
Arkham Horror: Mother's Embrace
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.
01About Arkham Horror: Mother's Embrace
Arkham Horror: Mother's Embrace combines investigation with turn-based combat in the haunted worlds of the Cthulhu mythos. You investigate an astronomy professor’s death in 1926, assemble a team from twelve investigators, gather clues, and progress through nine chapters. Choices, battles, and traumas affect each investigator’s sanity. The Steam PC version released on March 23, 2021. 63%% of 567 Steam player reviews are positive.
Credits
Lowest recorded in 36 months
$0.652026-07-30 · KinguinBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| English | Yes | Yes | Yes |
| French | Yes | Yes | — |
| Italian | Yes | Yes | — |
Show 2 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| German | Yes | Yes | — |
| Spanish | Yes | Yes | — |
Steam PC edition data · 2026-10-22
02Before you buy
Language and audio
The Steam PC version includes English full audio and English, French, German, Italian, and Spanish subtitles.
Play mode and control
It is a single-player game with full controller support.
03Frequently asked questions
What is the story about?
You investigate an astronomy professor's murder in 1926 across nine chapters, gathering clues and conducting interrogations.
How many investigators are available?
You assemble a team from 12 investigators, each with a distinct set of skills.
What is combat like?
Combat is turn-based and uses melee and ranged weapons, items, and magic spells.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
It's really bad, worse than you thought it would be even though you were going to give it a lot of leeway due to it being FF Arkham License. Let's forget that it isn't multiplayer or co-op like the board games, let's forget the graphics are poor, its worse than than that. How about an avatar that moves super slow, and a space-bar run button that makes you move only very slightly faster? Bad animations and voice acting like its 2008 or something? Out of combat gameplay: click objects of interest to advance the story, a chapter will consist of a few rooms and maybe 10 objects of interest. The door is locked, find the key. Yawn. In combat: The most basic turn-based combat you can think of, not even dice-based like the board games it's just basic and dull. Each investigator has a rating for magic/raged/melee combat of low/average/skilled. That's it. Your inventory per investigator is 4 slots yet they still made inventory management clunky and take more effort than it should. And then there's the bugs, a game so small with so few things going on shouldn't have a bunch of bugs. Oh you killed an enemy, well the way it fell was weird so now you're clipping on it and you cant move where you want to kill the next guy. Oh you tried to look behind a desk and now you're stuck, restart checkpoint. I was expecting a pretty average game that I'd tolerate because I like the FF license but this is dire.Show moreShow less
Mild recommendation. There are a few bugs related to inventory and things like searchable objects where if you back out before making your choice, it won't let you access the object again. There are apparently some save bugs, but I never had that problem. Perhaps the biggest issue people will have with Arkham Horror is that it is not a straight digital port of the decades old board game, first put out by Chaosium, then Fantasy Flight and now Asmodee. A lot of Asmodee digital games are direct ports of their popular tabletop titles, but this is not one of them. So be warned, if you go into this expecting an board game or the newer LCG (Livign Card Game), you will be sorely disappointed. THIS IS NOT THAT GAME. So what is Mother's Embrace. It's not quite a RPG, but it is a tactical strategy game. In this game you manager up to three playable characters at a time (from a roster of over half a dozen if you collect them all - even more if you count the list of Starter Characters, although you can only have one of those for the entire game.) and you will manage their health, inventory, and sanity. It wouldn't be a Call of Cthulhu licensed game without it, am I right? The game is divided into nine scenarios. All have some combat, but the majority of most revolve around investigation, solving puzzle and mysteries while avoiding sanity loss. There is also a DOOM CLOCK that really reminds me of the dice game Elder Sign (also by FFG/Asmodee) more than Arkham Horror or even Mansions of Madness. If you do a task slightly wrong, the doom clock moves forward. It can be unforgiving in those early scenarios as you learn how to play, but I rarely triggered it at all in the later ones. So this is a good time to point out the learning curve. Hard at the beginning as you flub up the Doom Clock, click on every interaction icon, which will cause your sanity to plummet, and you play the game like a RPG or point and click adventure game - DON'T DO THIS. It will cause more harm than good. If you lose enough sanity, you get a Phobia. I never developed more than one on a character, but if you keep using the same characters over and over without letting them rest, i suppose you will develop more. One of the big complaints that I see is about the narrator, but I don't get why. She's well (voice) acted and it makes a lot of sense the farther into the game you go. She's an unreliable narrator on account of *SPOILER* but her narration makes more and more sense as the game goes on. Arkham Horror: Mother's Embrace is one of those games a lot of people will give up in the beginning for good reasons, mainly frustration, but the reward is there as you go further into the game. I kept playing through the bugs and I'm glad I did. Will I ever play this again? Probably not. it's very linear and it would be a pushover in a second playthrough, knowing what I know now. So let's end this mil recommendation, especially if you like Mythos stuff with some tips on how to get through the game. I never had a character die, and I never developed more than one phobia, so I'd like to think these tips will help you. 1) The best starter is the Jazz Musician. His giving the party resistance to Sanity Loss will really help. The first partner you get in Chapter One is the second best character in the game. So use these in every scenario you can. The third best is either the writer, or the character you pick up in Arkham Asylum. No, it's not Batman. The writer will help with the Doom Clock and is a good fighter while the Doctor ups your initiative and has double skills while having no weaknesses. Both are good tertiary choices. 2) Guns are your friends. Again, this will become more apparent the farther into the game you go and you finally start to get bullets up the wazoo. Have you ever played Space Hulk, either in tabletop or video game form? Treat combat like that. Shoot and Overwatch. Multiple characters on overwatch is your best defensive move. Enemy takes a step and gets shot. Repeat until all characters' Overwatch is done. It's amazingly effective, even in boss fights. Good bye Tyranids...I mean Lovecraftian fiendish thingies. 3) Melee is fine, but know three things about it - you have to use action points to move closer to the enemy, it's never as effective as a bullet, and most status effects that your weapons give you aren't actually effective at all. Bosses tend to be immune to them, and using a melee character on them means you just moved a guy into damage dealing range which out setting off the other characters' Overwatch. Unfortunately, in the early goings, bullets are rare so you will need a melee character or two. Just make sure they have healing items on them. 4) Magic sucks. There is always a better option to magic - including direct damage and healing. Healing items do twice the hit point repair of magic, and guns do more damage than the one direct damage spellbook. As well, magic has a 50% Wild Cast and that means anything, from doing extra damage to your enemy, to hurting your own guys to healing someone else in the battle - be they friend or foe. With the doom clock ticking down in every round of combat, magic is the least best option. You don't want to freaking heal a boss for 10 damage after you blew up his minion for 3, right? There is one person that negates Wild Casting more or less, but she is the last character you get, and she has an awful initiative and sucks at combat, Do not be tempted by her. You wouldn't just start casting "Summon Dimensional Shambler" willy nilly in the TTRPG - so don't cast spells here unless you have a choice. 5) Use those Pocket Watches - but use them at the right time. A Pocket Watch resets the Doom Clock to zero, so use them regularly when you find them. However, there is no point in using them if the clock is just at one or two. Wait until it is almost full and then use them - even if it is in combat. This will make your life so much easier. 6) A lot of items take up space. As mentioned earlier, conditions do little to nothing and they go away quickly. This is true for your guys as it is for the enemies, so don't waste an item slot on condition healing items. Use it on weapons, clocks, or something that heals Hit Points. There are a lot of inventory red herrings in the game, and with such a limited inventory for your team (makes Diablo 2's inventory look spacious), you need to min/max like a Pathfinder player. 7) Finally, with the final battle, it can be really, REALLY easy if you just shoot away the part of the battle that isn't the boss. I'm trying to not give spoilers, but it took me three rounds to kill it and I only took damage once using the following method - GUNS ON the NOT-BOSS, and then overwatch. Easy as an Akuma Vs. Dan pairing. 8) Finally, the game is unforgiving. You can't go back and replay any old missions AND once you beat the game your save is deleted. So if you are a trophy hunter (and I'm not), you will have to invest a lot of time (or get lucky) to get the suicide by smoking and Matricide trophies. I never even had a chance to get the former and the latter I misjudged by a fraction of a centimeter and don't feel like playing another ten hours to get it. Just a head's up on those pieces. So that's it. Less a review than a quick mini guide to help newcomers. A mild recommendation though, especially if you like tactical combat and Cthulhu oriented games. Note that there is no Cthulhu in this game, which makes it a bit refreshing for a CoC game.Show moreShow less
First impressions from only 30 minutes or so of play time: The voice acting and controls in the game are just awful. It feels like this was originally developed as a mobile game and then someone did the bare minimum amount of work required to add keyboard and mouse support. Camera is so tight to the character that you cannot see the environment and the only camera controls that exist let you pan around the character - there is no option to zoom out or change the angle. Animations are poor and there is zero lip syncing. Mouths just flap when it's a character's turn to talk, continuously waggling around even when there are no words coming out and the game is waiting for you to press a key to hear the next line of poorly voice dialogue. Calling it voice acting is being extremely generous - the voice work is atrocious. The choice of actions are idiotic - like "examine" vs "look through". One makes the Mythos clock advance while the other doesn't, but which one triggers it feels like they were assigned randomly. If you stand idle for a few seconds, little word balloons start popping up over the character's head with stupid quotes which feels extremely out of place given that everything else is voiced. This game just feels like an unfinished mess. Requested a refund on this disaster.Show moreShow less
I'm reviewing this partly because some of the negative reviews are just ridiculous. Essentially, this is a detective game with simple, but fun, turn based combat. It does not leave the best first impression and the graphics are okay but nothing to write home about. However, the deeper you play the more enjoyable the game gets. The atmosphere and mythos is spot on. The characters and mechanics are cool. The combat is entertaining. Its not a great game but neither is it bad. Its a fun b movie, not a triple A production. I would pay exactly 15 dollars for this and feel my money was well spent - and guess what? Its 15 dollars.Show moreShow less
Long story short: They used to have a team creating the exact mansion of madness. But then the company had a crisis and fired all the team. It then threw the game to another small developer to make it for them. But that didn't work out also. So they just made a whole new team to finish the game in whatever state it was in. That's why we have a very short non replayable game here folks!Show moreShow less
IN A WORD: MAYBE IN A NUTSHELL: WHAT TO EXPECT: Lovecraftian themed story and setting. Murder mystery plot. Amazing narration. Adventure style exploration and investigation. Limited turn-based combat. Sanity and Mythos mechanics. Environment interaction. Clue mini-games. Select from a roster of twelve investigators. Fair enemy variation and competency. Small, focused range of items. Mini-inventory requires management. Limited replayability. A few critical issues. Plus a few minor ones. Singleplayer only. ACHIEVEMENTS: MOSTLY ORGANIC. STATUS: REQUIRES ADDITIONAL SUPPORT. WHEN TO BUY: NOW FOR FANS. OR WAIT FOR SOME CRITICAL FIXES. https://steamcommunity.com/sharedfiles/filedetails/?id=2461641366 More info below.... THE LOWDOWN: From the unimaginable depths beyond human perception comes Arkham Horror: Mother's Embrace (AH:ME). A game developed using the deliciously dark imagination of developers Asmodee Digital. Played in third-person AH:ME fuses the point and click exploration of adventure games, with turn-based tactical combat. In an atmospheric setting familiar to fans of the infamous boardgame, players control a group of investigators in their quest to unravel a mystery of cosmic proportions. A Lovecraftian themed story courses through a series of linked chapters tinged with supernatural horror. Each one taking place in wonderfully rendered locations that align perfectly with the genre's origins. <REDACTED by The Old Ones> https://steamcommunity.com/sharedfiles/filedetails/?id=2461639897 THE GOOD: + Graphically appealing. + Atmospheric locations capture the spirit of the 1920's Lovecraftian setting. + Mostly good narrative and dialogue writing. + Very good quality voice-acting. Supported by some apt audio. + Enough varied encounters and situations to keep play interesting. + Narrative and dialogue can be skipped. Even during the first play. + Good range of melee, ranged and magic combat. Each item or spell with its benefits and penalties. THE BAD: - Very linear story/plot. Very limited replayability. - BUG: Issues with damaged and corrupted saves, checkpoint autosaves and their failed loading. - BUG: Pathing issues when interacting with clues, leading to softlocks. - BUG: Game can freeze at certain points. Unverified but experienced heavy GPU fan usage at some points in the story. - Localisation issues with some languages. - Slow clunky movement animations for the main characters. - No dodge/parry/defend possible in melee, leads to limited combat strategies. - Enemies do not drop any inventory items after being felled. AND THE REST: * Choose your team of two investigators from up 12x characters. * Nine chapters provide a game length of around 15h. * Good turn-based combat. * Adequate range of items but only a restrictive mini-inventory. Requires management. * Great representation of the Mythos clock and sanity mechanics. Just not balanced enough. Biased against the player. https://steamcommunity.com/sharedfiles/filedetails/?id=2461638534 VERDICT: Fans of the well-known boardgame would need to be insane if their expectations for AH:ME did not reach a higher plane of existence. Despite the existing Cthulhu themed games that made it to PC, this particular one is essentially what I have/We've all been waiting for. However it would seem that the Old Ones have been stretching their tentacles and affecting its quality from beyond the veil. <REDACTED by The Old Ones> FULL REVIEW: The full review can be found off-Steam at: Turn-based Lovers.com Thank you for reading. | Follow my curator here. | Key provided by Turnbased LoversShow moreShow less
This is a tough one. I'm split down the middle on this game. I love the setting and I've played all the board games it was adapted from. I'll keep it simple. + Nice dive into Lovecraft Lore. + Good atmospheric presentation through sound, sprites, and lighting. () Decent story () Ok voice acting - Horrible Camera and controls - Story on rails, No actual player choices or branches in the plot line. - Little depth to puzzles, and no real punishments for spiking mythos level. - Bad character animations and interactions (no sync to voice and often not even facing the other characters they are speaking to.) - Very basic and easy turn-based combat. I had the big bad down and only one member of the team took 2 damage. - Really bad character reactions to status effects. (Blind: "I don't feel so good.") - Magic system was worthless, Just kit everyone with guns and possibly one melee. Spam shots and overwatch. If you like Lovecraft lore, you'll like the game. If you enjoyed the board games for their innovative mechanics, random encounters, and endless replay-ability... skip this game and launch the Mansions of Madness App.Show moreShow less
Let's get this out of the way right up front: this is a terrible video game. This is not a Lovecraft themed Resident Evil. It is not XCOM vs. Cthulhu. If you are looking for anything like that, you will be sorely disappointed. What this is, is a video game interpretation of FFG's Mansions of Madness board game. As such, I think it is fine. The art and cut scenes are done in the style of the board game app. The characters, weapons, items, etc. are all from the Arkham Horror board games. The gameplay is mechanically simple and what you would expect from the theme: wander around environments investigating things, then switch to turn-based when combat occurs. The combat is simple, tactically boring, and usually easy. You don't play this game for the mechanics, you play it for the narrative and your love of the board games. The plot is good, but not exceptional. The the narrative is well written and the voice acting is very good. The actress that voices Wilhelmina Tillinghast, in particular, does an excellent job. I played William Yorick as my main investigator specifically because he is voiced by Nolan North and I just like that guy's voice (Nathan Drake forever). My gripe is that investigating can feel quite random and arbitrary. "There's blood in the sink!" [lose sanity]. "The book has weird scribbles in the margins" [lose sanity]. "The plant reminds you of home" [gain sanity]. It's almost like the game expects you to know what is relevant to look at and what isn't, but in a game where figuring out what the heck is going on is the whole point, why wouldn't you look at everything? I enjoyed it, and I recommend it if you are fans of the Arkham Horror board games. If you're not familiar with the board games, the gameplay might be too clunky and tedious for you to find entertaining.Show moreShow less
I think this game might be interesting, but it has some downsides that make it really hard to play. 1) Everything is clunky. Movement, inventory, item use, combat actions. *Everything* 2) Having mentioned the inventory, it is bloody tiny. Any investigator can carry up to 4 items, consumables stack up to 5 (which isn't much concidering how much use some of them see). Ammunition is tracked separately and does not require inventory space, fortunately. 3) Use the wrong interaction on an item (say, you read a piece of paper instead of examining it) you get a Mythos Clock tick. Every few of those something bad happens and investigators might lose sanity as well. This clock is like appendix-cancer: A greatly detrimental condition on a system that is not necessary to begin with. 4) Speaking of sanity, it gets lost WAY too often. Read the wrong book? SANITY LOSS! Enter combat with some thugs? SANITY LOSS! Examine a corpse for clues? SANITY LOSS! Mythos Clock rings 12? SANITY LOSS! To put it in terms for people who understand the Call of Cthulhu mechanics: Entering combat requires you to check sanity (which, by the way, most investigators suck at, being stuck at a POW of ~50) and then take the equivalent to 1d6 sanity damage. For entering combat. No joke, unfortunately. This is because this game tracks sanity in single points, and just for comparison's sake, an average investigator has 7 sanity points, a 50% chance of saving or failing their sanity checks and roundabout 20 opportunities per chapter to check sanity. If this sounds insane, that's because it is. A one-shot adventure can drive a party insane, but a single-scene visit to the university should not be enough to do that already. 4.1) Heck, some weapons you can use require sanity checks, meaning a good weapon can make your investigator go nuts even faster. Because yes, defending one's own life effectively does take a toll on one's mind, whereas doing the same thing with a less effective weapon is harmless, but might lead to one's demise. Who came up with that?Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.