

Grounded 2
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Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.

01About Grounded 2
Shrunk to insect size, you explore a nature-overgrown playground, craft weapons and armor, and build a base. Buggy companions help you travel, fight, and gather resources as you uncover dangers and secrets alone or in co-op. Steam players rate the game 82%% positive across 22,060 reviews. Supported interface languages: Simplified Chinese, Traditional Chinese, English, French, Italian, German, Spanish, Spanish-Latin America, Japanese, Portuguese, Korean, and Portuguese-Brazil. Released July 29, 2025.
Credits
Lowest recorded in 36 months
$26.992026-10-09 · Microsoft StoreBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | Yes | — |
| Traditional Chinese | Yes | Yes | — |
| English | Yes | Yes | Yes |
Show 9 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| French | Yes | Yes | Yes |
| Italian | Yes | Yes | — |
| German | Yes | Yes | — |
| Spanish | Yes | Yes | — |
| Spanish-Latin America | Yes | Yes | — |
| Japanese | Yes | Yes | — |
| Portuguese | Yes | Yes | — |
| Korean | Yes | Yes | — |
| Portuguese-Brazil | Yes | Yes | — |
Steam PC edition data · 2026-10-19
02Before you buy
Play options
Play solo or in co-op, building, fighting and exploring; buggy insects aid travel, combat and resource gathering. Full controller support is listed.
Language
The Steam PC version lists multiple interface and subtitle languages, with full audio in English and German.
03Frequently asked questions
Can I play solo or with friends?
Yes. The game supports single-player and co-op play.
What can buggies do?
You can ride buggies to travel, fight alongside them, and gather resources.
What is Playgrounds?
Playgrounds lets you make challenges with tools for combat and puzzles, and play and vote on community creations.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
**EDIT: game is now marked as EA, we did it everyone 🥳 🎊 To those who didn't play the first game this IS early access. It's not currently marked as such on the steam page, so just be aware. That said, this is everything I wanted from a sequel to the first already. Can't wait to see future updates EDIT2: locking comments because 80% of you lack reading comprehension TLDR if you love the first game, get this oneShow moreShow less
I love grounded, and grounded 2 is positioned to be an excellent successor to an excellent game. This game is not in a great spot currently, even for early access. Right now the game is literally unplayable unless you have a top of the line computer, due to its overwhelmingly poor optimization. I played through all of grounded with my brother and friends, and now I'm the only person who can run the game without crashing. In my opinion, if the average player cant play the game, its not good. Period. Early access or not. And before all the fan boys who don't have a critical bone in their body dog pile in to say "its early access!, of course it's like this!" you need to understand what early access is supposed to be for. Early access is for new developers without resources to play test their game, and get feedback to help implement features the players want. Obsidian is a AAA developer, with more than enough resources to do all of these things and more without early access. They already have the groundwork, tons of assets, and code that they already know works and the game is still very messy. I am of course not refunding the game, and I am very excited to see where this goes, but right now I have to leave a thumbs down until they fix the code enough so that the average player can actually play the game.Show moreShow less
i broke the game, restarted and it was already patched co-op with devs, fight bugs togetherShow moreShow less
Well, it's definitely Grounded) Familiar characters, atmospheric music from the late 80s, familiar bugs, improved graphics. Unfortunately, at the moment, the game is poorly optimized. All you can adjust is the screen resolution and auto settings such as “Low,” “Medium,” “High.” You can't manually reduce shadows, anti-aliasing, etc. There are no flexible settings at all. And most importantly, there is no DLSS or FSR. Of course, I understand that this is early access, but such basic settings could have been added right away. Therefore, if you don't have a high-end computer and don't want to play on low settings, then you'll have to wait for patches. I won't be requesting a refund, as I really like the first part, but I'll leave a negative review for now. The technical state of the game is too poor for the price they are asking for it. After all, the studio is not poor and could afford to be a little more attentive to players. But apparently, releasing games in terrible technical condition and charging money for them as if they were finished AA products is the trend of our time. -------------------- Update: Sheeesh, how upset the fanboys got because of my review. No, early access does not mean that developers automatically get immunity from bad reviews and can ignore the game's performance. First and foremost, early access means that there is little content in the game, since content can take a very long time to create. But optimization is something that should be a given. What prevented them from releasing the game 2-3 months later, with the same amount of content but with improved optimization? Greed. Unfortunately, nowadays developers or their marketers have taken too much advantage of the gaming community's toothlessness, so they allow themselves to release unfinished, barely working pieces of ♥♥♥♥ at full price. Games with such optimization should be released at half price. The remaining half should be added upon release of the full version. For example, Abiotic Factor did this, and it is a good example of adequate developers, not greedy, unscrupulous businessmen.Show moreShow less
So, about half a day of playing the game with a friend and I gotta say, I have some notes. Let's get off what I have good to say about the game first. + Grounded 2: Exactly what it says on the tin. The game is just that, the sequel to Grounded. If you liked Grounded, you'll like this game. You got a lot of returning elements such as your day-night cycle, survival elements such as base building and eat/drinking, crafting tools from bugs, dealing with bugs in general. Not much to say there, it's definitely Grounded 2. + Buggies: Definitely a welcome inclusion. One of my complaints about the original game was the traveling was very sluggish. Setting up Ziplines was a hassle, making them tall enough so it actually went fast was a pain and your only other options were walking or a teleporter, which you couldn't get unless you beat the game 3 times already (which made the travelling problem more pronounced). Buggies solve this by making travelling actually *feel* fast. Just the simple act of giving a speed boost and riding a bug really helps the travelling feel good (even if it's not faster than teleporting or a good zipline) because you actually feel like you're riding an ant really fast. It tricks your brain into being satisfied with the ride, and that goes to show that what's basically "Running but on a Bug" can feel great if you put in the time to make it feel good. The Ant Buggy helps with building, like the game said. I had an issue with it, though, occasionally just walking in front of me when trying to do literally anything. Since you can interact with it, that meant it would cancel whatever I was doing and force me to focus on the bug. It would be nice if it didn't do that, I'm not a big fan of being interrupted while trying to harvest stuffs. + Omni Tool: I wasn't exactly sold on the idea at first, because you can't swing-cancel to break resource nodes like pebbles or clay faster like you could in Grounded because of how the Omnitool works, but I hopped on board because it helps mitigate the storage issues. You no longer need to carry an axe, a shovel, a hammer or a wrench. That's 4 (Technically 3 because who the hell is carrying a wrench all the time) slots in your inventory opened up for other things. That, and it solves the issue of forgetting the tool you need. Now, the Omnitool is a permanent addition to your belt, it's not even in the inventory. You can always dig, bust, or chop. No comments here, it's just an all-around buff. ~ Combat: Everyone and their mother is talking about combat, so I won't waste too much time here. The fact that charge attacks are expanded on and bugs block your attacks now is great, it makes you think a little more about how you'll approach the battle. I will say, bugs block too much. Way too much. Sometimes they'll block, and I'll break their block, and they'll just block immediately again. That, and the only way to break blocks seems to be to charge your attack. Sometimes leads to an issue where you'll charge your attack because the bug just won't stop blocking, but then the bug will start swinging on you like it just gained sentience and figured out your next move. Other times it just leads to these boring fights where the bugs just. Keep blocking. Bugs need to block less, and I think they shouldn't block twice in a row. It would be cool if they had a fakeout to try and trick you into charging, but it definitely feels like the bugs just randomly decide attacks and one of them so happens to be a block. Other than that, the archetypes and combat system as it is vastly improves on the old game. The Rogue playstyle in particular is great, though I've noticed sometimes ambush attacks aren't counted, and it would be nice if bug awareness wasn't so touchy. They notice me sometimes from stupid angles, and sometimes it feels like they just stop pretending to think they don't know where I am. You can't really do a stealthy surprise attack in the game if the enemies can catch you for seemingly no reason, you feel? + Content: So many complaints about content, so many people not seeing the bigger picture. The amount of the bugs in the game, as well as the content, is a bit light, yes. But as it is, this is leagues better than even end-of-development Grounded. I feel everyone's so quick to forget that we were hyped for what was basically a thousand reskinned enemies, with 4 of them literally just being ants with a new attack every now and then. The Black Widow, Tiger Mosquito, Termites, Ladybirds...at some point, Grounded stopped adding in new creatures and started adding in reskins, and that was okay. But you could tell burnout and limitations were applying, the devs seemed to be running out of ways to add interesting content into the game near the end of its life. Grounded 2 doesn't have this problem. Granted, it's early access and we haven't seen what the devs plan to add later, but right from the start every enemy feels unique and plays into their own niche. The Wolf Spider looks nothing like it did in the last game, there aren't any variants or reskins (yet). It feels like this is a much more coherent and put together plan, something the devs are actually working hard to make unique and actually feel interesting. This is *actual* content, not the reuse and recycling we got in the Fully Yoked update. With more things on the way, we'll just have to see if Obsidian continues this trend. Now, onto some negatives I have about the game. - Understanding and Readability: On the surface, most of the stuff in Grounded 2 is obvious, and if you played Grounded you won't have any issues. But even as a returning player, some stuff just isn't obvious enough. For instance, I have no idea how to customize the new Hot Pouch. The ability to have your hot pouch instantly select items such as foods and light sources is great and handy. Too bad I couldn't use it, because I couldn't find anywhere in the game to change the slots without overwriting them. Dragging those items to it doesn't work, it just replaces the slot with the item you chose. If you have 30 dried snail jerky, your gnat jerky hot pouch slot doesn't care. And the help section doesn't help either. The information in it is just straight up wrong, the key to bind things to the hot pouch is not the one labeled, even though it confidently states so. Despite what the game suggests in the beginning and in the help menu, there is no obvious way to customize the hot pouch as far as I'm concerned. Another issue is starvation and thirst, or rather the fact that it simply isn't obvious enough. You get one audio cue when you're thirsty / hungry, and that isn't enough when you're fighting for your life or focusing on something else. I need the game to scream at me in some way to tell me to eat, because the icons are just in the corner off to the side and you don't think about them until it's inconvenient. I can't tell you how many times I learned I was close to dying of thirst because I couldn't swing my weapons because I ran out of stamina, an effect that happens when you're thirsty but isn't announced. I shouldn't be made aware that my character needs to drink only in the *middle of combat,* yknow? I could go on, but in general I feel the game needs to be a bit more clear about certain important mechanics, such as not dying or utilizing a system that the game clearly encourages. I could go on about glitches or issues, but I'm certain Obsidian is aware of a lot of major issues. In the future, I might leave another review if these issues don't get checked or patched, or if there are better things, but as for now I'm mostly satisfied with how Grounded 2 is at its release. It's definitely not finished, nor is it outstanding, but it is promising. And in a sea of game releases that end up being mediocre, I'm glad to say thanks to Grounded 2 for actually living up to my expectations when so many other games got me hyped and fell short,Show moreShow less
So, Gameplay-wise. Amazing, it simply improves the first one. if it ain't broke don't fix it, the devs really understood that. BUT, as of now i just cannot recommend the game. it runs horribly bad, i really tried to power through because i loved the first game but i can't. I know, it's the second game, it's going to be tougher on systems. But this is too much. For reference, i cold run the first game with max settings without any stutters. Now, on the LOWEST possible settings, it still stutters and runs very badly. To a borderline unplayable level. If this is fxed, this will 100% become a positive revieuwShow moreShow less
This game needs an optimization patch for both lower and high end PCs. Even high-end PCs are bugging out like a cockroach in a microwave. But hey, it’s basically the older game with extra polish, more content, and fewer bugs (well, fewer game bugs... the yard is still a bug apocalypse). Ignore the flood of salty reviews whining about performance issues like they expected a flawless AAA launch in 2025. Bless their innocent little hearts. If you liked the original and have a decent GPU (and patience), Grounded is still your tiny, chaotic backyard paradise! Edit: Appreciate the replies, even the heated ones. Had to remove some of the negativity. Just to clarify, yes, I upvoted this game because I like it. That doesn’t mean I’m blind to the issues. The performance needs work, and $40 is a big ask for something this unoptimized right now. But I’ve played enough to see the heart of the game is still there. If you're new, or contemplating as a recent player to Grounded, just know what you're walking into: it's Early Access, it's rough in spots, but it’s also got a lot of potential if you’re willing to roll with it. Hang in there kids, this game’s got bugs (literally and figuratively), but be patient with enough updates, it just might turn into the backyard adventure we all hoped for. s(^.-)dShow moreShow less
Do yourselves a favour and come back and buy the game next year when the game has more content and polish. The game looks great but runs like ass. Combat and mechanics are improved over the 1st, So either play through the 1st game if you haven't or hold off. This game needs more time in the oven.Show moreShow less
For people who loved the first.......it's a love letter to it. It made almost EVERYTHING better than the first installment only things i would definately do better/different are as followed: Of course the performance need to be made better. For what it is, it runs great no question asked it could be way worse but there are some performance tweaks that need to be adressed. The omni-tool........i've got mixed feelings about it, the no durability thing is great i love it please keep that in but for the love of god don't make me hold E or any other button to mine/chop things with it. Let me equip it as a singular item and let me hold it in my hand as a normal tool. yes i know you propably did that because you removed durability and didn't know what to do about it in terms of using it in combat but just make it have 0 damage or basically unuseable in combat and we're fine. Basically you could also tweak some other things but i'm not even gonna name them cause that is JUST me things and i love the game as is. Just....please the omni tool man it's not fun this way Edit: Just for clarification, i NEVER EVER stated that i HATED the Omni-Tool i just don't like holding E for mining/chopping as stated above if you could just read properly i would not have to edit my Review but i guess some people never learn. Edit 2: "Let me equip it as a singular item and let me hold it in my hand as a normal tool." again if you can't read please don't even comment on my reviewShow moreShow less
I loved the first game and played it a lot, so I was really hyped for Grounded 2. I know the game is still EA, but I can't recommend it in its current state. Pros: + Game looks beautiful + Well-designed map + Music slaps + Story is quite interesting so far + Fair price + Some nice changes from the previous game (especially the Omni-Tool) Negative: - Performance: My God, I've rarely seen a game run this poorly. I have an AMD R9 7950X3D, 64GB of RAM and an RTX 4080 Super, and I barely reach stable 60 FPS. Sometimes it jumps up to 100 FPS, then the game ♥♥♥♥♥ itself and drops to around 50. This happens literally every three seconds, even on lower graphics settings. There is zero optimization. Apart from that, the game stutters constantly. You can't even call them micro stutters anymore, it just stutters and lags like crazy. - Missing graphics settings: Right now you can only change the overall graphics quality and render scaling. Why?? - Some audio bugs - Network issues: I was playing with a friend and got kicked out of the game multiple times. The game itself is fu. If you liked the first game you will definitely love this one gameplay and content wise. But I simply can't recommend it at the moment while it's running so poorly. I will change this review to a more positive one once the performance issues are fixed.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.