
Arise: A Simple Story
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.
01About Arise: A Simple Story
Arise: A Simple Story is an emotional adventure about loss and memory. Manipulate time, solve puzzles, and reshape your surroundings as you move through bittersweet recollections. Steam player rating: 91% from 2,777 reviews. Released December 3, 2020. Interface languages: Simplified Chinese, English, French, Italian, German, Spanish, Japanese, Korean, Portuguese, Portuguese-Brazil, Russian, Spanish-Latin America, Turkish, and Polish.
Credits
Lowest recorded in 36 months
$1.992023-12-05 · IndieGala StoreBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | Yes | — |
| English | Yes | Yes | Yes |
| French | Yes | Yes | — |
Show 11 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Italian | Yes | Yes | — |
| German | Yes | Yes | — |
| Spanish | Yes | Yes | — |
| Japanese | Yes | Yes | — |
| Korean | Yes | Yes | — |
| Portuguese | Yes | Yes | — |
| Portuguese-Brazil | Yes | Yes | — |
| Russian | Yes | Yes | — |
| Spanish-Latin America | Yes | Yes | — |
| Turkish | Yes | Yes | — |
| Polish | Yes | Yes | — |
Steam PC edition data · 2026-11-09
02Before you buy
Modes and language
The Steam PC version lists single-player, multiplayer co-op, and full controller support. German and other interface languages are listed; English has full audio, while the other listed languages have subtitles.
What it offers
The story combines time manipulation and puzzles with a journey through memories of a lost life.
03Frequently asked questions
What do you do in the game?
Manipulate time, solve puzzles, and reshape the surroundings while moving through bittersweet memories.
Does it have co-op?
Yes. Multiplayer and co-op are listed for the Steam PC version.
What language options are listed?
The listed languages have subtitles, and English also has full audio.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
My Fiance and I really liked this game, it was very approachable for either role to play either half. It was a solid 6 hour experience for the two of us. Overall it is a solid, rather bug free game with an alright story, and a neat way to approach co-op. Went to go play it today though, during an internet outage, and found out that this game needs an internet connection to function. It will boot, and show you the splash screens, and then just endlessly stare at a night sky (While it is trying to phone home, assuming as a DRM check). For this reason alone, I cannot recommend this game. Requiring an online existence to play local co-op, and providing no incentive for that internet connection? Absolutely not.Show moreShow less
Arise a Simple Story manages to evoke an existential feeling of purity but also bitterness and tragedy, bringing at times comfort and joy but also the disagreements of an existence marked by chaos mended by what surrounds us in our vineyards of light and darkness.Show moreShow less
Overall, this 3-D mostly isometric platformer game is good. It has the potential to be much better, perhaps a sequel. However, its isometric approach to platforming, faux color illusions of 3-D perspectives, and lack of 3-D user-control moved the game from fun to frustration. You will fall many MANY times playing this game. There will be times when you will be guessing which direction to jump - repetitive trials and errors are never fun. Its non-verbal communication storyline was great and should be able to be understood universally -- minimum localization needed. There were many good game mechanics nicely integrated into the story. However, the designers committed overkill with the length of each phase; thus, minimizing the effectiveness of the good game mechanics. For example, in the Fruit game phase, It could have easily been cut in half. I had enough of jumping after a while. I was thinking to myself, "when will this frik'n phase ever end!?!" A GOOD 3-D platformer is hard to find. Either that, I am just too picky. I would pay over $20 if these designs were remedied.Show moreShow less
Ironic, this game is called Arise yet you’re always falling. Just played this game for the first time not too long ago and finished it a day later. Been listening to the soundtrack a lot since, and I think about this game often. My grandpa died of covid back in November 2020, and I often dwell on what his entire life and memories must have entailed. I miss him a lot, and this game certainly makes me feel that loss, but also lifts me up when I play it. This was one of the most beautiful heartfelt emotional games l've ever played. So deeply touching for me and so delightfully creative. It’s an absolutely beautiful game artistically and story wise. I loved how it dealt with life, first love, happiness, disappointment, finding your own path, loss of loved ones, falling apart but coming back together and in the end the hope that we are reunited in an afterlife. Reminded me of journey a lot but maybe even better. It is fairly hard to describe, but I have not felt so many emotions playing a game in a long time. The only accurate description that comes to mind is the intro sequence to Pixar's "Up". That's how good this game is. The game is roughly 4 hours long. It is a narrative game, but the gameplay mechanics are really neat. You pretty much go through the memories of a man who just died, from his childhood to his death, mostly centered around his love life and hardships. Each level is a stage of his life, where you platform through his memories, while manipulating time and space to platform around the memories. The score is also top notch. The music was just so beautiful. When they gave you the cartoon drawings that showed his life I could easily just leave it on that screen and listen to the music while admiring the art. When you play coop you have to trust your partner to time the memories just right, otherwise you will fail, especially in sections when you are on a timer. A complete different challenge. The local coop is on purpose, because you have to plan, speak and decide together to succeed. Simple at core, sure but there are layers to it. It feels rare to play a game that really touches you and moves you like this game did. This game made me want to cherish time with loved ones more because we're all just going through this life and it's not going to last forever. One day we'll be very old and grey like the main character in this game looking back on our life. So make the most of your life, live and love as much as you can. It's so nice when a game can really make you feel something and strays away from the typical game models. Those can be fun too but it’s games like this that really move you and stick with you. tldr: It's one of the most touching games I've ever played. It makes you cherish the people and time you have now. It's so fu*king beautiful and sad, and beautiful... Everyone who is thinking about buying it... DO IT. It's so pretty, so sad, so amazing... The ending is just chef's kiss... I can't... It's amazing. I highly recommend it for anyone that enjoys a relaxing paced story about love and loss. 10/10Show moreShow less
First, I wanna say that this is a BEAUTIFUL game. It is very charming, the gameplay is very smooth and there are a lot of unique ideas that makes this an experience worth having. That being said, I just simply cannot recommend this game. This review is written for people who play games with the intention of getting 100% of the collectibles. In this game the main collectibles are memories you can find in the form of pictures that create a slightly more detailed narrative of why you are in the scenario you are, and to find most of these you simply have to follow the level and poke around a corner or 2. However, there are a few that exist seemingly out of laziness, and just simply waste the player's time. Most notably in the first 2 levels: One behind the end setup of the first level, which the player must spend about 2 minutes walking a very far distance out of the way, during a scene where intense level-ending music has started and the game tries it's hardest to force you toward a statue that would end the level. I assume if you miss this, you then have to walk through the entire level to get it (if it's even visible from the end, I am not sure); The other is right at the start of the second level, which you can only find if you walk backward into the camera and explore the whole intro area, as the game tries very hard to have you move forward into the level. I understand adventure games, or puzzle games, or games similar to those expecting the player to do stuff like this, but I feel like this game is more intended to give the player an emotional experience, and take in some beautiful scenery. I also understand their intention with these placements may have been a reward to people who want to see all of the scenery from all angles, but I just feel like for this style of game that it really falls short, and just really feels like a time-waste. I am already someone who likes to over-explore things. Though I tend to get bored of games really quickly, because I will explore their world instead of actually playing the game, and then decide the game isn't fun. Maybe their thought was to put stuff in these places so players like me feel rewarded for doing that, but in practice it just feels like an obligation. It removes my ability to pick and choose when I want to explore, and when I want to follow the intended flow of the story. Like I said, the game has some unique mechanics, but at it's core it's essentially a walking simulator, with neat mechanics to fill in the space between. They then place some of the memories in places that force the player to have to spend more time just walking, and less time exploring their neat mechanics. This feels very boring, and heavily slows down the pace of the game. If you are someone who just wants to play the game and doesn't care about collecting everything, you will most likely really enjoy this and I would recommend it to you. However, like I said, this review is for people who would start up this game, see there are collectible memories, and feel like they have to find them all. Unless you are someone who has experience with video games and can easily spot when a game is trying to force you away from something, you will most likely end up wasting some time and replaying some of these levels to find all the memories. Replaying levels of a narrative game, with no real reason to replay other than to collect the things you missed because the developers wanted to pad their average play-time. Hide a memory in a cool looking formation, inside a little crevice carved into the side of a wall that most people will not notice, in a section where you have to change the water level to something that's not a complete extreme, but have the memory in a spot that's only visible if the water is moved more than it has to be. Hide a memory in a spot where the game tries to get you to pan the camera, and reward players who look in other directions, hide a memory behind a rock wall in the middle of the level that some players might not look for (this actually does happen). But why, dear god why would anyone think it's a good idea to hide a collectible behind the end setup of the level, in a spot that can only be gotten to by slowly walking around the end-level setup entirely, during an epic end-level scene with music, camera suggestion, and the game doing literally everything to try and convince the player they should just go to the end statue. Just seems like they ran out of places to put them, and it's really a huge pain in the behind.Show moreShow less
Like this Review? Follow The Cpt Froggy Club Curator Page for plenty more! Arise: A Simple Story ~~~~~~~~~~~~~~~~~ Arise is a simple yet clever puzzle-platformer that pushes the puzzle-platformer genre in the right direction. Arise is a soulful, relaxing game that revolves around a man’s journey of reliving his bittersweet memories with his partner. It’s sweet, it’s simple and it’s truly emotionally driven. And combined with its beautiful world and enjoyable gameplay, we have an all-rounder on our hands. Plot: A simple silent man’s journey after his death. Faith has given him another chance of reliving and rediscovering his bittersweet memories. Memories of his life, childhood, his hardships, and most importantly the one person who meant the world to him. The journey won’t be easy; the path will be long, but getting to relive your intimate moments one more time is a blessing that none should refuse. Gameplay: As the title suggests, it’s a simple story of a simple man. But although the gameplay looks and plays out simply, it’s nothing short of a masterpiece. The whole puzzle platformer aspect of the game is presented right from the very beginning, but the gameplay starts out in such a slow and relaxing way that it took me a while to realize, “Oh! The Game has been going for a while, and I have already walked so far and completed quite a few puzzles without even realizing it”. I had already been enjoying the game, and then realizing how far I’d come blew me away. The gameplay for the most part went about as a simple top-down, side-scrolling platformer, with its basic WASD movement, and space to jump and climb. Everything ran smoothly and efficiently. The star feature of Arise would be its Scrub and Freeze time feature. Scrubbing or freezing time in a game is nothing new and many games over the years have done it right, but Arise just nailed it and took it to a newer level. Scrubbing time; lets you scrub through a limited time period in the game. This can be done everywhere, which works very well with Arise’s puzzles and also its platformer elements. As you progress further and further into the game, you will face new and complex challenges; challenges that consist of creating a new path for yourself, of finding objects that you need in order to progress, of manipulating elements of your will with limited outcomes, etc. By hitting the Arrow key left and right, you can easily manipulate elements around you and create new possibilities for yourself. The game doesn’t have any unnecessary challenges or puzzles; your journey is the puzzles itself, and the way in which you go about using your manipulative powers is the solution. Freezing time; as you progress through the journey, you will be greeted with a new power to aid in your journey; the power to manipulate time. By simply pressing the Arrow up and down keys, you will be able to go back/forth, speed up, slow-down, and freeze time for a limited period in every scenario. This will help you cross more complex challenges as you progress. As you progress many sudden events will take place, which will require you to either slow down or freeze time. The further out you venture, the more you will have to use both of these powers, scrubbing and freezing time to progress and solve all these simple yet clever puzzles. Climbing and grappling; nothing much to say about these two. Both worked as named and both play important roles through the game, both separately and together combined with your powers. Puzzles: I am thoroughly impressed with Arise’s implementation of environmental puzzles and challenges. Each puzzle and challenge played out very well; nothing too taxing on the brain, yet they force you to think outside the box for a little while. Most of the puzzles along your journey consist of figuring out how to create a path, remove or overcome obstacles, and manipulate time in order to interact with elements and solve issues, etc. For someone like me who doesn’t enjoy complex puzzles, this game brought just the right amount of complexity and brainstorming to the table, which I very much appreciated. World design: Cute, colorful, relaxing, and family-friendly. Very well designed and detailed. Although the lighting at places was either a bit dull or too bright, which detracted from a sense of immersion, it was nothing serious. As the game progressed and I was pushed into newer locations, I started to appreciate the level of dedication it takes to make the locations stand out from each other. From snowy mountains to colorful sunflower forests, it was amazing work that brought an enjoyable flair to the game. Music: Brilliant music selection. Relaxing and immersive, it suits the game as a whole, as well as the tone of each scenario very well. Performance: Constant 60 fps without facing any sort of bug, glitch or issue. The only minor complaint that I have with the game is that with certain scenarios while jumping, the camera angles and jump machines don’t work that well with each other. Considering all aspects of the game, Arise turned out to be a great family-friendly platformer. A great combination of silent story, well put-together puzzles and good music selection, making for an enjoyable gameplay. Positives: + Amazing story + Family friendly + Enjoyable gameplay machines + Good music selection + Simple yet clever puzzles + Beautiful world design + Time manipulation features + Good pricing Negatives: - Awkward camera angles at places - Minor lighting issues at places Faith has given you another opportunity to relive your memories, don’t waste it. Relive your memories with your loved ones one last time. An amazing combination or story, gameplay, feature machines, music and visuals. 9/10 Key provided by the developer/publisher for review purposes. Any opinions expressed are entirely my own! READ EPIC REVIEWS FROM “THE CPT FROGGY” AND MATES, UP NOW ON ZEEPOND, THE HOME OF THE ALMIGHTY FROG! FOLLOW THE CPT FROGGY CURATOR PAGE HEREShow moreShow less
I don't usually review games but this game pissed me off that much. There are so many issues with this game that the developers have claimed to "work on fixing", yet the game has been out for so long and they're still not fixed. Grapple and web bug. The grapple doesn't work twice in a row. The webs don't let me jump high enough. I had to reload checkpoint or commit suicide after every grapple, and I spent 30 minutes on the webs in part 2 trying to jump to the next platform. I searched up gameplays, looked at reviews, checked the community, everything possible. Nothing worked. The storyline itself is fine but the controls and bugs are unplayable.Show moreShow less
The theme of remembrance is often associated with the idea of being in control of time. One of Kurt Vonnegut’s best-known novels, Slaughterhouse 5, is an example of this: it tells the story of Billy Pilgrim remembering his life, and also grants him the power to time travel within the confines of said life, revisiting any of its events, at will. Arise: A Simple Story follows almost exactly the same design document: it has the same central theme and also uses a time manipulation mechanic to deploy it. The game tells the story of an old man at the end of his life, looking back at the most important events that shaped it and himself, and one of the first things you’ll notice, mechanics-wise, will be that the right stick, which usually controls perspective, has been repurposed to time manipulation. This means that in this game it will be more important to orient yourself in time rather than space, which you’ll find is quite fitting with the game’s message. Furthermore, the story Arise tells is said to be “simple” because it's highly symbolical. We know almost nothing about the old man we play as, we don’t know his name, we don’t know when he lived or where, we don’t know what his trade was, we don’t even have proper access to his memories, only guide him through these highly allegorical representations of key events in his life, each a level in the game and each described by a single word, a word that may not even denote an event, but, sometimes, ineffably, a “simple” feeling. And in reproducing these feelings lies the true strength of the game: the levels are so well-crafted, so fresh and different from one another, so consistently effective in conveying the symbolism attached to them, that you’ll often feel that you are in the presence of superior videogame craftsmanship. Therefore, the game’s narrative isn’t a novel, or a (short) story, as is usually the case in videogames, but, with the high levels of symbolism involved, it's actually, more appropriately, a poem. A poem about memory, about how remembering the events of your life, no matter how world-shattering they may have been when they happened, can make you discover new meanings for them, truer and more fulfilling. And, in that, Arise: A Simple Story may very well be one of the greatest examples of poetry conveyed with videogame means of expression.Show moreShow less
~ DIFFICULTY ~ 🔲 My 90 year old grandma could play it 🔲 Easy ☑️ Normal/Annoying 🔲 Hard 🔲 Dark Souls ~ GRAPHICS ~ 🔲 MS Paint 🔲 Bad 🔲 Meh 🔲 Graphics don't matter in this game 🔲 Good ☑️ Beautiful 🔲 Masterpiece ~ MUSIC ~ 🔲 Bad 🔲 Not special 🔲 Good ☑️ Beautiful ~ STORY ~ 🔲 This game has no story 🔲 Like playing Temple Runners for the story ☑️ It's there for the people who want it 🔲 Well written 🔲 Epic story ~ PRICE ~ 🔲 Free 🔲 Underpriced 🔲 Perfect Price ☑️ Could be cheaper 🔲 Overpriced 🔲 Complete waste of money ~ REQUIREMENTS ~ 🔲 You can run it on a microwave ☑️ Average 🔲 High end 🔲 NASA computer ~ LENGTH ~ 🔲 Very Short (0 - 3 hours) ☑️ Short (3 - 15 hours) 🔲 Average (15-50 hours) 🔲 Long (50-90 hours) 🔲 Extremely long (90-110 hours) 🔲 No ending ~ FUN ~ 🔲 I'd rather watch paint dry ☑️ Hard to enjoy 🔲 Repetitive 🔲 Actually pretty amusing 🔲 Ride of your life ~ REPLAYABILITY~ ☑️ It's a one-time experience 🔲 Only for achievements 🔲 If you wait a few months/years 🔲 Definitely 🔲 Infinitely replayable ~ WORTH BUYING ~ 🔲 No ☑️ Wait for sale 🔲 Yes ~ EXTRA INFO ~ This game isn't enjoyable at all and not because of the story but how the movements, jumping, etc., and how stressful the game is.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.