battles with many lords, characters and unit with abilities and things can go out of hand. This newer ideas getting into the game also causing balance issues as the new dlc content is superior to the older content, for example a unit of "Zoats" with "Heal" and "Armor Buff" abilities going to obliterate most of the other 16 model monster infantry like "Crypt horrors." Underneath the amazing presentation that aims to impress in the first few hours there are deep flaws that surfaces as you continue to play this game and these are inherited sadly some from previous titles and some are new to "Warhammer." There is only one single AI behavior underneath all the different flavored factions and they behave very same on the campaign map. The biggest ones for me is that Difficulty means rules for the player that AI does not have to play with. For example "No fog of War" for the AI means it always knows everything about you, your buildings, your armies and their position, the extent of your campaign line of sight and movement range. It always stands in the fog of war on force march, it will go around the map, suffer various attrition just to attack that one single minor city without garrison you have on the other continent even though by fog of war rules the AI should not have that information. The AI in this game will always avoid a fight with you and plays the cat and mouse game unless it has numerical advantage. The AI does not have any sense of self preservation, it will keep running and leave it cities undefended and after you have taken the last city then it comes and suicides by throwing everything hopelessly at you which by that point is too late. There are many weird choices the AI makes that make you dislike playing this game against it, for example in the face of chaos invasion which is very pathetic even on legendary the AI often rushes to colonize razed cities regardless of the climate suitability and the present danger of the chaos stacks... The normal difficulty which many people play and start on is extremely boring and easy, you will roflstump and steamroll the entire campaign map just by auto resolving a few battles but on the other hand as soon you go to a higher difficulty the AI suddenly starts getting cheats that sometimes makes you wonder why do i even bother. For example it does not build any growth buildings but it cities will always grow faster than your cities even though you build growth buildings which leads to them having higher tier units than you. it takes a city in an unsuitable climate and leaves it undefended with public order in green while you are forced to manage public order or spread your faction corruption and build various buildings before you can leave it unattended or face strong rebellion stacks that just pops out of nowhere and starts raiding you. You will often have multiple regions and barely one solid stack while a single city minor faction fields 3 stacks by background income alone and ♥♥♥♥♥♥ around the campaign map on force march playing cat and mouse trying to sack your undefended cities which you will definitely due to campaign map design, the vast distances and many enemies that declare war like domino and too many angles of approach that makes you feel like you are being attacked by a pack hyenas all the time. Some regions are tightly packed and some regions are wide and takes couple of turns to go around them and any turn wasted not fighting is a loss and also tedious. Beside all the micro balance issue in this game there is also a macro balance problem result of those micro ones for Example the diplomacy is broken, AI often trespass all over your borders and as soon as you trespass one of them, a lot of them start hating you due to a red negative modifier which this in result gives them a mutual green positive modifier to ally together and gang against you. Every single campaign ad soon as Chaos comes everybody gets this green modifier because of common enemies and leads to massive alliances of order factions which are dwarfs, empire, highelfs, brettonia and lizards which rampantly confederate with their underdog personality faction races and make alliances and if you are a single doom faction they will all declare war on you and it boils down to fighting endless stacks every turn until you get bored of repetitions and dread it for all the wrongs reasons and quit your campaign. This has been happening pretty much everytime i played a bad guy faction beside the insults and childlike hatred i had to endure at diplomacy. So yeah i think this game has great presentation and ideas, we have come a long way in total war franchise but we still have a long way to go. This game often is annoying and tedious which makes those fun moments forgettable. The AI is an annoying cheater, a bully and a coward bi*ch at the same time. You will spend many hours playing against this personality because this game has one AI personality with many different tags and colors AND not many different factions with different personalities.Show moreShow less
17th Century Germans with tanks vs Homicidal fungi with a speech impediment vs Grumpy Dwarves with flamethrowers and helicopters vs Rats with chainguns, sniper rifles, and nuclear weapons vs Vampires going through a goth phase vs Vampires going through a "giant mutated crab" phase vs Egyptian mummies vs An entire race of men descended from the French soldier in "Monty Python and the Holy Grail" vs Devil-worshiping goats vs The lizard people that secretly rule the earth vs Arrogant elves vs Angsty elves vs The Vietcong disguised as elves vs Scandinavian Death Metal fans vs Scandinavian Black Metal fans And a small number of lovely, multi-layered creatures who spend their days touring the various sights outside of their swamp mountains. Welcome to the wacky world of Warhammer, enjoy your stay. UPDATE: Now surpasses Goat Simulator as the premier livestock simulation on the market today!Show moreShow less
In the past 133 hours I have spent playing this game at the time of review, there are two words almost always on my lips as I play through the campaign; Fake Difficulty. Total War: Warhammer II is classified as a grand strategy game. You would think, without having any prior experience with of the Total War series like myself, that the challenge lies in outmaneuvering, outplanning, and generally outsmarting the game's AI. While that is technically correct, the problem is that the AI is dumb as a sack of hammers, and the developers know this. They build stupid armies with no synergy, they pick fights that get them wiped away, and even at the high battle difficulties all their units do is run straight into your frontline and beat their head against you. So how do they offset the AI being lolrandum morons? Give them tons of cheats and let them ignore rules that binds the player. They get massive economy steroids that let them maintain multiple armies on just one or two minor settlements with no money buildings, so while you struggle to maintain one or two armies, they can show up to the fight with three or four. They always succeed at diplomacy and I've seen the AI confederate much larger factions than them at TURN FIVE when the same thing takes the player dozens of turns. They always know where the player is at all times and they will always prefer fighting you, running past their other enemies and taking a dump on your front lawn the nanosecond you leave your settlements alone. To play Warhammer II is to constantly be bumrushed by the AI who has nigh-infinite resources to throw at you, even at lower difficulties. And that brings me to my point: There is no strategy in a game so grossly lopsided toward the AI. All your planning goes out the window when the AI's answer to everything is "cheat". A little cheese to challenge the player is all right when it's all under the radar, but I am the kind of person that typically doesn't analyze games in depth and even I notice how blatant this is. That doesn't mean there isn't fun to be had in the game. Again, 133 hours and probably more as I try out mods that I hope fix these issues. The above issues don't completely make it unplayable, they just make it frusturating and harder to enjoy. In my opinion, a game stops being fun when you have to exploit the mechanics to keep up with the difficulty rather than use them.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/14/2026.