
Amnesia: The Bunker
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.
01About Amnesia: The Bunker
As French soldier Henri Clément, explore a World War I bunker alone while a monster reacts to your actions and sounds. Scavenge scarce supplies, craft tools and keep the lights on as you search for a way out. Steam player reviews: 93% positive from 10,445 reviews. Interface languages: Simplified Chinese, English, French, Italian, German, Spanish, Portuguese-Brazil, and Russian. Released June 5, 2023.
Credits
Lowest recorded in 36 months
$0.002025-10-16 · Epic Game StoreBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | Yes | — |
| English | Yes | Yes | Yes |
| French | Yes | Yes | — |
Show 5 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Italian | Yes | Yes | — |
| German | Yes | Yes | — |
| Spanish | Yes | Yes | — |
| Portuguese-Brazil | Yes | Yes | — |
| Russian | Yes | Yes | — |
Steam PC edition data · 2026-10-11
02Before you buy
Controller
The Steam PC version has full controller support.
Languages
Eight interface languages are supported. Full audio is available in English; the other supported languages have subtitles.
03Frequently asked questions
What do you do in the game?
Explore a semi-open bunker, scavenge scarce supplies and craft tools to survive.
How does the threat behave?
The dynamic monster reacts to your actions and sounds.
Are all modes available from the start?
The description includes the main playthrough and additional modes and features, most of which unlock after completing the game once.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
note: like in many other cases this is not a strictly negative review. Blame Steam for only having 2 options. I always brag that I've been a fan of Frictional Games since before they were even a proper company, because the first thing I played from them was Penumbra Tech demo. I loved Black Plague (my favourite), really liked The Dark Descent (fantastic pacing) and SOMA is just phenomenal. However after that something happened. To say that Amnesia: Rebirth was a disappointment would be a massive understatement. It felt as if an entirely different team worked on it. I've only played it once and will never play it again. However despite that I tried to approach The Bunker with an open mind. ___________________________ Gameplay overview This is a pretty big change from previous FG titles. What we have here is a hub with a single monster harassing you. Unlike in earlier FG games there's no real distinction between a "puzzle" section and "monster" section. There's one safe room in the game and it has a generator. This generator is a major gameplay element. When you turn it on the lights come online and the monster will for the most part leave you alone (unless you make a lot of noise). When it's off then the monster will randomly wander around and you won't ever be truly safe. So you kind of dynamically swap between 'exploration' and 'monster hide&seek' through this generator. However the generator requires fuel which is a finite resource so even when you switch to the "exploration mode", you still have a time pressure. So all the elements are technically there. We have a semi non-linear world, a threat that dynamically keeps stalking you, resource management to spice things up. On top of that a lot of the things (items, codes, traps) are randomized to increase replayablity. So what's the problem? ___________________________ Pacing For me the biggest issue is the overall pacing. In previous FG games the pacing was in the hands of the designers. In The Bunker you determine the pacing yourself... and honestly it's pretty difficult to find the rhythm to the whole thing. You can go in without the lights but then your visibility is almost non-existent, in addition to the constant threat. Turning the generator on should provide a much needed peace... but you're still racing against time because the fuel is constantly being drained. There is a flashlight but you need to charge it and that makes a lot of noise - and even then it only lasts for about 30s. On Normal a completely filled generator tank lasts for about 17,5 min (less than 14 on Hard). You still have to actually get to the place you want to explore. Then you might need to do something that attracts the monster (like blow up a door) which means hiding... and suddenly it turns out you have pretty much no time. You're always rushing. I think at the end of the day that's one of my biggest problems. You're always rushing so you never have the opportunity to just stop and soak in the atmosphere. No suspenseful exploration, no uncertainty, no build up. The monster is always there so the only thing on your mind is what is the quickest way to "explore" before the fuel runs out. I've just replayed a bit of Penumbra and it's incredible how much of a difference that makes when you're not forced to rush all the time. ___________________________ Previous FG titles were focused on immersion. In The Bunker the danger is never "fake". You may think this is better... but it also means that you're going to fail a lot, especially on the first playthrough. Dying in a horror game instantly makes it not scary, at least for me. It breaks the flow. I have to redo things I've already done and now I'm looking at it as a "gameplay challenge", not an "immersive situation". Did I mention this game has no autosaves? You can only save in your safe room, manually. Meaning that the longer the section the more frustrating the failure. At first The Bunker reminded me of Darkwood (an absolute masterpiece, by the way). That game also has a generator mechanic. However in Darkwood you only need the generator at night and the pacing is dictated by the day/night cycle. You still have the time limit during the day... but at least you don't need to spend resources to explore so it feels like there's a rhythm to the gameplay. My first playthrough of The Bunker was miserable because I didn't know how much fuel I could afford to waste. There are parts where you NEED the power to be on. That'll most likely make you paranoid and you'll try to explore as much as possible without lights - and that's just really tedious. The game also doesn't have a difficulty curve. In Darkwood things gradually heat up and get harder as you progress. In The Bunker the monster is always just as threatening so there's no leeway to learn or experiment. You learn through failure which ruins the tension. ___________________________ Oldschool horror The Bunker is reminiscent of oldschool, pre-FG horror games that were more focused on survival. Basically it gets better once you know how it works. This is a matter of opinion but personally I don't like this kind of design applied to horror. For me horror works best when it makes me forget about systems and mechanics. Like in The Dark Descent or SOMA. Some people will say that the "legit" danger makes it scarier but it just doesn't work for me. At first it's not scary because you keep failing, then it's not scary because you know how it works. I have played it again on Hard and it's better - now I know the mechanics, how many resources there are... But the immersion falls apart. I'm only looking at it as a gameplay challenge. I'm not scared of the monster. If anything it's a nuisance that keeps annoying me. ___________________________ Minigame The Bunker almost feels like a minigame in comparison to other FG games, like it's a small experiment. It's a single hub without much variety. The lenght mostly comes from dying and replaying. There are no interesting characters, no twists and turns in the story. In fact the story is pretty meaningless. It's basically "there's a WW1 bunker and we have broken into ancient ruins and now there's a monster with us" (where have I heard that one before?). Seriously, if there's some deeper lore in this game then I have completely missed it. I'm pretty sure it's only called Amnesia for marketing purposes. The opening sucks, the ending sucks. The gameplay, once you figure it out, can be fun but can it hold its own against other systems-driven games? Parts of it remind me of Darkwood and Penumbra which is great. But it's still lacking. The plot is really weak, like it's a random, inconsequential side story that's only vaguely related to Amnesia. Don't get me wrong, this is not a bad game. In fact it's miles better than Rebirth (then again just about anything is). On one hand I appreciate breaking away from the norm and trying something different. Also not every game needs to be a giant, epic adventure. But when I think about the sheer ambition and unrestrained creativity of SOMA and then look at The Bunker... it feels odd. This would fit between Penumbra and The Dark Descent. Maybe between The Dark Descent and SOMA. I don't hate The Bunker. It's more like with DOOM Eternal - it really depends on what you want. Do you prefer a horror game to be about survival rather than atmosphere? Or maybe you can remain immersed despite dying over and over and having to figure out the mechanics? Then The Bunker is for you! I don't regret playing it. But it's never gonna be my favourite anything from Frictional Games. ___________________________ RATING: MIXED FEELINGS An oldschool, systems-driven survival horror without much substance (and a decent amount of trial&error). Not bad but definitely not the best FG title. Acceptable detour. For people who don't mind dying multiple times in a horror game.Show moreShow less
Imagine being locked in a bunker full of fr*nch people. Truly very scary situation that you can think of, from the perspective of every life being, including monster.Show moreShow less
It's very short, completed it in 3 and a half hours game time. The monster in the promotional material looks significantly better than what we actually got, and they're almost doing a hello neighbour thing with how they talk about the AI of the monster, it's not intelligent or dynamic, you make a lot of noise and it appears, simple as. I thought that it would be a problem only getting one bullet per box of ammo, but you only need shoot the monster twice with the revolver to scare it away, and the game is short enough that it is really a non issue. I found shotgun ammo too so I was waiting to receive. You don't get it till basically the end of the game anyway so it doesn't really matter. It seems its sole purpose is for the final part of the game, which to kill the monster only actually took a single revolver round. Story is kinda weird, like the amnesia is very tact on. It's not a key point of the story really it's just there to give you a sense of wow we gotta find out what's going on. In the dark descent you drink a potion to cause amnesia so you can overcome the guilt you hold from the events that took place before the game, in this you drag a guy out of a ditch and an explosion going off near you gives you amnesia. But it doesn't matter anyway because your character has no life, there's nothing to him he's basically just any soldier. They also just happen to build this bunker above an ancient roman site. ♥♥♥♥♥ wack. The gameplay is standard frictional gameplay, less puzzles, they've always been good with atmosphere as well. It's just not that good to me really, it really boils down to just getting 2 items, the dynamite and the activator, and to get those you need the bolt cutters and the wrench, and to get those you go on an easter egg hunt for two keys and some dog tags. That's where the randomness and no play through is the same thing comes in, it's I guess randomised where things will spawn every new game. I'd have to replay and see because I feel like it's just the locations of these specific items and not like rooms or anything. It's just not interesting enough to keep me personally replaying. I appreciate the rats tho. Maybe I went in with too high expectations, it's not a bad game by any means it's just kinda painfully average. I wouldn't put it above the dark descent or even penumbra overture or black plague, and I'd recommend playing those games instead. Maybe I'm just a becoming a boomer.Show moreShow less
Let me tell you something this game does excellently. I was given the dual tasks of finding dynamite and a detonator to blow a hole through so I can leave the bunker. That is the game's main objective. But then, whilst I was exploring the maintenance area, I found a room with a ladder that led upwards, with sunlight shining out from it. Salvation, finally? A way to reach the outside world? So I went up the ladder and emerged into a pillbox. Inside the pillbox was the body of a fellow soldier, but it was not mauled by the beast like all the other bodies... no, this one had a bullet through its head. And as I stood in that pillbox, staring at the body, I got hit with a bullet by an enemy German soldier probably skulking in the distance, unaware that I was going through hell inside the bunker. The game is unrelenting with how hopeless it is. Even when you think you find some respite, it reminds you that not only are you stuck with a horrible monster in a bunker; you're still in the middle of a full-blown war.Show moreShow less
I was absolutely estatic about frictional games making another Amnesia that I hoped would be closer to the original Amnesia as well as their penumbra games but this strays far from it and towards a game like Alien isolation which is great if you enjoy that but its not for me personally and I'm an enormous Aliens and horror fan Instead of the threat being a constant presence on the map that you could lock into a room or sneak around in and breathe a sigh of relief as you have some time to explore safely this doesn't the threat is now a """"constant presence"""" with it's teleporting around the map and small holes that it can just appear from at random, Its incredibly unfortunate as you think you're smart sneaking past the monster to lock it in a room for some time or jumping past a grenade trip mine to save it for the monster only for said monster to just teleport out or past these obstacles It doesn't feel like I'm punished for poor solutions or play, instead I'm just punished through no fault of my own. We're also told "the ♥♥♥♥♥♥ hates lights" so you assume using the generator gives you some free time to explore safely but it actually isn't affected by the light at all and again will just teleport near you in lit areas in the beginning of the game or tutorial I should say we are taught to shoot locked doors but a large amount of doors that are locked up with chains can not actually be destroyed to gain access to so you end up wasting your resources Couple that with 1 hit instant kills and an abundance of bandages which are now entirely useless because of the 1 hits and a single save room (so far in my 2 hours before dropping) The game just comes down to spawning from your save room, rushing to an objective, spamming objects to find the solution, having the monster spawn through a hole near you to have him 1 hit kill only to repeat the above steps for another try I was really hoping frictional could come back and be the power house they used to be but this isn't it inb4 skill issueShow moreShow less
F*ck it! That's it! I'm staying at Administration room and I never coming out ever again!!!!! Edit: You guys are not kidding me and now there is a hole in Adminstration room. -_-Show moreShow less
Very mixed feelings on this one. The early game is genuinely one of the scariest gaming experiences I've had in years, and with how scarce resources are it feels like you're constantly wanting for more. As it goes on, though, and you learn the bunker like the back of your hand, and you get to grips with the pretty basic monster AI, it just stops being scary. This game just feels very small. That's not inherently bad, but even by the end of my 6 hour playthrough I was getting kind of tired of it. I'm a very big fan of the immersive sim/resource management elements, but by the end of my playthrough I had so much stuff I was using every single grenade as Marshal Petain's Guest Key and fanning the hammer on the monster like my name was Clint Eastwood. Overall, I love the series, I love this new direction they're taking it in after the disappointment of Rebirth, and I loved my first 2 or 3 hours with it. But I could only recommend this one on sale for 10 or 15 bucks. At full price, it's very much lacking.Show moreShow less
This is unlike any other Amnesia title in the series....and yet it is! Hear me out You can fight back, but watch your ammo You can light your way, but its risky You can have an experience that is honestly better than Dark Descent. You can go mad from staring into the darkness and I love it! I was terrified from start to finish I was shocked by the visuals The scariest and smartest monster to date! But remember this is Amnesia, a whirlwind of scares, tense SURVIVAL HORROR, and moments that have you questioning your very morality. And when those credits role you will be thinking back on everything you've witnessed, all the connections, the notes, the bullets fired, the monsters faced and know that Amnesia will never ever die and just get better and better! 9/10 Highly recommend you check it out! Full Stream available: https://www.twitch.tv/videos/1838716295 Uploading to YouTube as well! https://www.youtube.com/c/lathanielgamers Thank you Frictional, you are kings of horrorShow moreShow less
I enjoyed my time with it but it felt too short, I completed my first playthrough in 3:36:00 and my second on hard in 1:21:00. Everything after was me just trying me messing around and trying to get as much achievements as I could to get my moneys worth. One thing that felt strange is after blowing the rubble blockade and going through the hole it felt like I was entering a supposed 2nd act but it never came and it ends after a "boss fight" which my friends and I commented on as I was streaming the game to them. If you're looking for a short 5-6 hour or less survival horror experience then you should absolutely play this game you won't regret it but for me I was only left wanting more.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.