

Anno 117: Pax Romana
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Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.

01About Anno 117: Pax Romana
As a Roman governor, you build cities and shape provinces while balancing citizens’ needs against the emperor’s demands. Diplomacy, commerce, and military strength offer different paths to expand your influence, while choices about Celtic culture and Roman traditions affect the future of your provinces. Strategic land battles and naval combat are also part of the struggle for power. Steam player rating: 69% positive from 12,366 reviews. Release date: November 12, 2025.
Credits
Lowest recorded in 36 months
$38.992026-09-16 · Ubisoft StoreBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | Yes | Yes |
| Traditional Chinese | Yes | Yes | — |
| English | Yes | Yes | Yes |
Show 9 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| French | Yes | Yes | Yes |
| Italian | Yes | Yes | — |
| German | Yes | Yes | Yes |
| Spanish | Yes | Yes | — |
| Japanese | Yes | Yes | — |
| Korean | Yes | Yes | — |
| Polish | Yes | Yes | — |
| Portuguese-Brazil | Yes | Yes | — |
| Russian | Yes | Yes | — |
Steam PC edition data · 2026-10-19
02Before you buy
Modes and controller
Steam PC lists single-player, multiplayer, and co-op, with full controller support.
Language
English is available for interface and full audio. German interface and subtitles are available, but German full audio is not listed.
03Frequently asked questions
What do you do in the game?
You build and govern provinces, balancing citizens’ needs with the emperor’s demands through diplomacy, commerce, and military power.
Can I play alone or with others?
Yes. Steam PC lists single-player, multiplayer, and co-op.
What choices shape the provinces?
Choices include whether to honor local Celtic culture or enforce Roman traditions.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
As you can see from some reviews some people will just cry that a game is a copy of a game that came before it. Yes Anno is still Anno...obviously. Somehow this surprises people. It's also about a 20 second wait for the Ubi launcher the first time you launch the game so these complaints not recommending the game are a bit nonsensical to me. Heres a list of good changes imo. There's a surprising amount -This is a step up graphically. Anno 1800 looked great, this just adds a bit more weather and atmosphere. The building models and maps are more detailed but things like character models are a significant upgrade. -Performance has mostly been a locked 60 with high/very high, raytraced shadows, and DLSS on balanced/quality. I run a 4080 with a R7 9700x and 32gb DDR5 @ stock speeds. I have a 35 inch 3440x1440p monitor so I was very happy with this. When I turned raytracing off and unlocked the frame rate I was getting 100fps in my small town. There was way too much screen tearing without it locked though so I went back. -They introduce the game mechanics quite a bit better this time around. New players will have an easier time with this. Small things like game tips popping up in a silent visible notification on the top left of the screen instead of most games where tutorial tips are literally forced on you and often pause the game. This allows some learning at your own pace if you're new. -This has a much more fleshed out combat and military system which was needed. Actual ground combat was a welcome surprise. I'm excited to be able to play a military RTS, city builder, and logistics simulator all in one game. There's actual varied mechanics to the individual ships and units which is cool to see. - You can now build more unique cities. The ability to build curved roads and rotate buildings at a 45 degree angle adds quite a bit to the variety surprisingly. - I didn't think I would care for yet another historical setting but thay manage to make their take on the roman era interesting. I do hope the next title is something completely different though. I'm salavating at the idea of a 1950's Soviet/US era or something that's a fresh take for the series. -This launched with more standalone items compared to 1800 if I'm remembering correctly. Decently cool statues and ornaments. -This developer is great with UI and this game improved on the already good UI in the previous game -Added a religion mechanic with varied interesting options -The story is halfway intriguing so far, which was not expected. I saw some negative reviews that called it "woke" which is just hysterical/sad to me. -They've kept some quality of life stuff introduced as dlc in the previous game. -Added a research progression tree with three main varied subcategories that will allow rushing certain builds/playstyles which gives you a much more varied playthrough if you want to start fresh. This tree impressed me because it determines pretty impactful changes that can alter a playthrough. -They added a brush tool that allows you to brush over buildings to change the look of them which adds to the city building element even more. Overall, I think this is in an excellent spot. It adds meaningful and welcome changes to the formula without removing core elements that make Anno the series it is. They're doing a lot with this game and I'm looking forward to seeing what they can do with it in the coming years.Show moreShow less
I dont want to live in a future where every big studio that very well could afford paying artists instead chooses to steal from artists by using AI generated images. AI tools are bad for the environment, bad for the job market, on top of that the images look awful, genuinely an eyesore in a otherwise beautiful game. It also feels morally hollow, you have artists, you employ artists, and yet you couldn't let humans make the art, you had to use AI tools to cut down on development time, and then you ask the same price tag as a game fully made by humans with human art? Disgraceful. I want to love this game, I want to love Anno, but my god are you taking a massive dump on the franchise with the use of AI. How much time did this AI slop actually save you guys, a week? a month? And now everyone who dislikes AI dislikes this game for it, was that worth it? I dont think so personally. You could have easily shipped with some less loading screen images, or even less polished loading screen images. I am sad for all the artists or freelance artists that could have contributed to this beautiful game that were cut thanks to greedy CEOs. Using AI is clearly positioning yourself against artists and that sucks. I hope you make better choices in the future. I will edit my review should you remove the AI content.Show moreShow less
Initial thoughts are this game is exactly what most Anno fans will want, same gameplay as before but with tones of new and additional features that still keep it feeling fresh.Show moreShow less
First things first. The game is beautiful, fun, engaging and good all around. The scenario is *chef's kiss. The gameplay itself doesn't differ much from 1800, which is a good thing. The management part, the trading part, finding and using specialists (items), planning your cities and industry paths is as fun as always in the series, but nothing brand new tbh (besides the military). The Roman architecture is beautiful to look at, watching the animations and all the details in your growing cities in different regions is stunning. So why the negative review? I am pretty disappointed in the usage of AI here. Knowing the Anno series for as long as it exists, knowing the small little details everywhere is what made the Anno series always special, this is actually just sad. Seeing the loading screen "art" and hearing the voice lines immediately felt off. Now it’s confirmed and all we got is the most common excuse of "this was a placeholder" *insert South Park we're sorry meme* Considering the huge success they had with Anno 1800 and the cash they generated, plus them getting funded by the German government with a good amount of money, seeing them use AI on "art" for ingame notifications or loading screens and voice lines to cut costs and not hire artists is inexcusable and unacceptable, in my opinion at least. Yes, AI is here to stay. Yes, of course, use your AI tools in development to make your life easier coding or whatever. Or find a new, creative, useful way to implement AI in your game. But when AI replaces pure creative work out of laziness and cutting costs, then gets tagged on the Steam Store with an AI warning, following a statement that AI's "final product reflects our team’s craft and creative vision", I really question the new creative vision and path the devs are going for. Btw. the warning tag came a few days before release, for transparency reasons of course. I now paid for it and will play it, but if the devs don't fix this issue the negative review stays and I won't do what I did for Anno 1800: Be a good boy and buy every DLC and cosmetic pack for the love of the game plus buy the gold edition of the next game of the series on release day. If the devs don't love their game enough to pay artists, why should I?Show moreShow less
Those complaining about Ubi-Connect 3rd party launcher, I get it, I don't like additional layers of effort to just play a game, I hate it in fact, but, the game is great, runs great, it's a very streamlined approach, but not so overly simple that it takes the strategy out of the game. Input and UI work great whether I use a controller on the big screen (I love being able to kickback with a controller), or mouse and keyboard. I am enjoying what little I've played and had to throw my 2 cents in when I saw the review bombing for Ubisofts stupid launcher...look, Ubi you really need to just step out of the way and let people play through their storefront or platform of choice. If we wanted to play through the Ubi app, we would have purchased the game through the Ubi app. We didn't, that should be enough of a clue to ditch the additional aggravation of having to launch a game, that launches your launcher, that then launches the Game! The game is good, so if you can overlook the annoyance you will enjoy once you get there.Show moreShow less
Ubisoft connect causing issues on game launch, why do we need Ubisoft connect in 2025?!? We should be able to download and play the game on Steam without needing third party applications which constantly cause issues.Show moreShow less
Same Anno we all admire and love; finally in a setting that's fun. Graphics are amazing, city building aspects are refreshing; day one... this feels good to play. Combat is pretty straightforward, tutorial is almost not needed; supply chains, population class management, and deity buffs are all integrated very well for classical antiquity flavor. Very impressed with the launch status - game is stable and beautiful. 10 hours in and this has already reserved a seat in the top 5 grouping of all time city builders for me. The artistic approach is phenomenal; the attention to detail with each building is engrossing and the ability to rotate buildings after they have already been placed and change their look with the aesthetic tool is very immersive. Not to mention the ability to move again if you made a mistake with the placement. Watching the aqueducts rip through a sprawling city littered with a myriad of different farms, coastal buildings and housing districts makes this game not feel like you're just placing buildings just to place them - this feels alive. Invading another governor sends the population scattering and fleeing - the custom farm tool to hug extra space and not simply be a square building scattered around your city. This experience feels organic, which is lacking from this genre; somebody paid attention to the little details and minutiae of city life and injected it into this title and the labor of love shows. And then you get to the Celts. I almost wept at the graphics of a stormy marshland, the sun being reflected off the indentation of wagon wheels in the mud, and the sway of the reeds with the wind. And then came the joy of then using said marshland for farming, grazing and raw resources. I have been spamming my f12 button wishing I could have this as a screensaver. I haven't felt this excited to play into a city builder more than a couple sessions since Manor Lords and Banished. And this gives both of those a run for their money - and it's day one. Briefly looking at the roadmap, it looks to include Pompeii style volcanic activity, or farming from the aftermath, games and festivals with iconic buildings, and the Egyptian delta... All of which looks to be actual exciting additions and not slop just for the sake of updating the game. This game was worth the wait.Show moreShow less
Overzealous profanity filter means you can't use many historical Roman names like "Sextus", "Titus", "Adrianus", "Noricum" or anything else that has a "bad word" in it. There are so many historical Roman names with "profanity" in them that can't be used, yet the automatic name generator comes up with crude innuendos for suggestions, like "Biggus Discus". It even censors some of the automatically generated names, e.g., "Pupianus Cloaca" and "Ianus Surplus" It's a single player historical game, let us use the non-sexual, historically accurate names instead of crude, culturally insensitive, and inaccurate innuendos. If I want to name my governor after a well known, real life, naval general like Sextus Pompeius, in single player, why is that censored?Show moreShow less
the only modern Ubi$oft game that was actually enjoyable while not getting face slapped with microtran$actions... for nowShow moreShow less
Game was all right, pretty limited content on launch. They sell a year one pass at launch; presumably so you can acquire all year one content for a slight discount. First post launch content. Cosmetics that frankly should have been in the base game, for 7.00$ naturally not included in the year one pass. This is exactly why the big companies are in decline and the indie developers are gaining in popularity. If you're interested wait a year and buy it on sale with the appropriate amount of content added inShow moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.
