

ARK: Survival Ascended
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.






01About ARK: Survival Ascended
Wake on a mysterious island and build your survival step by step in ARK: Survival Ascended. Gather resources, craft items, construct buildings, and grow crops. Tame, train, breed, and ride dinosaurs while managing food, water, temperature, and weather. The Steam PC version supports solo play, online multiplayer, local split-screen, and cross-platform mods. 60%% positive from 108,585 reviews.
Credits
Lowest recorded in 36 months
$11.242026-02-19 · Microsoft StoreBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | Yes | — |
| Traditional Chinese | Yes | Yes | — |
| English | Yes | Yes | Yes |
Show 13 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| French | Yes | Yes | — |
| Italian | Yes | Yes | — |
| German | Yes | Yes | — |
| Spanish | Yes | Yes | — |
| Danish | Yes | Yes | — |
| Dutch | Yes | Yes | — |
| Japanese | Yes | Yes | — |
| Korean | Yes | Yes | — |
| Portuguese-Brazil | Yes | Yes | — |
| Portuguese | Yes | Yes | — |
| Russian | Yes | Yes | — |
| Spanish-Latin America | Yes | Yes | — |
| Turkish | Yes | Yes | — |
Steam PC edition data · 2026-10-20
02Before you buy
Language and audio
The Steam PC version has English voice audio and interface and subtitle support for English, Simplified Chinese, and Traditional Chinese.
Play modes
You can play solo, in public online multiplayer for up to 70 players, private sessions for up to 8 players, or local split-screen for 2 players.
Controller and multiplayer
The Steam PC version supports full controller support, cross-platform multiplayer, and cross-platform modding.
03Frequently asked questions
What do you do in ARK: Survival Ascended?
Gather resources, craft items, build structures, farm crops, and explore the Island and other worlds.
How are dinosaurs used?
You can tame, train, breed, and ride hundreds of dinosaurs and other primeval creatures.
What multiplayer options are available?
The Steam PC version includes cross-platform modding and public or private online multiplayer.
“Hundreds of tameable creatures and tribe PvP build the survival-sandbox ceiling, paid for with a UE5 remake's heavy hardware bar and early optimization pain”
Our Verdict
Press silence, player split — an honest portrait of its reception
ARK: Survival Ascended's reputation is a textbook study in extremes. Critic coverage is sparse — OpenCritic carries only a scattered few, Metacritic still tags the PC version "not enough reviews," and the PS5 user score sits at generally unfavorable. Meanwhile, ninety thousand-plus verdicts on Steam have frozen the rating at a mixed 60 percent. That state of "press silence, player split" is itself the truest portrait of the game — not a title the industry rubber-stamped, but a long-haul sandbox its core players love and resent in equal measure.
Once you see it is strong on content depth and rough on optimization, stability and pricing, the split makes sense: different players, on different hardware, with different company, are effectively playing two different games.
A player on a flagship rig who has run a base with a fixed tribe for six months sees an irreplaceable sandbox ceiling; a player on a mid-range card, solo, who hit a crash and a lost save on launch day sees money he should never have spent. Both experiences are real, both verdicts hold up, and that is what makes this game so unusual — most reviews can land on a single number, and this one genuinely cannot.
Who should buy, and who should not

Who should buy it? The answer is clean: hardcore survival-and-building players willing to eat a high hardware bar and early instability for the sake of content depth — above all the ones who want to form a tribe with friends and run a base and a herd of creatures over the long term. If you relish the long-investment loop of taming, breeding and building, and you own a machine that can take Unreal Engine 5, the heft Ascended hands you has almost no equal on the market.
Who should not? Casual players after a low-spec, launch-and-play, relaxed, stable solo experience will most likely bounce off it. The steep opening, the demanding hardware, the occasional crash will all keep grinding down your patience. If what you want is the kind of survival game you can unwind with for a couple of hours after work, this remaster's bar and temperament are probably not for you. Put plainly: it rewards investment but never courts the light player, so weigh how much time and patience you are willing to give before you dive in.
Remaster or original — the moat it cannot lose

For every prospective player, Ascended lays out a choice. For a newcomer who has never touched ARK, it is the best-looking on-ramp to this taming-and-building loop — just jump straight into the latest version. For a veteran who has poured a thousand hours into the original Survival Evolved, it is a thornier question: pay again, at nearly double, for better visuals and ongoing updates and the early optimization pain, or stay in the cheaper, more stable, mod-rich original. There is no right answer, and that is the structural root of its polarized reception.
But set the arguments aside and the moat it cannot lose stays clear: hundreds of creatures to tame, stat-breeding, and tribe multiplayer combat, all in one framework — no rival in the genre offers the whole package at once. Add the long-haul live-ops of continually rebuilt maps, an iterating engine, and an eventual handoff into the sequel, and Ascended is betting on time. It trusts that if it can plant this one-of-a-kind heft firmly in Unreal Engine 5, the players will come back. Eight years on, plenty still buy in — and that, by itself, says everything about ARK's standing as a survival mainstay.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
Stephen Hawking runs better than this gameShow moreShow less
I want to see the NASA pc that this game was tested on before releasing to the public EDIT: Thanks for all the gifts everyone! Being that this got so much traction, I wanted to edit my review. Although at first the game was literally unplayable, after defeating the login boss and a couple updates later, ARK IS BACK ONLINE. The game has incredibly captivating graphics with a greatly improved depth of view in regards to brightness, saturation and detail. Countless improvements that I could list but I'm not getting paid for this.... needless to say: I'm back on the Ark grind. See you online >:) I would change to recommended, but you have to be a die hard Ark fan to put up with the bugsShow moreShow less
Just thought I'd help out with peoples frames by this review, use this command r.VolumetricCloud 0 it removes the clouds, you'll be looking at double the frames, and you can use r.Streaming.PoolSize 0 (unlocks ur whole gpu memory) r.Nanite.MaxPixelsPerEdge 4 (reduces triangles for nanite meshes) r.Lumen.ScreenProbeGather.RadianceCache.ProbeResolution 16 (optimizes lumen) r.DynamicGlobalIlluminationMethod 2 (disables Lumen) r.VolumetricCloud 0 (disables volumetric sky) r.ShadowQuality 0 (disables all shadows) these will help with frames but beleive me, removing the clouds is a frame changer, good luck peeps, also I have 7900XTX 7800X3D cpu and ddr5 6600mhz ram and i get about 90-100 frames on medium-high and when i just remove the clouds i get 190, I've also said the same to tribemates who have alot worse cards and its doubled their frames, hope this helps!Show moreShow less
Getting 30-45 FPS with an RTX 4090 and i9 13900K at 1440p....Show moreShow less
Nobody will read my review, so i will eat 1 Tablespoon of Mustard for every like this gets. Edit: Please stop, I’m running out of mustard..Show moreShow less
A Brief History Lesson: The Devs of this game have a long history of deceit and scamming their fan base. They stole assets from their previous company to make this game, they were sued and had to pay $40 million dollars. To cover those costs they delivered a PAID DLC for their unfinished Early Access game AND half assed ♥♥♥♥ out half baked console versions of the game that barely functioned. Instead of devoting time to making their game function and play well, they instead kept pumping out content to help cover their legal fees. After they milked those plans for as much as they could they got the bright idea to make a "New game" called Atlas that was quite literally an Ark Expansion in disguise that they tried to play off as a new full game. Their were even hidden Ark logo and assets in a secret menu on the pause screen that labeled it as an "Ark Ocean". They did this under a new company name as well to make it seem like this was a brand new game, from a new dev. Their next big cash grab scam was Teasing Ark II WHILE Ark 1 is still currently in Early Access and unfinished, on top of that, they decided to also Remaster the first game in its unfinished state. They first released the Remaster bundled with Ark II as the only way to get it, and then decided to make the remaster a standalone purchase while ALSO shutting down the original Ark official servers forcing players to then buy the remaster to continue playing the game. That brings us to current day and Ark Aquatica, another Paid DLC for the NON remaster of Ark, the game that they completely abandoned for the remaster that everyone went out and bought after they shut down official servers. They effectively tried to get everyone to buy the remaster, to kill the remaining player base of the non remaster only to come back and release new paid content for the original that is just reused assets from the Atlas game I mentioned before. The people at studio wildcard are horrible evil people. Under no circumstances should you ever give them any of your money.Show moreShow less
My friend I play with said that if I post a review about the game and it gets 200 likes and 100 rewards, he'll buy me a bag of chips and a RTX 4090. So I'll leave this here.Show moreShow less
It's a shame, but it's in a pretty awful state currently. NOTE: I am going to try and come back to this review as I play more, and update it with the things I do/don't like. It's probably going to be pretty messy but I hope it helps some of you. EDIT 1: Okay, so as it turns out this game is actually even more unplayable than I thought. In 3 hours I have crashed about 7 times, I've updated my graphics drivers and I like to think I keep my PC in overall good health so I can only think it is to do with the game rather than my PC. This game seems incredibly unstable. Playing alone and spamming saves whenever I remember seems to be the only way I can get anything done - because otherwise I will crash and lose all progress from when I last saved. EDIT 1.1: Okay so I haven't been crashing nearly as much anymore. I wish I knew what it was that stopped the crashes, but day 1 I was just getting loads and after a couple days it has improved significantly. Performance is still pretty ♥♥♥♥♥♥ and there are some performance bugs that are quite significant. EDIT 2: So after they released that optimisation patch it *has* helped, but still has a long way to go. I put together a spreadsheet of how much each setting impacts the overall performance. Spreadsheet PROS: The most fun I have had in ARK Survival Ascended so far was in the character creator, seeing how truly horrendous I could make my character look. The quality of the character is pretty damn good - although there are quite a few less options for some things now. The game looks phenomenal. Absolutely stunning, it's got to be one of the best looking games I have seen in terms of general landscape and lighting. That is if you can run it, but we'll get to that. The foliage and just all the details in general look really good. Global Illumination does a LOT of the heavy lifting in terms of how good the game looks, which is a shame because it seems to be the most demanding setting. I haven't had the chance to check them all out, but the new buildings look pretty incredible. I love the changes they've made to the style the buildings are in and it does a lot to make things look innately pretty rather than the less than appetising structures in ASE. Especially happy with the change to the wall height - making them square rather than the weird rectangles they used to be. The main menu re-design looks great and works so much better. More settings are exposed for hosting a server locally/single-player which makes it so so much easier to set up the rates and settings you want without having to outside of the game edit a .ini file. Although there aren't many yet, having mods built directly into the main menu and allowing them to be cross platform is great and really improves how easy it is to install/manage mods without messing around with the Steam Workshop's awful UI. CONS: Okay the elephant in the room - this game runs truly awfully. I was worried it was going to be the case, but hoping that all the incredible tech in UE5 such as Nanite would pull things together and make it run alright. But the minimum/recommended specs are a bit of a joke - and the fact it runs awfully even on a top end system from a year or so ago is beyond crazy. I'll leave some numbers below for those interested based on my PC. The in game UI looks good overall - but some aspects are a bit harder to read, and it overall feels a little slower/clunkier. Opening the inventory seems to take more time and that really adds up to be very irritating. Some settings really just seem to hog most of the performance. I can get the game in a pretty good looking state, but it will run at 35fps. If I change General Shadows from High to Medium, I immediately start getting 60fps. This is a shame, because having shadows on anything lower than High makes them look awful. Medium shadows just creates a very visible cut off radius around your character where no shadows are rendered, so everything in the distance just looks totally incorrect. But it's the difference between 30 and 60fps. There doesn't seem to be a way to raise the difficulty/max level past 150 currently. Maybe you can edit an .ini file, but there is no setting that you can change in the menus when setting up a world. You can increase the difficulty by going to C:\Program Files (x86)\Steam\steamapps\common\ARK Survival Ascended\ShooterGame\Saved\Config\Windows Opening GameUserSettings.ini and underneath [ServerSettings] add OverrideOfficialDifficulty=5 The number can be anything, multiply it by 30 to get your max level. So 5 * 30 = 150. If you want max level of 180, use 6. I also can't find a setting to increase the number of dino spawns, I really haven't ran into many dinos. MISC: The new building parts are great, and a lot of improvements have been made to the building system. However I do still think that there are just some incredibly obvious pieces missing. Why are quarter floors added when there's no quarter foundation, or even a half foundation? You are able to place 2 quarter floors in the same square that a foundation would fit in - so surely adding in a quarter foundation which can do the same can't be that hard, right? It really limits the usability of them imo because it doesn't connect nicely to anything. Same with quarter size wall slopes. Maybe I'm the crazy one - but it seems that if you are going to add a building item such as a "quarter size" structure, it makes sense to add the entire set of items so that any one of them actually has something to connect to in a way that makes sense and fills gaps left otherwise. Overall - I really wouldn't recommend the game in it's current state unless you have an absolutely insane PC built within the last 12 months. Some rough numbers: For reference - I have a Ryzen 7 5800x, RTX 3080ti, and 32GB of RAM. The game is installed on an M.2 SSD. I run the game at 1440p. The following numbers in no way are a proper benchmark, they are just rough averages for where I happened to be in game at the time I was testing this - but it should give you an idea of what to expect if you run a similar system to me. Epic Settings - No DLSS - 1440p - ~15FPS Epic Settings - Performance DLSS - 1440p - ~25-30FPS Medium Settings - Performance DLSS - 1440p - ~40-45FPS Low Settings - Performance DLSS - 1440p - ~60-75FPS Low Settings - Performance DLSS - 1080p - ~70-75FPS They've since released an optimisation patch that invalidates these numbers. Check the spreadsheet mentioned above instead for more detailed numbers. I know the game looks phenomenal but I really do think there is more to be done to make this game run better than it does. Most of the reason for the remake was the increase in graphical quality - and when most of your players, pre-existing or not, are not going to be able to use most of the graphical upgrades, it's a total waste and defeats the point.Show moreShow less
Feels like 2015 all over again: single-digit frame rates and bodies disappearing into the ground geometry. I am giddy with nostalgia. Who needs shiny new maps or a sequel? Not me! I will be here, playing Ark: PowerPoint Ascended. Thanks for the memories and the slideshow, Wildcard. 30 hours later: This title is in Early Access. Anyone purchasing an EA title should expect performance issues and significant changes to the game over time. I am recommending it based on that understanding. I spun up a dedicated vanilla server and started running The Island last week. Due to other needs, I picked up a GeForce 4090 last Friday, so I have had a chance to evaluate throughout the release patches, different playing environments, and different GPUs. I can max everything and enable Ray Tracing at 5k (playing on a 49" 32:9 monitor) with the 4090 and stay at 60 FPS without any dips. With the 3070 ti, it spans between 20-40 FPS on Medium settings. The game has optimization issues, which was the point of my original short review the night it was released. Ark Survival Evolved had exactly the same shortcomings when it was released in Early Access in 2015, which, while ironic, is also why I am still recommending the game. Bugs will get squashed, and performance issues will be resolved. It might take a while, but even in low settings, the game is still gorgeous, and the subtle changes to gameplay and the map are encouraging. I am looking forward to seeing the release of the rest of the official maps.Show moreShow less
I have been a faithful player of Ark (Evolved and now Ascended). I’ve logged over 18k hours on Evolved alone. I’ve always loved the concept of the game and it’s always kept me coming back for more. However, I just can’t recommend this game to anyone because of the developer team at WildCard Studios. I’ve never seen a studio so out of touch with their player base and just so blatantly disorganized and have absolutely no foresight at all. It has just become to frustrating that my tribe and I have finally given up. We’ve sat through hundreds of bugs, delays, unplayable servers, but after this launch it’s just been too much. We were ready day 1, and waited around all day refreshing on PC to be one of the “first” in and try to get a good location. We were lucky enough to get one of the best spots (herb island) on a official server (PVE). Wouldn’t you know it, some how the dev team enabled GOD MODE so anyone could spawn whatever they wanted in. After about 2 hours after launch, they did a complete rollback to day 0 and all was lost for us. By the time servers were back online, we had to log off and never had a chance at getting the island again. Immediately, all of the servers were capped (70/70). They didn’t make NEARLY enough servers for the amount of users attempting to play. It was an insane lack of planning that really makes you wonder how a decision like that could possibly be made. Almost immediately, the servers began crashing hourly. Generally speaking, the first few weeks of any map launch had smooth running servers. It was only after people were established and tribes built mega bases did server performance start to suffer. That wasn’t the case here, as the servers began crashing hourly with a 15 minute roll back over and over daily. Still, we suffered through it. Playing the game 30-40 minutes at a time and tried our best to plan around the inevitable crash and roll back just hoping eventually wildcard would find a solution. This went on for WEEKS with no real resolution. They then made matters even worse when they decided to implement a “join server queue system” that wasn’t really a server queue system but simply an auto clicker that was much slower than any actual auto clicker. This made all of their capped servers (which they all were) way harder to get into. Their logic was laughable, they wanted to save us on “clicks”. All they did was make us have to click more to get around a prompt that made the game even harder to access. The discord was flooded with users pleading to have it removed and of course nothing was done about it. It seems eventually the system works better than previously, although I’m not sure if that’s a case of less players actually trying to get into the servers. The next huge error (IMO) was when Xbox and PS5 launched weeks after release. Our server (Steam) was advancing well. There were hardly any places to build (This is official PVE pillar hell, mind you). We were constantly at server population cap. When Xbox released (and PS5 shortly after) our old server was FLOODED with these players looking to start fresh on a already overbuilt map with players at a much different stage of progression. Overnight, our capped server just become completely unplayable. The console players just kept joining, even though there were boosted “new” servers for them to play on. They kept saying that these servers were impossible to get into so they had to come to the older servers just to get started. It created a HUGE mess. All of the older servers were overrun in days and we all hit SERVER tame cap. We couldn’t do anything during the much anticipated Afterlife event. Turkey trails has now started and we can’t tame, breed, or do anything of worthy progression in the game other than farm materials. The game, now in it’s current form, is completely useless. We should talk about WHY wildcard would launch a game like this. How ANYONE there that it would be a good idea to not include CRYOPODS that help so much with server stability. Now, all of us who were “first in” are paying the price of these laughable decisions. I’ve been playing since release back in 2015. But, I am done at this point. We can talk about the issues above and sure that played a big role in my decision (and my tribemates and tons of other former players I’ve talked to). However, the BIGGEST reason I’m calling it quits is because of the DEV team. Specifically Dollie and Cedric. Cedric is suppose to be the “community manager” and it’s just an absolute joke. He’s rarely active on social media or the discord. Never getting ahead of any issue. Never advocating for the community or keeping us up to date. Go check his X right now and see the laughable amount of information he puts out. This game is an abject failure as a community manager and the fact that he can operate in his role without actually doing his job tells you all you need to know about the managing team behind him. That brings me to Dollie, who loves to masquerade as a community manager when it’s convenient for her. The lack of communication from Cedric pushes Dollie to the front of the “Communication” line (mainly on discord) where she is generally the one answering questions. The issue? She uses it as her personal venting platform where she cares more about her witty 1 liners and shaming the few trolls who say inappropriate comments. She scrolls by hundreds of legitimate issues, recommendations, and even messages of support and targets in on the few 12 year old trolls who are making inappropriate comments. It’s so disingenuous that she does this so she is constantly viewed as the victim, not the thousands of paying customers who are BEGGING to be heard by ANYONE at the company about all of their valid complaints. This is a view shared by EVERY SINGLE player I’ve spoken to about it in game. Don’t be like me. Don’t invent your time and energy into this game. The dev team does not care about you and have no foresight at all. This game will pull you in and then frustrate you to all hell. Take my advice and avoid it.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/14/2026.