
ANIMAL WELL
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.
01About ANIMAL WELL
ANIMAL WELL leads from a flower into a dense, interconnected labyrinth full of secrets. Explore nonlinearly, collect items and use them in unexpected ways to affect your surroundings and the dangers within. Candles light dark paths and gradually fill out the map; observation and suspense take priority over action. Steam players rate it 95%% positive from 22,922 reviews. The interface is available in Simplified Chinese, English, French, Italian, German, Spanish, Japanese, Portuguese-Brazil, Russian, Ukrainian, and Korean. Released May 9, 2024.
Credits
Lowest recorded in 36 months
$16.742026-05-07 · SteamBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | Yes | — |
| English | Yes | Yes | — |
| French | Yes | Yes | — |
Show 8 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Italian | Yes | Yes | — |
| German | Yes | Yes | — |
| Spanish | Yes | Yes | — |
| Japanese | Yes | Yes | — |
| Portuguese-Brazil | Yes | Yes | — |
| Russian | Yes | Yes | — |
| Ukrainian | Yes | Yes | — |
| Korean | Yes | Yes | — |
Steam PC edition data · 2026-10-13
02Before you buy
How it plays
The Steam PC version is single-player and has full controller support. Its interconnected labyrinth rewards unhurried exploration.
Language
English is among the interface languages; the listed languages have subtitles, but no full audio.
03Frequently asked questions
Does it support controllers?
Yes. The Steam PC version has full controller support.
Can I play co-op?
No. Steam PC lists single-player, not co-op.
What are the puzzles like?
Items have multiple uses, and creatures, objects and surroundings interact in surprising ways.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
Will change this to positive once rebinding is added. Missing fingers on the right hand makes arrows a no go and though WASD works that puts all of the game's controls on 1 hand. I like to use numpad buttons for jump and other actions. Edit: I saw the patch notes and got excited but alas I misunderstood: Billy has not added REbinding for the numpad, he has simply applied some of the games actions to the some of the numpad buttons that he chose. Worse: the control screen does not even feature the numpad on it and tell you what key does what. You have to experiment. This most certainly is not of any use to me as what he chose is not friendly to my right hand. What many of us wanted was actual rebinding. Though I should provide context: using my own rebind method I have already 100%ed the game and I must say: it is a masterpiece. It's so good I hesitate to let this stand as a Do Not Recommend. Unfortunately I must as the method I must employ is quite irritating and asking laymen to figure out xmodmap (steamdeck) or autohotkey (windows) will be quite vexing. To any keyboard hardliners who find the default scheme unusable and do not wish to rebind their keyboard themselves: I recommend you either wait to play this game or drop the hardline stance and pick up controller. (For what it's worth my mind has been changed about controllers for this game: the presence of the Flute item has convinced me a stick would serve playing it better. Playing it with WASD didn't feel great. I shall be converting to controller for all future playthroughs and I recommend other keyboard hardliners do the same.) Once rebinding is truly added I shall scrap all of this save the point about the Flute and gush about what a utter masterpiece this game is. Steamdeck rebind tutorial: https://files.catbox.moe/jg2mwa.txtShow moreShow less
THIS IS 34 MEGABYTES!??!?!?!??!? WHAT?? HOW???????Show moreShow less
As a big Metrovania fan....I didn't enjoy this game.... tbh, the game is pretty good. Puzzles are very clever, artstyle are unique, secrets well hidden, until you hit the unavoidable backtracking plateau, as the nature of a metrovania game. And naturally, when you hit a plateau, you open the map try to figure out where you haven't been in such game. But the amount of puzzles.... almost every single room has a puzzle, and a lot of them are well hidden. This made the backtracking extremely tedious. Usually, in a metrovania game's backtracking, you got to use all these new abilities dashing through the old stages, this offsets a lot of the tediousness and gives you a sense of progression. But not in animal well, your new abilities rarely have any effect on your traversal, and unreached path/puzzles are in every corner of the map. My speed of traversing literally have 0 improvement even tho I unlocked most of the items. For people who has a lot of time and energy to invest, this is probably a god tier game just based on sheer number of well hidden puzzles. But for me...I just can't take it man. I don't want walk the whole map 10th time on the same speed of game start. And the thing is, I don't even consider myself a "casual gamer".... I 100% every single metrodvania game I have played, except Hollow Knight cuz it involves speed running. Or maybe I'm just getting old...Show moreShow less
"Finally, the first Well type game" ~ videogamedunkey, 2024Show moreShow less
I would love to know what Billy thinks health and run backs are adding to this game. He has a “respawn where you were” mechanic in place already for water, completely baffling why the death mechanics aren’t just that. Running through the same puzzle 4 times because you slip off a bubble and land on spikes adds exactly 0 to the experience, and I truly do not know what he was thinking having that be the behavior for this style of game.Show moreShow less
ANIMAL WELL's modern yet retro artstyle gives the game a stunningly unique vibe, while also paying homage to classic games such as Halo 2 and Halo 3.Show moreShow less
I liked it, but ultimately I am gonna give it a not recommended. The first quarter of the game is a fun little puzzle metroidvania. The last three quarters of the game are pixel sniffing and abstract trial and error that would make 90s adventure game devs blush. Its the worst part of any metroidvania but repackaged as "next level" because it's post-game and post-post game. I'd rate it neutral if there was the option.Show moreShow less
takes up less storage than a single asset in call of dutyShow moreShow less
I really wanted to like Animal Well. It's got great visuals, a decent amount of clever puzzles and "Aha!" moments, along with some fun items to mess around with. But after the second ending, (and even kinda the first ending) of the game, the game turns into you looking for a needle in a haystack. Except you don't actually know what the needle is, or if it's even in the haystack to begin with. So you'd either end up wandering around aimlessly checking every tile of every room for secrets over and over again, or be forced to look up a guide if you want to progress with the post game content. (Some of which I'd say to be borderline impossible to figure out on your own, and some of which is literally confirmed to be impossible to figure out on your own.) I spent about 9 hours getting the first ending along with collecting as many eggs as I could without help, then about another 2 to get the second ending/finish off the achievements. There's no tangible rewards, no story to be told, and no satisfying ending. It just does not feel worth the price at all and has left me pretty disappointed.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.