

AI LIMIT
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Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.

01About AI LIMIT
As Arrisa, a Blader in a world after civilization's collapse, explore the monster-filled ruins of Havenswell and search for the truth behind its destruction. Find and repair Branches across the city, meet people facing the same desperate world, and fight powerful enemies with varied weapons, weapon skills, and spells. Steam players: 91% positive from 23,045 reviews. Release date: March 27, 2025. The interface is available in Simplified Chinese, Traditional Chinese, English, German, Spanish, Japanese, Korean, Portuguese-Brazil, French, Russian, Italian, and Polish.
Credits
Lowest recorded in 36 months
$14.742026-07-30 · KinguinBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | Yes | Yes |
| Traditional Chinese | Yes | Yes | — |
| English | Yes | Yes | Yes |
Show 9 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| German | Yes | Yes | — |
| Spanish | Yes | Yes | — |
| Japanese | Yes | Yes | — |
| Korean | Yes | Yes | — |
| Portuguese-Brazil | Yes | Yes | — |
| French | Yes | Yes | — |
| Russian | Yes | Yes | — |
| Italian | Yes | Yes | — |
| Polish | Yes | Yes | — |
Steam PC edition data · 2026-10-20
02Before you buy
Play and control
The Steam PC version is single-player and has full controller support.
Language
English is listed for interface and full audio. Simplified Chinese also has full audio; other listed languages have subtitles.
03Frequently asked questions
What is AI LIMIT about?
You play as Arrisa, a Blader exploring the ruins of Havenswell to uncover the truth behind civilization's collapse.
What defines the combat?
Combat combines varied weapons and swappable weapon skills with spells, attack and defense, and a Sync Rate system.
What can I find while exploring?
The city ruins hold weapons, clothing, and relics whose memories reveal glimpses of Havenswell's history.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
Took 12.5hrs to beat the game, it was a good experience so far, it ressembles Bloodborne, Nier Automata and Code Vein aspects into it and delivers a very smooth game. Pros -The most smooth and fastest Soulslike out there -Fantastic gameplay -Extremely fun weapon arsenal with great animations -Good level design (quite linear like dark souls 3 but around mid and endgame it becomes better) -Beautiful artstyle (if you enjoy games like code vein, wuthering waves and any cel shading anime game) -Hitboxes were greatly designed and accurate -No Camera issues with big bosses (something fromsoftware HAS NOT fixed) -Amazing outfits design, very rewarding to obtain Cons -Story was weak at the end (it was not engaging and tries very hard to mimmick Bloodborne) -Non existant OST, just ambient sound (as a soulslike this was by far the most dissapointing aspect due to other games excel in this section) -Enemy variation and design is good but they are recycled to death specially on the mid-late and endgame (which explains why this game is very light (17gb) (A LOT of reused game assests) -Voice Acting overall was mixed (main protagonist VA is terrible and last boss really cringy) So overall i can guarantee you this game being a 70/100 experience, but i really had a great time with the game itself so it's a 80/100 for me. Thank you for reading my reviewShow moreShow less
I wanted to like this game, but it wore me down over time to the point where I'm just not going to suffer through it any longer. It's a really great value, as this is a fully featured, full length souls-like at the same price point as much smaller indie games. It performs fairly well too with everything set to high except fog, which caused significant frame dips on my RTX 4070 laptop. The assets here are about a generation behind, but the art direction is strong enough that overall the game looks quite nice. The world and overall aesthetic are drawing a bit too aggressively from Code Vein and Nier Automata to the point of being derivative, but if you like the look of those games that won't bother you. What does bother me is that this is yet another souls-like that uncritically replicates all the genre's worst tropes. Was blight town your favorite part of Dark Souls 1? No? Everyone hated blight town? Then why do souls-like devs keep adding poison swamps to their games? Remember those parts of Anor Londo, where you had to rely on the game's awful platforming to navigate super narrow beams over bottomless pits while obnoxiously placed enemies constantly tried to knock you off? This game has that too, in multiple different areas. I can also guarantee that if there is a particularly obnoxious enemy type you hate in other souls-likes, it's represented here. Wiggly enemies who flail around nonsensically like drunken master? They're here. Enemies who charge their attacks for arbitrarily long periods then suddenly swing at you too quickly to react? You better believe they're here. Hope you have a metronome handy so you can learn the timing! These would all suck but be a bit more bearable with better defensive tools at your disposal, but of the three you're given only dodge is really reliable. Both block and parry have a weird start-up animation where they don't come out immediately when you press the button, meaning you have to prime them to 'catch' the enemy attack. Once again, that would be fine if every enemy wasn't trying to scam you with their nonsense attack patterns. Your offensive abilities are decent, but enemies have a somewhat unpredictable ability to super armor through them, meaning you will almost always eat a counter attack on anything with longer execution. The lack of a stamina bar is easily the game's most refreshing idea, and I definitely appreciated it's absence here. The sync bar is a great substitute and I really like how it encourages aggressive play to keep it topped off. This is one of two original ideas the game has, and of the two that's the good one. The other is that instead of being able to retrieve your dropped currency when you die, you instead permanently lose a portion of it. Considering how much this game shamelessly borrows from other games in the genre, why did they have to get creative here of all places? There are segments of this game that were deliberately designed to kill you over and over again, making it impossible to accrue enough resources to level up in these areas. This forces you to either press onward and risk being under-leveled, or stop your forward momentum altogether and return to a less hazardous area to grind, which is never a good time in these kinds of games. While this definitely isn't the hardest souls-like I've played, it is intensely annoying at times without really offering much I haven't seen before in other games. If you're a superfan of this genre you will likely be a lot more tolerant of it's foibles than I was. It's clearly not a phoned-in effort and it's apparent some love definitely went into making it. I've personally played one too many of these games recently though and this game represents everything about the genre that has burned me out.Show moreShow less
Don't let that terrible IGN review fool you. This is a great game that is a ton of fun and challenging. Defeating the bosses will give you the souls high satisfaction many lovers of this genre chase after.Show moreShow less
Honestly, I really don't understand why the reviews are so good. - The game is really average, unresponsive, and clunky. - Exploration is almost pointless 9 times out of 10, you'll stumble upon a useless object and very rarely a hidden area. - The difficulty is nonexistent, it's purely frustrating mechanics. It has everything you could dream of : Crappy bosses who spend their time running away or teleporting and even sometimes with two phases to fully enjoy them, areas that are a pleasure to visit : poison, platforming, eye of Sauron that inflicts penalties, giant enemy that forces you to hide and wait for it to finish shooting to progress, enemies that bombard you while you're re-fighting an old boss who become a trash mob, etc. - The weapon movesets and enemies are very unvaried. - The art direction is really bland, but that's really subjective. The game isn't too expensive and is still enjoyable if it's your first Souls or if you are not too demanding, but don't be fooled by the praise heaped here like I was !Show moreShow less
One of the best examples of tweaking the Soulsborne formula to make something unique: 1- The combat is SO satisfying. The focus is on rushing down the enemies without worrying about stamina meter. You can also go on with defensive options. All in all, the game leans toward Bloodborne more than Souls. 2- Hitboxes, Frames, Hit Reactions are all very well adjusted and feels like a From Software game. 3- Great world/level design. There's a lot to uncover and they connect to each other really nice. 4- Variety of weapons/skills/nucleus for different Playstyles. 5- Great story and narration. 6- Really polished. Didn't ran into a single issue despite a rough demo. 7- Lots of cool armor/costumes! Really surprised at the amount of them! One of the best Soulsborne games ever. Really enjoyed every bit of it! P.S. The publisher provided us with a key for review purpose.Show moreShow less
This game showed potential at the beginning, but I have to say it's an average game with nothing special going on. I think it doesn't deserve such a good review. The story is boring and many quests are broken. Level design is actually not that bad, but after a couple of hours environment starts to feel like you are in the same area all time. Exploration is almost useless because you don't get any powerful items from it. When you eventually come to a boss fight there is usually a massive let down. They have boring move sets with no character, just spamming with some funny retarded beams at you and when you close the distance they start screaming idiotically or something. There are just two scenarios all the time in this game: you feel crazy OP, parry and destroy everything or you feel weak and underpowered no matter what level. There is no fair fight in between. Weapons feel weak and there is not much to choose from. To many swords with no real diversity. Basicly there are just two weapons in the game, dual wield and normal. I would say that this game feels too long for the lack of diversity. Things became so boring that I couldn't even manage to play it more than an hour in one session and I really wanted to like this game. It could have been a great game, but sadly for me is no go.Show moreShow less
This is the true Code Vein II, do not give your money to people who hate you over at Bamco. Support Ai limit and buy it for your friends too.Show moreShow less
At first I want to mention that I finished the game once. I wouldn’t really say I completely don’t recommend it, but since I can only choose between recommend and not recommend, here we go. It’s one of the few anime souls-likes, and I did have fun at certain occasions, but there are more negative than positives for me. The positive aspects: You don’t have stamina, which makes it possible to attack nonstop or roll around all day. The fights are all right, and you can parry more or less anything and anyone. The Seal and the Nucleus parts are at least interesting. The Sync and Stability mechanics are also something new, which I appreciate. Now the negative: The level design is ugly and mainly grey and brown. The enemy design gets boring pretty quickly. Stats and resistances seem to be irrelevant, which makes headwear and clothes mostly just cosmetic choices. The platforming parts are tedious and the worst I have seen in a souls-like so far. The boss balance is disproportionate: one of the hardest bosses was the Hunter mid-game, while one of the easiest was the final boss, which I defeated on my first try and only needed to heal twice. The choice that you get locked out of every NPC’s content after one boss fight is a very bad design decision, and everyone who says “you never played a souls-like” is delusional. Neutral: The story wasn’t interesting, at least not for me, and the ending (1/3) was underwhelming. But I barely read any text and only finished two NPC side quests, so that part might be on me. Conclusion: I’ve played better souls-likes and not many worse, so I wouldn’t recommend this one. In the context of anime souls-likes, there aren’t many out there (probably just Code Vein, Khazan, and AI Limit) with the latter being last place for me.Show moreShow less
Engaging lore, dark immersive atmosphere, and solid level design make this one of my favorite Souls-like to date I've played almost every major Souls-like out there: Nioh, Remnant, The Surge, Code Vein, Stellar Blade, Lies of P, you name it. While each has its own appeal, none quite capture the deep worldbuilding and lore that elevate From Software's games to another level. Most of them are preoccupied with dynamic combat and diverse character builds, leaving the narrative as an afterthought. As a result, they feel more like standard action games rather than the rich immersive journey that defines the true Souls experience. This is why, despite some notable flaws, I found AI Limit to be among the most enjoyable Souls-like I’ve played so far. This Bloodborne-inspired, grimdark journey might not have the same polish as its higher-budget competitors, but it delivers an engaging story and a set of unique traits that make it stand out in a crowded genre. So before I even dive into the gameplay or anything else, let's first talk about the most welcome surprise: the story and world. My hot take is that the story, against my expectations, is good—or at least interesting enough that I genuinely wanted to discover more about the world. And I’m confident this is an actual hot take, considering mixed opinions on the story from the general consensus. The story follows Arrisa, the quiet-but-not-silent protagonist whose deadpan demeanor puts Arnie's Terminator to shame. Arrisa is a Blader, a race of female warriors mysteriously summoned to the crumbling city of Havenswell for some grand purpose. They may look like regular humans, but Bladers are actually synthetic life forms bonded to strange plant formations called Branches. Thanks to this, Bladers are immortal, and dying just triggers the nearest Branch to bring them back to life. Having played Code Vein, stepping into the bleak city of Havenswell hit me with some serious déjà vu. One thing that frustrates me about most Souls-like is that their levels tend to be hallway simulators with few branching paths or hidden secrets. Havenswell, in contrast, is filled with multiple routes, concealed treasures, and optional areas that I would have never discovered without following a guide. The whole city feels like one giant interconnected web, with shortcuts and later areas looping seamlessly back to the starting zones. And, true to Souls-like tradition, there's also a poison swamp and annoying platforming segments. The only downside to the urban setting is that, after a while, some areas start to feel too similar, especially the sewers and metro stations. Now while the worldbuilding is nice and all, the true soul of this game lies in the NPCs and their questlines. AI Limit has one of those narratives where everything starts off incredibly cryptic, but as you dig into sidequests, conversations, and collectibles, the pieces start to fall into place in surprisingly deep ways. The downside? A lot of these quests are easy to miss, and some seem impossible to finish without a guide. They definitely borrowed a page from From Software’s playbook, but here, it’s even more damning because virtually all of AI Limit's history, lore, and plot are buried in these NPC quests. Skip them, and you’re basically playing a game without a real story. As for my personal favorite, it's without a doubt the story of Shirley and her tragic past, a quest spanning nearly the entire game. The sound design is where my opinion is far less favorable. The sound effects are fine, and there’s this one somber track in the overworld that stuck with me, plus Loskid's and Ursula's boss music are nice... but that’s pretty much it. Everything else about the soundtrack fails to deliver, and the game feels eerily quiet in some areas. They’ve nailed the tone down, and all this game needs is a bit more musical flair. Combat here emphasizes dodging and parrying, very similar to Bloodborne. There are only four main abilities, and I found myself using Counter Field most of the time since abusing the parry system makes things infinitely easier. Though it's possible to block using the Shield, there’s not much reason to when the parry window is so generous—probably the most forgiving of any Souls-like I've played. Arrisa picks up a handful of spells throughout the story, though I was mainly relying on the trusty Railgun most of the time. It’s just so versatile that most other stuff feels meh in comparison. A big shame since the more advanced spells have some sick animations. What’s weirdly missing though is the feature to switch spells on the fly, especially since you can already do so with abilities. Having to open the menu every time is such a hassle. The defining trait that sets AI Limit apart though is the lack of a traditional stamina bar. Instead, you've got the Sync Gauge, a nifty system that more Souls-like should adapt. The Sync Gauge rises when you attack enemies and lowers when you get hit. When it’s at 50% or higher, you can use spells or weapon skills, consuming the gauge. However, you are incentivized to wait until the gauge is near full since this will boost your next attack. This system thus encourages you to fight aggressively, rewarding offensive play while punishing sloppy movements. As an added bonus, dodging is free estate since it doesn't use up the gauge. Now the bosses are where the game starts to show its cracks. There is a solid variety of regular mobs, but the bosses are mostly reskins of elite enemies. This stuff might slide in something like Elden Ring, but in a more compact game like AI Limit, these recycled encounters stick out like a sore thumb. But on the flip side, the few bosses that actually stand out deliver some of the most epic battles I’ve experienced in a long time. Notable mentions go to Ursula, Loskid, and Eunomia. As for character progression, the game keeps it pretty simple with just five stats: Life, Vitality, Strength, Technique, and Spirit. With such a small pool, the potential for diverse builds feels a bit limited until you take into account the more specific substats, such as Conversion, Stability, Absorption Rate, and Retention Rate. Weapons are kind of a mixed bag. There's a solid variety, ranging from speedy dual swords to heavy greatswords, and nearly 40 unique weapons to choose from. But the downside is that all weapons of the same type share a generic moveset. The only real differences are in stats, weapon skills, and status effects. Among several issues that hurt the game’s replayability, this one stands out as the most frustrating. Switching to a more positive vibe, this game totally nails the balance between fanservice and slick armor designs. Armor here, other than for Fashion Souls, mostly focuses on resisting elemental damage and protecting against nasty status affects, particularly Infection and Piercing. Sure, Defense matters, but a proper Seal setup can mitigate most of the damage. And as for fashion? The Corrupted Armor set takes the crown. Evil boob window Arrisa is too tempting to pass up. Performance-wise, the game runs smoothly on my RTX 4070 Super with hardly any frame drops. That said, older rigs might hit a snag in Haigos Patir because of the huge open spaces and all the ambient lighting. Bugs exist but are uncommon, and most of the major ones were fixed by the Day 1 Patch. Even with plenty of bumps along the way, AI Limit is a super fun Souls-like that gives me hope for more anime-style games in this genre. The lore and true ending hint at a possible sequel, and the developers have even teased some DLC coming soon. Kudos to Sense Games as your first creation is already my favorite game of the year. Definitely looking forward to whatever they come up with next.Show moreShow less
The Chinese didn't pay me for this, so here it is as is. A very cheap soulslike: super basic wooden animations, ugly + barebones locations covered in fog, zero background. A walking simulator through dozens of identical mobs with identical movesets. No stamina system (so when there's more than 2-3 mobs, you stand 0 chance - they'll beat you to a pulp). Very few weapons, and they're ugly. Ultimate is ♥♥♥♥♥♥♥; blocking is garbage because you gotta time it to the animation frames instead of your reaction. Dodging doesn't always work because bosses, due to the lack of stamina, "teleport" straight to your hitbox to compensate for it. But despite that, they're easy because they're super readable, so meh either way, in short. Plus, boss designs look like something straight out of Roblox. Story - no clue, didn't bother XD. Outfit (armor) design and fanservice are bland ♥♥♥♥. In short, pure garbage, even my curse Khazan is better XDDD. I have no idea what the people who gave this 93% positive reviews were snorting, got scammed again.😓Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.
