
Crazy Machines 3
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.
01About Crazy Machines 3
Crazy Machines 3 asks you to place missing parts into chain reactions and solve physics-based puzzles. Electricity, explosions, lasers, lightning, and wind become tools for building machines. The Steam PC version includes an editor with more than 220 objects and over 300 individual parts. Steam Workshop provides additional puzzles and machines to download and share. The interface supports Simplified Chinese, English, French, Italian, German, Spanish, Portuguese-Brazil, Japanese, Korean, Polish, and Russian. Released on October 18, 2016; 94% positive from 7,493 reviews.
Credits
Lowest recorded in 36 months
$0.342026-07-30 · KinguinBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | Yes | — |
| English | Yes | Yes | — |
| French | Yes | Yes | — |
Show 8 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Italian | Yes | Yes | — |
| German | Yes | Yes | — |
| Spanish | Yes | Yes | — |
| Portuguese-Brazil | Yes | Yes | — |
| Japanese | Yes | Yes | — |
| Korean | Yes | Yes | — |
| Polish | Yes | Yes | — |
| Russian | Yes | Yes | — |
Steam PC edition data · 2026-10-22
02Before you buy
Game scope
The Steam PC version is single-player and supports Steam Workshop for additional puzzles and machines.
Language
Confirmed interface languages are English and Simplified Chinese. Full audio is not specified.
Editor
The editor includes more than 220 objects and over 300 individual parts for custom machines.
03Frequently asked questions
How do the puzzles work?
You place missing parts and use electricity, explosions, lasers, lightning, and wind to solve physics puzzles.
What can the editor change?
Many objects can have their material, size, rotation, and color changed; chips add further properties.
What does Steam Workshop add?
You can share and download custom machines and puzzles through Steam Workshop.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
I can't really recommend this game and i will explain why. First, i am not new to this series at all i own and or have played all of the following: - The Incredible Machine (from 93') - The Incredible Machine 2 - The Incredible Machine 3 - Return of the Incredible Machine: Contraptions - The Incredible Machine: Even More Contraptions - Crazy Machines - Crazy Machines Elements - Crazy Machines 1.5 Inventors Training Camp - Crazy Machines 1.5 New from the Lab - Crazy Machines 2 - Crazy Machines 3 In the old games they gave you the freedom to move the various items at will to complete the level in anyway you wanted with the pieces provided. It was straightforward and easy to pick up and learn from. For whatever reason - in this game they decided to instead make it so you can only place things a certain way, and in a certain place or it simply won't work. There's also peripheral items on the "map" that can get in the way of placement even though it looks as though it's not even close to hitting. Nothing snaps together and you can't tell what fits or what has collision issues until you've placed the part. Clicking the parts is a challenge as well, you physically have to click on a spoke of the wheel or the outter rim - if you click in the "dead area" between the wheel spokes you won't select the item (this makes it even harder for children to drag and drop items.) So instead of concentrating on the physics and forces imparted by the different objects - the player is literally forced to keep placing hard to click parts over and over and over while they flash red and white if they don't fit - trying to find out the exact way THEY want you to do it. Meanwhile, the game gives zero indicator as to what's wrong (other than the pieces flashing red and white) and why it won't work - they won't even let you press the play button to see where it fails if there's any sort of collision on the board. Basic scientific method of trial and error is removed because of this - what are you trying to teach here other than tolerance? This is very discouraging for kids who are just trying to learn the basics. I set my son up on the game and was wondering why he would walk away in under 5 minutes, so i sat down and spent over 10 minutes trying to figure out how to get the proper gear placement in Blacksmithery. It is very simple. Take the dumb gears and place them in such a manner where they touch and cause the gears to spin, thus the hammer will repeatedly fall - completing the level. Easy right? Nope, even though you know exactly what you need to do...you'll spend 10x's the time it should take to finely tune each individual gear on a coarse grid to get it just the way THEY want it. There's 3 motors there but you can't just use any one of them - no no - you're gonna have to waste time trying them all out on their mismatched grid that seems like the spacing was created just coarse enough that the gears refuse to mesh at anything but 90º angles. More discouraging frustration for children. I tried to like this game as i have the older versions in the past and bought it for my kids to have fun with as i had "back in the day" but this one is going on the digital shelf to collect dust. In short, I recommend going with an older version of this game or track down "Armadillo Run" if you want something different all together. I fired that up and my son played it for almost 3 hours and it's from 06' - meanwhile i couldn't get him to sit down on this for more than 5 minutes until i finally figured out why.Show moreShow less
I played the ♥♥♥♥ out of The Incredible Machine back in the day which is why I picked this one up. If you've at all curious about it you should pull the trigger, especially right now while it's 90% off. *edit* Looks like it's not on sale anymore, but add it to your wishlist cause if it was 90% off once, it will happen tweece, twice? Whatever I hate these things. Do me a favor, do it, do it.Show moreShow less
Game is basically 'put the pieces in the EXACT spot the devs want'. You don't even get a rotate, there seems to be only one way to win each stage. I'd steer away from this, apparently the original is better.Show moreShow less
Follow my Curator page, Fruit N Doggie Reviews, so you can be updated whenever I post a new review. Overall Rating - High Quality ★★★★☆ First Impressions It's been more than a decade ago, but in elementary school, I recall playing a game similar in style to Crazy Machines 3 (CM3). Using various gadgets in conjunction with one another, the goal was to assemble complex gizmos, which were vastly over complicated ways of completing a simple task. My memory is hazy, so I wouldn't know whether it was part of this same series or something else entirely, but there's something appealing about watching a chain of events take place. Putting that into a puzzle game where you have to make Rube Goldberg machines is a fun idea, so I wanted to give CM3 a shot. Gameplay Although the machines you'll construct can be complicated, the gameplay itself is rather basic. There are 5 main campaigns, with a total of 117 contraptions to put together. Additionally, there's another campaign made up of mini-games. The bulk of the puzzles are contained in the 1st pack, with 80 available. Overall, there's a good sense of difficulty scaling, as it gets more challenging the further you get. A factor that helps with this is how they occasionally introduce new gizmos, such as lasers. Even after you finish solving the puzzles and play the mini-games, you can tinker with the sandbox in order to make your own arrangements. https://steamcommunity.com/sharedfiles/filedetails/?id=2326366247 Controls Due to how CM3 is designed, it's controlled using the mouse, and by and large works as it should. I did have some issues though, as sometimes a gizmo or piece of it would be fickle and unresponsive. For instance, trying to select a gear so I could make an adjustment to where I placed it, or when trying to plug in an outlet. Also, it makes sense that there are pre-set objects which act as impediments to placing new objects. The problem is that sometimes this made it difficult to place something in the proper location, because it had to be set up just right. Story The developers created a simple narrative surrounding the theme of each level pack. For instance, while solving the space puzzles, each one focuses on something related to outer space. Whatever the theme, you're assisting people with their problems, from needing to find food, to transporting packages. These are all explained with a few sentences when you load in each puzzle. There's not really a story in CM3, but this gives a small explanation for why you're trying to finish these incomplete oddities. https://steamcommunity.com/sharedfiles/filedetails/?id=2326369110 Visuals Aside from the clumsy-corns and a few other basic figures, there aren't any characters, or even living things in CM3. The people seeking your help are all off-screen, so the only things to display are the gizmos, gadgets, and devices used to make the machines. Everything looks alright, but the visuals aren't much of a focus. They're clean enough to get the job done without looking horrible, and I don't see an issue with that. Additionally, the backgrounds are fairly simple, and can look so blurred that they're indistinct. If you're like me though, you won't even notice, as I only saw that when I was covering matters in my review. Sound Design The soundtrack makes for good background music, as it's not overbearing or distracting. When I went out of my way to listen to it, I was surprised that the songs were lively, with strong percussive elements. Some songs have a beep and boop sound to them, which suits the mad scientist (well, maybe grouchy) theme. There's not much for sound effects, but those that are needed sound fitting, such as the laser beams and explosives. If you speed up the action, some noises are kind of grating, but it's not that bad. https://steamcommunity.com/sharedfiles/filedetails/?id=2326370895 Pros 🌟 It's really enjoyable when you can deduce what the intention of the puzzle is, how the pieces would theoretically go together, and with a bit of trial and error, work out the solution. Watching the machine do its thing is also fun. These worked best when the system worked around a linear sequence. Sometimes though, I had no idea what the developers were driving at, and couldn't work out where to put the remaining items. 🌟 Some players made decent puzzles and contraptions in the workshop, but I'm not sure if it took off the way developers might have hoped for. When I tried playing around with making stuff, I found the controls kind of stiff and clunky, since you had to work with them in three dimensions. 🌟 Speeding up and slowing down the mechanisms can help get you through the early parts you've already figured out. Then you can focus on figuring out the physics or angles of more precise set-ups. Too bad there isn't a way to move it back and forth though. Cons ❌ Although quite a few puzzles are well-designed, there were times that I solved a puzzle with remaining parts. I clearly didn't follow the developers' solution, but when that happened, I wasn't sure what they had in mind. There were issues in how intention was communicated to the player. However, playing earlier games in the series may have helped build a familiarity with the way these puzzles are meant to work. ❌ The mini-games could serve as a short time-killer, but they're not that enjoyable to play. It's a feature that would be more meaningful for someone who had very few games and wanted to get more playtime out of CM3. Otherwise, it's not something you'd spend time on. Tips 🔍 Some parts will limit their placement based on their size or shape. A large laser beam will have to go in an open area, while an L-shaped pipe might fit snugly into a space with just enough clearance around it. Pay attention to anything that requires electricity or a plug-in, as that can also determine where they have to go. 🔍 I made an attempt at each puzzle, but I wasn't afraid to refer to a guide for the solution. Sometimes I just needed an idea of how something functioned, and then I could figure out the specifics myself. 🔍 Start each stage by hitting play just to see what happens by default. If pieces fall immediately to the ground, that's a good hint that they would either trigger something, or need a platform to rest on. Final Thoughts If for no other reason, I wanted to play CM3 because I'd had it in my library for a few years, and knew it wouldn't take too long to finish. I wasn't terribly surprised when I came across stumbling blocks that held me up from progressing, as methodical puzzles tend to be my undoing. However, a puzzle where you're able to move the pieces with complete freedom, making slight tweaks and trying it multiple times, was more engaging than I expected. Many puzzles keep you restrained in many ways, but it's not like that in CM3. Once you get to a puzzle pack, you can try them in any order you want. Additionally, being able to tinker with one area, or a few gizmos at a time, is refreshing. There are still parameters I have to work under, but it feels more natural picking up all the parts I have, seeing how they interact, and making adjustments. For younger kids who show an interest in science, I could see this being a good choice title for them to experiment with. There's a few games in the series, but since they're all priced the same, I'd suggest going with this, over its earlier iterations. PC Specs Performance Ryzen 2700 RTX 2070 16GB RAM ADATA SSD 1920x1080 The game ran without incident on default settings. 💖 - CM3 is healthyShow moreShow less
The game is a puzzle game, that cannot be denied, and no complaints can be made about how it runs. However, these are the problems: the humour feels forced, the jokes not really landing properly. The puzzles take a while to test each solution, with each failure causing annoyance rather than determination because, and here's the big problem: This game is not friendly towards "out of the box" thinking. In most levels you will be confronted with a bunch of already set up equipment and be forced to use every piece of your given items in exactly the way the developers meant you to, and not a single block out of place. And I mean it about not a single block out of place, especially with the gear levels where the gears are frustrating to make mesh properly so you have to play trial and error with moving the gears around a pixel at a time until you get the one position that places the gear close enough to touch without being so close that it overlaps the gear slightly. If you aren't using every piece of equipment in every level you've done the wrong solution and 99% of the time it won't work. In summary, this game isn't about thinking outside the box, this game is about trying to work out where the level creator's box is before firmly forcing yourself into it.Show moreShow less
Crazy Machines 3 is an outstanding thinking game that is funny and offers a lot of variety. The worlds are clearly different, but if the choice is too small, you can create your own levels and even modules to place, there are hardly any limits to creativity.Show moreShow less
This is a really nice Incredible Machine clone, for the most part. Unfortunately, it gets bogged down in weirdly arbitrary rules about what can clip through what, both when constructing your machine and during the test run. Like the power bar that can't plug directly into a generator, or the "shelf" that a battery falls right through, or the rope that can connect to a balloon in one level but not in the next. It seems like the game is using those rules to artificially make puzzles more challenging, rather than making genuinely challenging puzzles while rewarding innovation. To add insult to injury, the game interrupts your play to ask if you'll give it a thumbs up on Steam, and later again to ask if you'll follow it on Facebook. Frankly, if it hadn't asked me that, I just might have.Show moreShow less
Great puzzle for the brain. Sum-Up In-depth analysis further down. 🟩 Pros 🟥 Cons • Fun and interesting puzzles • Each new level you're presented with new challenges that make the game feel fresh • Creative community, with infinite potential to create and take part in other's creation • Good visuals for it's time • The puzzles don't offer multiple solutions and often times you have to be really careful with your placing otherwise it will fail. 🟨 Bugs & Issues 🔧 Specs ⚙ Settings & FPS 🔲 Never had any. 🔲 Freezing, Hanging or Crashing. 🔲 Graphics Glitch. 🔲 Gameplay Defect. 🔲 In-game Purchase. 🔲 Audio Problem. 🔲 Text Problem. 🔲 Save Glitch. • CPU: i7-12700K • RAM: 32GB DDR4 • GPU: 1060 6GB • SD: SSD • RES: 1440p Settings: Ultra - High FPS: 74-75 🌌 Content & Replay Value It took me 23 hours to complete the game 100%. I must admit that some challenges took me a lot than others and when I felt stuck, I could always rely on YouTube, which made my journey a lot easier sometimes. The replay value is great, as if you enjoy this type of puzzle games you'll find yourself spending countless hours on other people's creations and fun, yet difficult challenges. 💵 Is it worth buying? Yes. Although I remember vaguely wanting to play a similar game, I found myself enjoying this game. It's worth getting this game as it offers a lot for it's price. 🎮 Steam Deck Compatibility Unsupported at this current time. I've tried to play it using GE-Proton7-28 and the game although starts, it crashes automatically. Running it in Steam OS Desktop Mode doesn't allow it. I've also tried playing it as Remote Play and it would still crash. 🧾 Verdict: Good Rating Chart Here Crazy Machines 3 offers a fun, creative and difficult puzzle experience. It reminds me of old games I've wanted to play that were in similar fashion, but could not afford. I wish there were more creative ways to allow you to place your objects and get to the objectives, but most of the time, you're forced to have only one option and that needs to be carefully and perfectly placed. Crazy Machines 3 is a physic-based puzzle game that offers you challenging and fun puzzles to solve. ⚔ Gameplay: Rate: ★★★★★ Being the first of the series, that I've played, I find that this offers a fun and refreshing experience that will keep you playing time and time again. Each puzzle come in a variety of difficulties that keeps your mind active and engaged. https://steamcommunity.com/sharedfiles/filedetails/?id=2845892275 😄 Fun: Rate: ★★★☆☆ At times some puzzles really played with your mind and I can't say I enjoyed the fact that there was no way of getting through unless I've spent countless minutes on the puzzle. I'm not a puzzle person, and if I get stuck in something and I require assistance, that kills a bit the fun for me. 🏞 Visuals: Rate: ★★★★☆ For a game that came out back in 2016, this looks quite decent. Although it doesn't have the most complex things in it and often the assets are repeated over the course of the game, they are creative and every puzzle feels fresh and new. https://steamcommunity.com/sharedfiles/filedetails/?id=2845892979 🔊 Sound: Rate: ★★★☆☆ Music hasn't really impressed me or make me remember it, but it was pretty good. Sound queues are alright and its overall a pretty good, but not great audio experience. 📖 Story: Rate: N/A This game is a puzzle game and although it has a campaign, it doesn't follow a narrative. 🧵 Length: 🔲 Short ☑️ Average 🔲 Long 🔲 Unlimited Going for 100% completion of all the puzzles and DLC puzzles, it took me 23 hours to complete. It can take you a whole lot more if you take your time to complete them, but if you're like me and want to get over some whom you're absolutely stuck, you can get through a lot quicker. 🧩 Difficulty: ☑️ Easy ☑️ Normal ☑️ Hard 🔲 Brutally Hard 🔲 Impossible Offers a range of all types of difficulty. What makes it difficult is the fact that you're offered a large amount of object to place in the world which makes things rather overwhelming at first. https://steamcommunity.com/sharedfiles/filedetails/?id=2845892781 ⭕Conclusion: Crazy Machines 3 offers a unique and fun physic-based puzzle experience. I think it's an excellent game for those who love this type of games and if you wish to take part in the community you can play some really fun and creative game mods that you can't find in the base game. Worth your time and money in my opinion, despite the few things that bothered me. If you’ve read this far, I want to say thank you and do check more of our stuff on TalePlay. As we share more reviews there. If you wish to support or check our Youtube channel feel free to check some of the things we release.Show moreShow less
This game challenges your eyes more than it does to the brain. It's always a hasle to find the exact point to place an item as it can collide with background items. Some items in the background are 3d and some are not, and you have no way to know that other than trial and error. Figuring where to place items is so frustrating that it's more difficult than figuring out the solution to the puzzles. By the way I was able to solve some puzzles just by dropping an unrelated item on something without even looking at the rest of the puzzle, which is another proof that the developers didn't give much time to test the game. I recommend The Crazy Machines 1 and 1.5 series, though. They were good games back in the time.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.
