

Ghostrunner 2
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.




01About Ghostrunner 2
Ghostrunner 2 is a hardcore first-person slasher in a post-apocalyptic cyberpunk world. As Jack, fight with a katana, explore beyond Dharma Tower and tackle nonlinear levels with motorcycle sections. Steam player reviews: 80%% positive from 8,104 reviews. The Steam PC version supports Simplified Chinese, Traditional Chinese, English, French, Italian, German, Spanish, Japanese, Korean, Polish, Portuguese-Brazil, Russian, and Ukrainian interface languages. Released October 26, 2023.
Credits
Lowest recorded in 36 months
$0.002024-12-26 · Epic Game StoreBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | Yes | Yes |
| Traditional Chinese | Yes | Yes | Yes |
| English | Yes | Yes | Yes |
Show 10 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| French | Yes | Yes | — |
| Italian | Yes | Yes | — |
| German | Yes | Yes | — |
| Spanish | Yes | Yes | — |
| Japanese | Yes | Yes | — |
| Korean | Yes | Yes | — |
| Polish | Yes | Yes | — |
| Portuguese-Brazil | Yes | Yes | — |
| Russian | Yes | Yes | — |
| Ukrainian | Yes | Yes | — |
Steam PC edition data · 2026-10-19
02Before you buy
Language
Steam PC lists English, Simplified Chinese and Traditional Chinese full audio; other supported languages include subtitles.
Play mode
The game is listed as single-player. Full controller support is not confirmed.
03Frequently asked questions
What is the story about?
The story takes place one year after the first Ghostrunner. Jack faces an AI cult outside Dharma Tower.
What does the gameplay add?
It combines first-person katana combat with nonlinear levels, motorcycle sections and more interactive boss fights.
How do skills work?
Enemies respond differently to skills, while a redesigned progression system lets players customize their approach.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
I'll just say one thing, it's like One More Level pushed the Upgrade button and that's the result. Pure masterpiece, lot cleaner and better experience than in the previous Title. The only down side might be the difficulty since GR2 feels significantly easier especially during the first run. Can't wait for more content like that.Show moreShow less
Ghostrunner was a great game and I was expecting the sequel be at least not worse. Unfortunately, I was wrong. But let's start with the prons. The fights seem to be good balanced without getting bored of them or being dead more than alive. Some enemies behave a bit less annoying. Parkour is more diverse all our 3 powers are used in it. Adding shurikens to your skills was a great idea. Bonus items sometimes are hidden pretty good and it's interesting to find them. And mostly the game feels reasonably well. But. It has too many problems. Length. The game is really short. It usually takes me a little more time to complete some game then most players. And it still took about 12 hours. Seems not that short maybe. But when you realise how many fillers are there... hub, open world level, just boring locations where you just can't wait them to end. It is short but sometimes feels too long. Bossfights. There are 5 bossfights in GR2. Sound good, heh? Hell no. Bossfights in this game are terrible. I loved them in the previous game. They were awesome, they felt like an integral part of the game. But these bosses... Well, they suck. It seems like they were designed by people who don't know what this game is about. Bosses in Ghostrunner were about the parkour. Because all the game is about the parkour. In GR 2 it's mostly "Hit them untill they fall and don't get hit". Wow. There are only 2 normal bosses here : Rahu and Naga. Others are just peace of scrap. Shame. Open world level. Really? What in the world can make you think adding open world level into a linear game is a great idea? Are you got bitten by Croteam? It's just one of the fillers that make your game seem longer then it is. And a terrible one. Bugs. C'mon, a game that doesn't remember my controlls? Wow. Random FPS drop from 90 to 30 for no reason? Wow. Seing nonexistent grappling points, bike falling through the floor because it hit the ground too hard, bike stuck somewhere just because, wingsuit stopping in mid air for no reason. Most of them are not critical but annoying. And you could've avoid some of them by not adding that damn open world level. Storyline. It's just weird. No explanation, no motivation, just a mess. Why even bother adding it if you do it in such who-the-hell-cares way. Level design. So many times during my walkthrough I was feeling dejavu. Some places were just like from GR1, some were just repeated several times. At the end I was just tired of the game itself, it became too boring. One little thing in addition. When choosing the ultimate, we can see its description and... a picture. Just a static picture. Not an animated one, where we can see it in action, no. Just a static picture. You know, better not to add an illustration at all then in this way. It sucks. Yeah, I was waiting to play Ghostrunner 2. Especially the hard mode. But after completing ghe basic game I don't want to touch the hardmode at all. Some places (especially that damn open world level) will make it unbearable. Ghostrunner 2 is not a bad game. It's just a bad Ghostrunner. A great disappointment for me. For all good it has, I can give it 5/10Show moreShow less
Great game. However, needs save slots. just deleted my 15 hour save slot by moving to fast in the menu. I am now dying inside.Show moreShow less
If you ever wonder "should I put an open-world-ish section in my game that people enjoy for having tightly designed focused levels," the answer to that question is no.Show moreShow less
It's like DOOM, Cyberpunk 2077 and Titanfall 2 had a threesome, and the baby is beautifulShow moreShow less
IMPORTANT DISCLAIMER: Since this review is trending on top, I want to add that this game is actually great for the people who couldn't beat Ghostrunner 1, or the people who found it to be too hard to enjoy. GR2 is a good game for newcommers or casual players. This review is from a perspective of a hardcore-difficulty enjoyer. And while flawed, it is still an good experience overall. Good Game but a Major Step-Down in Combat from GR1. Unfortunately they've made a mistake that Doom Eternal as a sequel has avoided. GR2 is too focused on the story instead of gameplay. And as a result pacing and combat become far less interesting compared to the first game. - Combat arenas are too open with large gaps between enemies.It makes all encounters easy and same-y. - Arenas do not involve using parkour and environment to your advantage. Parkour is used only to navigate to the next enemy. - Arenas do not have any advanced level design. GR1 had a lot of great arenas that always challenged their player and required different approach. Like the 5 swordsmen moment. All GR2 arenas have the same approach, kill all enemies and hold block button between the kills. - The Block button makes game too easy, and less fun a result. It acts like a crutch for a bad play-style. I think they should've kept as a part of easy mode and let hardcore players parry with left mouse button just like before. - Enemies were replaced with grey, voiceless zombies that are hard to distinguish from a distance. This goes completely against game's formula, enemies should be easy to read, not memorized. Platforming is fun but flawed Overall combat is treated poorly with the game doubling down on platforming. Which has also a couple of flaws, but fun and engaging in general. - The new robot platforms are a terrible design decision. They cannibalize the grappling hook point and often I just die because I can't distinguish them. You can also wall-run on a side of them which will result in an unfair death. - A lot of of levels do not have proper death zones at the bottom of arenas. As a result I get stuck on geometry and don't get an insta-death to restart the arena. Outside Sections were a mistake - All outside sections are lifeless and boring. Replacing colorful charismatic city with green and orange desert was a huge mistake and a blow to the pacing of the game. - The music choice didn't help as well it just adds to the boring feeling of the location. - Bike gets stuck on a geometry all the time. - Replacing charismatic colorful enemies with dull grey zombies that all look the same. It makes combat more punishing because you don't know what type of enemy is in front of you until it shoots. - 3 of 4 levels you spend outside the Dharma Tower do not improve gameplay and only serve the story. Final Thoughts While it provides fun soundtrack, good story and amazing environment yet average level design, the game is too short. It's not designed for replayability like the first game and combat design went from advanced to basic. I am looking forward to more additions to this franchise but I feel like developers either do not understand what made the original fun or they've rushed the sequel and didn't experiment enough. If you are a hardcore fan of GR1, replay the game on the hard mode and get the sequel on sale. It's fun but a step back from GR1.Show moreShow less
Should be an nsfw tag for how sexy this gameplay isShow moreShow less
1 step forward and 3 steps back. Ghostrunner 1 was a fantastic novel idea that was also quite well executed. Straightforward high skill and high risk gameplay with a couple of quirks that need to be ironed out for it to be a perfect game. For Ghostrunner 2, the devs decided to not address any of the issues and instead add unnecessary bloat to the game and still somehow end up making it shorter than GR1 while also making it feel unbearably tedious to play. One thing they did fix is the stuttering. Game now properly compiles shaders on launch and I only encountered a very handful of hitches which did not hurt my gameplay. But as it is a trend with modern gaming, the graphics got worse and performance nosedived as well. So if you won't be stuttering this time, you will sure as hell get lower FPS. Especially in the outdoors levels where it can straight up be 1/3rd of what it is in the tower levels. Speaking of the outside. Do you want to be immersed in the bright neon cyberpunk dystopia that was so well made in GR1? Well tough luck buddy as this time you will be spending most of the game either in a desert wasteland outside the tower or in some weird monochrome metal mega structures (and no it doesn't look as cool as it sounds). With the lighting so terrible you will be double checking your game settings. So gameplay then. You have a stamina bar now which used up by dashes and blocking. You can dash about 4 times immediately without upgrades. You can hold right click to block bullets. You can still time left click to block single bullets as well but for one, that mechanic is even more broken than in GR1, and for 2, the deflect augment doesn't work on it. So if you want to deflect, you HAVE to press right click to enter the block mode and that pissed me off. You have a lot more energy now too, allowing you to use abilities more often. Augment puzzle is gone and is replaced by a generic system where you gather chips to increase your augment capacity and then buy augments at the station to put them in empty spaces. So why is all of this bad? For one that is the pacing and the size of the levels. Most levels are now obnoxiously huge. To the point that in an arena getting to an enemy can legit feel like a chore. I also believe there is only 1 or 2 new enemies. The bike sections are way worse than they look in trailers. That thing is an uncontrollable mess that does not even let you use your mouse to look around. The bike levels are also way longer than they need to be. With the worst offender being a level that took me 48 minutes to beat (no not because I kept dying, but because it took THAT long to drive to all 3 locations, do some parkouring there and press the button). And it genuinenly *felt* like I was stuck there for at least 2 hours. The Cybervoid does return and this time it features combat in there. Which becomes quicky very annoying as it is very hard to see anything in the Cybervoid. Also it has inconsistent color scheme where some orange things such as pipes and rails cannot be used until you turn them blue.. but then you get other orange things which can be used. Story is so bad I won't even bother discussing it. GR1 may not have had excellent story but at least it set a good foundation for worldbuilding and had some interesting points. GR2 story and places you visit honestly remove any immersion that the first game had. TLDR: Play the first game.Show moreShow less
TL;DR: Better than Ghostrunner 1. If you can put aside how bad this game runs in a select few areas, it is genuinely one of the best games I have played this year and is my contender for game of the year. Jack is back for the second time in Ghostrunner 2. The Good: - The combat is very satisfying and fluid - The movement is very satisfying and fluid - Great OST - Voice acting and cutscenes are good and the returning characters voice actors have returned - The new ultimate abilities are fun to use - The new enemies are fun to fight against and enemies from the original return - The new motorcycle, while jank at times, is pretty fun to use - While the story is admittedly nothing special, it is good - The upgrade system is miles better then the original "Tetris" system - Trying to beat your best time on a level is really fun and rewarding and arguably is what makes this game special - Skippable cutscenes for repeat playthroughs and speedrunners The Meh: - There is a new "hub" world which was not present in the original where you can talk to your friends and get to know them a bit better. I personally didn't really like this and would only talk to them about the bare minimum needed to progress the story, but some players might like this. One More Games have allowed you to skip through dialogue if you don't care for it, which I appreciate - The motorcycle can occasionally get stuck on random geometry, forcing a checkpoint reload or death. I had this happen a few times in my playthrough - The ending wasn't bad, but it was kind of anticlimactic. The game should have ended after finishing the final level, and end with a cutscene of Jack telling everyone he was leaving instead of making the player talk to them - The In Game Timer is not 100% accurate and can be off by a few seconds - For those playing on controller, controller support for the original Ghostrunner was much better than in GR2. This will hopefully be addressed in an update - The wingsuit in the level Too Close to the Sun should have its own dedicated bind in the controls menu The Bad: This game needs a performance patch. MY RIG: Windows 10 RTX 3070 I7-13700KF 16GB Ram Loaded on an M.2 SSD I'm not talking about stutters, though I will mention them briefly. I want to be very clear here, this is NOT shader compilation stutters, I know how Unreal Engine works. The demo DID contain shader comp stutters, but this seems to have been addressed in full release and it now compiles shaders on boot. Unreal Engine 4 (Ghostrunner 2's Engine) has features built into that allows developers to start "preloading" areas in non gameplay intensive scenes before you reach them to help prevent stutters. It seems like this feature was used poorly or not at all in some levels as this game stutters for a brief moment when it attempts to load almost any new areas in a level. This isn't that bad but in some levels it will happen multiple times, such as in Licking the Wounds (The demo level) in which it will happen 4 times in the same spot every time regardless of how many times you've played in a session. Certain levels such as Will Bushido Allow It?, I Won't Be Back Today , and The Monolith of Inhumanity don't contain any noticible stutters. I suspect the developers started running out of time to add the nessessary triggers and could only do it in some levels and this will be fixed in a later update, hopefully. But onto the actual problem: Some areas just have so many effects happening on the screen that not only will your FPS tank, the audio will become all garbled and will start to hurt your ears. I want to clarify and say most levels run fine, but some levels are really bad. I played my playthrough on "High" graphics at 1080p on the DX11 version. Lowered down into Low and Medium to see if it was better, and it was, but I still had some issues. This was especially noticeable on the following levels and areas: A Price to be Paid, in the "Hostiles" boss fight. FPS will tank into the low 50s and maybe 40s here. When the lasers spawn, audio will become garbled due to so many effects. Winds of the Desolate, in the open world sections Pillars of Creation, in the open world sections Can Anyone Hear Me?, in the outside biking section. This was one of the least bad, though. Danse Macabre, when the boss uses his healing move. Audio can become garbled here Elevator Maintenance, in the big room fight towards the middle of the level. FPS can dip down to the low 40s here on my hardware. Too Close to the Sun, in the arena close to the end of the level. I get stutters between 30 - 100 FPS here on my hardware, even when most of the enemies are dead. I suspect its trying to load something in the middle of the fight. Minor performance issues: Shadow Quality on Low seems to break some characters faces, and they'll look really funny (heard someone say they look straight out of an episode of The Simpsons lol) so use Medium and not Low. I'm pretty sure this an Unreal issue and the developers can't fix it.Show moreShow less
A disappointing sequel to one of the greatest Hotline Miami successors out there. Ghostrunner 2 aimed to go bigger and jump higher, that much is clear. What's missing, however, is the initial sharpness of the formula that made the original click in the first place. It was tight and snappy, calibrated to strike right at the target, one adrenaline shot after the other. Now, with vast levels, complicated enemy patterns, dozens of situational skills, perfunctory puzzles, and story beats that break the momentum, it's as if Ghostrunner no longer wants to be Ghostrunner. It strives to be many things at once, from Turbo Overkill and DOOM Eternal to even Half-Life 2 at times — which are all great comparisons really, just not for this game. A lot of new ideas simply don't go well with the core "live fast, act now, die, repeat" concept, eventually diluting it so much it gets annoying. And when replaying a fight feels like going through motions, you know something is very, very wrong. There are some redeeming qualities, sure. The overall presentation is pretty solid (apart from some wonky-looking NPCs), fundamental combat and traversal mechanics can be fun in the more concise encounters, and the bike is the single best addition to the mix. So good, in fact, that it managed to make the worst level in the game somewhat enjoyable. Yeah, keep the bike, it's cool. Still, I can't remember the last time a short adventure like that was such a chore. Ghostrunner 2 did scratch that very specific cybersamurai itch for a bit, but if I knew what it had in store for me, I would have replayed the first game instead.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.
