

Age of Empires IV: Anniversary Edition
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.




01About Age of Empires IV: Anniversary Edition
Age of Empires IV: Anniversary Edition is a real-time strategy game built around historical campaigns. Build cities, manage resources and command armies on land and sea as you grow an empire. Four campaigns contain 35 missions spanning 500 years of history. Play solo or compete and cooperate in multiplayer. Player rating: 85% from 72,592 reviews.
Credits
Lowest recorded in 36 months
$11.592025-11-09 · FanaticalBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | Yes | Yes |
| Traditional Chinese | Yes | Yes | — |
| English | Yes | Yes | Yes |
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| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| French | Yes | Yes | Yes |
| Italian | Yes | Yes | Yes |
| German | Yes | Yes | Yes |
| Spanish | Yes | Yes | Yes |
| Japanese | Yes | Yes | — |
| Korean | Yes | Yes | Yes |
| Portuguese-Brazil | Yes | Yes | Yes |
| Russian | Yes | Yes | — |
| Spanish-Latin America | Yes | Yes | Yes |
| Turkish | Yes | Yes | — |
| Vietnamese | Yes | Yes | — |
| Czech | Yes | Yes | — |
| Danish | Yes | Yes | — |
| Dutch | Yes | Yes | — |
| Finnish | Yes | Yes | — |
| Greek | Yes | Yes | — |
| Hungarian | Yes | Yes | — |
| Norwegian | Yes | Yes | — |
| Polish | Yes | Yes | — |
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Steam PC edition data · 2026-10-15
02Before you buy
Modes and controls
The Steam PC version supports single-player, multiplayer and co-op, along with full controller support.
Language
English interface and full audio are supported. The game also supports several other interface languages.
03Frequently asked questions
What do you do in the game?
Build cities, manage resources and lead armies on land and at sea. The game includes four campaigns and 35 missions.
Does it have multiplayer and co-op?
Yes. The Steam PC listing includes multiplayer and co-op, as well as cross-platform multiplayer.
Can I use a controller?
Yes, full controller support is listed for the Steam PC version.
“If you want the old-school real-time strategy rhythm, deep civilization variety, and sturdy long-term competition, these dozens of hours land squarely.”
Our Verdict
Is Age of Empires IV: Anniversary Edition worth dozens of hours? Yes — if you know what you are buying. It is not here to redefine real-time strategy or stun veterans with explosive innovation. It is a faithful, polished return to form, and the scores agree across the board: Metacritic 81, OpenCritic top-critic average 83.2, an 82% recommend rate, and 85% positive on Steam. Strong and dependable, not revolutionary — and once you internalize that, the rest of the verdict falls into place.
A faithful return done with care
It rebuilds the series core — the four-resource economy, unit counters, map control, eight-player multiplayer, historical campaigns — in a modern package, and nearly every piece lands in the right spot. The gameplay is stable and deep, with the landmark age-up forks and eight asymmetric civilizations giving real reason to come back; the launch content is substantial; and the campaigns own a documentary-style identity instead of shipping a forgettable shell around good systems. The restraint is deliberate: plenty of revivals chase novelty and fracture exactly what fans loved, while this one spent its energy making the fundamentals sturdy — the gather rhythm, the counter web, the siege endgame all tuned rather than reinvented. That choice has a real upside the scores reflect. The payoff is a release that ages gracefully because it never leaned on a gimmick that could date or break — a clean, durable foundation, which is the quality a genre short on finished, reliable releases needs most, and the reason its reception only warmed across the years of post-launch support, with patches steadily converting early skeptics rather than chasing them off.
The honest trade, and who should take it
The shortcomings are just as clear: limited innovation, a visual style that plays it safe, campaigns short on emotional hooks, audio that is competent but unmemorable, and the absence of some traditional modes that veterans will miss. Annoying? A little. Decisive? Not much — what real-time strategy has lacked recently isn't bold concepts but reliable finished products. So the buyers are easy to name: strategy players chasing the old Age of Empires economy feel, who value macro depth and civilization variety, plus newcomers curious about the medieval period, all get dozens of well-spent hours. Who should hesitate? Anyone wanting reinvention, strong character drama, or a visual spectacle every minute will find it too steady. Set against Age of Empires II: Definitive Edition, the remaster looks louder, carries a deeper back catalogue of historical battles, and packs more traditional modes for the nostalgic, but this entry's deeper civilization asymmetry, landmark-driven build variety, and more modern competitive pace suit long-term ladder play and repeated matches better. It may not be a year-defining must-play, but it is firmly in the solid, easy-to-recommend tier — and with the Anniversary updates, extra civilizations, and balance passes all folded in at no premium, now is the best and most complete time the game has ever offered to start. You open one match, lose track of time, lose a round, and immediately queue another; for a strategy game, that "just one more" pull says more than any headline feature could, and it is the quiet test almost every flashier release in the genre fails.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
15 Critical things AOE2 and AOE3 players need to know going into AOE4 1. Resource drop points are back from AOE2, which means resource upgrades were moved from the market back to the stockpile buildings. You'll be building wood camps, mining camps, and granaries again. 2. There are now super boars on the map that give a ton of food when hunted, but need a bunch of gatherers to take down. 3. No more batch training unless you're the Mongols or the Russians. Build more barracks, archery ranges and stables as a result. 4. All civs age up the same way the AOE3 Asian Dynasties do: You pick one of two wonder options (You can only pick one unless you're the Chinese), you build the wonder, you age up. The only exception is the abbasid, who add upgrades to a wonder they start with in age 1 instead. 5. There's a new influence mechanic that boils down to something similar to the Hausa: If you build certain buildlings in proximity with one another, you get bonuses. Farms near granaries are an example. 6. AOE2 Wonder Victory is back, where if you build a wonder (Not the age up wonders, a bigger more expensive one) and hold it for a set time you win the game. With this, turtling is now a viable strategy again. 7. AOE3 Trade Monopoly Victory is now Sacred Site Victory, where if you can capture all the sacred sites with monks and keep at least one unit on each of them until the 10 minute timer runs out, you win the game. This is mostly a counter strategy to 6, valuing aggressive play and map control. (Stack villagers on the points to hold them longer if you're going for the final countdown) 8. Markets are different, where you build trade caravans and have them cross the map going to specific trade buildings rather than town centers to make gold. 9. Walls are actually awesome now, and you can stack ranged troops on stone walls to deter enemies. Any archers on walls get 2/3rd damage reduction. You actually need siege equipment to take stone walls down too, adding extra layers of strategy to siege gameplay. 10. Farms don't cost anything to reseed anymore. No more wasting a bunch of wood on farm regrowth. 11. Animals don't decay now, so don't worry about your villagers killing a bunch of sheep by accident anymore. 12. You can't wall with buildings anymore, as your units and enemy units can go between them. This means no more units getting stuck, but this also makes walls even more important than before. 13. No more infinitely burning buildings, as they will eventually burn down if lowered to around a quarter health without being repaired. 14. Siege weapons are no longer dragged by horses, which is a big regression on their aesthetic from AOE3. I hope they end up changing it eventually. They do still have AOE3 setup times though, so you can't kite with them like in AOE2. 15. Sheep will now follow scouts around, but move extremely slowly and have barely any vision without them. No more sheep scouts in the early game. Feel free to comment anything I missedShow moreShow less
So much feedback from beta was not implemented. In all seriousness, I wonder what the devs have been doing since the closed beta in July (?). Examples of not implemented feedback: -Let us pick our player color -Let us zoom out more -Let us hide the victory conditions -Let us see the current player score -Let us choose between different PREDEFINED hotkey layouts -Let us see a global queue of the units in production -Let us enable/disable blood & gore -Let us... There are just so many small features missing which would greatly increase the QoL of the game. The game is not bad per se, but it could be so much better. Another great example of a rushed game this fall (mod support was also delayed to 2022). As if we didn't already have enough of those. Edit: The 1st patch after 3 weeks does not address ANY of these issues. In fact, the patch notes are so ridiculously small, you actually wonder what they have been working on in the 3 weeks. For those people who say "yea these things can easily be patched and added later"... yea, but how much later? I don't wanna wait 1 year for features which can be seen as something STANDARD. If these things can be added so easily later, yea then delay your game. It's pretty simple. But they decided to release an unfinished product. Hence, my negative review. You don't buy a car and wait 1 year until you finally get your side mirrors. Edit 2 (Feb 2022): We still lack most if not all of the above mentioned urgently requested features. The updates are coming in extremely slow and it unfortunately feels like the game has been abandoned by the devs. Maybe they still have 2-3 people sitting there at best and the rest of the team is already working on the next project. But if you publish a game unfinished, you don't just quickly move onto the next project. You first finish the last one. It's unfortunate but Relic is known for their slow update policy.Show moreShow less
Pls increase the 200 cap populationShow moreShow less
This game is too fast to for me to play. I love AofE 1, 2, & 3 playing on 'slow' setting but the AofE 4 gameplay is way too hard IMO. I don't use amphetamines or have ADHD and at age 71 my brain is way too slow to cope with everything I need to do to avoid being thrashed by the AI. Perhaps the developers could be more inclusive and include variable speed settings? Now (September 2024) able to play AOE4 due to the wonderful speedhack I found with CheatEngine.Show moreShow less
Played the beta/crash test and i love the game! BUT... - Double (at least!!) the population limit - Double the zoom-out distance - Add more civilizations sooner than 2023 Please! With a few changes this will be the new AoE that lasts for a long time!Show moreShow less
Lots of Good Reviews here. Outlining The meat and potatoes of the game. Of course we always have the idiots who put joke reviews "so good I farted" and the 150 morons who upvote it. I will say, please read and upvote the longer reviews that outline the pros and cons. There are many of both and to be an informed buyer you will want to know if it fits your wants or not. On to my review. This game is not complete. Simple as that. It seems like a HUGE cash grab to capitalize on the ridiculous renaissance of AoE2. No, I have zero idea why AoE2 came back into vogue but somehow it has. I mean, How many twitch matches can you watch where it;s all about who can hotkey houses/walls and click/block the other guy faster? This game was Conceived because Sins of a solar empire is old as dirt, and no sign of a sequel, and AoE2 now has twitch. But still, since I own all the AoE, thought I'd give it a shot. 60 bucks? wtf? This better be Triple A. It is not. It has decent graphics. People keep saying AWESOME graphics... wtf are they playing? Baldurs gate 3 from last year has 5x better graphics, and tons of 5 year old games have better graphics. This game has awesome graphics compared to AoE2, I agree. There are about 8 (?) civs. They all play mostly different, But no more different than the civs in AoE 3. In fact, AoE3 felt more varied than this. There are about 12 (?) maps. All are rush based, except the black forest, and river one. But since that's what AOE2 is (rush rush rush) it makes sense. The forums are dominated by MP players, who will all be gone in 6 months when MP is dead. But for now, expect little to no SP discussions in forums. There are many bugs, It is not optimized. It needs some serious engine rework. There is a GOOD chance (nay.. a GREAT CHANCE) if your PC is 2-3 years old, and WAS NOT high end gaming pc then, it will not run. To sum up. I will put on my psychic helmet and tell you the future. It will hype the MP a bit for the next 6 months, hoping twitch/viewers will be free advertising/customers. Then It will drop any attempt at balance. It will then release more and more and more and more and more civs. All as Paid DLC of course. They will each have "power creep" and be slightly better than the current "best civ" (i.e. france) this will increase for 2-3 years. and they will add a couple maps, the ability to change colors, the ability to stop rush with Attack Timer gates... etc.. Ya know, all the stuff that was in aoe2 and aoe3 etc.. for free. Basically expect this game to be about 200 bucks or more, by the time it's done. and be a dumbed down, slightly better graphics version of Aoe2. Currently the levels mean nothing, the tutorial is one big history lesson (based on THEIR version of history of course) etc.. Minimal content, and a huge price. Enjoy. PS I'd DEFINITELY buy this in 3 years when the "ultimate/definitve/collectors/gameoftheyear" version comes out, for 40 bucks. And has all the DLCs.. but until then.. Meh, take a pass.Show moreShow less
I've been playing AOE for years. I've also been terrible at AOE for the entire time. I am still terrible, but MAN it feels good to play.Show moreShow less
I love Age of Empires 2 Definitive Edition, this.... not so much. Maybe in a year or two this game will be something, but it should not have released in this state. I'm not going to give it a thumbs up for potential, this game is a big step back from Age of Empires 2 in it's current state. Missing features No replays No scenario editor No random map scripting No custom AI No scoreboard No map filters No unit guard mode No unit patrol mode No ability to choose player color No ability to change teams mid-game No blood or skeletons, I'm playing a game about medieval warfare right? AI don't communicate AI don't have any personality "A.I. Intermediate has been eliminated." Who dis? AI don't respond to defend/attack pings Other issues Questionable design and balance Poor unit readability Limited camera zoom-in/zoom-out Limited unit formations Limited map types Limited factions Limited skirmish options Cartoonish art style Bugs! Game wouldn't end, last player had no units or buildings left but wasn't eliminated. And I'm guaranteed to be missing some missing features because I've only played the game for 4 hours and that's already what's apparent to me. Someone else wrote that this game feels like a demo, and I totally agree. When's the full game coming out?Show moreShow less
I've been playing Age of Empires since I was around three or four years old. I mean that very literally, too. Age of Mythology and Age of Empires II were games I was raised with. I have distinct memories of being a toddler and my mother pulling me onto her lap, putting my hands on a keyboard and mouse, and teaching me how to play these games. I instantly fell in love. When I was a kid I even got Age of Empires: Mythologies on the Nintendo DS (which, Microsoft, please port to mobile devices-- it's perfect for those devices and I'd play it literally all of the time if given the chance). It's been over two decades since I first put my hands on a keyboard and mouse, and I am an adult now. During that time I've devoted my life to the study of history, explicitly because of these games. The Age of Empires series has inspired me to go to University and seek out a degree in Classical Civilizations / Mediterranean study, with special focus on Graeco-Roman paganism of the late Roman Empire. And all of that is because of little me playing the Age series. So, needless to say, I identify as a Age of Empires superfan. Don't get confused-- I'm not good at these games. I'm rather suboptimal in my gameplay approach, and disabilities of mine prevent me from being able to pay attention to as many tasks as I should be. But when Microsoft began restructuring its Xbox brand and it began making commitments to PC gaming and began developing interests in its older IPs, I held my breath. I was praying we would see an Age of Empires IV and, most especially, an Age of Mythology II. We didn't get the latter, but oh Gods was I screaming my head off when the former was announced. And now it's here. And I can't get enough. I feel that I am experienced enough with the series to give my opinion on how Age of Empires IV does compared to the rest of the franchise. The short of it is that, in my opinion, Age of Empires IV mechanically manages to be the best Age of Empires title. Yes, it lacks as many civilizations as Age of Empires II-- however, I find that many of the civilizations in Age of Empires II were "as wide as an ocean, as deep as a puddle." Often just reskins with a couple of unique units, maybe a gimmick, and cosmetics that make them feel distinct. However, with Age IV, the only civilizations I feel are roughly "samey" are the English and the French. Other than these, each civilization feels like a genuinely different experience altogether. For example, the Mongols are extremely unique, able to pick up their entire civilization and go on the move to a new part of the map to find new resources. In short, Age IV does the smart decision of sacrificing width for depth. My main disappointment in this regard is that we don't get to play the Roman Empire (or "Byzantines", an anachronistic term) right now, which were my favourite faction in Age II (for obvious reasons as a Classicist). One thing I love is how the campaigns are presented. I'm not a Medievalist, I'm a Classicist-- I'm much more familiar with what you might expect to find in Age 1 than Age 2/4. As someone ignorant about the medieval era, I found the documentary style of the campaigns quite fascinating and engaging. To someone who is a visual learner, I found it to be a great and engaging way of educating people who are unaware of medieval history. While playing the campaigns I've often found myself gawking over the introduction and epilogue scenes, and my attention completely captured by the narrator. This alone makes it obvious the game's campaigns have a substantial budget-- one only possible with Microsoft's deep pockets. The missions themselves are quite high quality and enjoyable to play through. They're not quite as cinematic as something like Age of Mythology or Age of Empires III, but they are still quite epic and sometimes some of them require actual clever thinking, and have that same narrator to guide you through-- which helps give the entire game a general documentary feeling. Asides this, there are just general enhancements and small things that make the game feel much more rewarding as a modern Age of Empires experience. Farms are no longer annoying (yes Age II had annoying farms), castle walls actually feel very important in Age IV-- units can even walk on them (and, with that, siege engines become more interesting-- you can get an army on those walls and in their city if the enemy isn't careful), the game rewards you well for good city building with some nice bonuses, and other small changes here and there that just feel overall convenient. Something that's mostly cosmetic but still appreciated are the languages-- when you begin in the Dark Age, your units will speak a more archaic version of their language, and this language evolves as they age up. E.g., the English will speak Old English in the Dark Age, and will eventually begin speaking an early form of modern English by the time you get to the Imperial age. One criticism I have is the limited amount of units this game allows you to spawn at once due to the population limit. I feel like perhaps the population limit should be doubled, and in compensation perhaps borrow from Age III and allow us to spawn squads of soldiers. Another criticism I have is the limited camera-- you cannot zoom out as much as I'd honestly like. To conclude, I think Age of Empires IV is a great game, and it's the best put-together Age of Empires game overall. It's also absurdly well-optimized; my potato PC that can barely run Half Life 2 at a consistent 60fps can play this game butter-smooth at lowest settings. I pray it grows a healthy and vibrant community, that it gets lots of post-launch support, and that it marks the return of Age of Empires as a whole. I feel Relic did a great job at bringing back the series that shaped me as a person most back to life, and I just hope that we can see a new Age of Empires game set in ancient antiquity sometime (whether that be something along the lines of Age of Empires I, or something more Mythological. And P.S., if anyone from World's Edge is reading this-- as a Classicist who has in-depth knowledge of ancient religion and myth I'd be happy to help with any endeavour relating to this!).Show moreShow less
After killing the Dawn of War franchise with the third installement, Relic is now on it's way to a Golden Raspberry award with another beloved franchise. Age of Empires IV is not only a dumbed down version of Age of Empires II and III but it is also a total train wreck from start to finish. Why you may ask, just let me list a few things and let's explore the subject together : Can't disable progressive camera scrolling (nope) Can't select a unit inside a group (good luck trying to remove an injured unit from your group) Can't disable alarms and under attack sounds (have fun if somebody tower rush you to hear the alarm sound ringing in your ears constantly for 30 minutes plus) Can't hide victory conditions (after two games you know how to win a match get that garbage out of my screen) Can't veto any map (don't like water maps enjoy playing them or you can just quit them with no penalty) Can't target what you want to shoot with your Town Center (but you can with everything else ?) No map editor (Starcraft 1 had one in 1998) No pause button (doesn't matter since the games are so short right ? wait ...) No scoreboard (what did you expect one) No map filters (too long to program I guess) No ranked matchmaking on release (if it ever happens in the future) No mmr (have fun playing against people that have 30 hours played and 90 % + win rate, just brillliant) No guilds (wouldn't want you to have to much fun with your buddies there calm down) No unit patrol (where they drunk or high when they implemented unit actions) No ability to choose player color (hope you like red and blue) No ability to change teams mid-game (basically no diplomacy of any kind) No penalty for leaving (have fun playing with randoms and somebody will quit ruining your 60 min + game for no apparent reason) No cheat codes (not a big deal for me but some people absolutely love them) No more than 200 population (the maps are so big and it would have been awesome to see, but no capped at 200) No global queue for units in production (none, very fun when you're producing with 5 plus buildings) No random civilization (too hard to program I guess ?) No shift+q waypoint (self-explanatory) No gore of any kind (not even the option to enable/disable) No Wololo (yeah no Wololo) No mods (for how much time, who knows) AI don't respond to defend/attack pings like they did in previous games(I don't think they react to anything to be honest) Bugged score screen at the end of the game (won't even show the time you upgraded your Age half the time just to name one) Can only make five different units when you select multiple buildings (you want to build units with your barrack, stable andarchery range at the same time, it only gives you the option to build five, if there's more they won't even appear) Chat imput delay (type something in chat and watch it pop 5 seconds later) Chinese's Imperial officer will show an idle worker even if it's collecting taxes (so annoying it made me switch faction) Command console for units has barely any options and is extremely difficult to navigate/interact (look at it and tell me how is this equal or better than any other RTS) Extremely limited keybinds (good luck if you don't like the keybinds here) Extremely poor graphics for 2021 (go look for yourself, one image = 1000 words, there's also a lot of forums and youtube videos that have analyzed this in detail, even Relic had to make a statement on this) Forced online play (even if you want to play single player or the campaign you are FORCED to play online, it even searches for a game when your playing solo against an AI) Have to unselect 2vs2 - 3vs3 - 4vs4 after every 1vs1 game you do (same thing if you play the other game modes) Homing missiles arrows and unable to dodge them (you were able to in previous games why not here, archers also shoot them from their mouth) Imput lag on every action you give your units (what happened here ???) Limited camera zoom-in/zoom-out (if you played during beta you know how big of an issue this was and how it was ''fixed'') Low FPS, lag, stutters, crashes and the one that my buddies and me prefer being kicked out of the game at random (roll the dice to see if it will happen to you even with a brand new gaming PC) Minimap is trash (play for 20 minutes and look at your mini map, tell me if you can identify anything in this mess) Only a few factions (only eight, don't even look how many the others Age of Empires have) Poor design and balance (Mongol TC rush and French age 2 hulk boat just to name two ) Replays are either corrupted or they will show a different game that you played (this is so bad it's actually the most fun I had with this game, it will show a different game that I played everytime I want to rewatch them) Unmanned artillery (Age of Empires 3 had them why not here, downgrade again) You can beat Hardest difficulty AI without effort on the FIRST try (try it yourself) Observer UI is a mess (no production tab, camera view locked at one of the player 0_0, can't zoom out, etc ...) In conclusion, this game is a fad and nobody will remember it in a month. The game has absolutely no chance of ever being an E-sport also if you're interested in that. RTS players will go back to Starcraft II and AoE II right after they had their "fix" of this mess. People are so starved for a RTS that they will literally force themselves to buy this mediocre game.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.
