

Little Nightmares II
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.

01About Little Nightmares II
As Mono, travel with Six through a disturbing world of traps, pursuers and secrets. Work together, sneak past threatening residents, flee when hiding is not enough, and sometimes face an enemy directly. Steam players rate the game 92%% positive from 50,548 reviews. The Steam PC version supports full controller use. English full audio and subtitles in multiple languages are available.
Credits
Lowest recorded in 36 months
$2.992025-06-27 · SteamBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | Yes | — |
| Traditional Chinese | Yes | Yes | — |
| English | Yes | Yes | Yes |
Show 11 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| French | Yes | Yes | — |
| Italian | Yes | Yes | — |
| German | Yes | Yes | — |
| Spanish | Yes | Yes | — |
| Arabic | Yes | Yes | — |
| Japanese | Yes | Yes | — |
| Korean | Yes | Yes | — |
| Polish | Yes | Yes | — |
| Portuguese-Brazil | Yes | Yes | — |
| Russian | Yes | Yes | — |
| Spanish-Latin America | Yes | Yes | — |
Steam PC edition data · 2026-10-19
02Before you buy
Survive together
Mono travels with Six through a threatening world; survival calls for cooperation, stealth, escapes and occasional combat.
Controls and language
The Steam PC version has full controller support. English has full audio; other listed languages provide subtitles.
03Frequently asked questions
What is Little Nightmares II about?
You play as Mono, travelling with Six to uncover the Pale City’s secrets and confront the Thin Man.
How do Mono and Six survive?
Residents hunt children, so Mono and Six must hide, overcome obstacles and flee pursuers. Mono can sometimes fight back.
Does it support controllers?
Yes. The Steam PC version offers full controller support.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
When my character calls the other character, it makes a super cute 'yeah' sound and you can hold hands. This is the social contact I need in times of lockdown.Show moreShow less
The game is well-designed and offers a nice feel-bad story, and I suspect many people enjoy or will enjoy that. It tells the story using nothing but visuals, which is excellent. If you like dark, abstract, story-based video games, you'll love this game. For me, however, a few hours of gameplay with no significant challenge and damn near no replayability is not quite worth the asking price.Show moreShow less
you can hold handsShow moreShow less
Little Nightmares II manages to recapture that bizarre and unsettling tone of the first game while also expanding the gameplay formula - unfortunately majority of the new mechanics lack the needed polish and end up feeling a little too clunky at times. Much like its predecessor, the game really shines when it comes to art, sound design, music and the bizarre enemy designs. Unfortunately this time around the gameplay often feels clunky thanks to some inconsistency in ledge grabs, entering ducts, hitboxes and especially with aiming - be it in combat or with a flashlight. This can contribute to some frustration in trial & error style segments, especially when the checkpoint unlocking appears to be somewhat inconsistent as well. While I enjoyed the 4.5 hours it took me to beat the game, it is very difficult to recommend Little Nightmares II - short lenght, poor replayability and 30€ pricetag aren't a good combination. Unless you are a huge fan of the first game, I'd recommend waiting for a sale.Show moreShow less
This game is amazing. You know what even better though... YOU CAN HOLD SIX'S HAND.Show moreShow less
As a big fan of the first game I was very excited to pick up Little Nightmares II. While some of the charm from the first adventure is still present, I feel it does not bring enough to the table to warrant the $30 price tag ($40 for the deluxe). If you are interested in the game defiantly play it however, I would strongly suggest waiting for a sale, as personally I am left feeling quite unsatisfied.Show moreShow less
~ DIFFICULTY ~ 🟥 No Difficulty 🟥 Easy 🟩 Standard 🟥 Big Learning Curve 🟨 Hard 🟥 Impossible ~ AUDIENCE ~ 🟥 Everyone 🟥 Kids 🟩 Mature 🟥Casual Players 🟥 Tryhards 🟥 Pro Players ~ GRAPHICS ~ 🟥 What Is This? 🟥 Acceptable 🟥 Good 🟥 Great 🟥Stylistic 🟩 Beautiful 🟥 Masterpiece ~ SOUND/MUSIC ~ (Using Headphones) 🟥 Bad 🟥 Nothing Special 🟥 Good 🟥 Great 🟩 Beautiful 🟥 I´m Gonna Cry ~ STORY ~ 🟥 This Game Has No Story 🟥 Like Playing "Candy Crush" For The Story 🟥 It´s Alright 🟥Well Written 🟩Epic Story 🟥 Thinking About It, When I Sleep ~ GRINDING ~ 🟨 Nothing To Grind 🟩 Isn't Necessary To Progress 🟥 Average Grind Level 🟥 A Lot Of Grinding 🟥 You‘ll Need A Second Life For Grinding ~ PRICE ~ 🟥 Free 🟥 Underpriced 🟩 Perfect Price 🟥Could Be Cheaper 🟥 Overpriced ~ HARDWARE REQUIREMENTS ~ 🟨 A Toaster Could Run This 🟩 Low 🟩 Average 🟥Above Average 🟥 High End 🟥NASA Computer ~ LENGTH ~ 🟥 Very Short (0-2 Hours) 🟩 Short (2-20 Hours) 🟥 Average (20-50 Hours) 🟥 Long (50-200 Hours) 🟥 VERY Long (200-... Hours) 🟥 Multiplayer/Neverending ~ FUN ~ 🟥 I´d Rather Watch Grass Grow 🟥 Hard To Enjoy 🟥 Repetitive 🟥 It's Okay 🟥 Fun To Be Had For Sure 🟩 The Kind Of Fun You Will Remember 🟥 Life Changing ~ REPLAYABILITY ~ 🟨 One-Time Experience 🟨 Only For Achievements 🟩 If You Wait A Few Months/Years 🟥 Definitely 🟥 Infinitely Replayable/Multiplayer ~ WORTH PLAYING ~ 🟥 No 🟥 Wait For A Sale 🟩 Yes 🟩 I Can´t Recommend It Enough 🟩 Extra Info: VERY Atmospheric 🟥A little bit buggy but go to the main menu if you are bugging out it fixes it ~ FINAL SCORE ~ 9/10 Personally I didn't buy the deluxe edition but I should of and its an amazing game but play the first game first so you like this one better :)Show moreShow less
Little Nightmares is a masterpiece, but this sequel isn't. TL;DR LN2 kills you too suddenly too often, so players don't get immersed enough to be properly spooked by what you're discovering in the world. It is still a good game, especially if you want lore and a challenge, but I have very good reasons for my title statement, so please bear with me and I think you'll agree. Both Little Nightmares 1 and 2 games are very fun. They both have: Gorgeous 10/10 art direction, Beautiful music, Phenomenal level design, Fantastic lore, etc. But where the two games are vastly different is how sudden and frequent dying/restarting is in this installment (and honestly some of the first game's DLC as well). Little Nightmares 2 is incredibly lethal, with insta-death enemies everywhere, insta-kill traps well hidden, and super tight platforming which allows for no mistakes. This is all very challenging and fun, but it is fatally antithetical to capital-h Horror as a genre. As it is, Little Nightmares 2 is an action-packed mystery and exploration game. Such games can be awesome, but that does not make them Horror. Even if they have spooky looking bad guys, the player doesn't feel that creeping doom and dreadful chill grip your heart while playing them. Here's my proposed reason why: Horror as a genre absolutely requires deep immersion. You need to lose yourself in the screen, totally forget the room around your monitor, and become one with your character. When making a terrible discovery about the world, you need to be seriously engrossed to feel the creeping Horror in the depths of your soul. And unfortunately, the fastest possible way to lose immersion is to die and start a scene over. It is to be reminded it's all a video game suddenly and violently. To re-face the same monster, to be chased down the same hallway, or to re-make the same discovery over and over again, becoming familiar with it and learning to master it. This erases all the tension built up for the scene. These things obliterate immersion, and with it, the slithering feeling of Horror like the first game had. Little Nightmares 1 could be beaten entirely with only a tiny handful of deaths. You had lots of time to be immersed. When things went wrong, you had room to panic, spot a solution, and fix it before you died. You stayed in your character's head more, and stayed "in the zone" to be truly horrified by what was happening around you in The Maw. Little Nightmares 2 is a bit of a skill-issue grindfest. Every monster moves lightning fast and kills you instantly at longer ranges. Traps delete you if you step one pixel out of line. Chase sequences have zero room for error so you'll always re-do them multiple times, completely destroying any drama the game built up for the chase. It forces you to win the game through rote memorization, which ruins both immersion and horror (but can still be fun! I want to stress that fact). While this level of challenge is certainly satisfying in other games, it's a very different genre and "feel" than what Little Nightmares should be, and it suffers for that.Show moreShow less
Atmosphere and sound design hit harder than any jump scare ever could.Show moreShow less
Firstly I want to say congratulations to the developers, this game has a clear artistic vision and they deliver exceptionally well on that. However, if you are looking to purchase an enjoyable single player horror game, this is not it. This game falters in two key areas: Gameplay and pacing Gameplay: Unbelievably tedious. I had to force myself to finish this game as the game is reliant on tried and tested formulas that it never shakes itself from (until the final 5 minutes). Mostly every time I could predict how the encounter or puzzle was going to go (lock with a key missing, electric plug missing fuse) because the game paints by numbers in this area to a maddening degree. As well as the repetition, too many times I had to do a section over because my character clipped a door frame, did an animation for it and was subsequently caught. These are things polish and playtesting should have got rid of because it seriously drags down the game and led to me essentially speed running the last third just to see the end. In a game like this, you never want to notice the controls, and the fact I was constantly aware of them reminded me that I playing a game and this really damaged my enjoyment of the game. Pacing On the subject of enjoyment, this game has serious issues with bloat and inconsistency in its content. In a game like Inside the player was shown huge, expansive locals that you wanted to explore yet you knew the side scrolling nature of the game meant that you couldn't veer off the path, and this kept with a laser focus on your task - an extraordinary way of marrying narrative and gameplay elements. The opposite is true of Little Nightmares. Too many times I would be drawn to explore these amazing locals that the game provided (a wave battered beach, a street that was twisting in on itself etc.) and I would find they were completely empty, devoid of content and worst of all, inconsistent in their interactivity. This last point especially hurts the game, as the game has rooms filled with interactable objects (child's room, etc) yet there is never any logic as to which ones can be interacted with and which ones can't. This again takes you out of the game as you realise you are operating on an extremely strict railroad that leaves the player incredibly powerless and it ultimately left me bored with the lack of ingenuity or autonomy that the game allowed me. If I were making this game again, I would edit down so many of these empty spaces in the game or, as previously seen in the masterful Inside, actively reward the player for pushing against the game with unique settings and meaningful collectibles. I understand this game has collectibles but every time I explored this game and I didn't find one, I lost the motivation to search anymore. TL;DR Frustrating controls, lack of consistency in interactions and barren game world sully an otherwise very good artistic achievement.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.
