
Abiotic Factor
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.
01About Abiotic Factor
After a catastrophic containment breach, survive as a scientist stranded in an underground research facility. Explore labs and other worlds, scavenge resources, craft tools and weapons, and establish a base. Play alone or with fellow scientists, using your expertise to outwit the dangers around you. Steam player reviews: 95% positive from 42,663 reviews. The Steam PC version lists single-player and multiplayer.
Credits
Lowest recorded in 36 months
$15.792024-05-06 · AllYouPlayBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | Yes | — |
| Traditional Chinese | Yes | Yes | — |
| English | Yes | Yes | Yes |
Show 6 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| French | Yes | Yes | — |
| German | Yes | Yes | — |
| Portuguese-Brazil | Yes | Yes | — |
| Russian | Yes | Yes | — |
| Japanese | Yes | Yes | — |
| Spanish-Latin America | Yes | Yes | — |
Steam PC edition data · 2026-10-20
02Before you buy
Modes and controller
The game lists single-player and multiplayer, with groups of up to six in the description. Steam PC has full controller support.
Language
Interface languages include English, German, French, Italian, Spanish, Japanese, Polish, Portuguese, Simplified Chinese and Traditional Chinese. English has full audio; listed languages have subtitles.
03Frequently asked questions
Can I play solo?
Yes. Steam PC lists single-player, and the description also describes play with up to six people.
What do you do in the game?
You scavenge resources, craft equipment, build a base and explore an underground complex and other worlds.
How does character progression work?
The description features different PhDs, with traits and skills that can be combined and developed.
“A handful of balding PhDs strap couch cushions to their chests and yank microwaves out of the break room to hold off an interdimensional invasion — and that absurdity runs the whole way through, right up until a blackout night leaves you sweating. Best with a few friends in the room.”
Our Verdict
A weird survival game that still feels ahead of the pack

Even in 2026, Abiotic Factor still lands like one of the smartest survival games to come out in the last couple of years. A lot of survival stuff blurs together after a while, but this one has a real identity. You’re not just scavenging sticks in the woods. You’re a bunch of PhD-level nerds trying to stay alive in a busted underground research facility with office junk, lab scraps, and pure panic. That mix of brainy sci-fi, black humor, and actual survival pressure is what makes it stick.
And yeah, the numbers back up the reputation. Steam sits at 95% positive from nearly 40,000 reviews. OpenCritic’s at 83.5, the media average is still strong, and it’s pulled in serious praise like PC Gamer’s 92, plus 1.5 million copies sold and an NZ Game Awards Grand Prize. So this isn’t some tiny cult thing that only a few people latched onto. It’s one of the steadier breakout survival hits around, and it earned that by being memorable instead of generic.
What really sells it is how the game treats your progress. A couch cushion isn’t just a joke. It becomes gear. A fire axe, microwave parts, weird improvised science nonsense — it all fits the same grimy, desperate tone. That’s why it works. It’s funny, but it never feels goofy in a way that kills the tension. The world stays creepy, the facility stays hostile, and the joke is always that you’re building a life out of trash while the universe is falling apart around you.
Best with a squad, rougher if you want the game to hold your hand

Here’s the blunt version: this is a great pick if you like exploring, don’t mind being confused for a while, and ideally have a couple friends with you. The co-op is a big part of the appeal. In a group, the RPG skill tree and PhD specializations actually matter, because people can split jobs and lean into different roles instead of everybody doing the same thing. That makes the whole thing feel smarter and less grindy. It also means a fresh run can feel meaningfully different if you pick another specialization.
But if you want crystal-clear quest markers and constant guidance, this game will irritate you. A lot of systems are barely explained. Solo especially can feel like getting dropped into a lab fire with a clipboard and no instructions. It ramps slowly, and if you hate figuring things out by trial and error, you’re going to bounce off it. Same deal if you’re trying to speedrun it alone. That’s not really the vibe. It wants patience, curiosity, and a tolerance for being lost.
Platform-wise, it’s on all three, but PC is the cleanest way to play, especially if you’re planning to lean into co-op. The console versions are fine, but modifying gear and juggling the game’s fiddlier systems feels a bit awkward there. So if you want the smoothest version of the experience, go PC. If you’re set on controller play, just know you’re making a small tradeoff for convenience.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
Having played through Abiotic Factor and loved 90% of it, it breaks my heart to give it a negative review, but dear lord the last chunk of the game is bad enough to legitimately poison what otherwise would have easily fit into my top 20 games of all time. The good I hardly need to go over, its more then represented by the overwhelming number of positive reviews from pre 1.0. The game's fun, silly, creative and has allot of great details and delightful spins on the survival crafting formula. The bad, unfortunately, starts fairly deep into the experience around what was 'The Dark Energy' update in which the Reactors where introduced. These areas took the games difficulty and spiked it to the point where the game goes from, "Play how you like, solve problems in creative ways!" To, "Learn the meta and get good, scrubs." Which was later toned down to just being a bit of a difficulty brick wall, but not an insurmountable one. This annoyed the community, but everyone, myself included, hoped it was just a hiccup before 1.0 and the 'Cold Fusion' update would take us home in style! ... So Cold Fusion turned out to be VERY short, surprisingly easy and took the games light hatred and darkly comedic tone and lean HARD into a weirdly grim and humorous ending that is so pointlessly bleak and so abrupt it genuinely left me wondering if this was mean to be some sort of pre TRUE final 'darkest moment' scene, setting up the stakes for a proper climax. It was not. The game just has you fight a very easy, but incredibly tanky and annoying final boss, then has the worlds most obvious twist villain mock you repeatedly for being 'fooled' by him while playing into some of the most over done, 'evil smile' early 2000's creepy-pasta designee tropes and then your basically told by everyone else, "Ya everything is doomed for a very poorly explained reason that seems pretty damn fixable so... give up and die I guess?" Going into the final chapter I was a little worried that the game might go the way of 'Stranded Deep' with an unsatisfying time loop ending that undoes all your progress and makes the journey feel pointless, but somehow they want WAY harder in making everything feel even MORE pointless then literally just resetting the clock and making you responsible for your own stranding. And while my main disappointment comes with the story, the mechanics added to the end of the game are equally disappointing. New end game items are introduced, but with crafting costs so steep that to get them one would either need to spend hours before the short climax to actually play with them or beat the boss, realize how pointless everything was and THEN spend hours waiting to gradually farm out supplies to make a slightly bigger battery. How a game starts and how a game ends are so important. The intro if how you hook people and the ending is what you leave them with. Abiotic Factor introduces you on a high note and carries that forward for dozens of hours before ending off on a sour note so bad, it will leave all, but the most hardened, "Story doesn't matter, only game play" players feeling deeply let down and embittered that such a great game ended on such a bum note. I do, in the end, probably still recommend this game, but I cannot in good conscience add to the 'Overwhelmingly positive' score it currently has. This is not a flawless game, nor is it a 'must play' or even a 'best in class' anymore. Its a good game with serious flaws that most players who clock out before the end will never see, but those with the dedication to make it to the end will not be rewarded and they should know that going in. Dr. Duhad, signing off.Show moreShow less
I hate survival crafting games, the lack of a story makes it horrible solo- Oh you have a story? Ok well I hate survival crafting games that waste your time collecting 100x wood for a wall for my ba- Oh the crafting is all low quantity? With unique mechanics for a lot of resources? Ok well I hate the fact youre stuck in the same forest or plains or- Oh you're set in the modern age? With distinct areas? Ok well i bet their really small and incredibly linear- Oh you took good care in the level design to have it all make sense, loop back for shortcuts, that benefits exploration? Ok well I bet fighting enemies is a chore and incredibl- Oh you have enemies that are diverse, challenging for new players, and interesting for older players? Ok well I bet the game has been shoved out and abandoned by the de- Oh you have constant updates, small patches that add content, and larger patches that add even more content? Ok well I bet you dont have a good way to end this review positivel- Amazing game, pinnacle of the survival crafting genre in all capacity. I cannot wait to see more. EDIT: I had 60 hours the last time I reviewed this. Its now in the 200's. I write this on the cusp of 1.0:- I saw more, it was fantastic, every update has been a banger, and is one of the rare cases of a game getting better and better with each zone it adds. I still cannot wait to see more.Show moreShow less
TL;DR: This game is good. Give it a try, seriously. But I can't leave a positive review after that ending. For me, the game starts as a great blend of Half-Life and Control. Old-school graphics, SCP vibes, anomalies, crafting with stationery... God, I loved that part. Sneaking around with your first crossbow loaded with sharpened pencils, covered in taped-up journals, searching for a water cooler to relieve your thirst. You experiment, you find your way through the Offices, you discover other survivors. Every new wing of the facility is unique, each with something fresh. Dozens of shortcuts, new enemies, new challenges. But the deeper you go, the shallower the enthusiasm. The locations become more linear, the enemies fatter, the crafting more grindy… Then come the Reactors — and that's where the game really starts falling apart. The Gatekeepers are cool, but not in those quantities. Every enemy from that point on turns into a giant bullet sponge. (By the way, have you tried killing a Jotun with melee? I recommend it.) Every fight, every room, every reactor feels like slow, tedious, frustrating work — clearing one massive stone wall after another. And there are just too many of them. And then... version 1.0 is released! Aaaand it's a disappointment on every level: More tanky enemies! Even grindier crafting! More skills you can’t level up because it’s soooooo slow! Fewer secrets and mysteries! Just one linear path through a very short set of new locations — culminating in a massive letdown of a final boss: boring, enormous, boring, easy, and — did I mention? — boring a bullet sponge. With a cheap "plot twist" that you saw coming ages ago, but couldn’t do anything about… I loved this game. I want more games like it. And I believe the devs can do better. Maybe they rushed to 1.0. Maybe they were burned out. Maybe something else — I don’t know. All I know is: I wanted to leave a positive review, to praise how this game began. But I just can’t — not after how it ended. I still have faith in future updates. I’ll return after every single one, holding onto hope. But until then, I wait — with my thumb pointed down.Show moreShow less
Nobody will read my review so I will eat 1 tablespoon of Mayonaise for every like this gets.Show moreShow less
Item decay might be the worst mechanic to ever be introduced to survival games. If done right it can be a realism enhancement but more often (and definitely in this case) it becomes a lazy game balance tool. Don't want your players to progress too quickly? Give them hours of busy work maintaining their gear. You can't even open more than a few loot boxes with a claw hammer before it breaks. When you combo that with spongy, infinitely respawning enemies it becomes a treadmill of boredom. Encounter soldiers, stab them 1000 times and break all your weapons in order to kill them, head back to base to repair and lick your wounds. Head back to the same spot and the soldiers have respawned. Repeat ad nauseam. Most of the other parts of the game are really well done but it doesn't matter because the bitter taste of the combat and item mechanics ruin every bite.Show moreShow less
✅ Half-Life 1/GoldSrc aesthetics ✅ Dark Souls 1 complex map design with diverse locations and unlockable shortcuts ✅ SCP Foundation inspired lore ✅ Project Zomboid character skill point system ✅ No 3rd-party account required ✅ Conclusion: I'm gonna science the s*** out of this!Show moreShow less
Might be better in the future, but as of now the back half of this game is just a miserable slog. This game starts SO STRONG and remains strong up until you finish Labs/Security after which it feels like the devs just ran out of steam. 1. IS/Enemies: I was legitimately smiling at all the cute little secrets and emails you could find discussing the ISs (This game's term for what are basically SCPs), as well as the interesting progression of enemies. That lasts until security. From the dam onward, you stop discovering new IS entirely other than the one single IS there and all new enemies are just gun or melee weapon wielding bipeds for the rest of the game. A majority of the gameplay from this point onwards is just gunfights with humans and boy are the devs in love with making every enemy from this point onward bleed you so be prepared to stop every 5 seconds and bandage your arm in every single fight you're ever gonna do for the rest of eternity. 2. Adventure: Any semblence of the puzzle solving/platforming adventure will end here as well. From this point onwards you will just be required to go home, craft something, and come back over, and over, and over, and over to solve any problem. No creative platforming or building (minus one fantastic area as a side path of the finale), very few cheeky secrets besides a vent here or there to skip 1-2 enemies, and basically no portal worlds. On top of this, at this point in the game you get access to some really cool new ways to move around. It was an incredible change of pace. Don't get used to it. You will never be allowed to use the jump pack or jet pack the first time you enter a world -- and worse, these items will literally just become unusable for the entire final 2 areas for no reason. I'm guessing the devs just didn't know how to balance the game for these items so they just took them away at the end. Hope you weren't using them to make up for slow movement on a heavy character because you're gonna be overencumbered poop walking the rest of the game! 3. Equipment: You can definitely tell which builds the devs liked to use for sure. Heavy Weapons literally just stop at this point. There will not be another one from this point onward. Blunt weapons get a couple more upgrades before stopping. Bladed weapons and guns will continue to have new evolutions up until the very end of the game. It sucks. It feels so bad to watch other players in your group keep getting upgrade after upgrade and even ENTIRELY NEW WEAPON MOVESETS while your weapon just stopped getting new content hours or even days of gameplay ago. 4. The ending: I get that the current ending is not the big grand finale -- only the end of this storyline, but it was so abrupt and so vapid of an ending I legitimately thought naming the final quest "The End?" was trying to challenge me to find a way to move forward. Nope. That's the actual end. You work with a bunch of people to get to the final boss, you fight the extremely boring combination of killing an infinitely spawning set of tentacles while randomly getting death lasered in the back (They even have an NPC that heals and revives you here because they're aware of how much this fight sucks), and when you win, everybody shows up and shames you for what you did and that's the end. What you did? Who knows! Apparently you unleashed *something* but not only did you unleash that thing in another world that wasn't earth -- it also has no current effect on what's actually happening on earth so good luck figuring out what was actually supposed to happen. This game may be out of early access but it still definitely needs more time to cook. I imagine we'll see the review trend down to Positive as people begin to actually finish the game since currently only 3% of players have the achievement for beating the final boss.Show moreShow less
for a total of 3.69GB this game has more content than a 309GB game.Show moreShow less
Agree with the other negative reviews. Boring second half that is completely uninspired and grindy. Walking around everywhere 30 times is not enjoyable gameplay, that is a chore. Putting in vehicles in a map that was inherently not designed for them is a bandaid fix at worst, if driving wasn't also completely terrible. Enemies are just reskins of each other with inflated hp pools. Bleeding me every second hit is not a fun mechanic either. Combat feels absolutely atrocious. Sharp melee is your only option and the laser katana is so much better than any other option that you would be stupid to use anything else. Making blunt as useless as it is is questionable and feels like an oversight, somehow. Gunplay, if you can call it that, is very unsatisfying. Unless you have very high gun skills they feel really atrocious. I am sure this could've been balanced better than making your character have Parkinson for the first 10 hours. Most guns also do comically low damage by the last third of the game, while ammo becomes less scarce its still annoying and unfun. The amount of buggy interactions and lack of polish is astonishing for a 1.0. I feel like it was not this bad when I played it on it's early access release. Maybe if this was still early access I would overlook that, but for the asking price now you must be joking. What starts off as Half-Life turns into SCP and then Warhammer. I see what you were trying to do but it doesn't blend very well and just ends up being kind of all over the place without much stylistic cohesion. The character creator with the perks is completely uninteresting and adds no depth. Leveling up takes genuinely dozens of hours with the only "good" abilities being locked behind shaking vending machines and running around with a full inventory. There is also 0 incentive to use your head anywhere. For a game based on science there is a complete absence of interesting puzzles. Just go to X place with X item. Thank you, that is really engaging! The gear progression in the second half also becomes completely nonexistent. While early on you have a handful of sets per "tier" this quickly fades away and you are stuck with one armor that you are supposed to wear. TL:DR Very strong start with an insane drop-off in quality. Several different themes with complementary weak execution in all of them. Walking and grinding simulator with annoying and flat, boring combat and skills. Nonexistent puzzles with map design that makes you roll your eyes after having to walk through it the 24th time. If you must play this, you better tweak the settings as much as possible if you don't want to die of old age first. Also do yourself a favor and don't buy it at full price, its not worth it.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.