
Alice: Madness Returns
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.
01About Alice: Madness Returns
Alice: Madness Returns is a single-player action-adventure platformer that moves between grim Victorian London and a beautiful but sinister Wonderland. Third-person combat, platforming, and interactive puzzles accompany Alice as she searches for the source of her madness. Steam players rate it 90%% positive from 28,099 reviews. Release date: June 17, 2011.
Credits
Lowest recorded in 36 months
$0.992024-03-07 · EA StoreBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| English | Yes | Yes | Yes |
| French | Yes | — | Yes |
| German | Yes | — | Yes |
Show 3 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Italian | Yes | Yes | Yes |
| Japanese | Yes | Yes | — |
| Spanish | Yes | Yes | Yes |
Steam PC edition data · 2026-10-19
02Before you buy
Play mode
On Steam, Alice: Madness Returns is a single-player, third-person action-adventure platformer.
Language
Steam lists full audio in English, French, German, Italian, and Spanish. Japanese is listed for subtitles only.
03Frequently asked questions
What is the story about?
Alice travels through a dark, shattered Wonderland seeking the source of her madness and the truth about her past.
What kinds of puzzles are included?
Puzzles include transforming obstacles, musical memories, chess, and picture blocks.
What weapons can Alice use?
Alice uses upgradeable melee weapons including the Teapot Cannon, Hobby Horse, and Vorpal Blade.
“Deliberate color palettes and transformation mechanics sustain psychological dread across this fragmented environmental narrative action game.”
Our Verdict
Is it worth 25 hours? Yes. Provided you accept it as an indie artwork bearing the marks of its era. The 2011 development conditions make its level reuse glaringly obvious. By today’s standards, its texture resolution and camera logic certainly demand a bit of patience to adjust to. Yet, through its remarkably cohesive art direction and sound design, it successfully tucks all those technical shortcomings away inside its atmosphere.
It doesn’t chase the “seamless experience” expected of modern AAA titles. It lets you fumble, lets you lose your way, lets you get tripped up by narrative fragments. This very clumsiness, in fact, becomes part of its character. Like the occasional skip or crackle on an old gramophone—imperfect, but authentically real.
If you’re picking it up now, don’t measure its systemic depth by today’s standards. It’s better experienced as an interactive dark fairy tale. You’ll deal with control quirks, and you’ll hit rough patches of fatigue from repetitive enemy encounters. But when you finally push open that last door and hear the gears click back into place, all those flaws will quietly recede into the background.
It didn’t change the industry. But it did fuse “psychological horror” and “action-platforming” into a distinct flavor that’s incredibly hard to replicate. 25 hours won’t leave you feeling shortchanged. It buys you a wet, dripping dream.
A dark fairy tale worth diving into.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
I want to be very, very clear. The game *itself* is absolutely wonderful and I cannot recommend it enough, however this review is for this PC port itself. Do not get this game on PC. It is horrifically broken, to the point where literally 98% of players struggle to even experience the story, let alone play the first level. I got the game on sale, because of a wave of nostalgia and I figured it would be perfect to play (and mod) for Halloween. That said, my entire experience with this port (not the game itself, I've played the xbox 360 version and it's beautiful) has been nothing short of pure frustration. The laziness of this port is to the point of sheer laziness and EA-approved stupidity. When they say Madness Returns, they absolutely mean it with the PC port and not in the good way. First, I couldn't even get the game to start without tweaking the .ini files (which you should never be required to do) as since the game's PC port release this has been a KNOWN ISSUE FOR YEARS. Full price, they're asking you to pay $30 (AUD) for this game. I got it for $7 on sale and even then it's not worth it with how frustrating it is to run. After several file tweaks later, I finally got the game to run. I was excited, thrilling to play again and re-experience the entire game before learning to mod it. I thought, 'Right, I'll play the first few levels, then figure out how to extract the files so I can make a new dress for Alice.' and I notice the game would constantly freeze and chug like the Ruins trying to function. I want to be very, very clear. I have a very beefy PC. I know it's not the issue and I've already followed *several* guides to make the game as optimized as I can, short of opening it in the editor and recreating it from scratch. But this? This is a game that does not want to be played on the computer. This game's PC counterpart is that internet meme of 'kill me' as it lays on the ground, wheezing and gasping for breath. It wants to shine but it can't with how horrifically EA handled this port. I'm incredibly tempted to try modding the files to make a fix and get it running again, but finding a copy of Unreal Engine 3 has been just as challenging as getting this game to run. It's been a literal nightmare from the get-go and that's not even counting the stupid game-breaking DRM that EA included, since no one can own their copies of their games anymore. I understand not wanting a game to be pirated, that's 1000% valid and fine, but when it gets to the point where it *actively breaks the game* then you really need to re-evaluate your methods, because a game's purpose is to be played and a huge majority of people *want* to support the game. I already have an old xbox 360 copy and I bought another because I want to support the devs (but also modding, because that's way too much fun) As much as I love the game and highly recommend it, please for the love of god stay away from this PC Port. If I find a copy of Unreal Engine 3, I'd be tempted to tackle this again but for now, go buy a console version or reach out on social media to EA asking them to fix this. This is a beautiful game, but what EA did to it is downright inexcusable. If this is ever fixed (which I'm not too hopeful about, I mean it's 2022 and still no fixes) then I'd happily change this review but for now, here's the summary: TL:DR; Game is amazing, EA f*cked up the PC Port to the point where it requires insane hoop-jumping to play, even then it may still not even run for long. Update: It came included in a bundle for Lost in Random, so guess I've got it again :/ I'm going to try and get this broken game working, so if I stumble across that miracle, I'll update this review again.Show moreShow less
finally this is back on steam nature is healing (June 18th 2022 edit: I say this then they remove it again?? nature is deteriorating)Show moreShow less
WHERE IS AMERICAN MCGEE'S ALICE, EA?! WHERE IS IT?!Show moreShow less
Support American McGee, buy this game, do it. Go to the workshop once you've bought this, find the guide to turn your game into the deluxe edition to include the first game for free.Show moreShow less
I bought this game, which I will be refunding, to specifically leave a review: From the bottom of my heart (and for the nth time), ♥♥♥♥ EA lol It sucks to see a game series made with a lot of heart and soul, a game series that has a cult following/active fanbase still, a game series with a COMPLETED design bible for the third game, be completely ♥♥♥♥♥♥♥ shafted by EA. And don't you just love it when a game company says they dont care about Alice and that theyll never let you make another game in a series youve put your heart into for 20 years, but refuses to sell you the I.P? American McGee quit the industry as a result of this ♥♥♥♥ EA, broke McGee's heart and killed his magnum opus :( Anyway, check out the design bible for yourself (completely free). ------------------------- Full text of McGee’s update reads as follows: Dear Insane Children, Over the past few years, your support has made possible a constant stream of creative output by a team of artists, writers, designers, modelers, and producers. That output resulted in the "Alice: Asylum" Design Bible - a 414pg PDF containing the complete vision for a 3rd Chapter in Alice's video game adventures. Shortly after the completion of the Design Bible, I resumed talks with Electronic Arts regarding our efforts to get a new game made. They were presented with the Design Bible and a Production Plan (produced in collaboration with Virtuos Games) outlining the schedule, budget, team, and design for the new game's production. After several weeks of review, EA has come back with a response regarding funding and/or licensing for "Alice: Asylum" On the question of funding, they have ultimately decided to pass on the project based on an internal analysis of the IP, market conditions, and details of the production proposal. On the question of licensing, they replied that "Alice" is an important part of EA’s overall game catalog, and selling or licensing it isn’t something they’re prepared to do right now. At this point, we have exhausted every option for getting a new "Alice" game made. With those answers from EA, there is no other way forward with the project. As such, we will be hibernating this Patreon page and related pre-production activities. The content will remain in place but we'll no longer present options for funding "Alice: Asylum" efforts via this (or any other) platform. "Alice: Asylum" is at an end. ------------------------- This game would have ♥♥♥♥♥♥♥ slapped, but EA has no vision beyond selling the most poorly optimized games possible (that they will never fix) and selling a million DLCs per game. I kid you not I just did the math and to even own every Sims 4 expansion would run you $600. With the rest of the DLCs it would be ANOTHER $750 on top of that. suck a ♥♥♥♥ EAShow moreShow less
die EA DIEShow moreShow less
Need an EA account and an activation key. The given activation code does not work, EA are a bunch of crooks. Valve should really take down these kinds of games that cannot be played on steam anymore. Might as well download a torrent since I already purchased it and got scammed from EAShow moreShow less
BRING BACK ALICE ASYLUM EA F^CK U EA FOR CANCELLING THE SEQUEL LIKE FOR REal wtf manShow moreShow less
I didn't expect this game to be so good and it definitely hurts to put a bad review under such a wonderful game. But it hurts even more to not being able to finish it, because of some random error and crash on final chapter... I'm so fed up with buying broken games on steam, how is it even legal? Yeah, i've installed the patch and followed all the community guides, but it keeps crushing, why should I spend my evening on searching for error cause and fix instead of playing the game I've spent my money for?! I don't remember to be employed as a QA engineer for EA.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.