

Across the Obelisk
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.












01About Across the Obelisk
Build a party from heroes, cards, and items, then lead them through a roguelite adventure of tactical battles. Choices chart the route, while procedural events call for changes in plan. Steam player reviews: 80% positive from 10,712 reviews. Release date: August 16, 2022. Interface languages: Simplified Chinese, Traditional Chinese, English, Spanish, Japanese, Korean, French, and German.
Credits
Lowest recorded in 36 months
$2.782026-07-30 · KinguinBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | Yes | — |
| Traditional Chinese | Yes | Yes | — |
| English | Yes | Yes | — |
Show 5 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Spanish | Yes | Yes | — |
| Japanese | Yes | Yes | — |
| Korean | Yes | Yes | — |
| French | Yes | Yes | — |
| German | Yes | Yes | — |
Steam PC edition data · 2026-10-19
02Before you buy
Solo and co-op
The Steam PC version supports single-player and online co-op for two to four players; the description also states crossplay.
Languages
Interface support is listed for English, Simplified and Traditional Chinese, French, German, Italian, Japanese, Korean, and Spanish. Subtitles are listed, but full audio is not.
03Frequently asked questions
What do you do in the game?
Build decks for a party of four heroes and guide them through tactical battles. Random events and choices shape the adventure.
Can I play with friends?
Yes. The description specifies online co-op for two to four players and crossplay between platforms.
What modes are included?
Three game modes are mentioned, including a randomized adventure mode and a weekly challenge mode.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
To bypass the Paradox Launcher: - Right-click Across The Obelisk in your Steam library and select "Manage" > "Browse local files" - Locate and right-click on the "AcrossTheObelisk.exe" and select "Copy as path" - Go back to the Steam window and right-click Across The Obelisk again, this time selecting "Poperties" - You will see a "Launch Options" box under the "General" tab, right-click and select "Paste" - Add quotation marks to the beginning and end of the pasted path, it should look something like this: "C:\SteamLibrary\steamapps\common\Across the Obelisk/AcrossTheObelisk.exe" (the drive letter will be whatever drive you have the games installed on) - Type %command% after the pasted path in quotes, which should look like: "C:\SteamLibrary\steamapps\common\Across the Obelisk/AcrossTheObelisk.exe" %command% - Close the window and start Across The Obelisk through Steam as normal - Enjoy the game we love and reject corporate capitalistic opportunism at every juncture we can manage TL;DR Copy the game's exe path and paste it into launch options, adding quotation marks to the path and %command% afterwords, then launch the game. To the devs: Let's be clear, adding a 3rd party launcher without warning (and a notorious one at that), WITHOUT adding this information to the steam page, or even letting players know through an update post, let alone just a simple post on the Discussions page is slimy at best. You need to set this straight, ideally by eliminating the launcher altogether. Thank you for your response, apology, and explanation. Sorry it took getting review bombed to make it so. TL;DR for devs: Y'all F***'d up. [Thanks for] Make[ing] it right[ish]. Edit: Fixed some of my poor formatting, punctuation, and grammar. I was tired and grumpy when I wrote this. Have a pleasant and fulfilling day. Edit 2: Devs apologized for their lack of communication, explained their reasoning and position on the launcher, both of which I consider an honest gesture. It doesn't fix the problem of the launcher, but that's what this review is here for. They are a small team being picked up by a large company, only time will tell what this future holds for the game and it's continued development. Here's to the brighter of potentiality. Edit 3: Small grammar fix.Show moreShow less
Woah. I wanted to play Across the Obelisk and could not open the game without agreeing to a new EULA. This EULA declares this (for me) singleplayer-game as a service, that might not always be available and might force me now or in the future to make an account to another service, in order to keep playing the game i already PAID for. That's a huge freaking change and switcheroo without any peep or acknowledgement from the developer. Buyers beware.Show moreShow less
The game has been compared to Slay the Spire a lot already, but what puts it above other deckbuilders for me are the similarities with a different (non-deckbuilding) roguelike: Renowned Explorers. The team building from 4 classes, the unique characters with different specialties, the different maps and biomes, the level up choices, the light roleplay elements and overworld events. Across The Obelisk does all of them, and it does them right. Team Building There are 4 classes with 4 characters, and no restrictions on the team composition. If you want to roll with 4 mages or make the tank your backliner, you can do it. It's fun to experiment with different lineups and synergies. Overworld After several dozens of roguelikes, I'm kind of over the Slay The Spire style map. The detailed overworld with different biomes is refreshing - and informative. You'll get markers for quest lines and character unlocks, and different nodes for uncommon/rare/epic events. The events grant resources, gear, pet & character unlocks, but can also add curses to your decks. Every character has a few unique dialogue options, many of which bypass the skill check and/or give special rewards. Deckbuilding Each character starts out with a default deck that can be modified before starting a run (depending on funds and unlocks). Each run grants two resources - gold (used for gear, pets, card removal) and shards (used for card upgrades, transmutations between the 2 upgrade paths, and unlocks); the more successful the last run was, the more funds you get. Decks can be saved and quickly crafted, and there's a generous amount of slots. Classes share a pool of available cards; each character has a few unique cards. Each new biome/map starts in a village where you have access to the upgrade altar, church (card removal), armory (gear and pets). Valuable cards, special gear shops, removal, and free upgrades can also be earned by winning combats with Corruption challenges (optional trials like in Monster Train), so there is a good amount of opportunities to modify the decks on the way. Enemy Variety This is where many games in this genre, even pretty polished ones, fall short for me - and AoT doesn't. There's a good balance here. Runs always begin and end on the same maps; you know the first and last bosses you'll fight. Otherwise you pick a path through portals - you'll visit 2 out of 3 biomes each run. Each is centered around an element/damage type with different regular enemies and optional mini bosses; the final portal boss is always the same. You can somewhat reliably plan ahead for encounters or specific gear. Madness The Ascension/Covenant/however you want to call it. There are 10 levels and a list of modifiers ('mutators') to mix and match. Character Design Each character has their own gimmick, so even within a class, they don't feel same-y. While all can fill their respective roles, they do one thing much better than their peers (for example, mages specialize in different elements). The art is vibrant, the unique events and questlines give them personalities, and I'm just really happy that I can play a mindflayer with a pet beholder. tl;dr: Easily the best deckbuilder since Monster Train.Show moreShow less
after the latest patch, steam now launches the paradox launcher which launches across the obelisk. Before that you didnt need extra paradox bloatware Edit: It also shows you ads and sells your data, nice!Show moreShow less
Skip the new launcher by adding this to Launch Options under Properties of the game in Steam. Change it to match your steam directory "C:\YOURSTEAMDIRECTORY\steamapps\common\Across the Obelisk\AcrossTheObelisk.exe" %command%Show moreShow less
The publisher has added an end-user license agreement that explicitly cites a privacy policy (http://legal.paradoxplaza.com/privacy) that permits them to collect information from the player's computer and sell it to advertisers. The game will no longer launch without agreement to these terms. Adding data-collection and advertisements to the game after its release seems deceptive and manipulative to me, and I will not sign such an agreement unless I'm aware of it prior to paying for the product. I have therefore requested a refund on the game, and whether or not that request is granted, I hope this review dissuades others from buying it unless Paradox Interactive amends their privacy policy to no longer permit selling data.Show moreShow less
Base game good DLC's crap and money grab Please dont set a price of a full game at 20 then expect people to wanna pay that again for less content. Its insulting to your community and shows a clear lack of care. Thanks Only thumbs up for base game because i wont buy or review the DLC's Edit: DLC is ok now.Show moreShow less
Close, but no cigar. This game had/has potential, but I increasingly worry based on the tone of the devs and the 'hardcore' fans that the game won't get there. I repeatedly chance upon deck builds that I enjoy but then the devs patch them out because "it's not intended to work that way". So I am increasingly bottlenecked on my chosen characters into very specific synergistic builds. They're effective, but I feel like the creative side of the deck-building (a pretty integral part of a deck-builder) is being completely removed from the game. Additionally, when bringing up what I perceive as balance issues, I'm told that I need to fully level my characters and store up enormous amounts of the consumable currency (more on that later) in order to optimize my runs. I have 60 hours in this game and most of my characters are sitting around halfway to max level (assuming the xp requirements continue to rise, probably closer to 1/4th or 1/3rd). If I have to dump another 60-120 hours into the game to overcome monster debuff and dot spam or play some higher cost spells without having to just pass 3 turns in a row, that's bad game design. It reminds me of MMOs where you're expected to drop hundreds of hours just to qualify to TRY endgame content. Related to the last point, your ability to customize/upgrade your deck is tied to currency that you earn and spend as you progress through the maps. A percentage can be carried over to be spent at the beginning of your next run. This all seems fine on its face, but the economy is extremely punishing. A single run will net you enough to purchase or upgrade a handful of cards for that run, or buy some equipment, but generally not enough to have control over your deck build. Again, turning to the 'hardcore' audience yielded the helpful advice of "do a handful of sacrificial runs to accumulate currency before you do your REAL run". Again, with game clears easily taking 5 hours (longer if you encounter a barrage of game desyncs), this is insane advice for anyone who doesn't want to make a full time job of this game. The patch cadence from the devs has been great, so maybe eventually these issues will be resolved and I can come back and change this review, but as is, don't buy this game.Show moreShow less
I want to start out by saying I am newly visually impaired. I lost a large chunk of my vision at the beginning of the year and Ive always been a big gamer so losing the ability to play most games was extremely difficult for me. I cannot see the entire screen at once due to my condition so anything fast paced is impossible. a friend of mine suggested this game to me so I gave it a try. I am having a blast. Ive always loved RPGs and Roguelite's but never really been into the card aspect. But with my condition, the slower pace and strategy is exactly what I was looking for. That, combined with it being coop so friends and I can play together and they help me by reading the story aspects to me has increased my mental health tremendously. I cant say how thankful I am to the developers for putting so much effort and care into making such a phenomenal game. Tons of strategy and variety to encourage multiple runs to try out new things and have some fun. I got lucky and discovered the game right as the first expansion was released as well so as soon as I realized I was addicted, I quickly snatched that up as well. Highly recommended, super fun with a buddy, great quality. I cant express to the devs how this has helped me get through this tough time. Loving the game and look forward to more content int he future!Show moreShow less
This game was amazing until Paradox took over, forces you to use their launcher with ads and also collects and very likely sells your data. http://legal.paradoxplaza.com/privacyShow moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.
