
A Way Out
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.
01About A Way Out
A Way Out is a co-op adventure for two players. You take the roles of Leo and Vincent, prisoners who must work together to escape and regain their freedom. Teamwork helps you solve puzzles and overcome obstacles, with stealth, fighting, running, and driving along the way. The Steam PC version has full controller support. Player reviews: 87% positive from 78,918 reviews.
Credits
Lowest recorded in 36 months
$2.992024-12-11 · EA StoreBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| English | Yes | Yes | Yes |
| French | Yes | Yes | — |
| Italian | Yes | Yes | — |
Show 5 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| German | Yes | Yes | — |
| Spanish | Yes | Yes | — |
| Polish | Yes | Yes | — |
| Portuguese-Brazil | Yes | Yes | — |
| Russian | Yes | Yes | — |
Steam PC edition data · 2026-11-12
02Before you buy
Two-player co-op
A Way Out is designed exclusively for two-player co-op. On Steam PC, you can play the entire game together using Remote Play Together.
Language and controller
The Steam PC version has full controller support. English has full audio and subtitles; other supported languages have subtitles.
03Frequently asked questions
What is A Way Out about?
You play Leo and Vincent, two prisoners working together to escape prison.
Can I play solo?
No. The game is exclusively designed for two-player co-op.
Does it support Remote Play Together?
Yes. On Steam PC, Remote Play Together lets you play the entire game together.
“A prison-break movie playable only in pairs, building co-op trust just to shatter it into a duel, thin on mechanics but towering on feeling”
Our Verdict
A small-budget game that punched out an oversized emotion
Lay every dimension side by side and A Way Out is a game wearing its flaws on its face that still lingers for years. The visuals sit a generation back, the individual mechanics are barely deeper than minigames, the main path is six hours and no more — and yet this is the game that walked off with the BAFTA for Best Multiplayer in its launch year of 2018, earned a Best Game Direction nomination at The Game Awards, and rode its sales past thirteen million copies into a long, unbroken life. On the review aggregators, a hundred and seven critics average out to seventy-nine, a Strong rating, with the individual numbers scattered from a high of 8.3 all the way down to a low of 6. That spread is not confusion; it is the signature of a game whose virtues and faults pour out of the same decision. Buy in for the singular co-op experience and you score it high. Measure it by mechanical depth and you dock it. Neither side is wrong — they are just weighing different things.
Who should buy it, and who should walk past
The buyer's profile is clear enough: you have a fixed, trusted partner, you are willing to share a six-hour cinematic escape with them, and you value an emotional gut-punch over mechanical depth. If you happen to have that one person, the game hands back a shared memory that is hard to reproduce — years later, what you two recall will not be a system but a rainy night and a friendship undone.
It helps, too, that Friend's Pass removes the usual obstacle. You do not both have to commit a purchase to find out whether it clicks; one of you buys, the other rides along, and the only real cost is six evenings and a willingness to be the one left standing at the end. For a game this dependent on having a partner, lowering the price of entry to a single copy is not a footnote — it is the reason the audience ever assembled at all.

The profile of who should walk past is just as sharp. If you can never round up a steady co-op partner, the game is effectively non-existent for you — no single-player mode means you cannot even reach the start screen alone. And if what you actually want is solid combat feel, systems with real depth, and long-tail replayability, its thin core will let you down. This was never a game built to please everyone; it has been selective by design from the first chapter, and it accepts being passed over by some.
Its in-house successor, It Takes Two, polished this forced-co-op philosophy into something sharper, with wilder, more inventive level design — and if you are simply after "something to play with a friend," that one is bigger and more complete, probably the safer pick. But A Way Out holds a thing the sequel does not, and no other game does either: it takes an entire run's worth of co-op trust, built by your own hands, and shatters it on the rooftop into a final reckoning. That turn only lands when a real person is sitting across from you — a friend who, moments ago, was breaking out of prison at your side. On that single count, nothing has reproduced it since. It is the one stone in this doomed escape you cannot pry loose.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
My friend runs better than this game and he has no legs.Show moreShow less
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I got enjoyment out of this game in the same way as I get enjoyment out of watching a bad film with friends. After seeing good reviews everywhere I really thought it would be a good one to play with my partner, but 5 hours later we're both left pretty disappointed. The gameplay was bland, the story cliché, and the 'teamwork' was questionable. The coop was supposed to be the interesting core of the game, but there were only 1 or 2 interesting coop 'minigames' in the entire playthrough. For a game that was designed for 2-players, it still feels like the "coop" is just bolted on. The vast majority of the "puzzles" were "we need both of us to knock down this door" or "give me a leg up so I can reach", or "help me lift this log that we could totally climb over individually" - basically amounting to "come stand next to me and press a button at the same time as I do". This isn't teamwork that requires 2 person communication, it just means two people have to be present. The interesting ones that actually required a minor degree of skill and cooperation were very early in the game (one person looking out for guard while another is chiselling a wall, for instance). No puzzle required any thinking past "interact with everything that the yellow dots float over". The amount of 'gameplay' here was very minimal, so it played more like a slightly-interactive movie. That would have been fine if it were a good movie, but the story is just "OK". It's somewhat interesting to watch the development of the relationship between the main characters, but it doesn't really seem to go much further than the first half of the game. Transitions to new scenes are done with such little care that the plot just feels like its just bolted together with no real overarching story that makes any sense. Individual scenes can be engaging, and interesting (like the basketball scene), but I didn't feel like it fit together well into a larger story. No player choice actually felt like it made any difference, especially in the long run, and all plot development gets thrown out of the window in what was a thoroughly disappointing, and un-immersive ending. Towards the end of the game we were laughing at scenes that would have been emotional if they had been properly developed. Onto the more technical aspects: the main character voice acting is decent enough, but some of the side characters are bad, lacking emotion. Graphically, the game is pretty good, and the animations are smooth and cinematic for the most part. Some of the set-pieces are quite impressive, if totally ludicrous and unbelievable, like the hospital scene. There are some other cool cinematic scenes that (although forced), are fun. There are a decent number of different locations (for the relatively short playtime of 5-6 hours) that add a nice visual variety. And it was as short as 2/3 films, so I don't feel like I was massively cheated out of my time - we finished the playthrough and it was mediocre, we went through it together, and got that 'multiplayer' sociality that is always a positive. I just can't recommend it.Show moreShow less
I will leave this cat here, so that everybody who passes by can pet it and give it a thumbs up and awards /> フ | _ _ l /` ミ_xノ / | / ヽ ノ │ | | | / ̄| | | | | ( ̄ヽ__ヽ_)__) \二つShow moreShow less
Game used to work. Now after updates, EA launcher fails and game is not playable anymore.Show moreShow less
I am a 45 yo father, probably one of the oldest people playing this game. I am a single farther to my Son, who is 14 now. My son got this game for Christmas from his uncle, so we installed it on his computer and he started playing. By the end of the week he had 24 hours on this game. This was horrible for me, as it was already hard for me to find ways to spend time with my son, as he is always out with his friends or just, watching YouTube. So i decided to make a Steam account and get this game to see if I could maybe play alongside him. loaded into the game, made my character and world and started playing but I was stuck on what you where supposed to do. I asked my Son for help and he hosted a game for me to join. loved it as it was the best time had spent with my Son since my wife had died. This game has ever since brought me and my son closer again and now we actually spend time together outside the house together as well. This game reminded me that there's fun to be had in everything, and it has brought both me and my Son many happy memories.Show moreShow less
Even though the main portion of the game tells a compelling story, the ending makes the players decisions feel meaningless. While it does "subvert expectations" it seems to do so only for the sake of itself, and not to actually tell a good story. What could have been a compelling story about redemption instead leaves the player feeling hollow.Show moreShow less
---{ Graphics }--- ☐ You forget what reality is ☑ Beautiful ☐ Good ☐ Decent ☐ Bad ☐ Don‘t look too long at it ☐ MS-DOS ---{ Gameplay }--- ☑ Very good ☐ Good ☐ It's just gameplay ☐ Mehh ☐ Watch paint dry instead ☐ Just don't ---{ Audio }--- ☐ Eargasm ☑ Very good ☐ Good ☐ Not too bad ☐ Bad ☐ I'm now deaf ---{ Audience }--- ☐ Kids ☑ Teens ☑ Adults ☐ Grandma ---{ PC Requirements }--- ☐ Check if you can run paint ☐ Potato ☑ Decent ☐ Fast ☐ Rich boi ☐ Ask NASA if they have a spare computer ---{ Game Size }--- ☐ Floppy Disk ☐ Old Fashioned ☑ Workable ☐ Big ☐ Will eat 10% of your 1TB hard drive ☐ You will want an entire hard drive to hold it ☐ You will need to invest in a black hole to hold all the data ---{ Difficulty }--- ☐ Just press 'W' ☑ Easy ☐ Easy to learn / Hard to master ☐ Significant brain usage ☐ Difficult ☐ Dark Souls ---{ Grind }--- ☑ Nothing to grind ☐ Only if u care about leaderboards/ranks ☐ Isn't necessary to progress ☐ Average grind level ☐ Too much grind ☐ You'll need a second life for grinding ---{ Story }--- ☐ No Story ☐ Some lore ☐ Average ☐ Good ☐ Lovely ☑ It'll replace your life ---{ Game Time }--- ☐ Long enough for a cup of coffee ☑ Short ☐ Average ☐ Long ☐ To infinity and beyond ---{ Price }--- ☐ It's free! ☐ Worth the price ☑ If it's on sale ☐ If u have some spare money left ☐ Not recommended ☐ You could also just burn your money ---{ Bugs }--- ☐ Never heard of ☐ Minor bugs ☑ Can get annoying ☐ ARK: Survival Evolved ☐ The game itself is a big terrarium for bugs ---{ ? / 10 }--- ☐ 1 ☐ 2 ☐ 3 ☐ 4 ☐ 5 ☐ 6 ☐ 7 ☐ 8 ☑ 9 ☐ 10Show moreShow less
no gay sexShow moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/14/2026.