
60 Seconds!
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Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.
01About 60 Seconds!
In 60 Seconds!, Ted races through his home before a nuclear disaster, gathering supplies and trying to get his family to the shelter. The house changes with each run, making the short scavenging window a choice about what to carry and whom to save. In the shelter, ration food and water, face unexpected events and decide whether to venture outside. Steam player reviews: 84% positive from 10,496 reviews. Released: May 25, 2015.
Credits
Lowest recorded in 36 months
$6.172026-07-30 · KinguinBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | Yes | — |
| English | Yes | Yes | Yes |
| Polish | Yes | Yes | — |
Show 8 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| French | Yes | Yes | — |
| Italian | Yes | Yes | — |
| German | Yes | Yes | — |
| Spanish | Yes | Yes | — |
| Japanese | Yes | Yes | — |
| Portuguese-Brazil | Yes | Yes | — |
| Russian | Yes | Yes | — |
| Korean | Yes | Yes | — |
Steam PC edition data · 2026-10-20
02Before you buy
Mode and language
The Steam PC version lists single-player. Subtitles are listed for multiple languages.
Audio and subtitles
English full audio is listed, with subtitles for the other listed supported languages.
03Frequently asked questions
What happens before impact?
Ted has 60 seconds to search a house that changes each run, collect supplies and get family members to the shelter.
What do you do in the shelter?
In the shelter, ration food and water, respond to events and decide whether to venture outside.
Does every run play out the same way?
Events and survival stories vary, with unexpected situations shaping each run.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
60 Seconds is a very standard resource management game that has the player reading through events after events. The great selling point of the game is the idea that player has choices, contingent on what he brought from the surface. Unfortunately, this is followed by a lot of uninspiring gameplay that has the player rolling the dice on a series of randomized events, creating a very weak narrative for the player once it becomes clear that each playthrough will probably run through a lot of the same events.Show moreShow less
60 Seconds! is a combination of an action game and a text-based survival game. You play as Ted, the air raid siren has just sounded and you have 60 seconds to grab supplies and family members and get down to your fallout shelter before the bombs hit. Once in your shelter you begin a fight for survival as you ration food, try to make contact with help and venture out into the radioactive wastes. +Great art style, really feels like it's in the 1950's +The 60 seconds portion of the game is rather unique +Each run has a different story but it's always interesting +Early on in your run it's a real struggle to survive and the game provides you with a good challenge +As well as food and water you have a number of other resources to manage which can be used in certain situations +Some situations have rather amusing outcomes while others have outcomes which threaten the survival of the family +The appearance of the family members changes as the longer they stay in the bunker and appearances also change when they become ill or similar +Most situations can be approached in different ways, for example if there's a dark, unexplored room you can use a flashlight to see what's in there or use your gun to scare off possible hostiles +If, like me, you aren't so keen on the 60 seconds part you can start from the bunker and you'll be given a random selection of resources and family members making it feel like a rogue-like +The writing, until it gets repetitive, is great +Great humour +Great tutorial -The controls for the 60 seconds in the house aren't great, they're very insensitive and sometimes the control for picking up an item doesn't work even when you're standing next to it which is very frustrating -After around Day 60 it just becomes a case of clicking through the text to get to the next day without doing anything -Sometimes the game presents you with situations you can't actually do due to you not having the right item which is also quite frustrating -The writing gets repetitive quite quickly, in my first run I got to Day 78 (before my save got corrupted) and I saw some situations four or five times Verdict: Worth Purchasing (7.5/10) An interesting idea combined with great text-based survival with a great art style, interesting stories, good humour and good writing. El K.Show moreShow less
Eh, there's just not a lot to it, even for the price. Sure, there's that initial rush to grab as much as you can, so it lives up to its name fairly well. but 60 seconds of gameplay is an apt description. "Scavenge hunts" is just sending a living family member up with a chance to eventually come back with a few random items. Everything else is whittling down objects and feeding or not feeding people. Little to no replay value, really needs some beefing up on actual gameplay. It's a fun game to an extent, but there's just nothing. to. do. I love the art style, I love the music, I love the theme. It's got a lot of character to it..... but these things can't replace gameplay. I was honestly hoping for this style, carried over to maybe a more cartoon-like version of This War of Mine, a fantastic example of resource and party managing, survival, scavenging, and keeping the home front safe and comfortable. On a side note, it bugs me that if the Dad doesn't make it to the shelter in the countdown, you instantly lose. Why is it if he dies later, it's fine, just keep someone in the family going? If the mom or kids are down in the shelter with food and supplies, why can't I play a game with them?Show moreShow less
60 Seconds is a hilarious game in which you have 60 seconds to scavenge around your house for supplies before the nuke hits. It was incredibly funny just fumbling around the house crashing into everything in a massive panic trying to throw whatever I could into the shelter. Afterwards the game becomes like a storybook in which each day you make a ration decision for food and water and most of the time another decision such as sending someone out to scavenge or investigating something. From this point your length of survival is based off the items you got into the shelter and also the decisions you make. Incredibly funny game, however it is one of those ones you want to play every so often for a laugh as the gameplay is fairly minimalistic and would be repetitive and boring if you played it over and over.Show moreShow less
It gets very repetitive after only 2 games, you have to keep reading the same status updates over and over again. There really isn't that much decision making in the game either. The game is good for about an hour but then it quickly gets boring.Show moreShow less
Gone in 60 Seconds There’s not a lot you can do in 60 seconds. Boil a kettle, nuke something in the microwave, maybe have a wee, of course if you’re Nicolas Cage then could hot wire a car, but that’s Hollywood for you. But what if your future and that of your family depended on the decisions you made over one short pressure filled minute? Busy Doing Nothing Imagine a situation where you’re sitting at home. Glancing around you can see all sorts of junk begging to be tidied away; maybe if you leave it long enough your wife and kids (who are around the house somewhere) might get around to doing it. As you idly wonder who left a crate of bottled water in the corner of the living room a screeching noise shatters the silence. You’re filled with dread as you realise that it’s the sound of the early warning system wailing outside. We knew politicians would be the death of us and it seems that day has finally come. The bombers must already be on their way, carrying their payloads of nuclear Armageddon, The world is about to end... Don’t Worry, Be Happy ... But don’t worry, you’ve prepared, unlike most of the other saps who are about to take a crash course in nuclear fission you had the foresight to install a nuclear bunker under your house! You smile smugly to yourself, all that time playing fallout was well spent after all and in a few seconds you’ll be sitting safely in your cosy vault as the world above you turns into a radioactive wasteland. Tick Tock Moving for the shelter your eyes again drift to the crate of bottled water and an awful realisation washes all traces of smugness away. You might have had the foresight to build a fallout shelter, but you never did get around to filling it with supplies did you? Cursing your laziness you look desperately around the room, what items are you going to need in your shelter? Food, Water, maybe the wife and kids to keep you company? The alarms are still wailing outside, how much warning do they give you? 60 seconds? Dashing towards the bottled water you trip over a can of soup, stumble and crash into a chair, if only your house wasn’t in such a mess! Which room are the kids in anyway? ... tick... tock... Pre-Apocalypse This is the premise behind the first part “60 Seconds” a unique little survival title developed by Robot Gentleman Studios. I say the first part, because “60 Seconds” is split into two very distinct yet connected games. The first part of the game is a quick and frantic “treasure hunt” around your house. You’ll control your character as he runs and stumbles through the various rooms searching for supplies to take down into the bunker. You’re given a few short seconds to explore your surroundings before the sirens blare and the countdown begins, this time is vital to quickly scan around the layout of your house and look for the locations of useful items. (This changes every time you play!) Supermarket Sweep Before you’ve had chance to complete your stock take the countdown will begin, it’s time to start grabbing those supplies and dropping them down the hatch into your vault. It’s not as simple as grabbing everything in one go either, you can only carry so much at a time, this leads to a frantic dash through the various rooms with armfuls of tinned food or bottled water. This is 60 seconds of sandbox physics mayhem. Furniture will go flying, objects will get in your way and you’ll be looking for one thing and get distracted by something else. A radio might be useful to keep in touch with the outside world, maybe a good book would help stave off the boredom, there must be a first aid kit somewhere, etc. These are the thoughts that will go through your head as you crash passed tables and fall over chairs in the rush. It’s an ultra intense supermarket sweep and it’s as fun as it is frustrating! Take Shelter This is just the beginning, after diving into the bunker yourself, you’ll get to experience vault life and ration out those precious supplies to prolong your existence (and that of your family if you got around to saving them) for as long as possible. Of course, if you got distracted by something shiny and didn’t make it into the shelter in time then you’ll be dead and need to start a new game, so let’s assume you did make it, because it’s in the shelter that the real fun starts. Post-Apocalypse The game changes pace in the shelter and becomes a short tongue in cheek survival adventure. You’ll spend the remainder of the game looking at a static screen of yourself and any rescued family members sitting in the vault along with whatever supplies you managed to scavenge. Each day this screen will be updated to reflect any changes in your little vault, including the ever dwindling supplies sitting on the shelf behind you. Your food and water will almost certainly require rationing if you’re to last until help arrives, keep someone hungry or thirsty for too long though and they’ll get sick and die. Other items you threw into the shelter could well prove useful too, you see, strange things happen when you’re cooped up in a vault. A board game might be enough to stave off madness and a can of bug spray might be handy if you don’t want to share your bunker with some new scuttling friends. Dear Diary Like a post apocalyptic Adrian Mole, you keep a diary in the vault, but there’s more to write about than the dwindling water supplies. Vault life is more eventful than you might think, random events happen every day and it’s these events that drive the narrative forward. Each day you will go through food and water rationing, deciding who (if anyone) gets something to eat or drink that day.You’ll then read through the vault diary, it’ll cover the health and moods of your surviving family members and report on any interesting events that occurred that day. Kevin Costner or Mad Max? Mutants, bandits, a nice game of scrabble, anything could happen as you wait out the apocalypse and most of these events will require you to make a decision which will impact the narrative as the days progress. There’s a banging on the vault door, It could be a post apocalyptic mailman delivering some goodies, or it could just as likely be a gang of bandits fresh from the set of Mad Max, do you answer it? Well that’s up to you. Valued in the Vault The outcome of many of these events will depend on the salvaged items from the first part of the game. If a radioactive bug bites a family member, you’d better hope you bought a first aid kit with you or the consequences might prove surprising. Your first play through will give you an idea of the importance of the various items you ignored whilst foraging for cans of soup to bring down into the vault. This game will quickly teach you that no matter how innocuous an item seems, it could well prove useful in the vault. Keep Taking the Tablets 60 Seconds is a refreshing and quirky little game but It definitely feels like a tablet conversion. It’s quick to play and immediately addictive which is great, unfortunately, like most mobile gaming ports, it can feel a little shallow and become repetitive pretty quickly. Having said that, it’s priced to reflect this short term appeal and there is no denying the hours of entertainment you’ll get out of playing it. 60 seconds isn’t looking for a relationship, it’s looking for a fling. Its fun whilst it lasts, you’re going to enjoy it but you probably won’t remember it in the morning. It’s the one night stand of post apocalyptic gaming! If you enjoyed this review you can find the full version and many others HEREShow moreShow less
This is a creative concept but the game needs a little bit more work. A single playing of this game will last about an hour or so. The funnest part is the first 2 minutes(running around the house to grab stuff), the other 58 minutes is spent flipping through pages basically just reading text and answering questions. This part drags a bit. Especially since I can't seem to get rescued in under 60 days in the bunker. The game would be loads better if there were some mini games interspersed through the bunker stage. For example, when someone leaves to go get food, they could use the same engine as the beginning and you control your character running around the wasteland to find items to bring back while avoiding hazards. If they could address this portion of the game it would be much more enjoyable. Or maybe when the person arrives to gamble for water, you actually play cards(if even just choosing whether to fold or bet). One more idea: when the bugs come in you play a little mini game to smash them with whatever tools you have(varying in effectiveness). I realize this game is only $10 and am rating it accordingly. I would give it 3 out of 5 stars but since I can only recommend yes or no, Im going with no. In its current state there are better games out there to spend $10 on.Show moreShow less
-Allright, son, we made it to the shelter! Good Lord... Hey, what's that look on your face? What's bugging you? -Dad... -What? -Did Mom and Mary Jane die? They ignored the siren and... bomb probably hit them... -Well, yeah, there're probably dead. More likely. Definitely. -Oh no... -Hey, son, don't you dare to be upset! We've got checkers and deck of cards, so try to relax or something! -Okay, dad... But may I ask...Why haven't you tried to save them, just like you've saved me? -The answer is pretty obvious, son. Your sister is too fat, so instead of occuping my hands with her body, I decided to take a radio and an axe. And on the second run to the shelter with two cans of tomato soup I had only one spare hand. Too bad for your mother, rifle looked more useful than her. And less noisy. -Uuh... -Actually, I almost forgot to take you with me! Lucky me, you were playing in the room closest to the shelter! Hahahaha! -Sorry for questioning your logic, dad, but why bring an axe to the shelter? -Don't be ridiculous, son! How am I supposed to shave my beard without an axe? -I guess you're right. Well, dad, I'm still glad we've got each other. No one knows what happened to our world after this nuke hit our town. There might be mutants out there, crazy people, bandits and other danger, we don't know about... I think we should... -Yeah, whatever, son. Didn't mean to interrupt you, but it's afternoon and we still need a bug spray and a padlock! So get out there and find this stuff, while I discuss our future with my friend Sam The Sock Puppet. -As you wish. dad. As you wish.Show moreShow less
I bought this game on 75% off sale for $2.49. It still was not worth it. Its kinda fun, but is basically a flash web game. There are many similar games available online for free. Its an interesting premise, but the time in the shelter is really boring. Maybe buy it on a 90% off sale, but other than that its not worth it. Definitely not worth $10Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.