A Way Out

A Way Out

The appeal of A Way Out is its partnership: two players guide Leo and Vincent through puzzles, obstacles, and varied situations as they try to escape prison. If you want a cooperative adventure made for a pair, it currently costs ≈ $4.61 at GAMIVO. Working together is central to the game, making it a natural fit for two people planning to play together. On Steam PC, Remote Play Together provides a way to experience the full game as a duo. At $29.99 from GAMIVO, you can compare the offer directly with Steam's current price.

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87%Steam Reviews78.9K reviews78Metacritic/10079OpenCritic/100
Released: Jun 18, 2020
Online Co-Op · Co-op · Split Screen · Story Rich · Local Co-Op
A Way Out - EN/DE/FR/PT/ES Global·Platform:Steam·-85%from~ $4.61(~ €4.12)Save $25.38 vs SteamBuy now
A Way Out PC Steam Altergift·Platform:Steam·~ $33.57-15%from~ $28.61(~ €25.56)Buy now
·Platform:Steam·United States Steam official price~ $29.99Buy now
A Way Out·Platform:EA App·~ $29.99Buy now
·Platform:Epic·~ $29.99Buy now
·Platform:EA App·~ $29.99Buy now
A Way Out (English Only) EA App CD Key·Platform:EA App·from~ $32.66(~ €29.18)Buy now
A Way Out (AR/EN/ES-MX/FR/JA/KO/PT-BR/CN) EA App Key (PC) GLOBAL·Platform:EA App·~ $42.86Buy now
All-time low ~ $2.39across Steam & third-party stores
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Price History

Past 36 months · Updated daily
Historical Low~ $2.992024-12Current Low Across Stores~ $29.99EA Storevs. Historical Low+903%
~ $9.97~ $17.24~ $24.51~ $31.7925-1126-0226-0526-0826-11~ $2.99

Prices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.

01About A Way Out

A Way Out is a co-op adventure for two players. You take the roles of Leo and Vincent, prisoners who must work together to escape and regain their freedom. Teamwork helps you solve puzzles and overcome obstacles, with stealth, fighting, running, and driving along the way. The Steam PC version has full controller support. Player reviews: 87% positive from 78,918 reviews.

Credits

Josef Fares
DIRECTOR
Josef Fares
Lebanese-Swedish film director and screenwriter
Josef Fares
WRITER
Josef Fares
Lebanese-Swedish film director and screenwriter
Developer
Hazelight Studios
Publisher
Electronic Arts

Steam player reviews

87%positiveVery Positive78,918 Steam reviews

Lowest recorded in 36 months

$2.992024-12-11 · EA StoreBase game · same records as the chart above; USD history, not a regional Steam low.

Language support

LanguageInterfaceSubtitlesAudio
EnglishYesYesYes
FrenchYesYes—
ItalianYesYes—
Show 5 more languages
LanguageInterfaceSubtitlesAudio
GermanYesYes—
SpanishYesYes—
PolishYesYes—
Portuguese-BrazilYesYes—
RussianYesYes—

Steam PC edition data · 2026-11-12

02Before you buy

Two-player co-op

A Way Out is designed exclusively for two-player co-op. On Steam PC, you can play the entire game together using Remote Play Together.

Language and controller

The Steam PC version has full controller support. English has full audio and subtitles; other supported languages have subtitles.

03Frequently asked questions

What is A Way Out about?

You play Leo and Vincent, two prisoners working together to escape prison.

Can I play solo?

No. The game is exclusively designed for two-player co-op.

Does it support Remote Play Together?

Yes. On Steam PC, Remote Play Together lets you play the entire game together.

7.5
Overall Score
External ratings87%Steam Reviews78.9K reviews78Metacritic/10079OpenCritic/100
Graphics
6
Audio
7.5
Gameplay
7
Story
9
Content
6.5

“A prison-break movie playable only in pairs, building co-op trust just to shatter it into a duel, thin on mechanics but towering on feeling”

Our Verdict

A small-budget game that punched out an oversized emotion

Lay every dimension side by side and A Way Out is a game wearing its flaws on its face that still lingers for years. The visuals sit a generation back, the individual mechanics are barely deeper than minigames, the main path is six hours and no more — and yet this is the game that walked off with the BAFTA for Best Multiplayer in its launch year of 2018, earned a Best Game Direction nomination at The Game Awards, and rode its sales past thirteen million copies into a long, unbroken life. On the review aggregators, a hundred and seven critics average out to seventy-nine, a Strong rating, with the individual numbers scattered from a high of 8.3 all the way down to a low of 6. That spread is not confusion; it is the signature of a game whose virtues and faults pour out of the same decision. Buy in for the singular co-op experience and you score it high. Measure it by mechanical depth and you dock it. Neither side is wrong — they are just weighing different things.

Who should buy it, and who should walk past

The buyer's profile is clear enough: you have a fixed, trusted partner, you are willing to share a six-hour cinematic escape with them, and you value an emotional gut-punch over mechanical depth. If you happen to have that one person, the game hands back a shared memory that is hard to reproduce — years later, what you two recall will not be a system but a rainy night and a friendship undone.

It helps, too, that Friend's Pass removes the usual obstacle. You do not both have to commit a purchase to find out whether it clicks; one of you buys, the other rides along, and the only real cost is six evenings and a willingness to be the one left standing at the end. For a game this dependent on having a partner, lowering the price of entry to a single copy is not a footnote — it is the reason the audience ever assembled at all.

An emotional beat near the finale

The profile of who should walk past is just as sharp. If you can never round up a steady co-op partner, the game is effectively non-existent for you — no single-player mode means you cannot even reach the start screen alone. And if what you actually want is solid combat feel, systems with real depth, and long-tail replayability, its thin core will let you down. This was never a game built to please everyone; it has been selective by design from the first chapter, and it accepts being passed over by some.

Its in-house successor, It Takes Two, polished this forced-co-op philosophy into something sharper, with wilder, more inventive level design — and if you are simply after "something to play with a friend," that one is bigger and more complete, probably the safer pick. But A Way Out holds a thing the sequel does not, and no other game does either: it takes an entire run's worth of co-op trust, built by your own hands, and shatters it on the rooftop into a final reckoning. That turn only lands when a real person is sitting across from you — a friend who, moments ago, was breaking out of prison at your side. On that single count, nothing has reproduced it since. It is the one stone in this doomed escape you cannot pry loose.

Expand to read the full review