
Arietta of Spirits
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.
01About Arietta of Spirits
Arietta of Spirits is a story-led adventure with quick, reaction-based combat. After visiting her late grandmother’s cabin, Arietta meets a mysterious new friend and gains the ability to see the spirits living on the island. Explore forests and caverns, meet characters, and uncover secrets of the Spirit Realm. Steam player rating: 85% positive from 523 reviews. Release date: August 20, 2021. Interface languages: Simplified Chinese, Traditional Chinese, English, French, Italian, German, Spanish, Japanese, Polish, Portuguese-Brazil, and Russian.
Credits
Lowest recorded in 36 months
$1.472026-07-30 · KinguinBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | Yes | — |
| Traditional Chinese | Yes | Yes | — |
| English | Yes | Yes | — |
Show 8 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| French | Yes | Yes | — |
| Italian | Yes | Yes | — |
| German | Yes | Yes | — |
| Spanish | Yes | Yes | — |
| Japanese | Yes | Yes | — |
| Polish | Yes | Yes | — |
| Portuguese-Brazil | Yes | Yes | — |
| Russian | Yes | Yes | — |
Steam PC edition data · 2026-10-20
02Before you buy
Play and controls
The Steam PC version supports single-player and full controller support. No additional play modes are specified.
Languages
Several interface languages are listed for the Steam PC version. The language details distinguish subtitles from full audio support.
03Frequently asked questions
What is the story about?
After visiting her late grandmother’s cabin, Arietta discovers that she can see the spirits inhabiting the island.
What do you do in the game?
Explore forests and caverns, meet characters, uncover island secrets, and fight enemies in reaction-based combat.
Can I play solo with a controller?
The Steam PC version is single-player and supports full controller input.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
Do you like eating bread? Just bread without anything on it. Bread sure is good as a basis but if it's the entire game then somethings gone wrong. I wont complain about the game length. There are many games I would call my favorite games that are even shorter. But those game actually offer an experience worth your time rather than nothing. In fact through out the game I was thinking: when does this game finally end? Which is not a thought I should be having in a 4 hour game. Pixelart is nice and the thing that probably sells you on the game. Since you look at screenshot of the game and go: "Yeah, this looks nice. I have played zelda likes before, this wont be much different." Except this zelda like is only combat. No puzzles, no items, no upgrades. Just swing your sword and dodge. And one hour in you already saw every enemy in the game including bosses since all bosses are the same: they are just constantly invunerable until they let you attack once and repeat. Normally you don't play zelda likes for the combat since that's the lackluster part. But it is literally all that's here. The "emotional" story is actually just exposition the game. "The bound, Roamers, Conduit..." If you cut out all the meaningless technobabble you have one scene where you say goodbye to grandma and 2 funny jokes with your parents. That's the story. Also if someone comes in the middle of the night and tells me I am his bound then that conjures completely different pictures in my mind. If you want to play an actually good zelda clone, play Ocean's heart. Or the sleeping king. Both cost as much as this game but have twice the length and ten times the content.Show moreShow less
Arietta of Spirits is a charmingly beautiful, pixel art narrative adventure. It combines its simple game mechanics with a vibrant, retro world that helps in delivering a truly poignant experience. It is an experience I highly recommend to Indie enthusiasts who enjoy light combat amongst a well-told story that does not overstay its welcome. Pros Beautiful & vibrant retro-styled pixel art Simple but enjoyable combat. Charming & emotional story. Side quests. Captivating original soundtrack. Cons No map of the island. Story Playing as a young little girl named Arietta, the game begins on the annual family road trip to a cabin on a small island. The cabin belonged to Arietta's grandmother, but this is the first year she will not be joining them due to her sudden passing a year prior. Arietta's parents are determined to still keep up family traditions, believing grandma would have wanted this as well, but understandably, the cabin is filled with past memories and evokes feelings of sadness within the household. https://steamcommunity.com/sharedfiles/filedetails/?id=2587224377 Despite the wave of gloom clouding the air in the cabin, Arietta meets a peculiar entity named Arco that grants her the ability to see and interact with spirits on the island. From here, she begins her journey of discovery, helping many others along the way. Thoughts on the story & game length Arietta of Spirits is a narrative driven action-adventure game with a simple, yet heart-warming story. Lasting around 4-5 hours, it is not a lengthy game and is not designed to be one. I found the few characters to be well constructed with their own individual personalities, bringing a lot of life into the game. The story is charming, and the game does not overstay its welcome. The store page very clearly states the estimated gameplay time of ~5 hours and thus expectations should be firmly in place, prior to playing or purchasing the title. I did not find that the game ended abruptly, like I have been told by others. Instead, I believe it leads up to the ending well, with no filler or unnecessary fetch quest gameplay and is clear when the story is reaching its conclusion. Gameplay Playing as Arietta, players explore the small island with our trusty sword, fighting any enemies in our path, from wasps to Roamers (angry spirits). There are simple dodge/roll mechanics, attack and later on, a shield. There is no intense level up system or anything of the sort, but after defeating enough Roamers, more lives can be unlocked. There are a handful of enemies which do slightly different ranged attacks, but none pose too much of a concern and can all be defeated easily with the sword or using the shield to deflect damage. There are also a few side quests around the island such as finding 20 hidden critters throughout the different areas, locating items for a merchant and more. Generally, the game is very linear and pushes players onto the correct paths for the main plot, but there is still room to explore if players wish. Centred around the cabin, there are a few different paths to explore the island from, with extra "hidden" caves to discover. There is no ingame map and admittedly, I was a bit confused where to go at one stage, when I was taken back to the cabin, having to go back to where I was before in the new day. A very simple map would have been appreciated, just so I know I am not running in the wrong direction. However, the island really is quite tiny and even for those people who lack navigation skills like myself, forgetting which direction I had just come from, it is still fairly easy to get by without a map. https://steamcommunity.com/sharedfiles/filedetails/?id=2589173847 Difficulty Whilst the title does integrate combat throughout, the game is pretty easy. It is not hardcore or unforgiving, but story-based and relaxing, which understandably may not appeal to everyone. The autosave system saves at every new screen with an abundance of extra lives to be found when smashing through barrels or bushes. The difficulty is fairly consistent throughout the game, until the final boss, which was quite the change of pace, in comparison to the rest of the game. Although, it is not "challenging" by any means, but with limited health drops and longer attack scenes, it was a welcome change up. After finishing the game, an extreme mode does unlock which may appeal to those looking for a greater challenge. Regardless, I enjoyed the simplicity of the games mechanics and was immersed into the narrative from start to finish. Graphics & Sound The game is stunning. With its retro-pixel art, it felt like I was back playing Pokémon on my Gameboy Advance. The forests were especially nostalgic to me, but there are a number of different environments to explore. The majority is played in the luscious green forests, but there are also dark mines to uncover and a slight change of scenery with the beautiful forest in autumn, showcasing the gorgeous yellow flora. https://steamcommunity.com/sharedfiles/filedetails/?id=2589174977 Sound is equally as impressive with an elegant and captivating original soundtrack (also available for purchase as DLC). Once again, the retro inspiration is in full swing in the sound department as well, with those characteristic high beep sounds when giving/picking up items, dramatic upbeat music in boss battles and more. I found myself stopping many times just to appreciate the wonderful audio which is integrated so seamlessly, with no abrupt stopping or starting. Technical This game was played with the following PC specs, and I experienced no issues: Intel i5-9400 2.9 GHz 16GB RAM GeForce RTX 2060 6GB 2560x1440 resolution HDD Windows 10 Conclusion Arietta of Spirits was an absolute treat to play. Featuring a heart-warming story, easy game mechanics and a gorgeous pixel world to explore, it made for an enjoyable, relaxing experience. Despite being relatively short, taking approximately 5 hours to complete, the game is extremely well polished, and I recommend to all Indie lovers looking for simple gameplay with a decent story. This review copy was provided to the Devils in the Detail curator. Follow my curator page, Cookie Reviews, if you enjoyed this review and want to see more like it.Show moreShow less
Pros: - nice pixel art style (like it a lot) - good OST but nothing outstanding - smooth gameplay (although it is very VERY simple) Cons: - extremely short (got 28/30 steam achievements where one of missing ones is "play the game on extreme") So I think I can say that I saw almost everything that the game has to offer. - the price: 14€ for 4.5h playtime is rather expensive TL;DR Should Arietta be on sale, I can recommend it if you are not expecting anything and want to play something casually. For full price it's too expensive since it has nothing special to offer (except the pixel art style).Show moreShow less
Follow our curator page: IndieGems if you like and want to see more reviews like this one. Arietta of Spirits is short retro-style action-adventure with an emphasis on storytelling. The story and the pixel art really stand out for this little gem. Overall it is a casual game with predictable enemies and patterned bosses that take around 3.5-4 hours to complete. After a single completion, a new Extreme mode becomes available that will provide a significantly more difficult challenge. The game looks like, and plays like a Zelda-inspired action adventure, but the combat is made a bit more simple and straight forward, without so much progression, items, or strategies. In a way, I can see people lamenting how the game is not complex enough, does not have enough additional content, etc. I found the game to have enough variation of enemies and the bosses were interesting enough to keep me engaged. The NPCs were designed well and each had their own personalities, even though they were few in number. In addition, we have to keep in mind that the development team from Third Spirit Games is a core group of 3 people, one person on the pixel art, one person on the programming, and one person on everything else. Even though the game is short, it is very well designed. There is linear progression through the game, with most rooms only having one entry and one exit, but that is to keep the player on task and keep moving forward. There is no grinding, no leveling up, etc. You just play along and do the main and side quests in order to power up on your way to seeing how the story plays out. The game is open to re-exploration just before the final sequence, and if you accidentally step through and finish the game, you will be able to restart your save file from the beginning of that final act/day, which is really convenient for people looking for the completionist run. As mentioned above, the game unlocks an Extreme mode that lets the more serious gamer go after the final challenge, which is dealing with one-hit deaths, as you can see here: https://steamcommunity.com/sharedfiles/filedetails/?id=2581232058 This is a really nice balance for everyone who wants to play the game. And the most casual of gamers should be able to finish the game and get 29/30 achievements on Easy or Normal modes, but that final one is going to take some dedicated time and effort. EDIT: Please keep in mind that the Extreme mode does not require you to restart from the very beginning of the game each time you make a silly mistake, which is what I thought of at first. Instead, all of the checkpoints are still in place, so you can try and retry those rooms that cause you trouble until you make it through, same with bosses. So the challenge is there, but now seemingly completely reasonable! Controls Both controller and KB work well, I typically favor the controller in these styles of games, and so that is what I used. The default settings worked without any trouble. You only use the joystick/D-pad and the face buttons, so it's not impossible for every very casual gamers. Graphics The pixel art and details in this game are very well done. Every artistic flourish seem to fit in well with the overall game. Quite charming, especially the NPCs, their homes, their expressions and animations, etc. Music & Sounds I found the music to fit in with the theme quite well. There are some sombre moments, there are other joyful and still emotional times, there are times of calm exploration, and there are cacophonous jolts of conflict. Audience This game has something to offer to almost all players, especially if they enjoy a good story or a retro-style adventure. The only people I would tell to stay away are those who want only a hardcore experience and those who do not like pixel art. Pricing Even though the base price set at $14.99 US seems a bit high for a game that does not last so long, I can confidently say that it is worthwhile for you to check out, especially if you have read this far. There is a demo to try out, so you could see for yourself what it's like. If you want to wait for a sale, it's definitely reasonable as well. But don't let this game fall off your radar! Beginning Gameplay Video (No Commentary) You can look at this video for the content from the very beginning if you are interested, or you can check it out for yourself. https://www.youtube.com/watch?v=DrnN46RaVqs Conclusion Arietta of Spirits is indeed an IndieGem and I hope you all will eventually try out the game, be it now or later when the price is right for you. It's a casual adventure for a raining weekend, and it leaves a lasting impression. Score: 8/10, for leaving the player to wish for more. Thank you for reading. I received the product for free. I did not receive any compensation to write this review. The opinions represented here are entirely my own and were not influenced in any way.Show moreShow less
THE GAME IS 4 HRS LONG!!! I felt like I got ripped off. This game is 4 hours but felt like it should have been, at least, 10 hours. The sad thing is that the game was really interesting up until it abruptly ended. So much wasted potential that it makes me sad because I had high hopes for this game. Right now I'm playing 'Phoenotopia awakening.' Its a very similar game to 'Arietta of the Spirits' but it doesn't just cut off after 4 hours and leave you feeling empty because you thought the game was just starting to get good.Show moreShow less
Please see my curator page for more games that are well worth your time Approximate amount of time to 100%: 10h+ Estimated achievement difficulty: 9/10 Minimum number of playthroughs needed: 2 Is there a good guide available: I wrote the following achievement guide How many people have completed this game at the time I'm writing this review: 0 on Steam Hunters Multiplayer achievements: No Missable achievements: Yes, it has a few missable achievements, but the game is short, so the missable achievements are easy to unlock Grinding Achievements: Yes DLC-Only achievements: Yes Speedrun achievements: Yes Time-gated achievements: Yes RNG-achievements: No Does difficulty affect achievements: Yes, you have to complete a second playthrough on extra hard (aka zero hits mode) Unobtainable/glitched achievements: No This review is very hard to write... because for me the game has 2 sides.. on one side a good game and on the other side a lot of flaws that shine through because of one specific achievement. I'll explain first my experience after just playing through the game for the first time and not worrying about that last achievement. In the end, I'll explain how my opinion of the game changes when I take that one achievement into consideration. I enjoyed this game a lot on my first playthrough. The controls feel a bit sluggish but overall the game is great. A lovely story, which leaves the door open for a sequel. Enjoyable characters with a lot of charm and fun gameplay. the game saves every new screen you enter, so taking a break from this game is easy. This run was a lot of fun and if the game had only those 19 achievements I would only feel a lot of enjoyment for this game... So what ruined the experience is that it makes it so hard to review this game...? The achievement for completing the game on extra hard, this mode unlocks after completing the game for the first time. In this mode, you can not get hit. If you get hit you gladly go back to the last checkpoint but even with those frequent checkpoints it can't hide the flaws this game has and which can get you in a lot of trouble during this mode. The flaws became more clear and clear while I was trying to go for this last achievement (still trying but stuck on the last boss for now) and explains the "sluggish" feeling I already had during my first playthrough, but because you have more health it isn't such a big problem: 1. You can only do one move at a time, can't interrupt and it has a very short window after the animation stops but not a new animation starts. 2. At a lot of spots the wall is a bit more on the inner layer of the floor than you would think, which can make dodging an enemy attack a problem. I have hit many inviable walls, which I would expect would be a few mm more at the outer layer of the floor. 3. Enemies see you earlier than you see them, so they prepare already their first move while they aren't visible on your screen. And sometimes they even anticipate where your next move will end and attack there while you're doing that movement. I normally already dislike such hardcore achievements, those are not my style, but because I liked the game so much on my first playthrough I wanted to try and go for completion... even already realizing during my first playthrough that it would be a challenge. I'm not sure I should have tried because now I feel a love/hate relationship with this game and it might have been better if I just had quit after getting the first 19 achievements. See this review as positive when you don't worry about achievements at all or are not bothered by completing them all. If you're an achievement hunter... I would give this game a mixed review, but steam doesn't even give me that option. EDIT: finally got the last achievement. The second playthrough took me around 10h of which 8h on that last boss, what a hell was that, but I managed to defeat him in the end :DShow moreShow less
Arietta of Spirits is a cute-looking action-adventure game. I thought that it is going to be a calm and relaxing experience. I have been very wrong. It took me several months and several attempts to finish this game. I was not able to play it for a long time during one session. I needed breaks from it despite the lenght of the game, because it was that boring and that bad. Let's start with big, empty map where everything looks the same and where you are forced to fight monsters every 5 steps. The map is full of annoying monsters with even more annoying mechanics. Every time you enter or re-enter previously cleared locations, the monsters will be back and you will have to deal with them again. You will enter and re-enter locations plenty of times throughout the game but it doesn't get any easier or less annoying. Not to mention that this big, empty map is so intuitive that you will often get lost on it. The characters in this game are very poorly written. The adults here are like children and behave no better. You can get the impression that these characters are just brainless. The main character Arietta, who is obviously a child, is much more mature and smarter than the adults. What I found frustrating is the inability to skip cutscenes. In this game you waste a lot of time waiting for... nothing. These cutscenes get incredibly long and often nothing is happening during them. You can somewhat skip dialogues, but if there is any movement or whatever, you have to wait for them to finish it before you can procceed. That's a total waste of time. Undoubtebly, the worst aspect of this game is the combat itself. To put it mildly, it is really bad and does not work as it is supposed to work. You can swing your sword and hit a monster staying 5 metres away and you can swing a sword standing literally next to a monster and miss. The swing itself will cause the character to make a step forward and if the swing is missed then the character will likely die on impact with the monster (by moving into it). Missles and trails left by the monsters last very short period of time, then they dissapear. Well, not always. Sometimes they dissapear but the hitbox of the missle or a trail remains in that area which can cause (and caused in my case) a ton of unnecessary deaths. The monster's shots go straight for the player. It doesn't matter if the player is moving, the missle will go where the player will be, not where it was shot. It is as if they had some sort of aimbot. This makes dodging feel useless and you will often be forced to use a magic shield to block such missle. The shield itself doesn't work as it should either as I have had experienced a lot of deaths by being hit while protected by the shield which wouldn't be the case if mechanics of the game worked properly. The majority of the situations and my negative experiences come from my second playthrough on Hardcore Mode for the last achievement. Normal mode was very forgiving and I went through it very quickly. I didn't pay as much attention to combat then and all those not working mechanics and bugs did not bother me. Everything changed with Hardcore mode due to one life. I have had at least a hundred deaths caused by the things I listed above. Another hundred came from the final boss fight with Sunken Behemoth. One could think that you can learn the mechanics and basically perfect the boss fight, but that couldn't be further from the truth. It is a total lottery. Throughout the whole fight missles will drop from the sky. They can't be predicted, they are rather hard to spot and difficult to avoid. When you swing a sword, the character cannot do anything for half a second. They cannot move and they cannot activate the shield. All it takes to die is to swing a sword and have the game shot a missle where you are currently standing. If the character is frozen in that moment, they will have no time to get away from the missle or react in any way. They're just waiting for their death. In my opinion, the game from graphical side is great, but I feel like it is the only positive thing about it. The game is actually pretty expensive for around 5 hours of gameplay. It ain't worth the price. Perfecting the game achievement-wise will force you to replay it and basically experience all the bad I experienced. The combat completely ruined the game for me and at times, made me really frustrated. This is not the experience I was looking for and I regret playing it. You can find more detailed reviews on my curator page Malfour's Choice.Show moreShow less
I'm going to start by saying this is a very lukewarm recommendation. While there are many good qualities to this title and I'm not usually one to harp on length, it's just too short of an experience for it's own good. I enjoyed my time with it but right when it felt like it was getting into gear, it ends. I was really keen on it too and then the well ran dry. Full marks for the art and sound, and I really like the mechanics. There's absolutely no puzzles here and it's a pretty linear game. I really feel like it could be truly exceptional with a bit more stuff to do.Show moreShow less
This game is delightful with a beautiful concept, however, I found it impossible to play from midgame on. There is no in game navigation, and this becomes a massive issue after more of the exploration areas gets unlocked. After roaming around for almost an hour trying to get to the next quest objective, I gave up on this game I feel this can easily be solved by intoducing a map to reference or some in game guidence system. Its a pity, I really wanted to enjoy this game.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.