
Aseprite
Unavailable in United States (1)
These offers are explicitly unavailable in United States — they cannot be purchased or activated there. You can still visit the store to review the restriction.
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.
01About Aseprite
Aseprite is a pixel-art tool for creating graphics, sprites and 2D animations for games. Layers and frames are separate concepts, organized through a timeline that can move or copy them. Animation tools include real-time preview, onion skinning and frame tags. Pixel-art tools include shading, pixel-perfect strokes and tiled mode. Steam player reviews: 98%% positive from 21,500 reviews. Supported interface languages: Simplified Chinese, English, French, Italian, German, Korean, Russian, Spanish-Latin America, Arabic, Dutch, Japanese, Portuguese, Turkish, Hungarian, Norwegian, and Thai. Released February 22, 2016.
Credits
Lowest recorded in 36 months
$9.992024-02-06 · SteamBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | — | — |
| English | Yes | — | — |
| French | Yes | — | — |
Show 13 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Italian | Yes | — | — |
| German | Yes | — | — |
| Korean | Yes | — | — |
| Russian | Yes | — | — |
| Spanish-Latin America | Yes | — | — |
| Arabic | Yes | — | — |
| Dutch | Yes | — | — |
| Japanese | Yes | — | — |
| Portuguese | Yes | — | — |
| Turkish | Yes | — | — |
| Hungarian | Yes | — | — |
| Norwegian | Yes | — | — |
| Thai | Yes | — | — |
Steam PC edition data · 2026-10-20
02Before you buy
Language
Aseprite lists German among its interface languages; audio details are not listed.
Use
The Steam PC version lists single-player. Controller support is not specified.
03Frequently asked questions
What is Aseprite for?
It is a pixel-art tool for making game graphics, sprites and 2D animations.
Can I export animations?
Yes. It can open and save GIF animations and PNG image sequences.
What animation tools are included?
Yes. Its timeline handles layers and frames, while animation tools include preview, onion skinning and frame tags.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
Why are you looking for negative reviews? Just buy it alreadyShow moreShow less
I'm going to draw pixel boobs and nothing can stop meShow moreShow less
If you're a hobbyist, you may find Aseprite excellent. If you're a professional, I don't recommend basing your workflow too tightly on Aseprite, because I don't know what other nonsense David will pull. The only reliable features are the ones that existed under the GPL version, and will continue to work in LibreSprite. In 2016, David Capello, developer of Aseprite, changed the license of Aseprite from the open source GPL to a proprietary EULA. One of the reasons given was the ecological impact of free software distribution: I don’t think anymore that distribution of software is a good thing just because it can be freely distributed without any cost. (Even from an ecological point of view.) Source: "New source code license" blog post on dev.aseprite.com, 2016-09-01 https://web.archive.org/web/20230712055951/https://dev.aseprite.org/2016/09/01/new-source-code-license/ "Infinite" free distribution of software looks like an ecological problem. Source: comment by @dacap (David Capello) on github.com, 2016-09-05 https://web.archive.org/web/20231129000602/https://github.com/LibreSprite/LibreSprite/issues/1#issuecomment-244792551 While I strongly disagreed with the license change and the reasons given (which were IMO spurious and insincere), I supported David's right to do whatever he wants with his software. The freedom of the developer is just as important as the freedom of users. Meanwhile, I continued to use my paid copy of Aseprite and recommend it to others, while also using the open-source fork LibreSprite and helping to distribute it on Linux. Today (2023-12-14), Aseprite announced a campaign to produce a plushie toy via Makeship. These plushies are made of polypropylene*, manufactured in China and shipped all over the world. *Note that Makeship calls the material "Polypropylene Cotton", which is a misnomer intended to deceive consumers by associating it with cotton. It's a synthetic material made from petroleum, a.k.a. a plastic. Apparently, Free and Open-source Software (FOSS), which David and everyone reading this benefits from greatly every day, is bad for the environment... but making plastic toys and shipping them across the world isn't.Show moreShow less
i want my life backShow moreShow less
As far as I'm concerned this is the quintessential program when it comes to sprite animation. There's no map making / tile library capabilities but that's not really the point of it. If you need to create still or animated props or characters it has tools with good sub-options (like single pixel width line drawing) and a robust drag/drop timeline system. Good saving / export options, good palette options, good preferences / customizable keys, good hints such as grids / onion skins and so on. The interfaces own pixel style might be a little weird for some, but otherwise there's not a huge drawback to it. Recommended. edt: After testing it again a few years later I'm unfortunately going to change my thumbs up to a down for now. I still think it's one of the best pixel art programs there could be but there's currently a bug that randomly changes low contrast colors when converting from an RGB image to a Index color image (even if there's less than 256 colors in the palette). If it were a recent bug I'd just wait a bit but the problem is they've known about it for 3 YEARS now. Since they've made the conscious choice to spend more time adding bullet points to the feature list than ensuring the actual color management works in a painting program I unfortunately don't feel like I should recommend it. At least consider checking the recent patch notes to see if its changed.Show moreShow less
Aseprite is excellent! We all use it in-house at Chucklefish to make our pixel art. Great tools, good integration capabilities, clearly the option to go if you want to make pixel art animations.Show moreShow less
My Experience and Advices As a self taught pixel artist with 2 years experience, I wouldn't recommend you buying this program for pixel art. Especially for beginners. The reason for that is Aseprite's interface is more confusing than most pixel art applications in the market. Another issue is Aseprite is missing many simple functions such as centralizing your sprite. Most things I draw are in 1:1 Square; and having no tool to centre the sprite is so frustrating. The only thing which makes Aseprite better than some other tools is that it can tolerate to lots of frames (depends on your machines resources), it provides an editable interface, it provides different kinds of palettes, it provides users with preset palettes (like GameBoy, Minecraft, Commodore 64)... For beginners and those who look for alternatives I would recommend using: Piskel App (Free) GraphicsGale (Free)Show moreShow less
Got a cat here. Friends passing by can touch her and click Like to pet her once. __ /> フ | _ _ l /` ミ_xノ / | / ヽ ノ │ | | | / ̄| | | | | ( ̄ヽ__ヽ_)__) 二つShow moreShow less
This isn't a full no. Aseprite works perfectly fine for pixel art and it provides all the tools you need for palettes, animations, and seamless tiling. Aseprite fails to get my recommendation due to its horrible UI. The UI is clunky, everything has wide margins, and all it does is get in your face - it puts form before function and I hate that. I like programs to be spartan and compact so I can focus on what I am doing. There are means to reduce the amount of UI on the screen however this does not solve the problem (after all, I want to have quick access my tools, the layers, and the palette). Changing the UI and Screen Scale only somewhat fixes this issue and the results I've ended up with still aren't ideal (everything is very small although I prefer that to the default clunkiness). More UI customization would be an immense improvement because there is certainly a lot of good within Aseprite hidden behind a very annoying UI. That all said, here are some of changes I did to cope: -Preferences > Experimental > Enable "Use native file dialog" -Change the hard to read pixel font: https://community.aseprite.org/t/how-to-change-ui-font/5023/6Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.