

Aliens: Fireteam Elite
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Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.







01About Aliens: Fireteam Elite
Team up against Xenomorph swarms in Aliens: Fireteam Elite, a third-person survival shooter set on LV-895. Choose from seven classes, shape your loadout with weapons and perks, and fight through four campaigns with up to two other players or AI. Steam players: 80% positive from 21,727 reviews. Steam PC supports full controller input. Interface languages: Simplified Chinese, Traditional Chinese, English, French, Italian, German, Portuguese-Brazil, Russian, Czech, Polish, Spanish-Latin America, and Korean.
Credits
Lowest recorded in 36 months
$5.992025-04-16 · Humble StoreBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | Yes | — |
| Traditional Chinese | Yes | Yes | — |
| English | Yes | Yes | Yes |
Show 9 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| French | Yes | Yes | — |
| Italian | Yes | Yes | — |
| German | Yes | Yes | — |
| Portuguese-Brazil | Yes | Yes | — |
| Russian | Yes | Yes | — |
| Czech | Yes | Yes | — |
| Polish | Yes | Yes | — |
| Spanish-Latin America | Yes | Yes | — |
| Korean | Yes | Yes | — |
Steam PC edition data · 2026-10-19
02Before you buy
Squad options
Play solo with AI or team up with up to two other players. The game also offers several modes and Challenge Card runs.
Build your Marine
Seven class kits each have two combat abilities, and more than 130 perks let you tailor a build. Weapons include magnums, SMGs and rocket launchers.
Language and controls
Steam PC lists English audio, with interface and subtitles in the supported languages. Full controller support is available.
03Frequently asked questions
Where does the campaign take place?
The story explores LV-895, a planet with ruins and caves, across four campaigns.
What enemies will the fireteam face?
The squads battle Xenomorph hordes and encounter Prowlers and Spitters.
How does weapon progression work?
Weapons improve their stats through use, while characters progress through seven class kits and unlockable perks.
“Bring a steady squad before diving in; only then do the cooperative grind and the Alien atmosphere lift this into worthwhile territory.”
Our Verdict
If you are ready to pour a dozen-plus hours, maybe far more, into holding the line with friends, grinding builds, and repeatedly challenging high-difficulty levels, this game is worth it. Its most reliable virtue is not any single dimension going off; it is how well the whole thing coordinates. The combat is tight, the cooperation genuinely matters, and the IP temperament never strays. You very easily end a run by saying "one more."

Both ceiling and floor hinge on the squad
That single line, "one more," is its greatest competitive strength. But its ceiling and its floor are both pinned hard by the state of your team. A fixed squad can lift it into the "genuinely solid, recommended" tier, where the suppressive-fire web and the class builds finally read as intentional design rather than busywork. A lone wolf will run into the repetition, the monotony, and the thin narrative far sooner, and will likely walk away wondering what the fuss was about. The same content can be a highlight of someone's week or a tedious slog, and the only variable that changes is who is sitting in the other two seats.
That is an unusually wide swing for a single game, and it is the most important thing a prospective buyer needs to internalize before committing. This is not a title you can fairly judge in a vacuum, because the design quite literally assumes a social context, and removing that context removes the better half of the experience along with it.
It does not have the kind of evergreen level vitality that keeps the genre's standard-bearers fresh for years, and it does not push its progression system to the depth that the build-driven competitors reach. It sits like a sturdy steel plate between the two: not dazzling, but durable. That positioning is honest, and it is also the most useful way to set expectations before you commit your money or your evenings.
So, is it worth your time?
So is it worth these few dozen hours? If you are an Alien fan, or you happen to be short exactly one game your group can reliably play together as a cooperative horde shooter, then yes. Even at full price it is acceptable, because the value is in the repeated sessions, not the first clear.
If you intend to chew through it slowly on your own, or you want something whose content keeps renewing itself on the strength of design alone, temper the enthusiasm. It is not a bad game. It simply is not strong enough to offset solitude on your behalf. The systems assume company, and they reward it; without that company, the seams show and the loop turns mechanical.
The one-line takeaway is the same one the game keeps earning across every dimension: bring a steady squad, then climb aboard. With three thinking players sharing one fraying line of defense, Aliens: Fireteam Elite becomes a specific, sticky, genuinely good time. Alone, it is a competent shell of that experience. The overall seven-and-a-half is not a compromise score so much as an accurate one, capturing a game that is exactly as good as the people you bring to it.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
- Singleplayer : You can play this singleplayer, with bots however it is bots. So they might not always know when it's the best time to use X Y or Z ability, however they are fairly good shooters. Probably about the average gamer level, more than good enough for you to complete the entire campaign on Standard, as long sa you pull your own weight. - Multiplayer : The campaign is 4 arcs each with 3 chapters. - As you complete the missions you can replay them for rewards and exp, the encounters are random although the defend against horde areas are the same, but enemy placement and composition in attacks and where and when varies. Once you complete a mission you get rewards, usually cosmetics for your weapons, along with an attachment for a weapon or a weapon and other goodies. You get exp for your character, your class and your weapons. As you get higher levels you unlock new modifiers and other perks to customize your loadout and you can vastly change your playstyle though this. Once you complete the campaign, you gain access to Horde mode, which personally is not as fun. But it's a thing some people enjoy, I prefer doing the campaign with increased difficulty. As of the date this review is written, there is no option to "Quick Play", meaning if you want to play the campaign with people you have to pick which mission you want, and hope others picked the same mission that you did, even if you don't care which mission you play and just want to play with someone, you still have to pick and hope you find someone. A quickplay option is highly needed in my opinion. There are also challenge cards, which can either add benefits or negative effects for your team during the mission, if its a negative effect you are rewarded with exp or credits, a negative effect could be that you are only allowed to use 1 of your 2 weapons. Note: I have not experienced any disconnect issue when playing this game online with randoms. 20 hours played. - Customization : You can create your own character, your very own marine. Although the character creator is very light with very few options, it is there. I am happy to have some sort of character creator rather than playing Geralt, or another person I cannot relate to. The ability to create your OWN character is nice, and should be more common. Character specialization and classes; there are 5 different classes, one of which you unlock after the campaign. They each serve their own purpose. Neither seems over-powered or under-powered. They did a really good job here making them all feels equally exciting and balanced in their own aspect. You don't feel a class is bad, but you might feel it's just not your playstyle however. For as Demolisher you can either focus on dealing damage, or build yourself to be able to do CC on stronger enemies. That way you can effectively have 2 demolishers on the team, without feeling you should only have 1 of each class, because you can customize you class to be different, and with that said. It's also perfectly viable to have 2 Demolishers who uses their stun build so you have 2 CC built demolishers which gives you a lot more control during large fights with many strong foes. You can build yourself to be good at clearing multiple small enemies, or just build around focusing stronger enemies. Basically you can play what you want, without feeling like you have to play something else because you and your friends might want to play the same thing, in this game it's viable to play the same thing and it works. Weapons got a lot of attachments as well, barrel, scope, mag and more. So you can make or fine tune the weapon you like. Speaking of The Weapon you like, all weapons are viable, despite not having access to them all at once, it's mostly about what weapon you prefer to use. - Longevity : The depth of customization and the freedom of how all the modifiers and perks work universal between all classes opens the game up for a long of options in customization and thus giving this game a fairly good possibility for a long lifespan. However, as I said earlier; The game is missing a "Quick Play" feature, so you can't just join people, you have to hope you find people as you pick a mission. This makes it a lot harder to see this game having a long lifespan beyond the initial playthrough of the campaign and perhaps a few horde missions. The campaign length is about 6-9 hours I'd guess. This point I will correct with more accurate information once I got more time to play it, with more accurate numbers. Outside of that there is a decent longevity in unlocking modifiers and opening up the perk Tetris talent game. You get a lot of new and exciting things and combinations you want to try out, which kept my interest thus far 20 hours in. You will see for how much longer by my hours played. - Level Design : I added this point because it deserves to get noted how well they actually designed the levels, and how faithful a lot of the maps scenic are to the movies, from all the alien based movies. You got pretty much everything you seen from every movie that the aliens is based on and their origin. A lot of cool references spread throughout the campaign. - Performance : They already had a performance update 1 day after release; I heard people who had a RTX 2080 runs the game around 40FPS, before this patch running on medium settings. and 100fps on a RTX 3080, before the patch on high settings. This speaks to a poorly optimized game. That was just what I heard people say. Now that I got my hands on the game myself, and with the performance patch in place, I run the game at 100fps on high settings, with a GTX1070. - I am not quite sure how much changed in this patch, but I am running the game fairly well. 100fps with a GTX1070 was more than I hoped for. So I feel this game is at this point in time fairly well optimized. - Final thoughts : If you like Aliens and like shooters, I would say this is a must buy, definitely worth it. If you are just a fan of shooters, I would also say there is a great deal of fun to be had if you like these kind of horde shooter games. If you do not like shooters you wouldn't even consider this game, and you cannot play as an Alien. If you don't like horde shooter games, or other PvE shooters, then you probably also don't like this game. I feel this game is a mix of Left 4 Dead with some The Division 2 and a coating of Aliens on top. Thus this game is outright better than Left 4 Dead, because of the level of customizations you have on both weapons and classes. Budget / Marketing : It’s clear they had a very limited budget to this, but seems like they spent money on what mattered to make a good game. This in turn however also means the budget for marketing were small, perhaps too small. Because I’m worried this game goes under the radar for a lot of people, and I feel like they deserve more attention than they are getting. The weapon and class depth really adds a lot of value to the game, and I rather have cool specialization mechanics with a lot of freedom instead of just having lip sync during dialogue. But nowadays you almost have to have a sponsored twitch marketing campaign before launch to get good sales numbers, which they didn’t do. Unlike Back 4 Blood and other new games, this game almost didn’t spend any money on marketing. However this game sets a new standard for horde shooter games in the level of customization those games should have, and will be a thing I will refer to in the future for new games. As I feel customization and personalization of your character is very important for games.Show moreShow less
Thanks devs for disabling mods, this will surely make the playerbase happy and the game to succeed. Nothing can go wrong now. Oh, I forgot to turn the sarcasm off. Devs, you still have time to rollback this decision or implement options like FOV and better Bots. People were fixing your game with mods, and now you don't allow that. It seems you want players to abandon the game. --- 2022 jan 20 PATCH 1.0.2.92826: No mention of mods. No fix for FOV nor bots. Go die in a fire, stupid game, and thanks for nothing, useless developers.Show moreShow less
When your entire team dies you’ll hear the distant echoes of a voice saying “Game over, man! Game over!”Show moreShow less
Great game torn apart by horrible match making decisions and likely a confused game producer that needs to give a bit(all) more power back to the design team. Can they save it? Probably. They took too much from poor L4D clones and not enough from games like Vermintide. If you are making one of these games by the spawning become predictable you're doing it wrong. If your answer to difficulty is to just make bullet sponges and low health players you're doing it wrong. If your player base is crumbling away and your AI isn't good enough to complete a mission you're doing it wrong. If you have more buyable aesthetics than a F2P game but the player base wants actual gameplay you're doing it wrong.Show moreShow less
The positives: * The game isn’t Aliens: Colonial Marines. That is a joke but it’s also a positive, and I’ll get to why now: * Even on Standard mode, the game is quite challenging. The first mission is pretty easy but the difficulty quickly amps up. A negative I’ll cite up front is that like with Aliens: Colonial Marines (but not as severely as Aliens: Colonial Marines), the generic fodder Aliens will rush you head-on, making them pretty easy to kill, but the good news is that they not only will flank you and make full use of the terrain, but there are a *lot* of them and they can actually do some damage to you. Acid blood damage is cause for concern, and since you don’t have regenerating health (it follows the same health kit formula as World War Z, Left 4 Dead/2, etc.), it’s more of a challenge. I'm sure when you dial up the difficulty and add Challenge Cards, things get even crazier. * Graphically, this game is fantastic. Everything from character and weapon models to map design to visual effects like jets of flame or acid splashes is awesome. It also runs really well (but read the negatives section for a caveat to that); that and the visual quality of this just blows my mind. * Performance-wise, I had a great frame rate with little lag. There were some glitches, which I’ll get to momentarily, but overall performance is good. * The game doesn’t seem too story driven, but the lore and story presented is more sensible and interesting than it is in Aliens: Colonial Marines. * Marine character customization, at least so far, doesn’t seem to top the amazing character customization in Aliens: Colonial Marines (and yeah, that’s one of the few good things about Aliens: Colonial Marines), but weapons and classes are a different ballgame. Whereas Aliens: Colonial Marines had about 9-12 attachments per gun, there are so many more options here that have a more profound effect on your weapons. * There are character classes, which is pretty damn dope. If you lamented the fact that co-op play in Aliens: Colonial Marines was kind of generic, well now you can be the squad’s Smartgunner, or you can be a medic, or whatever you want to do. * A minor positive, a personal win with me, is that in Aliens: Colonial Marines and the Aliens vs. Predator games, certain weapons like the Smartgun and flamethrower were power weapons that you had limited access to and limited ammo for. In this game, they’re part of your standard loadout and restock at regular ammo crates, so for the first time, you really get to make full use of those weapons and it is AWESOME. * This game is absolutely bloated with Alien lore and references so much stuff that the pinheads who made Aliens: Colonial Marines probably didn’t know about. In particular, if you play the Alien tabletop roleplaying game, this thing references that game’s lore (which is canon and heavily fleshed out) incessantly, so if you’re as big of a geek re: Alien as I am, this game will really put a smile on your face. * Sound design is a mixed bag. On one hand, the weapons sound kind of muted and weak, but on the other hand, and this kind of ties into my previous positive – this game is a love letter to previous Alien games in terms of its sound design – the motion tracker sounds just like it did in Aliens versus Predator 2, I recognized certain sounds from Alien: Isolation, etc.. Alien screeches are closer to what we’ve heard elsewhere rather than the weird sounds from Aliens: Colonial Marines. The negatives: * Yes, it is another “A-to-B-horde-mode” co-op shooter that’s attempting to be World War Z but with Xenomorphs. That doesn’t stop it from being enjoyable, but it definitely is a negative. * One of the only positives about Aliens: Colonial Marines was that there was drop in, drop out co-op in everything ranging from the campaigns to Bug Hunt. Shockingly, this game lacks that, which basically means that if you disconnect from a mission and need to rejoin, you can’t do so once it’s started, and if one person quits and another one wants to play, you have to end the mission you’re on (and it’s not like games like Halo where there are save checkpoints – you have to start each section again) and start anew. * The soundtrack. The soundtrack itself isn't bad and is well-composed, but it's about the worst soundtrack you could possibly have put in. When playing with two friends, one of them started cracking up at the soundtrack and remarked that it sounds like Ewok music. Right then and there, that sums up the soundtrack. * Three players instead of four? Really? If the devs were worried about it being too easy with four, they were mistaken because it’s brutal with just two or three (and I can’t even fathom solo play, not that any sane person would do so since this is meant to be a co-op shooter), and considering that I have a pretty large circle of friends who own this game and are really into Alien, this is kind of a nutshot to me/to us since that means if we have four people, it’s either one person gets left out or we split into two pairs. * Don’t try downloading/running this game on a hard disk drive. I’m sure a lot of snobs out there will condescendingly laugh at the idea of people running games on HDDs, but when I tried doing so (I just picked the device with the most storage space), I got to the mission hub, but when I tried starting a mission, I was stuck on a loading screen while my two teammates were in the level and moving around. * Since I mentioned glitches earlier, I’ll say that there were some problems that me and my friends came across while playing within the first few hours after launch. For starters, there was an Alien glitched through a window and sliding across it; also, when two of my buddies were playing together (because we had four people instead of three and it wouldn’t be fair or kind to leave someone out, we split into two pairs), they apparently reached a door that wouldn’t open, meaning they had to restart the entire level. * There isn’t any PvP available in the game, and before you go “Wow, newb, not every game has to have PvP, GOSH!”, remember that this game, like I said, is in the same genre as Left 4 Dead 2 and that game has PvP (where it’s basically the survivors still trying to get to the end of the level, but there’s a team of players controlling special zombies and trying to stop the survivors – you could have easily done that with this game and it would’ve made things more intense and much more enjoyable). I’m not asking for a team deathmatch mode, but when all is said and done, it would’ve been nice if there was *something*. * Crossplay isn’t an option, sadly. * This game’s exclusively third person POV like World War Z before it, which may bother some people. If modding ever occurs for this game, people could potentially pull a Grand Theft Auto IV and add a first person POV mod, but for the time being it’s exclusively in third. The verdict: For over a decade, we’ve lacked a good cooperative Alien shooter game, and a good Alien game hasn’t been seen since 2014. Fireteam changes things up and scratches that years-long itch. The game has several problems going for it, yeah, but I can probably pull more positives out of this game than I can with Aliens: Colonial Marines. Aliens: Fireteam Elite is a game that’s meant to be played with friends and you’ll have a great time blasting Xenos with your pals, and as a result I wouldn’t recommend this game to solo players. I would, however, recommend it to people who A) adore Alien as much as I do (if that’s possible); and B) are really into the whole co-op horde shooter thing, so if you enjoy stuff like World War Z or Left 4 Dead, then grab this game. The fact that it’s 40 bucks instead of 60 kind of sweetens the deal.Show moreShow less
The game is good, but my review will remain negative until at *least* a text chat system is implemented. Seriously, who makes an online co-op game with absolutely no communication features?Show moreShow less
I am a simple man. Shoot alien, get loot, shoot more alien.Show moreShow less
So from the start when i got this game on launch day i was very excited i am a huge Alien franchise fan. I love the whole lore behind the Alien world and honestly there is so much that a really creative and story driven studio could do with this franchise but unfortunately what the developers have done here is nothing short of a fleeting cash grab. I got this game at full price and convinced one of my buddies to get the game so we could have some fun playing the campaign together and that i could bring him on board the lore of this amazing franchise. unfortunately there was not much here. After blasting through the campaign in about a week (could easily do it in a day if you had the time) we were left with no more content. Yes the game is linear shooter but that is not my hate for it as i knew that it was going to be just that from the description. What i dislike about it the most apart from the sheer lack of content is the lack of good story telling and interesting characters which you see on screen. I mean at times the game looked awesome with its map features and visuals but it's nothing more than that, it feels hollow. The game needed double the campaign missions on launch or at least an update with another 9 campaign missions a month later or something just to keep it being interesting and stop it from being so freaking repetitive. (season 2 update, when they just added another wave mode..... NO campaign missions? seriously?) Currently as of today there is 80 active players (globally). The Walt Disney Company PLEASE STOP Giving rights to mediocre studios which my have ok modeling and graphical skills but 0 skills when i comes to story when you have such a Lore rich franchise with a player base that would buy it up as long as it has quality story telling... (Alien isolation was a great game)... good job to Creative Assembly. AND good job to Cold Iron Studios - for making a pretty but hollow game which as stats prove died the moment it was released.... did you guys even make the costs back for developing it, marketing and shipping it? XD All in all it hurts to say this as a die hard alien franchise fan, this game is a 2/10 for me.Show moreShow less
Ai isnt useless. Atmosphere reminds me of the movies. Soundtrack is ominous af. Aliens on ceilings = Good time Ps. Needs Ultrawide Support ASAPShow moreShow less
Aliens: Fireteam Elite. There's a lot to love, and a lot to hate. The good •The core game-play is fun. It's a third person shooter. Nothing overly complex, just simple alien-gibbing fun. •The story is exceptional as far as aliens games go. Don't listen to youtube reviewers who trash the story. Yes, the story is minimal if you just blast through missions. But if you explore the levels and gather the hidden intelligence artifacts, you are given a wealth of background information that is both pertinent to the story and awesome world building in general •The characters aren't overly annoying. Unlike some previous titles in the franchise, you don't get a lot of bombastic one-liners and quips, and no "oorah to ashes". Right up until the last two or so missions, they're all more-or-less professional (if just a tiny bit cartoony in places.) •The music is great. Early on during the marketing hype for the game, I was worried because the music samples we were shown seemed like they belonged in a HALO Flood sequence more so than an Aliens game. The James Horner style was absent. Luckily, I was wrong. While there are some deviations, the classic Aliens style is very present and the newer stuff compliments it great. You go from rolling drums to riffs which I can only described as "Flight of the Angry Bumble Bee." •The "perk grid" system is fun to toy around with for RPG lovers and allows you great flexibility in tailoring your marine class. The bad First off, I have to address the elephant in the room. During the initial marketing hype for the game, Cold Iron made abundantly clear that all gameplay-related DLC would be free. The post-release monetization of the game was to come in the form of optional cosmetic packs. At some point, they have quietly edited posts making this initial claim. They then announced the upcoming Pathogen DLC, which will not be free. Price is TBA as of the writing of this review. Clever users who did not buy in to the gas-lighting were able to track down (one of) the original posts thanks to internet archives. Fans of the game and Cold Iron like to hand wave it as people who are upset having just "misunderstood" claims made regarding DLC. However, there was no misunderstanding. The original claim in this thread (which has since been edited,) posted by developer Honourael, reads as follows: Q: Will there be DLC or a Season Pass? Will any of the DLC include microtransactions and / or lootboxes? A: We plan on continuing to support the game after launch with updates and new content. Any purchasable content will be purely cosmetic. We’ll reveal more details about these plans at a later date. This was later changed to read: Q: Will there be DLC or a Season Pass? Will any of the DLC include microtransactions and / or lootboxes? A: Aliens: Fireteam Elite does include a Season Pass which gives a year’s worth of access to our cosmetic DLC packs. These DLC packs release at the same time as our free content releases. You can find the original post here. If you do not mind this sort of anti-consumer behavior, then fair enough. Critiques of the game itself are as follows: •The game, currently, possesses a great many guns; 43 or so. Some of these are starkly better than others, with the worst ones being a hazard to your own team. They went with a quantity over quality approach, and it shows. Balance is a mess. Some weapons are just an absolute pain to use. This isn't just a case of "of course some guns are better than others. That's just how it always goes in games." This is some of the guns actually being detrimental to use. Currently, the game's meta revolves around roughly 6 weapons being usable at maximum difficulty. That's about 14% of the inventory. •As of writing this review, PC Steam clients are unable to use VOIP. The function simply is not there. The developers have cut that corner for PC, reasoning that PC players can simply use programs like Discord. The issue is that the game uses random matchmaking, which means that the people you run into via matchmaking probably aren't going to be on your Discord friends list. This co-op game that demands communication gives no real communication tools, and it suffers for it especially at higher difficulty levels. •Some of the classes, the "Doc" in particular, are just poorly designed from the ground-up. It's complicated and probably wouldn't do well to describe the entire situation here, but his healing station can only be recharged by team mates picking up curative items. They can only carry one each, and everyone starts with one. So if the Doc is staying on top of heals, and you reach a supply checkpoint with no one hurt, they are unable to use their healing items so that they can pick up new ones and thus recharge the station. The only recourse is to stop and shoot each other in the face so people can use their kits and then pick up new its. If it sounds confusing and bizarre, it's because it is. If you plan to play a healer, this isn't the game for you. Other classes also suffer from the general symptoms of power creep and being left behind as new classes come out. •The game holds your hand to some insulting degrees. From pointing you directly to every objective (discouraging exploration) to calling out supposedly hidden enemies, it's clear that the developers think you're an idiot. My personal "favorite" example of this is that the Prowler, a type of alien that randomly spawns behind pre-set corners of the level to attack players, gives an audio queue that he is present in the form of hissing. You can also outright see him in a lot of cases before you even cross his hiding place. This should be more than enough. But on top of that, your character breaks the fourth wall to inform you of the presence of a prowler in the room. It's dumb. All "elites" are verbally called out as well, whether appropriate or not. •Difficulty in this game is the definition of artificial. There's not much to say. As you increase difficulty, the only thing that changes are the raw stats of the enemies (particularly hit points, which just balloon beyond the point of absurdity) and a reduction in the player's ammo pool, giving you less resources to deal with shamelessly inflated bullet sponges. The AI doesn't change, there are no real scripting changes, the enemies don't start coming out of different crawl spaces or use new attacks or behaviors. It's just lazy number increases/decreases. •The enemies are bland outside of their Aliens-relevant skin. You got your spitting enemy, your grappling enemy, your charging enemy - it's all so uncreative and bland. In conclusion: The really hard part of this review is choosing my recommendation. From a moral standpoint regarding the DLC drama described earlier, as well as the lazy development, I'm going to say "no". The first year of season content drops were things like the introduction of Quick Play (this wasn't in from the beginning) and attempts at Cross Play culminating in their recent announcement of full Cross Play in July. While we did get a few new classes (which while nice, ultimately weren't needed) and new guns (many of which are mediocre at best,) this first year has largely been Cold Iron scrambling to finish development of an otherwise incomplete product. Fans of Cold Iron are quick to point out the game's less-than-AAA price tag, at 39.99 USD. While true, you can only hide behind that for so long while incompetent development priorities mount. Animations break, bugs go unfixed, features missing, yadda yadda. However, if you're just looking for a game to entertain yourself with friends, this will do okay. I guess.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.
