

Alan Wake
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.

01About Alan Wake
In Bright Falls, writer Alan Wake’s search for his missing wife turns into a psychological thriller. A Dark Presence stalks him as he tries to solve the mystery and save her. Light is a central tool in the fight against the darkness. Steam player rating: 89% positive from 46,265 reviews. Released February 16, 2012.
Credits
Lowest recorded in 36 months
$1.242025-10-24 · Microsoft StoreBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Traditional Chinese | Yes | Yes | — |
| English | Yes | Yes | Yes |
| German | Yes | Yes | Yes |
Show 8 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| French | Yes | Yes | Yes |
| Italian | Yes | Yes | Yes |
| Korean | Yes | Yes | — |
| Spanish | Yes | Yes | Yes |
| Russian | Yes | Yes | — |
| Japanese | Yes | Yes | Yes |
| Polish | Yes | Yes | — |
| Spanish-Latin America | Yes | Yes | Yes |
Steam PC edition data · 2026-10-19
02Before you buy
Controls
The Steam PC version supports full controller input as well as mouse and keyboard.
Play mode
Alan Wake is a single-player game designed for solo play.
03Frequently asked questions
What is the story about?
His wife vanishes during a vacation in Bright Falls. Searching for her, Alan finds pages from a thriller he does not remember writing.
How does light figure into combat?
Light is central to combat: Alan must push back the darkness as he moves through Bright Falls.
Are the Special Episodes included?
The PC description says the Special Episodes “The Signal” and “The Writer” are included.
“As you play, the hero narrates your night like a novel, and the pages you find spoil what's coming. Light is your weapon, the six chapters play like a TV series, the mood still lands; the combat is just one burn-and-shoot loop that wears thin, and the aim is sticky.”
Our Verdict
Praised loudly, sold modestly, later canonized as a cult classic
Set Alan Wake back in its 2010 coordinates and it's a critically strong game that never became a commercial hit. Metacritic 83, OpenCritic 80 with a 76.6% recommendation rate, and Time magazine flatly named it 2010's game of the year; but the sales came slowly, the original was slow to earn out, and Remedy spent five years and several slipped dates dragging it to the finish line.

Time, though, sided with it. Over more than a decade its long-tail reputation has only hardened, and an 89% positive rating on Steam across 43,793 reviews shows that new and old players alike still vouch for it. It became the archetype of the game that didn't sell through but got passed hand to hand and canonized as a classic by one generation after another — its worth was confirmed slowly, by people, over years. Put another way, the bets it placed in 2010 look more forward-thinking in hindsight, not more dated, and that's a courtesy time only extends to the genuine article.
Who should buy it, and who should steer clear
So in 2026, who's the one to finally catch up on this? The answer is clean: if you love a moody mystery series, if Lynch and King are your register, if you'll happily pay for atmosphere and storytelling, then Alan Wake is close to made for you. The narration, the chapter breaks, the end-of-episode songs, the small-town oddballs — they'll carry you through in one sitting the way a good Pacific Northwest mystery does.

Flip it around, and if you only want hard, jolting scares or top-tier crisp gunplay, you'll likely come away let down. Its horror leans "unease" over "fright" and doesn't lean on jump-scare volume; its combat leans "performance" over "handling," and it repeats by the back half. Players who can't make peace with those two things should steer clear.
At bottom, this is a game you come to for the story and the mood, one whose combat flaws you have to be willing to forgive.
The step where Remedy turned, and the core nobody has copied
Zoom out, and Alan Wake is the pivotal step where Remedy turned from the pure action shooting of Max Payne toward narrative-driven, authored games. Without this 2010 experiment in light-and-dark, episodes, and a writer narrating himself, there's no more polished Control later, and no higher-rated proper sequel in Alan Wake 2 in 2023 — this is the origin point of the whole Remedy connected universe.

And the thing later games can't seem to copy is, still, that core: you play, and the protagonist narrates everything you're living through as a chapter of his novel, and the pages you find have already written your ending. That experience of being spoiled on your own story as you live it is something even its most direct rival, the small-town psychological horror benchmark Silent Hill 2, has no episodic rhythm to reproduce. More than a decade on, with plenty of imitators around, almost nobody has pulled the trick off this coherently. For anyone trying to understand how narrative games got to where they are, this is a lesson you can't skip.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
Story grips: manuscript pages predict horrors, wife disappearance unravels culty conspiracy—dialogue cheesy gold, live-action episodes Twilight Zone camp. Gameplay flashlight recharge/drain tense, gunplay cover-shooter clunky 2010 but fair, flashlight puzzles clever rhythm. Soundtrack Poets OST bangers, Pacific Northwest visuals moody timeless (PC remaster shines). Pacing drags middle fetch quests, controls dated—Very Positive (91%) cult classic prelude AW2. Worth $10 entry Remedyverse!Show moreShow less
All PC version owners are on Steam but the remastered version is Epic exclusive only. What a joke.Show moreShow less
Welcome back to steamShow moreShow less
Alan Wake is a combination of survival horror and psychological thriller. It looks, plays, and feels a lot like an episode of Twilight Zone, from which the game overtly draws a lot of inspiration. Alan Wake is *not* an action game, but there are combat sequences which feel forced, repetitive, and unnecessary. The Good: * Interesting and compelling story, although it is cliche at times. I get the light/dark motif and its importance to the theme - but it is as old as sin and you don't need to cram it down my throat! * The game runs great on PC; it is hard to tell this is a console port. I originally played the game on console and I think I now prefer it on PC. * Fantastic graphics and atmosphere. The town of Bright Falls feels like a real town in its own fictional universe with its own radio stations, TV programs, and billboard advertisements. * The game is frequently only $3-$5 (up to 90% off!) during Steam sales, which is one of the best deals I have seen for a AAA title on Steam. The Bad: * The player is asked to press F5 quite often to read manuscript pages. However, once done reading the manuscript, the player is given the option to (a) cancel, or (b) return. These two options are fairly ambiguous, and I more than once chose the "cancel" option, which required me to navigate through several menus to actually get back to the game. * Uninteresting "collectibles" mechanic - why am I supposed to collect these coffee thermoses if I have no idea what they do or how to keep track of them? Why is someone hiding them in horrible places, such as behind this large sign that happens to have an invisible wall next to it? * The combat is unique but completely uncomepelling: you must first shine a flashlight on an an enemy for perhaps 3-4 seconds before your bullets will do any damage. In practice, this mechanic is the least-interesting portion of the game. I ended up dreading combat sequences as they distracted from the game's only strong-suit: the plot. * Inconsistent ammo/resource management feature. At times I was constantly at maximum capacity, and at other times I was avoiding entire mobs of enemies to conserve ammo. If I was ever low on ammo, I could always spend 5-10 minutes backtracking to pick up ammo that I left earlier due to being at maximum capacity the first time around. This is entirely flawed game design: either give the player a larger capacity for ammo, or don't give them the ability to go back and pick up ammo they missed. Making the player go backwards at a snail's pace is NOT a feature. * Awkward controls limit Alan's mobility. Why can I jump over some knee-high ledges, but not small logs that are about ankle-high? * The "extra episodes" are horrible. My first death occurred because I walked into some floating text a few times.... The Ugly: * Horrible check point system. There are no save games, just checkpoints. If you barely survive an enemy encounter with only 1 bullet left and happen to end up at a check point, that's it, there's no retrying that fight to see if you can land a better outcome. That one bullet is all you have now, and you now have to either start the entire game over or try running through the rest of the chapter without fighting any enemies (which is virtually impossible if there are more than 2-3 enemies at once.) * Outside of the fantastic plot, the game, at its core concept, is a hallway with uninteresting obstacles in the way. By the end of chapter 2, you will begin to ask yourself how many more repetitive trails in the middle of the woods you will have to travel to reach the end of the story (spoiler: a lot more). * Even though I have touched on the plot being fantastic so much, there are some huge plotholes. If the monsters are afraid of light, why didn't Alan buy a much bigger flashlight before he went venturing around at midnight? If a non-monster person wanted to meet Alan, why did he set the rendevous time to be at night when the monsters are out and he knows it is unsafe? There are also MANY more plotholes that would be spoilers if I typed them here. Also, as in the Bioshock games, if you don't collect all the manuscript pages (which are often somewhat hidden), you are liable to miss entire sections of the plot. The Verdict: Alan Wake might be worth it to check out the story for three or four dollars. Personally, I felt the replay value and broken mechanics were so bad that I could not bring myself to play it through a second time while writing this review. Pick this up only if you are looking for a good story with depth and don't mind repetitive action sequences.Show moreShow less
Steam reports that I have only three hours in this game. Well, Steam and I are going to have to disagree on that. I own the physical collector's edition for the Xbox. I've beaten the game twice. I've bought multiple copies for friends. Alan Wake was the reason I purchased an Xbox 360 in the first place, and when it hit on PC, I bought the Digital Collector's Edition on Day one. I've sunk a lot of time into the game, and thought about it for a great deal more. I love this game. If you try to play it like the average person plays a shooter, you might not have a lot of fun. Alan Wake's not meant to be played 'normally,' it's meant to be played WELL. Shooters are games about controlling space; quite a few people have the mistaken impression that a shooter is about pointing at a thing on screen and clicking until it dies. With Alan Wake, it takes longer to click until something dies, so people get upset and think that Alan Wake is, in fact, a bad game. But that couldn't be further from the truth. At its core, Alan Wake is a strategic action game. The point is to use the beam of light to manage the distance between enemies and yourself while taking them down. Light keeps them at a distance while burning off their armor. In the most desperate fights in the game, you've got to run a healthy balance between focusing on one guy to destroy his armor and keeping the light shined on everyone else to keep them at bay so you can take down one guy at a time. This strategic play ultimately slows down the pace of the game while ratcheting up the tension. It's super clever. The story's great, by the way. You might think it's schlocky, but that's kinda the point: the game's aping the quirky, occasionally bad writing of psychological horror stories, and it does a superb job at it. Instead of trying to be great literature, Alan Wake tries to fit within its genre, and it does a fantastic job! You've got to be willing to be part of the game's peculiar quiddity, but if you do, it'll reward you. Visually and aurally, it's a stunning experience. Even if the gameplay weren't top-notch, I'd still go back to Alan Wake time and time again. Simply being there, in its world, is fascinating. Remedy crafts its moments so well that some of them are ingrained in my head. Listening to Pat Maine on the radio, shooting monsters on a stage while The Old Guards of Asgod blast away on the speakers, getting your first flares... it's great. Alan Wake is great. Seriously, buy it. Play it. Have fun!Show moreShow less
Alan Wake is an impressively well-crafted game that I did not enjoy at all. So long as you're just watching cutscenes or wandering around looking for collectables, it's good. It's eerie, exceptionally atmospheric, and draws you in to the mystery and confusion surrounding your protagonist. But then, every now and then, you have to actually play. And that's no fun at all. Your enemies, thankfully, are zombielike: slow and clumsy. Unfortunately, Alan is equally slow and clumsy, if not more so. Running (or, let's face it, jogging) from enemies is impeded by his tendency to catch on little bits of terrain. Fighting, meanwhile, is mostly a matter of standing still, shining a flashlight on your enemy until his cloud of protective smoke burns away and then shooting him. Alan doesn't fight effectively on the run, so the best tactics seem to be creeping up very slowly to ensure that you engage all Taken at maximum distance, to give you enough space to kill them before they can reach you. The game looks open-worldish, but is actually very linear. Much of the combat parts of the game effectively take place in narrow corridors, despite being outdoors. Even when you're given a larger arena, it's hard to take advantage of it with Alan's clunky and sluggish movement. In retrospect, I think that Alan Wake's big error was in trying to be an action-horror game. If it had instead been done as a supernatural-horror-mystery with no combat segments, or only a couple of setpiece fights, it would have been much better. But having lengthy chunks of run-and-gun play, with a character who neither runs nor guns well, ends up just putting unwelcome breaks and tonal changes into an otherwise creepily sombre experience.Show moreShow less
"REST IN PARADISE MAY 15 2017" EDIT: Oh, I thought the game will completely be removed from Steam Store, but they just took away buy buttons. Alright, well, as you already know, Remedy is forced to take down Alan Wake from Steam, Xbox Store, GOG and other digital platforms due to expiring music licenses. Some may say it's stupid and some may say it's understandable. Me personally, I think that there are just some situations in which renewing licenses and keeping that game "alive" just for the sake of I don't know what is really not worth it. Remedy also stated today, that they can't just remove the tracks from the game, reason was "large variety of engineering, resources etc.". Now, it's also been stated that they are looking to renew them, but they don't have timeframe, which in most of the cases means that no, they're not going to renew it. Alan Wake is 7 years old, there's been just plenty and plenty and plenty of opportunities to get it almost for free (today is that day too). I believe lot of you will remember 2013 and awesome Humble Bundle where it was for 1 dollar. Also, who knows how many copies was sold this year, and for what price, and then there is that major question if it is really worth to take care of new licenses, if Alan Wake is still able to bring some income and revenue. Who knows right? Now, I don't really want this "review" to be review yet. Thing is that I did not complete the game in time of this writing yet, I was close to the end of the game but still, there is no way I want to provide any word look into the Alan Wake game yet. Once I finish the whole game, I will write review for it, and edit it under this first article. Reason is, that I want to have opportunity to have review of Alan Wake, here at Steam, in my profile, because once it is gone from Steam Store, you can't obviously review it. I made same mistake with Metro series. I do have a lot of personal stories with Alan Wake, which I keep for myself this time and lot of times, eras and dates are related to Alan Wake that also with the quality of the game itself makes it one of the best games I have ever played and it helped climb this game on the TOP10 of mine. Also I do have near identical coat as the Alan is wearing during the game, it is basically same, I just don't have those elbow patches in black, but in grey color. Otherwise it is 100% identical and I feel so awesome when I'm wearing that :D I also want to say to those people who have the game, don't sleep on it. Those people who don't own the game yet, Alan Wake is pretty much worth actual retail price and I'm not even joking. This game is really one of few that is definitely worth full retail price of 30 euros/dollars so today, when you'll have opportunity to grab it in 90% discount for 3/4 dollars, holy sh*t go for it without thinking. That'll be one of the best buys you've done for the past couple of months. Last thing, that is on my mind, is big shoutout to Remedy. In this case, that they did notice us, that game is going to be removed, not like others who just simple don't give a flying f*ck and remove it without even saying words. So, thanks for that and for the headsup. Also note that American Nightmare will not be removed from Steam. Bonus Point: Stephen King Rating: Should be N/A since this is not review, but heck, take this 10/10Show moreShow less
Another walking simulator game with worst camera/controls i ever played. Not just that, the game is really BORING, gameplay on Normal difficulty is horrible. Lousy gameplay, mediocre story, horrible controls - game not fit its price. I highly recomend to to watch any good ol Stephen King movies instead - 1408, It, Misery. You will have much more experience.Show moreShow less
EPIC GAME STORE is not going to take my money for the remaster.Show moreShow less
If you like Stephen King, you will like the story. Graphics and sound design are superb. However, the game fails in terms of gameplay. Shine a light and shoot. Repeat. There is almost no enemy variety and no real sense of progression. After the first few Chapters, the only thing that kept me going was the story.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.
