

ARC Raiders
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.

01About ARC Raiders
ARC Raiders is a multiplayer extraction adventure set on a future Earth devastated by mechanical ARC threats. Explore four maps, scavenge valuable loot, and return with materials for your next run. Craft weapons, gadgets, and gear while upgrading your workshop. Play solo or in parties of up to three against machines and rival Raiders. Changing weather, enemies, and map mechanics keep expeditions unpredictable. The Steam PC version has full controller support; current player figures are 82% positive from 304,904 reviews.
Credits
Lowest recorded in 36 months
$19.992026-10-08 · Epic Game StoreBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | Yes | — |
| Traditional Chinese | Yes | Yes | — |
| English | Yes | Yes | Yes |
Show 10 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| French | Yes | Yes | — |
| Italian | Yes | Yes | — |
| German | Yes | Yes | — |
| Spanish | Yes | Yes | — |
| Japanese | Yes | Yes | — |
| Korean | Yes | Yes | — |
| Polish | Yes | Yes | — |
| Portuguese-Brazil | Yes | Yes | — |
| Russian | Yes | Yes | — |
| Turkish | Yes | Yes | — |
Steam PC edition data · 2026-10-19
02Before you buy
Language and audio
The Steam PC version provides English full audio and interface support for English, Simplified Chinese, and Traditional Chinese.
Modes and controller
You can play solo or in parties of up to three. Full controller support is available on Steam.
03Frequently asked questions
Which languages are supported?
The interface supports English, Simplified Chinese, and Traditional Chinese, with English full audio.
Can I play ARC Raiders solo?
Yes. The Steam PC version supports solo play and parties of up to three.
What do you do in ARC Raiders?
You scavenge, craft gear, complete trader quests, and fight ARC machines and rival Raiders.
“An extraction shooter that writes strangers into stories through proximity chat, dismantling Tarkov's high barrier into a doorway for 14 million”
Our Verdict
Its 2025 coordinates: a niche genre dragged into the mainstream

Place ARC Raiders back into the landscape of 2025 and its position looks unusual. The extraction shooter has long been a critical darling that struggled to sell — hardcore, high-barrier, its loss-of-loot sting having driven off countless players, with several of its peers ending up shuttered for good. What this one pulled off was turning that niche into a mainstream phenomenon: an all-platform concurrent peak brushing 960,000, sales past fourteen million, roughly six million weekly active players. Almost single-handedly, it proved the genre need not stay the private reserve of a hardcore few.
The awards eventually gave it its due, if by a crooked road. It landed a Best Multiplayer nomination at a major year-end ceremony yet missed the final Game of the Year shortlist — and given its reputation and scale at the time, that snub became one of the most-discussed talking points of the whole season, with some streamers openly blaming the AI-voice row for the cold shoulder.
At the Nordic Game Awards 2026, though, it swept three trophies including Game of the Year, settling the debt. Whatever you make of the controversy, the industry's own verdict was loud and ultimately unambiguous: this is one of the defining releases of its year, and the body of work behind it is the kind small studios are rarely allowed to dream about.
Who should buy it, who should walk, and where the moat really is

Down to the practical question: should you play it. If you have always been curious about the extraction genre but feared being ground down by the punishing authenticity of Escape from Tarkov, ARC Raiders is almost tailor-made as your entry point — it keeps every bit of extraction tension while a far lower barrier and a flood of human emergence let you actually enjoy that tension instead of being tortured by it. Flip the profile, and if you only want a pure mob-farming, stat-grinding, never-lose-the-backpack single-player experience, the PvP risk and loss-of-loot baked into its bones will rub you raw, and you are better off elsewhere.
Which brings us to the root question: what about it cannot be copied? Not the visuals, not some stat — it is the way proximity chat grows an unrepeatable human story out of every encounter. Another studio can lift its extraction framework, lift its progression line, even lift its wasteland art, but they cannot lift the moment you danced with a stranger in a dark factory at midnight, or got betrayed at the final second. That is something two real people collide into on the spot, and it is the deepest, hardest-to-breach moat the game owns. Its audio controversy will keep getting argued, its retention will keep decaying with time, its concurrent numbers will rise and fall with each content drop, but as long as the system that turns strangers into stories survives, ARC Raiders will always hold one thing nobody can take. That, more than the sales figures or the trophies, is the reason it belongs in any honest conversation about the defining games of its generation — and the reason I keep going back up to the surface, knowing exactly what it will cost me.
Latest news about ARC Raiders
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
Went into a raid solo, called the extraction lift. Some dude runs up - I shout “Don’t shoot, let’s extract together!” He shoots me instantly, of course... Then another random guy shows up - I scream “Kill that bastard!” He actually does it! 😂 Loots the traitor, helps me extract, and we both ride the lift like brothers in arms. Betrayal, revenge, teamwork - all in one minute. Absolute masterpiece.Show moreShow less
Giving cheaters 3 chances is a joke. They knowingly bypass the anti-cheat and ruin the game for everyone. Cheating isn’t a mistake, it’s abuse. This negative review stays until this gets reverted.Show moreShow less
Me shoot robot. Robot shoot me. Fair. Me see human. Human shoot me while looting. Unfair. Robot loud, honest, announces violence. Human quiet, crouch, wait, betray. Conclusion: Robot bad. Human worse. Game good. Trust no one.Show moreShow less
I’ve played over 400 hours and earned all 50 achievements, and I can honestly say that I love and hate this game at the same time. The core gameplay is excellent. The gunplay feels good, the movement is smooth, and fighting the ARC is genuinely fun and challenging. The PvE side of the game is where ARC Raiders really shines. Where the game struggles is PvP, and the issue isn’t the mechanics themselves. The problem is that the community has split into two completely different types of players: Players who want to play mostly PvE Players who want to play mostly PvP For solo players, the developers actually stumbled onto a surprisingly good solution. If you play solo and avoid PvP, the matchmaking tends to group you with other players who also avoid PvP. What you end up with is a cooperative environment where people: Share items Help with quests Fight ARC together Leave each other alone instead of killing on sight The game is already challenging enough just fighting the PvE, and there’s plenty to do without needing PvP. It’s genuinely fun to work through the weekly challenges, complete expeditions, finish quests, hunt down blueprints, upgrade your workshop, and slowly build up your inventory with better and better gear. That progression loop feels rewarding and gives you a lot to work toward. Another interesting side effect is that there are basically no cheaters in this environment. The reason seems pretty simple: if you kill players you get grouped with other PvP-focused players. Since the friendly solo players aren’t killing anyone, they naturally get grouped together and separated from the PvP crowd. Cheaters tend to end up in the PvP pool where the competition actually matters. The real problems start when you play duos. Duos mix PvE-focused players with PvP-focused players, and that’s where the experience becomes frustrating. PvE players usually ask if other players are friendly before getting close. Unfortunately, many times the answer is yes… right up until the moment those players betray them. That dynamic creates a very toxic environment. PvE players feel tricked and betrayed, while PvP players often get shamed and harassed by the people they down before finishing them off. A lot of PvP players don’t even enjoy the experience because dealing with constant insults and accusations just isn’t fun. Neither side ends up happy. The design unintentionally pushes players toward either betraying people first or trusting no one, which slowly makes the social side of the game worse over time. Both styles of player should be able to play the game the way they want without being harassed by the other group constantly. The biggest frustration is that if you want to play with a friend, you’re forced into duos, which means you’re automatically thrown into this toxic middle ground. The solution seems obvious: the game should offer a PvE-only mode and a PvP mode so players can choose the experience they actually want. At least then everyone would know what kind of interaction to expect. Despite all of this, I still put 400+ hours into this game, which should say something about how strong the core gameplay really is. But at this point I’m leaving a negative review and uninstalling. I kept hoping the developers would fix this dynamic, but lately I find myself finishing sessions feeling worse than when I started. Gaming is supposed to be my time to relax and have fun, and this game increasingly just leaves me feeling frustrated and unpleasant. I don’t need something toxic like that in my life. So I’m done. Edit: Answering common questions from comments: Wow i didn't expect so many reactions to this review. A couple of things here, I don't hate PVP, not even in this game. I just feel like the way the games player base has divided in to two camps has created a toxic enviornment. I also hate killing someone and then have to listen to them cry about it, i just don't enjoy that. No, I am not new to extraction shooters, I literally have thousands of hours in to EFT, it was the only game that I played from 2020 until early 2025. Tarkov did many things better than Arc Raiders but the one thing that really stands out to me is that everyone was your enemy at all times (except on scavs) so you always knew where you stood. if you see someone, kill them or GTFO. I am too trusting of a person in Arc Raiders and I dont always want to pvp, so i end up getting killed for being too trusting. theres lots of event in Arc Raiders that would be so much fun if you didnt have to deal with PVP at the same time, like some of the trials. When you wait for a specific time to do a trial because its only really able to be completed on one map scenario and those only come around once or twice a day and you spend 30+ minutes working on it just to have someone that you have been helping betray you, whats fun about that. Only sadistic people enjoy doing that to people and that creates a toxic environment. Also i have a friend that I was playing ARC Raiders with that doesnt enjoy pvp at all, and we basically cant play together because duos have too much pvp. I think this game appeals to people that dont have any interest in pvp and i think thats okay. why wouldn't the developers want to appeal to as many player types as poissble. Also i thought that i was pretty clear about this but maybe i wasnt, I love this game. So why did i leave a negative review, because i more often leave the game feeling like ♥♥♥♥, and even though i love the game play of this game I dont enjoy the toxicity that it creates. I hope that clears things up for some of you, thanks for all the comments.Show moreShow less
"Wanted to feel like a raider? Sorry, bro — that moment is gone. Now you are just meat for f***ing content." For the first two–three weeks, ARC Raiders was that rare case: a game about raids, atmosphere and survival. Now most matches feel like an arena for aggressive streamer content (and other content creators), where a normal player is just expendable. · WHY I LIKED THIS GAME SO MUCH Visually and atmospherically, ARC Raiders is honestly a piece of art. Concrete brutalism that feels like a Soviet–era architecture fever dream, mixed with industrial aesthetics in the form of rusted structures; post–apoc–punk clothing with retro–futuristic elements that could be ripped straight out of old sci–fi – it all works together as one coherent style. The sky and distant vistas are the kind that make you want to just stand there and stare. Sound and audio design set the overall feeling of a raid and give that rare sense of: “I am actually in another world.” The developers themselves called audio one of their “strategic pillars”, and you can feel it: this is a game you first play with your ears, and only then with your eyes. The raid atmosphere and the map as a sandbox: tension and unpredictability, a world you genuinely want to explore, where every run can feel unique. All of that existed in the first phase of the game’s life (those early weeks) – the game really did deliver that experience, until it became flooded by mass PvP purely for content. · WHAT ACTUALLY HAPPENED I want to freeze in time the moment when it was still possible to play ARC Raiders “normally”. For me, this was that rare case when a game actually gave me a feeling of happiness and deep engagement. ARC Raiders could easily have become one of those games I come back to for years. But right now it is being buried by one specific thing – an aggressive meta pushed by streamers. · HOW IT LOOKED BEFORE THE “EVENTS” Not that long ago, matches looked roughly like this: – you drop into a raid; – sometimes you run into other squads; – some players choose to interact, some choose to avoid you; – there were tense moments (“is this guy a d***bag or actually a decent dude?”), but you did not have the feeling that every single person you met was a f***ing psycho sprinting at you and screaming for “content” on TTV or TikTok. You could: – team up and destroy ARC machines together; – loot buildings (there really is enough loot for everyone); – help each other with quests; – sometimes extract side by side with total strangers – and that felt great. Now it is a completely different story. · WHAT CHANGED After one particular streamer (TheBurntPeanut) decided to start his “war” and hyped his audience into playing as aggressively as possible, this started: Every encounter = automatic KoS gameplay. (For clarity: KoS = Kill On Sight.) No attempt to communicate (I literally carry defibs just to pick random people up), no reading the situation – just instant deletion of anything that moves. Or they hard–ignore you until you get knocked, then suddenly turn on their mic to brag about being from some “faction”. Bro, we are in solo. What f***ing faction are you talking about? Camping exits and key locations. People sit on extracts and quest spots not for loot, but for “clean frags” for recordings or streams. And it is not even impressive – the shooting in this game is extremely simple; this is not CS or PUBG, where gun skill actually matters a lot more. Matches feel less like raids and more like BF/CoD with extraction sprinkled on top. Instead of tense PvEvP, you get a pure PvP arena with some running to the exit. On top of that, depending on luck, the surrounding PvE can either screw you over or bail you out: bots aggro whoever they see first and often end up helping your enemy. Naturally, part of the community picked all this up: people watch how their favorite streamers or YouTubers play and simply copy the style. As a result, a normal player (or a newbie) who came for an extraction adventure, not for a never–ending circus of clips, just stops having fun. Friendly or neutral players slowly turn toxic too. As we all know, evil breeds evil: if you get ratted out ten times in a row, your hands start itching to play the same way. If it keeps going like that, we might as well rename the game to RAT Raiders. · WHY THIS IS NOT JUST A PROBLEM FOR “SNOWFLAKES” I am not against PvP and I am not asking for some “hippie chill–only mode” (I can play aggressively – I just keep hoping the person in front of me will turn out to be reasonable, not an a***le). But right now: The game is losing its identity. Instead of a unique mix of co–op raids and risky PvEvP, we are getting yet another simulator of “shoot everything you see” (well, except ARC, apparently). The experience is dictated not by design, but by streamers and their fanbases. Today they feel like “playing like psychos” – and the whole server turns into a toxic festival of aggression, and everyone else is basically forced to live in that format. New players are thrown straight into the most toxic version of the game and make the only logical conclusion: this is just another toxic KoS trash pit – so they uninstall it, or in the worst case, go straight for a refund. · WHERE THE DEVS COME INTO THIS The problem is not just one freak who started a “war for content”. The problem is that: The game has no tools to balance player behavior or dilute the total KoS clown meta: no karma, no reputation, no rewards for helping others or for non–aggressive behavior, no real tools for peaceful interaction, no convenient signaling or identification systems, and so on. There is no clear stance. Is this a game about raids, survival, adventure and destroying ARC – or about “shoot everything that moves”? Right now it feels like the developers themselves have not fully decided what they want from their own creation, and that empty space has been filled by streamers. They are effectively the ones setting the tone. If you let streamers and content creators define the behavioral meta, be ready for your game to become a hostage to their moods. That is exactly what is happening right now. · WHAT I WOULD LIKE TO SEE If the developers really want to keep ARC Raiders as an interesting extraction experience, and not just another PvP arena, we need at least some of this: – Systems that reward a variety of playstyles, not just brain–dead total KoS shooting. Yes, technically something already exists (killing raiders gives less XP than killing ARC), but that is nowhere near enough. – Counter–measures against constant extract camping and stream–sniping for highlights. Shoutout to that “Partisan” from EFT – at least there, there is a dedicated NPC whose whole job is to hunt down ratting campers. In ARC Raiders, there is not even a hint of that kind of counterweight to this playstyle. – A clear communication stance: what kind of game this actually is and what behavior is considered “normal”. – Basic boundaries for friendly play. For example: if you signal “I am friendly”, get a clear “yes, me too” back, and then the guy just shoots you in the back – that should be reflected somehow: karma hits, reputation loss, something. And honest play, on the contrary, should be rewarded. You could even go for a more radical approach: put the “bad boys” in lobbies with other bad boys, and sane players with sane players, with some kind of redemption system if someone decides to start playing normally. The online population allows this – there are enough people to separate rats and normal players into different lobbies. [ My final verdict is in my last comment at the bottom of this thread. Also look for my “Update after ~200 hours played” comment — it has important extra observations. ]Show moreShow less
really wanted to leave a positive review for this game. I had some extremely fun times, but i cant bring myself to play it anymore. of course in an extraction game there will always be campers at the exit. As a crazy DayZ fan, i understand that being betrayed by people who claim to be cool will happen. i dont mind PVP. it adds a realness to the game that helps me get lost in it. just like in real life, there are people who want to take what youve worked hard to get and you must defend yourself. BUT imagine this ~ you put on your best gear to go do a quest just to spawn into a game thats already half over. Before you can even even take your first step, some pipsqueak spawn camper stuns you and mows you down. While downed, you can see a body or two of people who suffered the same fate. i refuse to play a game that forces me to just hand over my stuff to people who suck on a silver platter. "just go in with a free kit." no. if i cant bring the items i spent hours getting ( by finding blueprints, crafting, earning by quests) then whats the point of the game? i will change my review the day they stop allowing this complete nonsense to happen.Show moreShow less
Playing solo's for some reason the community is really nice and not always pvp. Playing Duo/Trios bro its on sight at any given moment everyone wants blood.Show moreShow less
I really enjoy the PvPvE aspect of the game but after awhile of getting killed in almost every match it gets really frustrating. People will say they are friendly and then as soon as you turn your back, they kill you. It gets old after awhile because you can't even jump in to get a mission completed. When it comes to the big bosses, players will often wait for you to kill the boss and then just blast you away. I get it, it's part of the game but when it happens over and over and over again, it gets old. You can't even leave the mission because there are people waiting at the exits to kill you. I've spent hours in the game but sadly, I don't think I will be coming back as often. I'm just tired of getting betrayed. So for this reason, I'm giving it a thumbs down because the fun factor is just not there. If you want to get frustrated, this is your game. Update: As I continued to play this game, I find myself experiencing an teetering balance of fun and frustration. Some encounters are positive and fun, while others are frustrating and disheartening. I wish I could give this game middle review, because I am indifferent about it at this time. What is fun and what is frustration? I'll leave that for you to decide. I guess this review has become more of a warning of what you may find inside.Show moreShow less
It’s crazy how a game in 2025 can launch without being riddled with bugs, run smoothly, look amazing, and actually bring fresh ideas to evolve its genre. Arc Raiders nails it. This is easily the biggest and best multiplayer experience of the year. One day Arc Raiders will fade away like every other game eventually will. That’s just how it goes. But for now, those who pass on it are missing something special.Show moreShow less
This game is fantastic at its core, but I cannot recommend it in its current state. This game was marketed as both a PVP and PVE experience, yet the reality is that the PVE side has been almost completely erased by the way the community and loadout system function. The overwhelming majority of players have adopted the kill-on-sight or worse, the befriend and betray mentality, which wouldn't necessarily be a problem if the risk and reward were balanced. Right now, there is little to no incentive to bring high-tier gear into a raid. Any player can load into a game with a free loadout and still reliably kill someone who is risking valuable gear. This creates a situation where hoarding gear isn't just encouraged, but required, because bringing anything good almost guarantees you'll lose it to someone with nothing to lose. As a result, the PVE content suffers immensely. ARCS are actively avoided because engaging them requires gear that is too risky to bring. This problem is even worse for new or casual players, because they cannot acquire and retain the gear needed to take down bigger ARCS. This means a lot of quests cannot be fulfilled unless you are blessed with a kind lobby, or you simply join the rats and steal from others. The PVE aspect essentially becomes useless then, and you are left in a frustrating loop where ignoring half of the advertised experience is the only way to progress. The longer this continues, the worse this problem will become. As the weeks go by and the player base becomes more established, new and casual players will have an increasingly difficult time acquiring the materials needed to upgrade their workstations. Without upgraded workstations, they cannot craft better gear, meaning they cannot engage with PVE content, which is required for the majority of quests. This leaves them effectively stuck at the start of the game. The aggression-based matchmaking does little to alleviate the loadout problem, because in most matches, there are still multiple highly aggressive players who camp the spawn and extraction zones and kill Raiders, again risking little on their part. Some of these spawn camp deaths also occur while the players load in, as mid-game spawns are enabled and poorly protected from trolls. If this game were marketed as a PVP extraction shooter or a PVE co-op game, there would be no problem with either playstyle. However, the current blend of both creates an unfun, toxic and exhausting loop full of childish people who cannot work cooperatively and who believe that shooting people in the back while risking none of their own gear is the only way to enjoy the game. And any attempt to raise these concerns is routinely dismissed as a skill issue on the new player's part, despite the fact that the game actively rewards low-risk griefing over meaningful cooperation or PVE battles. TLDR - ARC Raiders is supposed to be a blend of PVP and PVE, but its current systems reward zero-risk PVP with free loadouts while punishing anyone engaging with PVE. This makes progression nearly impossible for new and casual players, and any criticism is brushed off by the community as a 'skill issue', despite the issue being rooted in the poor balance and design. Edit - If you're still not convinced that the community has a problem, just take a look at my comments. And shout out to all you people proving my point, your lack of basic reading comprehension makes my day.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/14/2026.




