
Arena Breakout: Infinite
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.
01About Arena Breakout: Infinite
Arena Breakout: Infinite is a tactical PvPvE extraction shooter on Steam PC. Fight, search for loot and try to extract; a failed escape can cost you what you carried. Player reviews: 73% positive from 84,522 reviews. The game features six maps, dynamic weather, and Tactical Ops, Solo Ops and Covert Ops. It is free to play.
Credits
Lowest recorded in 36 months
$0.002025-09-16 · Epic Game StoreBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | — | Yes |
| Traditional Chinese | Yes | — | Yes |
| English | Yes | — | Yes |
Show 6 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| German | Yes | — | — |
| Russian | Yes | — | — |
| Japanese | Yes | — | — |
| Portuguese-Brazil | Yes | — | — |
| Spanish-Latin America | Yes | — | — |
| French | Yes | — | — |
Steam PC edition data · 2026-10-13
02Before you buy
High-risk raids
The Steam PC game combines PvP and PvE encounters with looting and extraction; a failed raid can cost you your loot.
Modes
Tactical Ops, Solo Ops, Covert Ops and limited-time events offer different approaches. Steam lists multiplayer and co-op categories.
Languages
Steam lists English, Simplified Chinese, Traditional Chinese and other interface languages. Full audio is listed for English and both Chinese variants.
03Frequently asked questions
What is the raid loop?
Each raid centers on fighting, finding loot and extracting alive. Failure to escape can mean losing the loot.
What maps and difficulty tiers are included?
The description names six maps, dynamic weather and three difficulty tiers: Normal, Lockdown and Forbidden Zone.
How does weapon customization work?
You can customize equipment with more than 75 weapons and over 900 modifications for different raids.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
I would like to start this off by saying this is not a doomer review or a hate review. i genuinely love this game and hope the devs revert/change a lot of their recent decisions with the game. Unfortunately, the reason this game has had very positive reviews on Steam already is probably because a lot of the people who WOULD post a negative review have been playing the game on the launcher for over a year now and don't want to download the game again just to write a review or have quit already. I'm an extraction game veteran and have been playing extraction shooters for many years now. As a refugee of Tarkov, I was ecstatic when i found ABI because it was everything i hoped Tarkov would be! The cheaters I reported were banned, and plenty of quality-of-life improvements that i never even thought to add made getting into raids quick, easy, and effective. The servers were and are far more stable than Tarkov, and everything felt just casual enough that a below-average to average player could potentially kill some of the sweatiest players in the game, even with very cheap kits! But sadly, with every update, these pros became less and less prevalent until finally some of them barely existed anymore. The fire rate of weapons was nerfed into the ground, as well as range and ammo penetration/damage. These changes began to limit the amount of viable weapons in the game for PVP. Expensive weapons stayed expensive while being a horrible choice for PVP compared to other weapons that were the same price or, in some cases, even cheaper. The economy was artificially inflated by the developers because the game does not wipe, meaning a lot of expensive items went up in value and made a huge gap between the already rich veterans and the noobs that are just now starting. The moment i started to lose faith in the balance of the game was when i headshot someone without a helmet with an FAL using T4 ammo and they didn't die... because the "effective range" stat on weapons limits the maximum damage of the bullet to anywhere within the effective range. So when someone is outside of your weapon's effective range, even by 1 meter, your bullets will do a flat -30% damage. So people can tank even more than 1 headshot in some cases. In an effort to make a casual extraction shooter even more casual, they ended up making it more and more difficult for a casual player to win against anyone who is good at the game or has more money than them. Let's move on to the last bit of this plea for help. The Cyberpunk 2077 collab introduced special in-raid lootable injectors that would disappear from your inventory if you extracted, so you could only find and use them in-raid. This introduced Fortnite-levels of unbalanced medical stims that could fully restore all your broken limbs while healing you, or a self-revive that would put you in a downed state when taking lethal damage (even headshots would sometimes just down you). This was incredibly frustrating to play against because, at times, you'd have to win the same fights over and over just because they found something in the raid that let them survive. This also made it confusing to decipher if you were fighting a team or a solo because of the self-revives' downed state. Many others and I expressed our dislike of these items in the Discord, but in the end, it was all from a promotional event, so they would go away after the event ended. But now, in S3, you can craft self-revives as well as injectors that lower the spread of limb damage. So, if someone is wearing full T6 armor, their ONE weak spot (limbs) has been strengthened? allowing people to survive so much longer in a fight, Is starting to be the opposite of casual because now the sweats can never die if they don't allow it. TLDR: Devs made the game OVERLY casual to the point where it favors the sweats and the rich. Its lost its identity and has begun ripping pages out of the wrong games' books instead of being its perfect, unique self. Please devs, read this. From a sweaty, rich veteran.Show moreShow less
This game said it was free to play… they lied. It costs friendships. You think you’re just dropping in with your boys? Nah. You’re dropping into emotional bankruptcy. One second you’re all laughing, the next second Chad ‘accidentally’ forgets to cover your flank and your million-dollar kit is gone. Now you’re broke AND you hate Chad. This isn’t a shooter, it’s a social experiment. Arena Breakout Infinite doesn’t just test your aim, it tests your ability to forgive betrayal, cope with poverty, and resist the urge to uninstall Discord. GG devs, you made the first truly pay-to-friendship game.Show moreShow less
This game had every ingredient to be the extraction shooter that honest players could actually call home — and the devs wasted it. Let's start with the most obvious rot: cheating. Not casual cheating. Organized, commercial cheating. There are entire supply networks — storefronts, Discord servers, subscription services — openly selling hacks for this game. Speed hacks, ESP, aimbot, full suites. The cheating infrastructure is so mature it has customer support. I've spent time identifying these accounts, studying their behavioral patterns, even tracing the supply chains back to the sellers. You know what the devs have done with that information? Nothing that matters. The anti-cheat is cosmetic. A system that can be bypassed by suppliers who've clearly had months — if not longer — to reverse-engineer it. Bans happen slowly if at all, and the accounts come right back. The developers know this ecosystem exists. They benefit from it passively because cheaters keep buying the game, keep buying Bonds, keep fueling the economy. Banning them aggressively would hurt the bottom line, and that tells you everything you need to know about where the priorities are. Then there's the economy. The vault storage system is designed to squeeze you — permanent upgrades tied behind grind or cash, with E-Box "rentals" that disappear at season's end. The game is structured to make you feel like you're progressing while actually running in place, and the Koen economy is balanced around the assumption that a percentage of your lobby is cheating and extracting more than should be physically possible. This could have been something real. The extraction shooter genre is starving for a game that takes its player base seriously. ABI has the map design, the tension, the moment-to-moment feel of something that works — and then you run into your third rage-cheater of the session and remember what you're actually dealing with. The devs aren't struggling to fix this. They're choosing not to. There's a difference. Don't waste your time or your money here. The house always wins, and in this case, the house is also selling aimbots. To the Devs: Apologizing while not addressing infrastructure is not zero-tolerance. Zero tolerance means storefronts with 50k+ sales and 24/7 support don't exist openly. They do. That's not an "ongoing battle" - that's an unaddressed market you pretend not to see. Funny: my emails got zero response, but a review turning buyers away gets a PR reply in a month. You didn't find conscience - you found a revenue threat. Save the performance for someone who hasn't watched you ignore documented cheating operations. Since your "commitment to improvement" - I came back. Took your survey. First game? Empty map, just AI. Second and third? Died to aimbot/walls. Two of three. Nothing's fixed. You're not "limiting cheat effectiveness" - you limit email replies to what hurts your wallet. The house still wins. You just don't like players counting cards (they have now hidden this review.)Show moreShow less
To describe this game simply, I’d call it more casual Tarkov, which is not a bad thing at all considering how ♥♥♥♥♥♥♥♥ Tarkov is at times. There’s still risk and reward but the much more forgiving nature of ABI means you’re much more willing to fight and try out goofy strategies versus the butthole clenching experience that Tarkov is. Incredible amount of fun to be had for a free to play game. Even the gunsmith section is retained and is far more approachable and enjoyable. I don’t see myself ever going back to Tarkov after this game, and if that makes me a dirty casual, that’s a title I wear with pride.Show moreShow less
I would like to start this off by saying this is not a doomer review or a hate review. i genuinely love this game and hope the devs revert/change a lot of their recent decisions with the game. Unfortunately, the reason this game has had very positive reviews on Steam already is probably because a lot of the people who WOULD post a negative review have been playing the game on the launcher for over a year now and don't want to download the game again just to write a review or have quit already. I'm an extraction game veteran and have been playing extraction shooters for many years now. As a refugee of Tarkov, I was ecstatic when i found ABI because it was everything i hoped Tarkov would be! The cheaters I reported were banned, and plenty of quality-of-life improvements that i never even thought to add made getting into raids quick, easy, and effective. The servers were and are far more stable than Tarkov, and everything felt just casual enough that a below-average to average player could potentially kill some of the sweatiest players in the game, even with very cheap kits! But sadly, with every update, these pros became less and less prevalent until finally some of them barely existed anymore. The fire rate of weapons was nerfed into the ground, as well as range and ammo penetration/damage. These changes began to limit the amount of viable weapons in the game for PVP. Expensive weapons stayed expensive while being a horrible choice for PVP compared to other weapons that were the same price or, in some cases, even cheaper. The economy was artificially inflated by the developers because the game does not wipe, meaning a lot of expensive items went up in value and made a huge gap between the already rich veterans and the noobs that are just now starting. The moment i started to lose faith in the balance of the game was when i headshot someone without a helmet with an FAL using T4 ammo and they didn't die... because the "effective range" stat on weapons limits the maximum damage of the bullet to anywhere within the effective range. So when someone is outside of your weapon's effective range, even by 1 meter, your bullets will do a flat -30% damage. So people can tank even more than 1 headshot in some cases. In an effort to make a casual extraction shooter even more casual, they ended up making it more and more difficult for a casual player to win against anyone who is good at the game or has more money than them. Let's move on to the last bit of this plea for help. The Cyberpunk 2077 collab introduced special in-raid lootable injectors that would disappear from your inventory if you extracted, so you could only find and use them in-raid. This introduced Fortnite-levels of unbalanced medical stims that could fully restore all your broken limbs while healing you, or a self-revive that would put you in a downed state when taking lethal damage (even headshots would sometimes just down you). This was incredibly frustrating to play against because, at times, you'd have to win the same fights over and over just because they found something in the raid that let them survive. This also made it confusing to decipher if you were fighting a team or a solo because of the self-revives' downed state. Many others and I expressed our dislike of these items in the Discord, but in the end, it was all from a promotional event, so they would go away after the event ended. But now, in S3, you can craft self-revives as well as injectors that lower the spread of limb damage. So, if someone is wearing full T6 armor, their ONE weak spot (limbs) has been strengthened? allowing people to survive so much longer in a fight, Is starting to be the opposite of casual because now the sweats can never die if they don't allow it. TLDR: Devs made the game OVERLY casual to the point where it favors the sweats and the rich. Its lost its identity and has begun ripping pages out of the wrong games' books instead of being its perfect, unique self. Please devs, read this. From a sweaty, rich veteran.Show moreShow less
Playing recently on their platform. It's like an easier tarkov that respects your time. Yes it has some flaws, but there aren't spells like in Delta Force, and it doesn't require level 42 (100 or more quests) to get all the gear like in tarkov.Show moreShow less
I cannot recommend this to solo players. Its amazing if youve got a squad. But you get destroyed by teams constantly as a solo player, since they can just revive eachother. Until this make a proper matchmaking system, I cannot recommend thisShow moreShow less
This game said it was free to play… they lied. It costs friendships. You think you’re just dropping in with your boys? Nah. You’re dropping into emotional bankruptcy. One second you’re all laughing, the next second Chad ‘accidentally’ forgets to cover your flank and your million-dollar kit is gone. Now you’re broke AND you hate Chad. This isn’t a shooter, it’s a social experiment. Arena Breakout Infinite doesn’t just test your aim, it tests your ability to forgive betrayal, cope with poverty, and resist the urge to uninstall Discord. GG devs, you made the first truly pay-to-friendship game.Show moreShow less
I started playing this game with my husband--at first it was fun, but now it's nothing but cheaters with auto aim. Their accounts get banned, but they just make new accounts and the cycle starts all over again. Game devs don't listen to any complaints because the cheaters are the ones constantly swiping their credits cards and all they care about is money. Definitely would not recommend to others.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.