

Streets of Rage 4
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.

01About Streets of Rage 4
Streets of Rage 4 brings Axel, Blaze, Adam, and other familiar fighters back for side-scrolling brawls against a criminal gang. Hand-drawn animation and new combat abilities build on the series’ classic action with fresh mechanics. Steam player reviews: 92% positive from 17,375 reviews. The Steam PC version offers single-player, online co-op, and local co-op for up to four players. The Steam PC version has full controller support.
Credits
Lowest recorded in 36 months
$3.142026-07-30 · KinguinBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | Yes | — |
| Traditional Chinese | Yes | Yes | — |
| English | Yes | Yes | — |
Show 9 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| French | Yes | Yes | — |
| Italian | Yes | Yes | — |
| German | Yes | Yes | — |
| Spanish | Yes | Yes | — |
| Korean | Yes | Yes | — |
| Japanese | Yes | Yes | — |
| Portuguese-Brazil | Yes | Yes | — |
| Russian | Yes | Yes | — |
| Ukrainian | Yes | Yes | — |
Steam PC edition data · 2026-10-19
02Before you buy
Modes and controls
Steam PC offers single-player, online co-op, and local co-op for up to four players. Full controller support is included.
Language
The Steam version lists subtitles in twelve languages, including English. None of the listed options has full audio support.
03Frequently asked questions
What kind of game is Streets of Rage 4?
It is a side-scrolling beat ’em up featuring Axel, Blaze, Adam, and other returning characters.
Can I play with others?
Yes. The description specifies online co-op and local multiplayer for up to four players.
Are there other modes?
The game offers additional ways to play beyond its main fights.
What else is included in the game description?
The game includes more than its core brawling action.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
It PLAYS like Streets of Rage. It LOOKS like Streets of Rage. It SOUNDS like Streets of Rage. It FEELS like Streets of Rage. That's ALL you need to know. Any IN-DEPTH review out there dissecting this game for its Good and Bad is WORTHLESS and POINTLESS. You came here to play Streets of Rage and feel the nostalgia - and that's what you're getting. Done.Show moreShow less
UPDATE AFTER FINISHING THE GAME FIRST TIME (5.8 hrs total) My opinion is mostly unchanged. I think the game is disappointing after a 26 year wait. I do want to make it absolutely clear that I do not think SOR4 is a bad game. I think it is a pretty good game. I just think it's not a very good SOR sequel, despite the mountains of fanservice in it. The hit impact noises are weak and disappointing (if you were going to borrow so much from SOR2, why not THAT, the best part?) The music overall is kind of a letdown. It's not bad—not by any means—but it just doesn't hold up to the standard of SOR2 or SOR3. Maybe that's unfair, but if you want to call yourself SOR4... A bunch of characters, mostly bosses, seem like they should probably be playable. Removed for DLC? Scummy if so. Lame that Sammy/Skate doesn't even appear in the game outside of the retro characters. Floyd seems a little overpowered. Given how poor Axel/Blaze/Adam's mobility is, Floyd's speed doesn't really seem like much of a disadvantage. Max was the same way in SOR2, so this may be intentional. ORIGINAL REVIEW FOLLOWS: After playing the fan-made Streets of Rage Remake for years, as well as other belt scrollers (like Fight'N Rage and Mother Russia Bleeds), this game feels like a downgrade. Don't get me wrong: The visuals are just incredible, all the way around, top-notch artwork The music is at worst forgettable, and at best absolutely banging The game doesn't have any technical problems, at least that I noticed Some of the system refinements (like the "pick up" button) are extremely welcome But there are some SERIOUS problems with the game as released, and the biggest one is that YOU CAN'T SPRINT OR ROLL! Streets of Rage 3 introduced this as a standard feature for all characters, and it was integral to the game design, as many enemies had attacks that were impossible to avoid without it. In SOR4, the developers have made the very strange decision to KEEP these enemies and their cheap, undodgeable attacks, but disallow the player from running or dodging. Since you still can't block, your only recourse is to perform a defensive special and hope you got the timing right. Because you can't sprint or roll, the new ability to tech any knockdown (instead of just throws) is totally wasted because every knockdown sends you far from the enemies. Even if you tech it, you're still out of combat for a few seconds, totally ruining the flow of things. Because you can't sprint or roll, almost every enemy is faster than you -- some extremely so. Some enemies were faster than you in SOR2 and even in SOR3, but very sparingly. Most enemies carefully slid around the battlefield at a pace slower than your own movement speed. The enemies that were faster than you in SOR2/3 could feel really cheap. In this, almost every enemy feels really cheap as they hover a few inches out of reach. Even ignoring the movement speed, some enemies are just really cheap. Most of the returning enemies feel fine, but the new additions to the roster are almost universally terrible. There are anime boy punks who fight only with kicks. Their signature move sends them flying across the stage performing a series of kicks that you had better have started avoiding long before they begin it. If you're beating on another group of dudes, or in a narrow, restricted hallway, your only real option is to defensive special. You fight cops now, in a very questionable storyline decision, and the cops have one of the cheapest moves I've ever seen in one of these games. They charge straight at you (even diagonally), grab you, and tase you. You can't special out of the grab -- specials aren't real "super joy" moves anymore; more on that in a second -- and the only way to avoid this is to hit them before they grab you. Really irritating. There are also SWAT cops who have energy riot shields. I don't mind the sci-fi stuff, SOR has always had robots and other wackiness -- although these energy shields feel decidedly "2020 sci-fi" and thus a bit out of place -- but your only option against these guys is to break their shields by continually beating on them. You only get a couple of hits before they whack you with their nightstick, doing heavy damage and knocking you down. It's super tedious and really unfun. Even some of the returning enemies are changed for the worse. The bikers with weather names in the tiger-stripe leather pants? Now they've been turned into an all-female (?) biker gang. I absolutely don't mind the new design; I think they look hilarious and great. However, instead of their signature backfist move, they instead have a crazy rushing headbutt move that is difficult to avoid. The higher-tier ones go extremely far and track awfully well with this move. The karate guys from SOR2 seem to have returned in the form of a mid-boss that you can really only damage by throwing. I would be okay with this if he had like, a normal amount of health, but he has so much HP you have to throw him about 15 times. Doing the same attack over and over isn't fun, guys. Other things that I think are problems with the game: Just like running and dodging, weapon health bars also failed to return from SOR3. How many hits do you have left in that knife? Who knows! Super armor! Super armor everywhere! Bosses and even some common enemies have tons and tons of super armor. It's REALLY obnoxious and it's just not a thing that SOR really did very much. In this game, it's par for the course. Prepare to be comboing an enemy and just get whacked out of nowhere, because it's gonna happen a lot. Remember Abadede? Yeah, like that. Offensive specials no longer have i-frames! So have fun with that. In general characters (both player and enemy) seem a bit "narrower" (depth-wise) than they were in SOR2 or SOR3. It can be really hard to line yourself up with enemies, especially if you are used to classic SOR. The cool "star move" special upgrades that you could get in SOR3 have been replaced with a SOR1-like "bomb"-type move. They're called Star Moves in this because using one consumes a star. You don't earn those through score anymore; to use them you have to pick up stocks found in the levels just like SOR1's specials. Also like SOR1's specials, you pause the whole game to play a special animation every time you use one. However, unlike SOR1's specials, they don't hit the whole screen; only near you, for piddling damage. These are fully invincible when you use them, at least, but having your "super joy" limited to stocks feels really bad. Don't advertise the game with the promise of being able to play Adam again and then force me to unlock him. I almost refunded right there. What the hell was that about? And his "cool" return scene in the story almost made my eyes roll out of my head. I'm not going to refund the game because I want to support SEGA and Streets of Rage, but wow, guys. This is pretty rough. I was really concerned after those first couple of trailers and I bought this game on the recommendation of John Linneman (of Digital Foundry), but I really wish... well. I'm fine with what I paid; I'd pay even more for a proper SOR4. I just wish the game was better.Show moreShow less
Golden Axe 4 next, please.Show moreShow less
It's no surprise most veterans of the series don't like this game. If you're a fan of the original games then you most likely know what made them so special. SOR4 can be fun but it's critical failure is the enemy AI. SOR is no Final Fight, it was far better. It wasn't an arcade game designed to suck your money. It was brilliantly designed, your characters had all the tools to deal with whatever the game threw at you. Example: SOR2 - The characters were slow, methodical and dealt great damage. Likewise the enemies were slow, less likely to swarm you and at times just stood there. Yes, they were dumb as rocks but a perfect marriage with your character's abilities. SOR3 - The gameplay was faster, rolling and running was introduced and as a result the enemy AI was cranked up in response. Again a perfect marriage of AI and your abilities. SOR4 - SOR2 character abilities and SOR3 enemies in one game. And this is the problem. What made the original games legendary is ultimate playability. Even on a sliver of life you always felt like you had a fighting chance. Not so in SOR4, death is one 3/4 screen flying knee away. Or a random charging headbutt from off screen. Or a quick punch from a Galsia that just spawned a second into the game. Or consistent usage of wakeup abilities of a downed enemy. But here's the thing...if you had the TOOLS to deal with this then the fault is on you. Rolling and running would have been a great help against SOR4's aggressive enemies but as it is the tools available to are insufficient when dealing with the constant spamming of enemy abilities, super armour and much faster movement. Again the key to SOR was the perfect marriage of your abilities vs your enemy. SOR was NEVER cheap even on the harder difficulties. This is called great game design and it's apparent the developers dont understand this. There's a reason why other prolific beat em ups like Final Fight is forgotten yet 30 years later people still want more SOR. As it is SOR4 is a good knock off of a SOR game. The critical element the developers got wrong is the enemy AI. That said you might enjoy this game more if you've never grew up with the original games.Show moreShow less
GAME IS PERFECT MUSIC IS AWESOME BOSSES ARE REALLY REALLY GOOD ENEMY STRIKE WELL AND DEADLY IM REALLY HAPPY FOR STREETS of RAGE 4 I HOPE ONE DAY WE SEE GOLDEN AXE 4 TOO I REALLY ENJOY IT AND IM HAPPY FOR MEMORY OF MY CHILDHOODShow moreShow less
It's a gorgeous game, but once the novelty wears off you come to realize that the combat mechanics, particularly the large amount of super armor on enemies and lack of player mobility, make the combat tedious.Show moreShow less
10/10. Literally the only issue I have is that Barbon doesn't yell C'MON at the start of his fight, which I expect will be fixed in a patch.Show moreShow less
It isn't a bad game, it's just not a great streets of rage game. Strong points: >Great 2D graphics and animation. >Great combat and combo system. >Fun if you're playing with friends. >Great soundtrack. >17 Characters! Weak points: >Enemies can juggle you in the air for several hits and you can't do anything but lose life while being juggled. >The enemy AI clearly reads inputs, to the point where it sometimes seems like you're controlling several characters on screen. >Artificial difficulty comes from having armor and invincibility frames on lots of enemies. Also, some enemies have weird hit boxes, like the knife galsias. You'll learn to hate them. >Special attacks that were safe in the previous games no longer have invincibility and drain your life even if they don't hit enemies. Enemies can also hit you while you're doing them. Special meter was taken out in favor of a risk/reward system where specials always drain life but you can recover it by hitting enemies with normal attacks. >The run/roll mechanics from previous games were taken out, making some fun characters like Axel and Blaze feel unnecessarily slow. This review was written after finishing the game on normal. For the price, I can't recommend Streets of Rage 4. You have Remake, which is free and it's the ultimate Streets of Rage experience. It doesn't look as good, but it plays like Streets of Rage and it's a much faster paced game, with less cheapness to contend with. If you're expecting to just relax and have a good time, this game is going to make you miserable the first time you play. It has lots of bull that could easily have been avoided, at least on normal difficulty. The other games didn't have any of that cheapness and were faster. It's not a bad game. Just a bad Streets of Rage game.Show moreShow less
Fantastic!!! Everything in this game is superb, the controls, the graphics, the music, the level design, the fan service, it's amazing!!! This is now my favorite Streets of Rage game, and my personal GOTY 2020. I'm a 42 yo fan that have been playing the SoR games since the 90's, and still playing them, I never thought there will be something like this!!! The developers did and amazing job!!!Show moreShow less
However glad I was to see resurrection of old style beat-em-ups with modern graphics (as someone who played them since Renegade on ZX Spectrum), the problem with SoR 4 is that the game which is supposed to live and die on gameplay alone (I trust no one is going to play Streets of Rage for the story, which you can beat by choosing lower difficulty and granting yourself more lives and super moves anyway), has largely unfun gameplay. Pros: +Great graphics. This cannot be overstated, and for this reason alone I've tried to like SoR 4. Far, far too many retrogames think that they should look "retro". No thanks, heavily pixelated sprites is something I do not miss. Whatever old games I still love, I love for the gameplay, not for technical limitations of that age. Developers of SoR 4 did their best to replicate general feel of the previous SoR games, while updating graphics to the modern standards, and that I apllaud. +Good music. +The easy-to-learn, difficult-to-master moveset of a proper beat-em-up. Cons: -Enemy design. The core of the "unfun gameplay" problem. Lots and lots of enemies have hyperarmor which makes them able to power through any of your attacks, except for extremely limited super moves. Some have regenerating shields, which serve as hyperarmor and also absorb damage. Some bosses have hyperarmor on what seems like vast majortity of their moves. Lots and lots of enemies have vertically tracking attacks. Some bosses and mini-bosses have vertically tracking attacks with hyperarmor. Prevalence of hyperarmor and frequency of vertically tracking attacks makes the game where your only forms of defense are offense and positioning on the screen quite unfun. -Your own moveset, however, does not have any noticeable amounts of hyperarmor. Furthermore, you will be stunlocked a lot, particularly as there is no mercy moment of invincibility when your character rises from knockdown, so when enemies spam something like grenades you can easily be blasted into the air 3-4 times in a row without a chanсe to regain control of your character. -So when you die, you're usually left with feeling that you've died to ♥♥♥♥♥♥♥♥, and not your own lack of skill. And this is a problem with the game where a simple playthrough lasts a couple of hours at most, and which is supposed to have gameplay fun enough for you to try various characters, play higher difficulties, and strive for high scores. But as SoR 4 becomes challenging, it also becomes frustrating. Verdict: Not really worth the price. Wait for a sale with a good discount.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.