

American Truck Simulator
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.








































01About American Truck Simulator
American Truck Simulator puts you behind the wheel of licensed American trucks, hauling cargo across California, Nevada and Arizona. Take jobs, customize your truck and work from hired driver toward running your own transportation company. Steam player reviews: 97% positive from 167,407 reviews. Released: February 2, 2016.
Credits
Lowest recorded in 36 months
$1.992024-06-27 · SteamBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | — | — |
| Traditional Chinese | Yes | — | — |
| English | Yes | — | — |
Show 22 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| French | Yes | — | — |
| Italian | Yes | — | — |
| German | Yes | — | — |
| Spanish | Yes | — | — |
| Bulgarian | Yes | — | — |
| Czech | Yes | — | — |
| Danish | Yes | — | — |
| Dutch | Yes | — | — |
| Finnish | Yes | — | — |
| Greek | Yes | — | — |
| Hungarian | Yes | — | — |
| Japanese | Yes | — | — |
| Korean | Yes | — | — |
| Norwegian | Yes | — | — |
| Polish | Yes | — | — |
| Portuguese | Yes | — | — |
| Portuguese-Brazil | Yes | — | — |
| Romanian | Yes | — | — |
| Russian | Yes | — | — |
| Swedish | Yes | — | — |
| Turkish | Yes | — | — |
| Ukrainian | Yes | — | — |
Steam PC edition data · 2026-10-20
02Before you buy
Play modes
The Steam PC version lists single-player, multiplayer and co-op. World of Trucks is optional and is not required to play.
Controls and language
The description specifies support for steering wheels, gamepads and other input devices. Supported interface languages are listed in the game data.
03Frequently asked questions
How does career progression work?
You start as a hired driver and can build toward running a transport company, growing a fleet, buying garages and hiring drivers.
What kinds of cargo can I haul?
Jobs include cargo ranging from food to machinery and hazardous loads, with several trailer types for different hauling tasks.
Can I take and share screenshots?
Yes. Photo Mode includes editing options, and the optional World of Trucks service lets players share images.
“American long-haul freight turned into a decompression ritual, anchored by wheel-and-shifter realism over a decade”
Our Verdict
Lay every dimension side by side and American Truck Simulator emerges as a game with crystalline self-knowledge. It does not try to please everyone; it takes one thing and runs it to its limit — turning American long-haul freight into a road trip you willingly sink into, over and over. The overall 8.0 both honors what makes it singular and marks, honestly, the wall standing in front of the wrong buyer.
A standing earned, not granted, and a buyer's compass

Trace this game's arc and you find a stature that was never present at launch but cooked slowly into being. When it arrived in 2016 on a thin two-state opening, nobody would have bet on where it sits today. Yet through a decade of steady state expansion and free updates it grew into a benchmark the sim-driving lane cannot route around. The most persuasive evidence is the data itself: a 97 percent positive rating on Steam across more than 160,000 reviews, a word-of-mouth verdict that towers over the average critics handed it on day one. That scissor-gap — middling-to-strong from the press, overwhelmingly positive from players — is the signature of a slow-burn evergreen, where the people who truly pour in their hours understand it better than any first-impression review. The 3.4 million in sales and the daily five-figure player counts confirm it stopped being merely a game some time ago; it became a fixed corner of decompression in a lot of people's lives.
Precisely because it is this particular, you owe yourself a hard think before buying about whether you are the target at all. If you are the sort who wants to quietly drive a long stretch inside a virtual world, to soak in the atmosphere of a road trip, to find an unthinking, unanxious corner to empty your head after work, this game is all but tailored for you, and you will likely vanish into it for hundreds of hours. If instead you chase instant stimulation, the rush of combat, the friction of competition, or you simply cannot abide a slow, goalless flow, I have to honestly steer you clear. Its very headline appeal — that near-meditative slowness and repetition — is, for you, most likely its headline flaw. You will find it dull and aimless, and that just means you are not its audience, with no right or wrong attached.
What no rival can copy

So, back to the core question: a decade on, why has nothing genuinely challenged it? The answer is the one thing hardest to replicate — it cooked commute-grade, labor-adjacent long-haul driving into an addictive calm of mind. That is not something you copy by piling on tech and content; it takes ten years of polish and a complete grasp of what slowness is for. Even its own sister title, Euro Truck Simulator 2, near-identical in mechanics, cannot stand in for it — because ETS2 cannot offer the particular vastness of the American West: interstates running dead straight to the horizon, scenery alternating red rock and neon, the sheer scale of cutting across a continent. That is geography's gift, and it does not transplant. There is a version of this game that chased a broader audience — bolted on missions, threw in a rival, invented some manufactured urgency — and that version would have been worse, because the thing that makes ATS special is exactly the thing a wider net would have to cut. SCS understood the trade and held its nerve. So American Truck Simulator's seat is secure. The crowd it serves may be a niche, but inside that niche it is the hill nobody else can climb over, and a decade of imitators failing to reach the summit is the only review score that really matters.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
https://www.youtube.com/watch?v=ZKSK8I3DWK4 Simultaneously one of my favorite games of 2016, and one of the biggest disappointments. And I’m okay with that, because it’s a lot like being disappointed in a great-tasting meal that was just too small. Small enough (yet so tasty!) that you’re left wanting seconds immediately after finishing, but the kitchen has already closed for the night. First the good: The locations you can explore look amazing, from the sunny beaches of California to the tumbleweed-laden deserts of Nevada, each area feels unique and even beautiful. I’m a big fan of attention to detail in simulations, and I don’t just mean including famous landmarks. I mean the little stuff like run-down shopping centers, signs for divorce court and cheeseburgers, and speed traps laid by highway patrolmen with nothing better to do. As an American, I think they did a great job nailing down the feeling of driving here, down to the idiots who don’t know how to use the fast lane on the highway and the bizarrely high number of self-storage buildings. The weighty, believable physics simulation and driving model are back in action as well, making great use of everything from a keyboard, to a gamepad, to a top of the line force feedback steering wheel setup. Quite simply, it’s everything I expected from SCS Software and their penchant for higher-quality than you might expect compared to similar simulations. So why am I let down? It’s a combination of minimal changes made and a lack of overall content. ATS uses an enhanced version of the engine used in ETS2, although at first glance it’s hard to tell any difference. You’ve got the same menus, the same UI, the same controls, many of the same sound effects, and so on. The biggest change arrives in the form of new locations to explore and new trucks to purchase. And by that I mean two states and two trucks: the states of California and Nevada, and the Kenworth T 680 and Peterbilt 579. That’s it. The cities are far more detailed and interesting than in ETS2 though, and there are licensing issues preventing more trucks at the moment so that makes sense. But still... I find myself hesitating to fully recommend it on launch. I’m still so hungry for more that it’s bothering me, and I would’ve much rather waited a few months for a more complete game. Ignoring that and giving SCS Software time to add more stuff, and I’d absolutely recommend this one. Even if it feels like a preview right now, the taste of things to come is scrumptious, and I can’t wait to dive into more as it arrives!Show moreShow less
At the time of this review I got about 33hrs on the clock. I've played other truck sims in the past, starting with Hard Truck and Hard Truck 2 way in the day, soldiered on with whole 18 Wheels of Steel set and both ETS games. This being the latest in the whole set is most disappointing to me to be honest. The thing is, since the 18WoS:ALH I feel like the series is moving backward. It's true we get larger and more detailed maps, licensed trucks, better graphics and sound, but core gameplay is moving backward with every new game. Let me point out the things that bother me: Game is at this time only 4 states in south-western US in comparison to 18:WoS the whole of US, northern Mexico and southern Canada. More detailed but ultimately way smaller. There are 2 truck makes (Kenworth and Peterbuilt) with 2 models each - that's four models of trucks you can drive or even see on the road. 18WoS had, without a license, but 32 models across 8 manufacturers. Even ETS2 beats ATS with 13 models across 7 makes. Running your own company is dull and pointless. The logo you pick doesn't matter at all, you see it in the menu and that's it. In 18WoS it was on the trucks you owned. You can buy garages and hire drivers, but you can't order them around like in 18WoS games. They just go on random "jobs" getting some small revenue. You can't even see them on the map, not to say the game world - it's a just a note in the menu that you have an employee and that he does something. Even the sort of the truck doesn't have any impact on their performance, so you can buy the most basic truck with cheapes engine and gearbox with no accessories. That truck will never be seen, so skip the paint-job and shiny rims too. None of those things matter. Unlike 18WoS games, where the trucks you owned existed in the game world, you could order a driver to a specific company and specific delivery and then you could follow him around in your own truck. If even the garages had your company's logo on them when you buy them, but even that is too much to ask apparently. Map is large and quite detailed (ie. not factually accurate, but the cities are less 3x3 square grid and more "there are UFOs near Roswell"), but the whole map is uniform. In 18WoS you could go to Canada, where it'll snow instead of rain. Trailers would grip differently on snow (and on wet for that matter) than on dry tarmac, so your truck could jack-knife if you hit the breaks on that bend or went into that bend going too fast. None of those thing are present in ATS. Tickets. The way they work is just stupid. I get traffic collisions and running a red light in a city - fine. But $700 fine for running 36mph on 30mph just past speed-limit sign when breaking from a too-often spawning cop-car going the other way? Done. Running a red light on road works in the middle of the desert in the middle of the night with no-one in sight? - Done. I remember outrunning a cop car in 18WoS:PTTM when driving empty. If they can't catch you, they can't fine you. Not in ATS, you get the ticket always for everything as an arbitrary decision. Deal with it. Why I can't sleep in my _sleeper cab_ and need to find a rest stop is way beyond me. CB-Radio - damn I miss this, asking for road conditions, weather, bears or just random chatter. Radio is fine, but why can't we have both? I get that in ETS, many countries with different languages and all, but in ATS that problem is gone. AI - it was always dumb and nothing has changed here, I got used to the way it works and I'm fine with it. It does react to blinkers and hazards, will stop and let you on the intersection, will give you way when merging, will bump into each other from time to time and when that happens you're better off just driving around them, since they don't get the idea of backing up and will continue to try to move forward, even if that means bumping into each other again. So, in 10 years time since 18:WoS: American Long Haul we got a game that is prettier, has a tool for making pictures and regressed in gameplay to the turn of the century. I still kinda enjoy it, but I just can't recommend it. It's a glitter covered shell of what the 18WoS games used to be. UPDATE: Since many people in the comments are pointing out that "there are mods!" I think I need to address this here. Mostly because I'm bored of repeating this in the comments. I know there are mods. I know mods can do many things with the base game (more trucks, more accessories, bigger map and whatever). Thing is, when I bought the game there were no mods installed. To be honest, I visited Steam workshop after about an hour or two into the game, because it felt incredibly empty. 4 trucks, few AI traffic cars, few options to customize a truck. I then wasted another hour or two picking through workshop for few decent mods that weren't paint-jobs. Only then the game got some more content. Content that the developers didn't put in there. Now I know that there are many other sites with various mods for ATS, but the first wall I got was "for version x.xx". So, every time a game gets an update and the mod doesn't I'm expecting trouble and if there are trouble I'm expected to dig through the mods to find the one's busted and update or disable it. Definitely NOT the experience I paid for. The second wall was that many trucks don’t look on par with SCS-made trucks. I know there are people who don’t care about it, who are able to spend 5 hours fixing stuff so they can play for another 5 hours, well I’m not one of those and I know I’m not alone. Another thing to point out it, the game was released in Feb of 2016, so as I’m writing this it’s out for almost 2 years. At no point in that run it was marketed as an “early access” sort of thing. So every argument of “it’s being made” is invalid. It’s done and finished, just still supported. There’s a difference. Lastly, like I pointed out in my original post, I know all previous 18WoS games had made-up truck makers, but had a lot more of them as a result. And I’d rather have 30 detailed and polished trucks made by devs and a mod to swap the logos for original ones (as I had in ALH and PttM) than 4 trucks with license.Show moreShow less
i love the driving ive always wanted to be a truck driver like my dad im 11 i love it but i have lots of problems because i use my moms laptop so its really glitchy but i ant do any thing about it.Show moreShow less
Okay, I'm sure, in the near future, this review will turn from negative to postitive, so keep that in mind when reading. As of right now, there just isn't enough content. Two trucks and a surprisingly small replication of California and Nevada is all you get. This will obviously increase, but I atleast expected a decent proportion of the US and a range of trucks on release. So, once things have been ironed out in terms of content, I will right a full comprehensive review of this game. For the meantime, it plays like ETS 2, looks like ETS 2, feels like ETS 2, basically it is ETS 2, just in America. This isn't a negative point, I love ETS 2. It runs well, looks good, cities included are detailed. Scale wise I have read it's pretty small but I don't live or have ever been to California or Nevada, and I don't live in the US. Basically, it's a functional game, and a good game, just wait for the content before you buy, I can't see my playing this a whole lot until an update is released.Show moreShow less
As a former trucker with over 1.8 million under my belt i got this game last night becaused i miss the road. It is almost like the real thing. the trailer responds exactly like it does in real life and yes i was able to put in the dock on here just by using my mirrors. i highly recommend it because if you ever wanted to be a trucker this is about as close as you can get to it without actually climbing into the cab and drive it.Show moreShow less
I love this game. I really do. But it would be unjust to give it a thumbs up. First off, let me state that I understand every company is in business to make money. That is no problem. What is a problem, as of right now, is the way in which SCS software is doing it. The price is unjust As of right now, California and Arizona come for free, which leaves 46 continental states remaining. Each of the DLC, which is only one state at a time, is $11.99. That means to complete the U.S. at this rate, disregarding the years at this pace it would take, would assume to 11.99 x 46 = $551.54 + $20 for standard game price = 571.54 for the entire U.S. For comparison, Euro truck simulator 2, for all DLC costed $192. Last I checked, it was American Truck Simulator and not West Coast Simulator. Again, dont get me wrong- I love the game, and of course the price should reflect the effort. The dev team needs money to continue and justify their efforts, and DLC is a great way to do so. I would reasonably expect that the base price would gradually increase as more and more content is released. However, to charge users 11.99 a state is simply ridiculous. The game is great, and the graphics are beautiful, but until American Truck Simulator becomes American Truck Simulator, and without the cost of your home, I cannot recommend it. But, if you are going to buy it, make sure you have a controller or wheel. This game is not well optimized for keyboard users.Show moreShow less
Half hour in and haven't been shot by cops yet. 10/10 but little bit unrealisticShow moreShow less
remember when scs said back in 2015 that future content for ats would be free for everyone #pepperidgefarmremembersShow moreShow less
I am a 66 year old woman, who has worked since i was 16. i am now retired and can play. i love this game! i have a driving rig and I have never had so much fun!. I also have Euro truck sim and enjoy that too.Show moreShow less
Looking at the timer, I see that I've currently been waiting some 9 minutes for a traffic jam to clear up, or rather nine minutes since I've started the timer after I got sick waiting and started writing this. When it behaves, this game is quite serene and relaxing, not to mention addictive. The mechanics of the trucks is quite impressive. If only they would fix all the annoyances. 12 minutes. I mean, as a DLC to Euro truck simulator this would be ok, but as a separate game with a few years extra dev time I would expect a better experience. The addition of police cars seemed like a good idea at first, but the zero tolerance for speeding combined with there sixth sense for detecting speeding makes for an unpleasant experience. I'd like to see the real world cop that would accurately detect a 5 mph speeding in the rear view mirror. 15 minutes. And who the hell is fining me for hitting a red light when there is no one around? Once I actually got fined for backing out of an intersection when the light turned red, and it turns red freakishly fast. And how difficult would it be to add some logic to the traffic lights so I don't have to stop at every single intersection in a town? Less intelligent then the traffic light are the AI-drivers. So I've waited for 17 minutes before pausing the game (or else I would get fined for delayed delivery). There is a great tendency for deadlocks, sometimes cars are literally standing in a circle waiting for each other. When trying to get out of deadlocks it's not uncommon for other cars to crash into you. They could avoid it, they just don't try to. Seeing a car decisively running into your side at a steady 10 mph is somewhat fascinating at first, but it quickly gets old, especially if you get fined for it. Sometimes you don't get fined for crashes caused by others, but you never get compensation for any damage. And for some reason (or lack of it), all time estimates in the game seems to assume an average speed of ~38 mph, no matter what. Why? And what sort of bank only allows 4 fixed loan amounts? And for some reason (or lack of it), all time estimates in the game seems to assume an average speed of ~38 mph, no matter what. Why? And what sort of bank only allows 4 fixed loan amounts?Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/14/2026.