

Warhammer 40,000: Darktide
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.







01About Warhammer 40,000: Darktide
Warhammer 40,000: Darktide sends you into co-op missions across the hive city of Tertium. Blend gunfire with close-quarters combat and stay near your team, since some enemies can capture isolated characters. Players rate the game 72%% positive from 109,201 reviews. The Steam PC version released on November 30, 2022. Supported interface languages: Simplified Chinese, Traditional Chinese, English, French, Italian, German, Spanish, Polish, Portuguese-Brazil, Russian, Japanese, and Korean.
Credits
Lowest recorded in 36 months
$6.232026-07-30 · KinguinBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | Yes | — |
| Traditional Chinese | Yes | Yes | — |
| English | Yes | Yes | Yes |
Show 9 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| French | Yes | Yes | — |
| Italian | Yes | Yes | — |
| German | Yes | Yes | — |
| Spanish | Yes | Yes | — |
| Polish | Yes | Yes | — |
| Portuguese-Brazil | Yes | Yes | — |
| Russian | Yes | Yes | — |
| Japanese | Yes | Yes | — |
| Korean | Yes | Yes | — |
Steam PC edition data · 2026-10-11
02Before you buy
Team-based missions
Missions focus on co-op, blending ranged fire with melee. Enemies can immobilize characters who stray from the team.
Language support
Steam PC supports several interface languages; full audio is available in English, with subtitles in other supported languages.
03Frequently asked questions
What is the gameplay like?
Missions send your team through hordes of enemies, mixing gunplay and melee combat.
Is co-op a major focus?
Yes. Co-op is central, and teammates can rescue characters caught by certain enemies.
Can I customize my character?
You can customize appearance, voice, and origin, then choose a class.
Latest news about Warhammer 40,000: Darktide
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
Post-Brexit London has never been rendered in such loving detail, the knife crime is incredibly accurate and the locals look spot on, 10 Tea and biscuits outta 10Show moreShow less
Rewriting this partially as of 07.10.2023, decided to return and check what changed in a year. If you are here to consider buying it, I would say it's worth it for the base price and with low expectations. The gameplay slaps, but most of the systems around it are flawed in one way or another. A lot of things that weres bad on release have changed, but the games still pretty far from ideal, plus FS decided to double dip into MTX shop, selling skins costing roughly $12+ for ONE character. And don't forget, it's been a year since release, so the game finally reached the "mostly release-ready" state in 11 months of work. *slow claps* Let me get this straight - Fatshark as a company are lying on a regular basis. Fatshark straight up lied at advertising. A lot of promo material weapons or cosmetics are unobtainable in game at launch, ability to obtain premium currency through gameplay was removed (and they were sneaky enough to edit this out of the discord post right before release), the crafting system that was supposed to be ready on release was added several months later. The promised story, but just used Dan Abnett big name as a promotion and in fact story does not exist at all, aside from couple of cutscenes. Weapon modifications system is scrapped , so you can't just attach flashlight/bayonet to a gun or get a better scope, despite it apparently being in the works not so long ago (but modders were able to restore it, so maybe FS will go through with it eventually). Release of the game that happened 30.11.2022 in not an actual release, it misses key features, and game stability was absolutely awful. You probably should already realise that from 54% all time reviews. Atm a year later it's relatively smooth sailing, but again - releasing the game in that state was an awful idea. A year later crafting notably improved, but new player will be met with a wall of grind to get the proper rolled weapon, find good blessings for the library and all that. The game still have Division 2 levels of loot stats distribution, making all weapons with bad base stats garbage even if properties and perks are amazing. This is still not addressed, so the game still wants you to check shop once per hour. Amount of content is still questionable, but much less so. Game currently features only 4 classes with 3 subclasses, making it 12 (opposed to 15 free classes V2 had on release) and amost every map in the game have a reused fragments of another map in that same location. Essentially, Weaves from V2 (same maps, but run backwards). Also, there is much more copypasted sequences (like defending while hacking servo skulls or killing small daemo-grown tentacles, these two appear on a lot of maps), which is mostly not the case for V2 where most of the events are unique and tied to a map. Plus, almost all weapons for 3/4 characters are literally the same weapons, every class have access to couple of unique items, but all generic rifles/axes/swords are the same for each class, diluting loot pool. Only Ogryn gets a full set of unique weapons, but then he have very limited options. Sadly, im not rewriting this, as FS added almost nothing new in weapon department in a year of work, and most described problems still apply. At least they reworked some weapons to stop being so bad. The game still reeks of "effective management", "players engagement" and "retention" a year later. Also, in game shop exploiting FOMO and does not allow you to buy items directly, instead forcing you to buy aquilas in packs and then spending aquilas on cosmetics. This is still true a year later, and it's becoming worse with introduction of "premium skins" that are just the most popular regiment like Steel . Do not support this BS, vote with your wallet. No skin in a game worth $10+. Also, just to give you insight, when initial backlash to MTX was addressed, they promised to add the 100 aquilas bundle, that would solve some problems with the shop.It was added, but it is hidden from the shop, and only shows when you try to purchase the item you missing 100 or less aquilas. Isn't that convenient, eh? The ingame mictrotransactions shop is taken directly from Fortnite or similar games, displaying only one set of cosmetics for each character at the time which got swapped each ~7-10 days. It initially had timers, which were removed after community backlash, but this is still exploiting FOMO, don't be fooled. Also, they added a "convenient" bundle to buy the most expensive skin sets with a direct price of ~10,5$ per skin (this is dinda funny, after initial negativiy the head of the studio said in the interview that they SIMPLY FORGOT to release this pack, of course, we totally believe this). For anything less than the most luxury pack you still need to sit in the shop with a calculator and try to figure out how much you want to spend and how much unused aquilas will be sitting in your inventory after you finished. And just to clarify - yes, the game is released in poor tech state, missing features, a lot of maps reuse assets (literally same parts of the levels but you move through them backwards), core mechanics didnt finished, but MTX shop is ready to use and spew 2 sets of skins and 2 hats for each class every week. Kinda ironic. Aldo adding, latest datamine showed around 150 entries with cash shop interface, including full sets, weapon skins and some separate pieces, so don't worry, Fatshark loaded this shop for the very long run. TLDR - shop is using predatory anticonsumer mechanics, don't support this, dont give them your money. And yes, people really just need to admit that after Tencent got their hands in the shares, FS just changed to worse. If you google it, chairman of the board is now chinese, same goes for non-executive, and whole bunch of staff from Level Infinite studio is listed in the credits for Darktide. In case you don't know, Level Infinite is studio that helps to design monetisation for Tencent owned projects if original studio can't make it itself. I am not putting all blame on them ofc, because this amount of incompetence and seling out should be okayed by the studio head honchos. I guess we should say thanks to them for appearance and implementation of MTX in Vermintide 2 and Darktide. The only thing that isn't broken is core gameplay. Combat is as fun as Vermintide 2 with added gunplay, but everything else surrounding the core gameplay smells bad, from progression systems to monetisation, from craft to in game challenges (these are clearly desinged with premades in mind, good luck doing them with randoms or solo), just put your finger on it - and find it broken in some way. Even a lot of basic QoL feaatures are gone. Most of the combad bugs are fixed too, so it's much smoother than it was on launch. Still, the last paragraph applies mostly unchanged: The game is manifest of what is wrong with the gaming industry nowadays - barely playable unfinished releases, already loaded with microtranscations, all mechanics are tailored to make people stay in game more (I have 200 hrs in the game, and have roughly 2 pieces of gear per class that are actually good, everything else is a pile of blue garbage), not have more fun or agency in terms of equipment. Current loot and progression somehow STILL much worse than both V1 and V2, and have no respect for player time. Maybe they need another year to address the remaning problems.Show moreShow less
The Emperor looks upon the cash shop with utter disgustShow moreShow less
Edit on Class Overhaul Patch October 4th: "The game has improved quite a bit with the past big update. Every class now has a good amount of variety in how you want to build around your character and playstyle. The addition of more difficult missions via Auric/Maelstrom is also appreciated. Balanced changes are mostly good too. However, all of this should have been in the game from the very start. Not marking this game as an early access title is a clear indicator of Fatshark's greed for money. Crafting is still heavily reliant on RNG and its a slog to get a weapon you actually want. They increased the pricing on cosmetics along with "screwing" over the PC playerbase by providing way more Aquillas to Xbox players, while the community gets "insulted" by a CM for so called "pearl clutching". All in all, the game has made more steps forward than back. This is one of the best horde shooter, set in the Warhammer 40k universe. So if you are into that, you might consider a buy. BUT I WON'T be changing it to a positive review because of all the lies and false pretenses FS brought to light. I just can't bring myself to support this kind of marketing. Even after all the hours i sunk into this game." They deemed a fully operational cash shop, which works like a charm and updates without any issues, a necessity. Here is a list of things they thought weren't needed: >It doesn't need mission select >It doesn't need a campaign >It doesn't need a story when they hired a 40k writer >It doesn't need weapons they've shown in gameplay trailers >It doesn't need the 70+(PLUS) weapons promised >It doesn't need a 5th class like vermintide on launch >It doesn't need 2nd and 3rd careers like vermintide on launch >It doesn't need crafting like vermintide on launch >It doesn't need the promo outfits >It doesn't need enemies shown in trailers >It doesn't need to run at >30 fps even on 30 series cards >It doesn't need their PR to post outside of their discord >It doesn't need to be finished on "launch" >It doesn't need basic mob patrols >It doesn't need better spawning >It doesn't need a scoreboard >It doesn't need penances not to require griefing entire team >It doesn't need shared inventory with all characters >It doesn't need shared set of weeklies for all characters >It doesn't need unified currency >It doesn't need crossplay with Game Pass users >It doesn't need Launch stabilisation >It doesn't need an option to disable RTX >It doesn't need to prioritise core features over a virtual store >It doesn't need options to unlock store cosmetics with in-game earned currency >It doesn't need to fix crashes of the game before crashes of the store >It doesn't need a positive review score The lead designer of FS thinks that the armoury shop, map rotation and crafting system are all fine. Even though people except improvements regarding these issues. Communication is nonexistent.Show moreShow less
lov' me emperor. lov' me imperial guard. lov' me inquisition. 'ate heretics. 'ate orks, ain't xenophobic jus don' lik'em 'ate chaos gods. simple as.Show moreShow less
Did you know that Deep Rock Galactic was made by only five people?Show moreShow less
In the grim darkness of the 41st millennium, there are only games released a year too early. Darktide is one of the best looking, feeling and sounding interpretations of the Warhammer 40,000 universe that has ever been released. Yet, it came out clearly too early and had many bugs and a poor progression system, with an in-game shop prioritised over promised features. That being sad, 10 months post release and after many, many patches, including the recently released complete rework of the class talent tree, it finally feels like Darktide is where it should have been at launch. Darktide is incredibly fun to play, as you slaw hordes of heretics with probably the most satisfying horde combat in a game yet, with the incredible soundtrack playing over the carnage and a near perfect rendition of a hive city it is incredible. The melee is an upgrade on Vermintide 1 + 2s, the shooting thankfully also feels incredibly weighty (especially Ogre weapons or the bolt pistol and the depth of the new talent trees, coupled with so many new abilities add a lot of depth to the game, especially at higher levels. The missions also feel very distinct visually and whilst there are shared mechanics between some missions they never feel like a copy paste of each other, likely due to the AI director and diverse location themes. Whilst I now feel comfortable recommending Darktide as a very good horde shooter, £50 is a high asking price. I would still recommend picking it up on sale, as you will get much more bang for your buck. Equally, it's a game best enjoyed with friends. I am very excited for the future of Darktide, now that it has found its feet and going by their record I am sure Fatshark will only further enhance this game to be one of the best horde games ever, which it really has the potential to be.Show moreShow less
Fire your CEO and most of your executives because this is just insane. You are KILLING something with huge potential, which is 100% on the leadership. The gameplay is excellent, the ambiance is great, the scenery is incredible, and they get the setting right. But it just begins to feel like the same thing over and over and over and over and over again. They've focused more on making sure the in-game cosmetic purchases work 100 percent at a high price than fixing bugs and expanding the game. It's goofy, you need to build a product like this with longevity in mind, and it seems like that was their least concern.Show moreShow less
A gang of Brits attempt to march through the infected streets of Birmingham in an attempt to get to the pub and watch the local footie.Show moreShow less
I love this game, I really do. I'm a huge 40k nerd and love the setting, hell I even played VT2 and loved that. But there is no excuse for the game to be in the state its in, and you should wait for it to go on sale or avoid it entirely for 6 months - a year. Even at 40$ it's not worth the money, and here's why: Terrible optimization - Many players are incapable of running this game at acceptable frames if they're able to at all. It's not uncommon to see complaints of rigs capable of running much more graphically intensive games at well over a hundred FPS struggle to maintain 60 after decreasing resolutions and lowering settings. This isn't even mentioning how inconsistent it can be on lower end machines, from running better than several thousand dollar rigs, to locking up one's system entirely. Memory leaks, random client-side crashes, and inconsistent at best servers which have a nasty habit of disconnecting people at random times in matches or preventing people from even logging into the game to attempt to play. While its better than it was in the beta, it's still common enough to be a reoccurring complaint. Missing Content and Micro-transactions - While the game has released in a half finished state, not even having a fully functional crafting system which was a selling point of the game, one which has been walked back and clumsily so by the CM's from what was promised in marketing and hype vs what is being delivered (over the course of December if the updates are to be believed), the game has a fully functioning Micro transaction store which is several steps back from vermintide's system of buying cosmetics direct for cash. This one uses a premium currency, and had until very recently employed FOMO tactics by placing the MTX store on a weekly timer (the timer is no longer in the MTX store, though the stock has failed to refresh for some reason). I personally don't mind a MTX store, or premium currency, though I preferred VT's implementation. But having one implemented in the "Full Release" before the crafting system, full arsenal of promised weapons (some of which are in promotional trailers and on the box art and aren't in the game) and supposedly the other 3/4 of the game is a slap in the face. Anti-Player Tactics: - While many are split on the implementation of the Coherency mechanic present in Darktide, many of the "achievements" (penances) for character progression are designed in such a way that it encourages players to either completely subvert or nearly actively troll matches to accomplish them. Some can't be completed without a full stack of coordinated players, and while there should be rewards for difficult things, they should be for all those who participate in a difficult challenge, not a moderately interesting T-Shirt for one team member. There are many more balance, design, and account issues which contribute to this beyond in game achievements, and I suggest you peruse the forums for a more varied series of accounts on this like the lack of either any or commensurate reward for completing challenges, beating optional bosses, or completing secondary objectives and the absurdly designed loot/shop systems with completely RNG weapon selection and weapon stat/blessing rolls. Balance and Jank - The game's servers have severe issues with hit-reg, spawns are janky and inconsistent, dodges don't dodge they temporarily break tracking so even if you're far enough away from an enemy to watch them whiff their strike you'll take damage, dodging with a ranged weapon doesn't break tracking so you'll get hit regardless, key combat components don't function consistently (suppression, melee challenging shooters, dodging disablers, the "you're about to be hit from behind so you need to turn around/spidey sense" noise not triggering consistently, etc), the game will spawn enemies directly behind you after clearing areas allowing enemies to get free hits, weapons are under powered across the board which makes the few properly tuned weapons stand out like they're op juggernauts, many talents (perks/skills) are broken/worded poorly/don't function at all/ or are severely underwhelming, the Veteran class dominates the game as it is one of the most optimally tuned classes with a solid answer to everything despite being marketed as a back line "sharp shooter", Zealot and Psyker have been significantly nerfed since the Closed Beta Test, stagger from incoming toughness damage often puts players in a death spiral on higher difficulties due to it staggering your movement and preventing you from getting out of fire, **as of 12/15/20 zealot's ultimate has been fixed**, every class in the game barring ogryn can nuke elite enemies faster than the dedicated elite hunter (psyker), blessings and perks on weapons can be counter intuitive and useless (like a reload speed bonus on weapons that don't use ammo), and many many many more issues. I again suggest looking on the forums for a more complete understanding. Zero Endgame or Story - One of the game's marketing tactics was to advertise that Dan Abnett, writer of the critically acclaimed Gaunt's Ghost's and Eisenhorn 40k Book Series wrote the story for this game. Much like the rest of the game, most of the story is missing as well. While I won't spoil the little that is provided, it's fair to say that the development team got confused between implementing the story and implementing the story board, as (and I say this without hyperbole) have read sparknotes with more detail and complexity. If Dan Abnett wrote this, they must've stolen the basic outline he wrote on a coffee shop napkin and ran with it. Additionally, there is no reason to max level your character other than to unlock the whole talent tree. You get no higher drop chance for better weapons, there are no incentives other than money (which is plentiful) to complete more difficult missions, you get no special missions or new modifiers. The best you get are decorative cosmetics and some changed voicelines among ambient NPCs in the HUB area. Everything is designed around artificial player retention, and a level 30 player with 30 hours on a character, due to the RNG, may have the same gameplay benefits as a level 30 player with 300 hours, personal skill not withstanding. There are 5 difficulties and 13 maps (supposedly), many are thematically identical, and while 40k is supposed to be grim dark, the series has a wealth of environments to choose from, even in a hive city which could've been implemented to introduce meaningful variety. The End - I could keep writing reasons why you shouldn't buy this game, but I will not as many have done so before me already. The core gameplay loop is amazing, despite its flaws, and here in a year or so i'm sure it will polish out. But you shouldn't buy this game. Fat Shark already made two tide games, the second entry in the series being a prime example of a phenomenal change from bad to good as the team polished the game up significantly over the years. But all of that progress is gone, all of the strides they'd made with QOL and gameplay, balance, combat, communication, transparency, etc have all been washed away. Somehow being the third Tide title, they've taken 2 steps backwards and none forwards. The entire community is very confused as to how the game has turned out as it has, and the fumbling of the Community Managers with regard to responding to these questions and criticisms has done nothing but evaporate goodwill and seed doubt. Despite what Hedge (a prominent community manager) will tell you, this game is in Early Access, and if you've played it you know it, regardless of how fun and enjoyable it may be. The game is not finished, and even with it being as fun as it is, it's not worth 40$ by any stretch of the imagination. Buy it if you like fun early access games or being a beta tester, but if you want a polished product you'll be left wanting. I suggest checking back in a year.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/14/2026.

