

TEKKEN 8
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.







01About TEKKEN 8
TEKKEN 8 pairs fast 3D fighting with the Heat battle feature, powerful Rage Arts and Special Style controls that let players perform combos with a simple button. Choose from more than 32 characters, play the single-player story, customize a character, tackle arcade challenges or face opponents online. Ranked Matches, AI-learning Ghosts and battle replays add more ways to compete and refine tactics. Steam player rating: 56% from 46,402 reviews. Available interface languages: Simplified Chinese, Traditional Chinese, English, French, Italian, German, Spanish, Arabic, Japanese, Korean, Portuguese-Brazil, Polish, Russian, Thai, and Spanish-Latin America. Released January 25, 2024.
Credits
Lowest recorded in 36 months
$19.902025-12-12 · GameBilletBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | Yes | — |
| Traditional Chinese | Yes | Yes | — |
| English | Yes | Yes | Yes |
Show 12 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| French | Yes | Yes | — |
| Italian | Yes | Yes | — |
| German | Yes | Yes | — |
| Spanish | Yes | Yes | — |
| Arabic | Yes | Yes | — |
| Japanese | Yes | Yes | — |
| Korean | Yes | Yes | — |
| Portuguese-Brazil | Yes | Yes | — |
| Polish | Yes | Yes | — |
| Russian | Yes | Yes | — |
| Thai | Yes | Yes | — |
| Spanish-Latin America | Yes | Yes | — |
Steam PC edition data · 2026-10-19
02Before you buy
Modes and controls
The Steam PC version lists single-player, multiplayer and cross-platform multiplayer, along with full controller support.
Language support
English audio is listed. Interface and subtitle support is listed for multiple languages, including English, Simplified Chinese and Traditional Chinese.
03Frequently asked questions
What are Heat and Rage Arts?
Heat is a battle feature, while Rage Arts are powerful moves for getting out of tough situations.
How can Ghosts and replays help with practice?
Ghosts use AI technology to learn a player's fighting style. Battle replays offer tips and can help develop new tactics.
What can I do online?
The game includes a single-player story, an interactive online lobby and online Ranked Matches.
Latest news about TEKKEN 8
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
> Started the game > Jin speaks Japanese > Leroy speaks English > They understand each other Best game 10/10Show moreShow less
Bandai Namco went full greed-mode. As of march 29, approximately 2 months after launch, Bandai decided to add an item shop with purchases being made with real cash and a premium battle pass, all purchased seperately from the already expensive 30$ season pass in a 60$ game, without any pre-launch roadmap warning players about the ways in which the game's going to be monetised. All of this is being included in a game that's plagued with many other issues that need urgent fixing, like wonky netcode, terrible balance and no real penalties for cheaters/rage quitters. Scummy doesn't even begin to describe it, I can't recommend a product thats leaning so heavily towards such shady practices, it's a shame, because the core game itself is a lot of fun.Show moreShow less
I always loved how everyone characters in Tekken can communicate with each other despite the language barrier.Show moreShow less
Tekken 8 - a fairytale gone wrong. Once upon a time... well barely two months ago. I'll give it to Bandai Namco: They came out strong with a nice modern take on classic fighting games, created a good looking and fun product and it was a very positive experience at first. Which is why the game is currently sitting at just that rating. Everything could have been nice and wholesome, the publisher could have kept releasing new paid characters, introduced the Tekken store after a few weeks where people can throw additional money on top of the box price of 70-110€, and with the millions of players who purchased the game, as well as hundreds of thousands who keep playing the game across all platforms, that would have been enough to: Cover the development costs of a tripple A game, cover the server costs for running online services for the next 8+ years, and still make a nice chunk of profit on top. How the evil witch kept reaching for your wallet. But alas, corporate greed set in once more and I am sorry to tell everyone the dream of for a change getting a fair AAA game is over. Barely two months after release we get battlepasses. And to everyone who does not have a problem with battlepasses I say: You absolutely should have. They are what became of loot boxes. Since those are too restricted and rightfully stigmatised, greedy suit wearing CEOs had to come up with a new psychological exploitation for helpless victims: Time limit pressure and fear of missing out combined into one nice package called "Battle Pass", where the true battle is you fighting your inner demons not to sit infront of the stupid game for hours on end despite not wanting to. Is it unreasonable to demand not to be cooked for wanting sweets? Anyway, rant and moral lesson is kind of over. I know making AAA games costs a lot of money, most people are aware that buying a 70€ game is not enough incentive for companies to keep producing. The reasonable folks amongst us know this big permanent online game needs microtransactions to be viable. But there is a limit to what is acceptable and what is not: Selling new characters over time: Cool. Selling expensive costumes in the Tekken ingame shop: Cool. Selling all sorts of tiny things to customize your game more in the ingame shop: Cool. Introducing a manipulative and widely hated system of time limited progression bar: Not cool. And next time I tell you about how the evil witch disguised herself to fool the hunter... You know what else is not cool? Releasing the game without all these things to harvest all the positive reviews, and then once two months have passed show your true intentions. This is the lowest, most cowardly form of backstabbing you can resort too. So obviously I'm leaving a negative review despite the game being actually good. And no Valve, this is not review bombing you [insert colorful words of choice here]. This is called tipping the scales back to balance. If this review helped or entertained you, please consider giving it a thumbsup.Show moreShow less
Kazuyas massive tits on the main menuShow moreShow less
genuinely good game held back by schizophrenic insane developers sent from hellShow moreShow less
It's not Mortal Kombat 1, its an actual complete game.Show moreShow less
First time i post a review ever because i am baffled, i never seen devs so out of touch with the community... New season dropped and they made every character into a braindead easy mix up machine without a single buff to defense, from the start of tekken 8 players where vocal about the prominess of easy mix ups and the glaring nerfs to defense compared to past tekken games and yet they do a huge patch with lots of new moves that enphasis on every aspect the players disliked about the game. No one litterally no one asked for these changes, even new players never asked for more offense in a game that clearly lacks defensive options and is easy to mash button and win like in most Tekken games. Tekken especially with competetive Tekken 7 scene garnered a reputation of a game that has solid focus on fundamental skill such as movement, neutral and defense and seeing how Tekken 8 nerfed all this aspects is sad, even the tournament views are worse for T8 compared to T7 for how homoginized the characters are and streamlined the gameplay is with new systems. But i still had hope since things could change for the better. however devs turning a deaf ear on their community that was extremly vocal about all te negative aspects of the game which made the experience worse just to double down on what everyone hates for some fabricated notion that "it's good for new players" is incomprehensible when people loved Tekken 7 which was massively succesful for a fighting game.Show moreShow less
you can take Reina's shoes offShow moreShow less
EDIT: Well they just dropped the Season 3 patch notes and it is once again just Season 2 Part 2. Offensive buffs, no buffs to movement or significant nerfs across the cast. There is no real hope for this Development team, just play for the party game it is and accept that this game will never be good. "For Season 2, we'd like to focus on defense in terms of the lateral aspects of a 3d fighting game." Followed by the developers spending over two hours without mentioning any defensive changes and only focusing on more BS 50/50 casino gameplay is hilarious. Oh right, some genius decided that you should be punished for breaking a throw correctly and take chip damage. Would not recommend anyone purchasing this game until they actually improve defense/movement to counteract the constant aggression. EDIT: Just wanted to add some extra feedback in case the developers become truthful when it comes to taking feedback. 1. Remove Chip Damage completely: Its a garbage mechanic and makes being on the receiving end of heat even more frustrating because even if you block the mix-ups correctly you're still punished enough to where you'll often lose 40% of your life bar from just chip damage and be put in range to where the next mix up will kill you. 2. Buff Movement: Backdash needs to be buffed to bait and create whiffs otherwise Tekken turns into everyone just constant throwing out hitboxes without thinking knowing that at worst they will hit on block and often times be plus still. Sidesteps need tuning to be more reliable since they can fail even if using them in the same situation as one in which they've succeeded previously. 3. Fix Phantom hitboxes/Nerf range of moves/Increase whiff recovery/Nerf homing moves/Remove string realignment/Make moves more linear GLOBALLY: All of these changes will also help with the problem above. People would play a lot slower in neutral which builds tension, makes a defensive more viable and allows there to be more neutral interactions instead of each player trying to bulldoze their way into constantly being in close range forcing a guessing game. 4.Severely nerf heat: I would love to just remove it completely but its already built into the core Tekken system. Instead just make it so that heat is something you have to earn in a game and make it so that once you activate it the meter never stops going down. Remove the ability to regenerate heat from moves/stances. Nerf Heat smashes across the board so that they don't cause stage interactions or wall splat. 5.Lower the plus frames on moves across the board, +5 is crazy for heat dash considering its not even something you have to earn to be able to do when you have heat active. There are also too many high reward moves that are also +6 on block or higher... Why? 6. Remove guard breaks from the game. They are just way too powerful and mentally taxing to deal with. Guard breaks also often lead to wall splats or wall blasts which makes them low risk for too high of a reward.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.


