

Alien: Isolation
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.







01About Alien: Isolation
As Amanda Ripley, explore the Sevastopol station and search for answers about your mother's disappearance. A ruthless, unpredictable Alien hunts you as you scavenge resources, hack systems and craft items to evade danger or create distractions. Steam player rating: 92% positive from 48,805 reviews. The Steam PC version supports full controller input.
Credits
Lowest recorded in 36 months
$4.692026-07-30 · KinguinBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| English | Yes | Yes | Yes |
| French | Yes | Yes | Yes |
| Italian | Yes | Yes | Yes |
Show 6 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| German | Yes | Yes | Yes |
| Spanish | Yes | Yes | Yes |
| Czech | Yes | Yes | — |
| Polish | Yes | Yes | — |
| Russian | Yes | Yes | Yes |
| Portuguese-Brazil | Yes | Yes | Yes |
Steam PC edition data · 2026-10-20
02Before you buy
Survival on Sevastopol
As Amanda, explore Sevastopol, scavenge resources, hack systems and craft items to survive the Alien and other dangers.
Controls and language
The Steam PC version has full controller support and English full audio and subtitles.
03Frequently asked questions
Who do you play as?
You play Amanda Ripley, searching Sevastopol for the truth about her mother's disappearance.
What kind of game is Alien: Isolation?
It is a survival horror game featuring a reactive Alien that hunts Amanda.
Can I play solo?
Yes. The Steam PC version supports single-player.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
If there’s one game this year that I absolutely must give my faithfulness award to, it’s probably Alien: Isolation. I’m honestly having trouble thinking of a team of developers who clearly love the source material of their game and want to pay it an honest respect *more* than the developers behind Isolation at Creative Assembly. So much so that absolutely nothing is misplaced, although a few things are mishandled. Everything in Isolation is almost perfectly sculpted and placed to the point where you never have your immersion broken or get taken out of the story, and it’s crystal clear that Creative Assembly wanted to paint Ridley Scott and H.R. Giger’s original vision in a way that did it honor. And they have. The largest parts of that immersion can be boiled down to three features: graphic design, audio, and mechanics. Graphically, the game is absolutely stunning. Isolation aims to recreate Scott’s original style in the first Alien of “low fi sci fi”, and does it with perfection. Analog computers and cameras and voice recorders and huge, bulky spacesuits with 80’s GUIs. Believe me when I say that this is by far and away the most accurate and stellar portrayal of Alien in any other medium ever made. Second, the sound design: also, absolutely fantastic. Isolation uses the original score from the movie combined with eerie, high-tone background music that’s contrasted against it, and creates a mix of something that both astounds and terribly unnerves you at the same time. And finally, the mechanics, which, while they are a bit simplistic, lend themselves to the scenery that much more. There’s a lot of button pushing and primordial hacking and lever pulling in Isolation, which does wear thin after a while considering the standard formula is “get to location X” while avoiding everything in your way, but fortunately, this is circumvented by Isolation’s greatest strength: it’s fear factor. It’s been said that the best horror games have you just as terrified when something isn’t happening as when something is happening. Silent Hill 2 understood this. Amnesia: TDD understood this. And I’m glad to say Isolation does as well. The sound of the Alien crawling in the vents above you is constant, as well as the subliminal noises and creaks and bangs that keep your skin crawling, making you never aware when the Alien will drop down. And when it is on the screen, it’s fantastic. Creative Assembly have designed Giger’s Alien (there’s only one in this game) with virtually no scripting and mostly organic AI, creating the effective illusion that this is a real, breathing predator that searches rooms and doubles back and reacts to sound. It’s genuinely terrifying when you’re hiding in a locker, barely a metre away from the beast, knowing that if it turns right, it might hear you breathing or your motion tracker beeping, rip off the locker door and end you. That being said, with a lack of scripting comes some annoying and downright frustrating moments.The Alien can sometimes spend three or four minutes searching the room you’re hiding in and leaving you no chance to get away before it leaves, and other times it may just drop out of a vent right in front of you and leave you no chance to escape. And given that Isolation’s style of hacking and even saving requires you to leave yourself vulnerable for a few seconds (which, to be fair, does add to the horror factor), the game can be very unfair with how quickly and without warning you can be killed. This is both the greatest strength and weakness of the game: *NOTHING* you do is not potentially dangerous in some way. Sprinting down a hallway, using a save point, hacking a door, building an item... everything opens you up to a horrible death, and while that is incredibly atmospheric and nerve-wracking, at least a few times during your playthrough, you'll probably face a very unfair end. And the horror factor does tend to drain in the second half, when you're given a reliable method of defense against the Alien that keeps it at bay, and there's always someone talking in your ear, in contrast to the first half, where you're almost entirely alone and you have only molotovs to slow the Alien down, which are hard to craft, minimal and difficult to aim. So I feel the game could have benefitted by giving us fewer methods to defend ourselves. All that said, Isolation’s core is a solid, terrifying experience of a tride and true survival horror. It flies its colours well, and executes its design almost perfectly. There are some issues with the story what with it being very, very long, and the fact that you seem to have won multiple times before the game yanks the rug out from underneath you and tells you there’s a few more hours to go could be seen as annoying by some (though for me, I felt the game is paced and spread out enough that it was negligible). However, I felt that even getting to a save point in this game was a minor victory, and it makes the terrifying moments shine as bright as a star. Isolation’s concept is fantastic, its execution solid and its atmosphere astounding. For any Alien fan, for any survival horror connoisseur, and for any curious gamer that has enough money to reupholster their computer chair, this is a must-buy. My Rating: 9/10Show moreShow less
Before I begin, I'm going to write the positives and negatives to be unbiased and help you make your decision, so please upvote this review to help others in deciding their purchase. Disclaimer: This review is based on a mixture of a new release price tag, and all of the flase things that Creative Assembly was boasting. (surprise surprise) This game is beautiful. The sound and music are also on point. It's a very immersive environment that explores more of the Alien universe lore. I remembered watching the movie Aliens and wanting them to expand on Ripley's daughters life while she was in cryo-sleep. Decent crafting, and enough gadgets and weapons to get you by. Please note, this is not a run and gun first person shooter like the millenials keep wanting reskinned versions to play. This is more like Outlast or Prenumbra set in the Alien universe. Do not run in shooting everywhere or you will die. It's a survival game, not a hop around firing rocket launchers game. Now the bad. I can't stress enough, I got it yesterday, and was having fun with it the first few hours. However, I began noticing things. CA boasted that the alien possessed super duper state of the art artificial AI, (sound like another game they released last year?) but the alien actually spawns and teleports around the map near your vicinity. I've found myself hiding from him in a locker, and he just roams around the room, or the halls outside so you eventually have to get out of the locker and let him get you so you can reload your save and try again, and after reloading he's nowhere to be found. There was one point where I was moving down a corridor, and there were 3 open ceiling vents above, and you can tell where he's at because you see a stream of drool dripping down onto the floor. I skirted around said vent so he couldn't grabe me, and guess what? The rain of drool immediately appeared in the 2nd, and then 3rd vent after that. These vents were not connected to each other, so how did he immediatly appear in the next one? If he knew where I was, why didn't he just drop down and kill me? (You can't outrun him if he sees you) Again, his "A.I." doesn't seem intelligent, just random spawning and cheap kills. I've watched him spot me from down the hall, run after me, and I made it into a room and hid in the locker. He was RIGHT behind me at this point but once the locker door closed, he just turned and walked out. I've seen him walk past a human NPC that wasn't even sneaking and continue searching for me while I was hiding under a desk. Neither him nor the NPC acknoweledge one anothers presence. I have rarely felt like I've been outsmarted by this sophisticated A.I.. It mainly feels random and cheap when he finds me. The human enemy A.I. is just a series of talking to each other and patrolling a set path while having predator like vision that can spot you crouching in the dark from 100 meters away and snipe you with a pistol somehow. A challenging game doesn't bother me, but I'm 34 and been a gamer for 29 years ever since my parents bought me my first NES. I can tell the difference between a challenging game and just random good/bad luck. Overall, the lore so far seems good, and the visuals are stunning, but I really wish modern game developers would focus on gameplay as opposed to flashy graphics to hold the attention of ritalin addled kids. It's worth getting, but I'd wait until it's 20-30 dollars because I don't think it will be worth more than a 1 time playthrough.Show moreShow less
If Alien: Isolation could be summed up with any one word, then it’s "real". This is the kind of game Alien fans totally deserve (I'm a fan and I love it). It's really great (and fuc**** scary!) Prepare your speakers or headphones, crank your volume up and play this gem during the night. Is Alien: Isolation for everyone? Hmm... Perhaps not. If you require asurence, telegraphed threats, predictable solutions, and an inherent, hand-holding sense of "fairness", you might find the experience too much to handle, but those of you brave enough, who are craving a real test of your skills, instincts and nerves, will find a bounty of thrilling, engrossing, and profoundly fulfilling rewards. If you truly embrace it, Alien: Isolation will, during its most powerful moments, make you feel more alive than a video game has in years. Pros: The Alien is truly terrifying - The Perfect Organism Amazing recreation of the Alien universe (it's like you are in the movie) Smart and unpredictable AI (one of the best ever) Looks astonishing on ultra settings If you play on Hard - you are the man (only for brave ones) Collecting all achievements is relatively hard, but totally rewarding Cons: Some minor bugs on higher levels Human AI is somewhat stupid The Alien is going to hunt you in your dreams Overall: One of the best survival horrors I have played in years. Totally a great experience. Recommended! <3Show moreShow less
While brilliant in many ways, from it's incredible and authentic atmosphere, Alien: Isolation soon wears out its welcome. The first 5 hours of this game were some of the best I'd experienced in a game, but after 25 hours, I was ready to quit. Everything about the game looks and sounds amazing, making the player feel as though they are really there. The alien that hunts you is not fully scripted, but AI controlled and unpredictable. Players must hide or use makeshift implements to distract it. While this is sometimes great, it becomes frustrating when you die over and over. The first death is shocking and scary. The tenth is just tedious. A lot of it comes down to poor level design. The Nostromo DLC missions, and some places in the main game, like the escape pod sequence, are outstanding. Too many other places are way too cramped or lack the ability to maneuver effectively. Many sequences in the game involve these very creepy and uncanny androids that have turned hostile. Despite the great visual design, encounters with these things often turned into a Benny Hill sequence of running around a table a dozen times as they chased me. There's a thin line between a horror experience being tense and being frustrating, and this game frequently breaks it. The presence of constant save stations broke the immersion, and are a sign that the designers intended players to die frequently, which as I've said saps games of tension. Amnesia: The Dark Descent handled things much better, through the use of checkpoints to ease players dieing too often. The game needed more quiet moments, perhaps filled in with some puzzle elements (Ripley is supposed to be an engineer, so an organic way to implement this could be her fixing various parts of the station). The game is also way too long. There felt like there were 2 or even three moments when the game was going to end, but it kept going, long after the gameplay had shown all it had to offer. The worst offender, though, was that we simply encounter the alien way, way too much. After a certain point, the player is so accustomed to the creature, and has had the time to figure out all the gamey ways to get around it, that it's no longer scary. That's why the most effective horror movies or games show the monster only sparingly, so that the player is not familiar with it. I do look forward to a sequel to this game, and I think with a few tweaks, like a more intricate level design and a more sparing use of the alien, it could be a remarkable experience.Show moreShow less
I see this game is on sale for $2 For anyone who is wondering today (04-26-2020) --- buy it I got 25hours out of it. Solid story and perfect atmosphere. Definitely a bit nerve rattling ... well worth the $2 in these troubled times :-)Show moreShow less
I'm a great sci-fi/horror and especially Alien fan. I have all the movies and can't count anymore how many times I've watched them. This appeared to be the first really good Alien game. And it definitely could be. The first few hours I loved it. But then the game slipped extremely close past perfection right into my "games, I will never finish"-corner. -Spoiler- How the game should be imo: The Alien appears. You manage to not get noticed. You hide for some time. After a while the Alien goes away to search other areas of the space station. You have some time to do your stuff. After a while it comes back (maybe sooner, maybe later, maybe much later) and you need to hide again. How it actually is: The Alien appears. You manage to not get noticed. You hide for some time. The Alien will lurk around the same, small area, making its rounds forever. When you leave your hiding place, you need to rush to the next one, as the Alien will walk by just a few seconds later. If you stay in the hideout, it will find you eventually. Every time it walks by, you have a random chance that it inspects the hideout. Then you need to hold your breath and lean back, where you have another random chance to not get caugt. It's all about exact timing and luck. It's much too random and there is not enough room to make this whole thing interesting. The worst thing is that the game never gives you a hint what the "proper way" is. I often had no idea what i'm supposed to do. When I managed to escapte the Alien, it felt mostly like mere luck, or that the ai had some glitch. The game builds up a solid atmosphere in the first hours. But as soon as you encounter the Alien for the first time, it will never leave your side ever again. There are many survivors on the station, yet it's focused only on you. It attacks other people only if it's part of the story or if they stay directly in its line towards you. It seems that it can smell or hear you from miles away somehow. But when it has found the general area where you are, it suddenly can't smell or hear you anymore, even from a few feet away. Yet it seems to know for sure that you are somewhere around. No matter how silent you were before. And it won't leave the area until you leave. It's completely scripted. The Alien never freely walks around the station. It's always where you are. There are 2 states. First you can only hear it. (it never comes out, no matter how long you wait) Then it comes out at a specific point. (and never goes away). It could be one of my favourite games. It's extremely close to the first movie. The graphics are great. The atmosphere is intense. The sound effects are one of the best i've heard. I like the Idea that there are also other dangers, such as desperate survivors or malfunctioning androids. But the Alien is way over the top. It suddenly changes - what has started as an exciting horror/surival-Adventure - into an annoying hide & seek orgy. -Spoiler end- Having to repeat 5, 10 and 20 minute parts over and over (even if you use the save points as much as possible) is no fun anymore at some point. A game should be a challenge. You need to fail sometimes to keep a game interesting. But there is a thin line between fun and frustration. For me it has exceeded this line greatly. Just my point of view. It could be a 10/10 game for you.Show moreShow less
When IGN tell you to not buy a game then buy it anyways...Show moreShow less
I had really high hopes for Alien isolation, and I did complete the game, however it was immensely frustrating, and with some questionable game design choices, I ended up with not really liking the game all too much. The graphics in this game are really nice, and I started out liking it, but my liking for the game deteriorated as I played. It's fine that the game is supposed to be a survival/horror game, but there was too many things that broke the immersion for me when I played this game. The first time when I really got annoyed, was when I killed one of the survivors (evil survivors) and the survivor dropped his revolver on the floor. I could see the revolver, I could kick it around, but I could not pick it up. Being a survival game, you would think my character would do just this, but no, it had to lay here, because I hadn't "discovered the gun yet". If they didn't want me to have a gun at this stage of the game, then don't give me mobs with guns. About 20 minutes later, I found a gun on a table that I was allowed to pick up.... Eventually you do encounter the Alien, and after that, it will never leave your side ever again. Like a crazy ex girlfriend. You're on a station with a lot of survivors. Everything from people sitting and sulking in a corner, to more heavily armed ones. However, mr. Alien only wants to follow Riply wherever she goes. It doesn't matter if you take trains, elevators, space shuttles, it's always there when the game loads. And this leads to the repetetivess of the game. Which basically boils down to: - Walk into new area - If alien drops down, crouch behind chair, wait for alien to go back into his ventilation shaft. - Continue walking - Repeat steps 2, 3 for as many times as it takes to get to your destination. - If alien sees you, and you do not have flamethrower, esc-load game. If you have flamethrower, do a couple of bursts to make the alien go back into his vent - Don't walk under vents, even if you are positive you spotted the alien 50m behind you 1 second ago, it can most certainly be in that vent right now. There will be some areas where you have the alien and humans at the same time, however the alien will never actively hunt the other humans, unless it tries to find you, and runs into one of them. If you are in an area where the alien is scripted out, it will of course never appear. If you run into androids, and the alien is not around, just ignore them and outrun them for the most part. In this sense the game is very very linear, and absolutely everything you do is scripted down to the smallest thing. The alien will either be there, and never leave. Or not be there, and never appear. It never "roams" the station. Either it's there, and you have to deal with it constantly, or it's never there. As i mentioned above, the game can also be divided into pre and post flamethrower. Before the flamethrower, you're at the mercy of the alien. And especially in the med-bay map, you will have to come to terms with dying a lot. Just save as often as humanly possible, and esc-load if you are spotted. After the flame-thrower, just make the alien go back to his vent with flames, or if it's very obvious it's going away soon, just crouch behind a chair for a short while. *ending spoiler* At the end of this game, I must say that beating at this game for 15 hours, left me feeling rather empty with the ending. Finally the station is coming apart, and I enter the ship again. Only to be faced with yet another alien, and just airlocked back into space where the game ends... I guess it's getting ready for a sequel, but for me, I wanted at least some sort of cutscene, some sort of conclusion. However, what I got was a few seconds of headlights. Finally I will say that, even though this game could have been so much better, if I were to give it a 1-10 rating, it would be approximately 4. It's not horrible, it's not completely broken, it's just wasted potential imo, and even though it frustrated me a lot, I still played it though. Something I wouldn't do if it was completely horrible :pShow moreShow less
Turn on Alien: Isolation. Play for 1.5 hours. Ambience has me rattling like a coffin in an earthquake. During this time, never even saw the Alien. Finally catch a brief glimpse of the Alien's tail. Turn off game, call mom to tell her I love her. Update blood pressure medication. Can now only play this game during the day, with the lights on, while listening to the "Happy Days" theme on loop. 10/10Show moreShow less
Alien: Isolation has the virtue of following Aliens: Colonial Marines - so in one sense, expectations are pretty low to begin with, however the preview footage and articles suggest a finer experience which has done much to give fans of the franchise good reasons to have cause for hope. And in many ways, it is a vastly superior effort. The attention to art design and sound is second to none. The Sevastopol - the arena in which the narrative plays out - provides multiple opportunities for the player to discover expositional background which fleshes out the events prior to the player's arrival. Unfortunately, and yes, I'm afraid this is the rub - the experience is ruined by what is some truly excruciatingly poor game design and some truly dire AI. The problem is the way in which Creative Assembly has decided the alien isn't just a formidable killing machine - it's also psychic and tracks the player throughout a vast complex with the single-minded dedication of the shark from Jaws 4: The Revenge. This has the net effect of turning what could be a tense game of cat and mouse into a frustrating, annoying wait for the alien killing machine to go away. Which it never does. Ever. This - on its own - is a gameplay killer, but the developer's insistence on disempowering the player to the point of lunacy completely removes any incentive to progress. Let's count up the ways in which the alien has the advantage over the player: 1) Fast - much faster than the player when they're running. 2) Any attempt to run gives the Alien a lock on your location. See point 1 - "Fast" 3) Invincible - the Alien cannot be killed or injured 4) Alien rubber bands inside a 40 foot radius from the player - it never leaves unless scripted to do so. 5) Hyper senses mean it can spot you when humans and androids cannot 6) Traverses through vents in the ceilings which the player cannot 7) Any attempt by the player to use vents results in broadcasting a ping to the Alien which then investigates the vents. Oh, and the best bit. 8) Line of sight killer - if it sees you, you're dead. The player's advantages: A) Motion tracker with an extremely limited range. B) You can hide in floor vents which the alien doesn't appear to have worked out. Alien: Isolation is a victim of exceptionally lazy game design. Creative Assembly were so focused on terrifying the player, that they forgot to give the player the means to survive effectively. Far too much of the player's progress is dependent upon luck or sheer dogged persistence in the face of highly random events. The player spends far too much time listening to the motion tracker and has no opportunity whatsoever to engage with the world. It's a tragic mis-step which completely undermines all the creative effort which has gone into the rest of the game. The worst part is that this game has such potential. It serves as an object lesson in the absolute necessity for someone who understands game design to participate in the process. Gameplay is a cascade of feedback loops. The primary loops are: 1) Moment to moment gameplay. This is the primary loop which comprises the player action/feedback cycle which powers most of the game. In Alien: Isolation this is limited to watching/listening to the motion tracker and diving under tables or into lockers. It absolutely CRIPPLES the gameplay experience. 2) Short term strategising - Typically this is scenario-based planning which allows the player to size up a situation and construct a strategy to deal with the scenario. The reward feedback is a more effective and easier execution of the primary loop in response to their planning. Alien: Isolation allows none of this. No strategising is available because the only game loop is the "run and hide" cycle. 3) Medium term resource planning - This is where players make medium-term decisions in regard to the allocation of resources. Typically it's choosing abilities, powers or artifacts which allow the player more options to influence the world. Strategy involves delaying expenditure to "save up" for more powerful abilities or artefacts. Alien: Isolation makes a vague attempt at doing this with the ability to construct artefacts but the strategic imperatives for each artefact hark back the run and hide cycle and do little to enable the player's strategic choices. Ultimately, this is a wonderfully realised world with incredibly disappointing gameplay which cripples the experience. Not recommended.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.