

Assassin's Creed® Syndicate
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.







01About Assassin's Creed® Syndicate
In 1868 London, Jacob Frye and his twin sister Evie bring contrasting approaches to a gang’s fight for control: Jacob favors fast, direct combat, while Evie relies on stealth. Explore an open Victorian city by parkour, carriage and steamboat while taking on rival gangs. Steam player reviews: 80%% positive from 31,370 reviews. Released November 18, 2015.
Credits
Lowest recorded in 36 months
$0.002023-11-27 · Ubisoft StoreBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | Yes | — |
| Traditional Chinese | Yes | Yes | — |
| English | Yes | Yes | Yes |
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| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| French | Yes | Yes | Yes |
| Italian | Yes | Yes | Yes |
| German | Yes | Yes | Yes |
| Spanish | Yes | Yes | Yes |
| Czech | Yes | Yes | — |
| Dutch | Yes | Yes | — |
| Hungarian | Yes | Yes | — |
| Japanese | Yes | Yes | Yes |
| Korean | Yes | Yes | — |
| Polish | Yes | Yes | — |
| Portuguese-Brazil | Yes | Yes | Yes |
| Russian | Yes | Yes | Yes |
| Danish | — | Yes | — |
| Finnish | — | Yes | — |
| Norwegian | — | Yes | — |
| Swedish | — | Yes | — |
Steam PC edition data · 2026-10-20
02Before you buy
Play mode
The Steam PC version has single-player content. Co-op or multiplayer modes are not established here.
Language
English, French, German, Italian and Spanish include full audio and subtitles. Other supported languages have subtitles without full audio.
03Frequently asked questions
How do the two protagonists differ?
Jacob favors direct, fast combat, while his twin Evie specializes in stealth and silent strikes.
Where does the game take place?
The open-world Victorian London spans landmarks from Buckingham Palace to Big Ben, with parkour, carriage races and steamboats among the activities.
What does leading the London underworld involve?
You build a gang, take over enemy strongholds and challenge rival gangs for control of the city’s underworld.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
Sneaking round a templar base, two civilians saw me, one asked the other what is that man doing, the other replies sshh he's sneaking.Show moreShow less
Biggest AC fan from the beginning, played the first games like crazy. Quality started to decline dramatically with Revelations and hit a low with Unity. That brings us to Syndicate. I had huge hopes for Syndicate. It seemed like they were trying to improve a lot of things. The gameplay did actually improve quite a bit. It's like the Assassin's Creediest Assassin's Creed in that matter. However, the story is hard to follow, because you don't get emotionally attached to the main characters a lot. They're trying to pull of the same things over and over again, but they just aren't pulling through. The problem with the series is that they try to get so much detail by adding open houses, a lot of foliage and decoration and a lot of historical facts. They fail to add detail to the characters and especially the people surrounding you, though. Take Black Flag as an example. The Jackdaws crew was just there. You neither had to find a steerer, a cannoneer, a carpenter nor the bloody Spanish cook, that was mentioned in the book. Image you would've had to actually put together a crew and take actual care of your men or women. The same goes for the rooks in Syndicate. You have a couple of important persons on your team, but they're too distant like the other captains in Black Flag and it's not like you'd actually care about that fat lady in the chair. Also, you don't get attached to the main characters. In Assassin's Creed III you had at least a little attachment to Connor. You saw his parents, you saw him growing up, you experienced his childhood horrors and his relentless way of becoming an Assassin. Sure, you cannot top Ezio in Assassin's Creed II. You experienced the whole process of him growing up from a cocky teenager who didn't know anything about the world to a caring and calm adult. Whilst you knew every single one of your allies by doing stuff with or for them. The recent AC titles lack this sort of dedication to the main characters. Then there's just too much content. Ubisoft emphasises the amount of playable content in the latest AC games, starting with Black Flag. According to Ubi, you were able to spent 80 hours in Black Flag until completion. Well, but do you want to? At least 40% of the completion rate is just farming chests and other collectibles. This part became even bigger in Unity, where you could find almost ten different items throughout every single district. In my opinion that is no content at all. It doesn't affect me, my playstyle, the story line or the character development. If you're on the first playthrough and try to get full sync in the missions, you can make it through Black Flag in 16 hours and that is fine. But advertising and fooling players into buying the game through a cheap trick like posing collectibles for content won't make for a great game. And finally the technical part of Syndicate. Making a game that's full of details and that has sophisticated graphics is one thing. Making a game that can be run on a normal PC or console with a smooth experience is another. Not being able to play a game on full settings has been used for ads once, especially with Crysis. But that time is long gone. I've been trying to run Syndicate on a 4x3,5ghz processor, 16gb HyperX Fury and a GTX980 and I'm actually getting bluescreens. Bluescreens? That was the first bluescreen I've ever seen on the new Windows! Even on medium graphics it's just slow, buggy and glitchy. Especially horse carriage missions are horrible. Just like in Watch Dogs, the game cannot load the next parts of the map fast enough. Well, Mr Smartass, can you even make a game that meets your tremendous demands? Yes, you can. Take the Mass Effect series for example. Mass Effect 3 looked pretty good at that time and it ran smoothly even on a ♥♥♥♥♥♥♥ laptop. I've played the demo at the CeBit a couple of months before the launch of ME3. All they offered us were ASUS gaming laptops, but you were able to push settings to max and get your full 60fps without the computer even getting loud. And you were attached to all those charakters throughout the entirety of the series. You will remember Admiral Anderson, Liara and Garrus for the rest of your life, wont you? But you'll have forgotten about Jacob and Evie long before you play your last games. You don't need the best graphics, the best story or the best gameplay to make a great game. All it takes is a good idea and the best you can do out of it. The latest games of this series however, Assassin's Creed Syndicate included, just lack passion and heart. And if you know a little about the development of these games, then you know why.Show moreShow less
"Gameplay and story are still the same standard. Unmemorable characters with no development, anticlimatic story, same graphics and very similar gameplay." First off I'll say I am a loyal Assassins Creed fan and a dedicated PC gamer. I have also completed every Assassin's Creed game to date on PC. This is my personal opinion, being very picky, and coming from the perspective of a long time Assassins Creed fan; PORT WISE I can say that it runs MUCH better than AC Unity does. I have a GTX 780 ti and everything is always perfectly smooth with all settings maxed out (at least 50-60 fps). I would get ridiculous random stutters on AC Unity. (Unfortunately, because these are console ports you won't be getting much more than that.) For the first time in an AC game I feel Ubisoft has actually put forth effort with regard to the PC port (Unlike every other developer, I'm looking at you, Bethesda). Unfortunately these days the gaming industry is more aimed at consoles. However they have actually removed mouse lag/mouse acceleration so navigating menus, moving camera around etc is more responsive. AC Unity was a headache to navigate around. Not surprising as they received ALOT of backfire from AC Unity last year. The user interface could be toned down a bit. It has definitely been improved since AC Unity however there are some things that are just not needed/should be implemented in a different way. For example the detection ring around the character, enemy levels above their head etc. GAMEPLAY WISE Pretty much the same as any other Assassin's Creed game. Small improvements are made with regard to navigation, combat and stealth. The rope launcher feels like its needed as the streets are wider. Combat feels more responsive and fast paced. However it still feels like a constant 'click fest'. Stealth is made more simple with a simpler cover system. HOWEVER I believe the enemy detection system requires an overhaul. Silently kidnap an enemy, and suddenly 10 enemy carriages appear from nowhere and chase you down. Same with killing an enemy via a ranged weapon. Every enemy in the area is suddenly aware of your presence. With regard to side content, I honestly believe they should stop adding in 'stuff to do for the sake of stuff to do'. There are alot of icons on the map and most if not all of these activites require you to 'kill/kidnap this enemy'. I wish they'd bring back old school Assassination contracts. STORY WISE **SPOILERS** It seems to be the same protocol every year for Assassins Creed in regard to the story; create a likeable, humorous protagonist that defeats the bad guy (Since ACIV at least). I can say that I believe Jacob and Evie were not introduced very well. Start up a new game and you're all of a sudden assassinating enemies as Jacob. We don't know where he's from, what his motives are or what situation he's in. Its hard to describe. I feel I do not always agree with the motives and feelings of the protagonists. Yes, they are freeing slaves, liberating London etc but I think it takes more than that to make you want to progress further. You need to feel the emotions the protagonist is feeling. These characters have no motivation at all other than simply 'going after the bad guy because he is bad', which is lazy character development. Ezio, Edward and even Connor were perfect examples. They weren't simply 'going after the bad guy', they had realistic goals/motives. As much as Jacob and Evie are 'likeable' characters, there is simply no character development, the protagonists do not 'learn anything new' from their adventures, and their stories are rather abruptly ended. But YES they are somewhat likeable. At the start of the game we are introduced to the big bad guy, Crawford Starrick, that is trying to control London and 'must be killed'. So without hesitation Jacob and Evie go after him and eventually kill him. They are thanked by the queen and the game ends. WTF? No epic plot twist or cliffhangers? Come on Ubisoft, this is the most boring, unexciting and predictable story yet. As much as I hate to say it, but even AC Unity had a more exciting story. There are characters that COULD have been interesting/memorable like Henry Green, but unfortunately only have a few lines of dialogue. Once again I believe the modern day story is lacking. You can tell that Ubisoft is simply trying to appeal to a wider audience by almost ditching the modern day story. On a positive note, I am glad they decided to include Juno in the storyline this time. But they really need to step up their game in regard to the modern day story. Give us a character to control, don't throw these 5 minute cutscenes at us. BOTTOM LINE I do not feel like an Assassin anymore. Instead I feel more like a gang leader or a street thug in a 'beat em up' game, which I think is wrong. In my opinion, Ubisoft needs to stop and think to themselves 'Okay, what does being an assassin actually mean?'. Assassins are supposed to hide from the general public. Instead we are openly starting gang wars. Assassins are supposed to be feared. Every enemy treats you like they are not scared at all. Taunting/intimidating you as you walk by. Remember that time in AC2 when you killed Uberto Alberti in open public? Everyone was shocked. Civilians were terrified. Assassinations need to be like that. Assassins are also supposed to be a 'brotherhood'. Where were all the other assassins in London? This is a great Assassins Creed game and I recommend it. Unfortunately, because its one of Ubisoft's best selling franchises, they feel the need to release annually which results in similar recycled content each year. Ubisoft really needs to go back to the 'core' of the franchise and make an effort to appeal to long time fans, NOT just always 'casual gamers' every year. I don't understand why so many people think AC Syndicate "made up for what AC Unity did wrong". On the technical side, yes, it runs much smoother. But gameplay and story are still the same standard. Unmemorable characters with no development, anticlimatic story, same graphics, very similar gameplay. So YES, I recommend Assassin's Creed Syndicate. But don't expect huge improvements or anything revolutionary. Thank you for taking the time to read.Show moreShow less
The story is empty and hollow. The story that normally takes place in the "real world", as in out of the animus, is entirely cut scenes and uncontrollable. The fighint in game can be won by smashing the X button alternating with A. And there is absolutly no benefit to stealth. Infact you never need to blend into crowds anymore. It's honestly difficult to blend in, the mechanic doesnt work well. Everything in the story is predictable and boring and you play two characters who are as deep as paper. The typical assassins creed glitches are infuriating. The home base, which you normally build up, is automatically updated and renovated after some missions. Pointless. Everyone seems to think this game is good, but they keep saying that it's better than unity. This game may not be broken like unity but the story is crap, the characters are crap, and the world is crap. Maybe there will be a Shamamamamlama twist at the end, but that wouldnt redeem the pointless nature of the whole game. I'm going to beat it, because I am close. But I wish I didn't buy it. Not worth it. No puzzles of any difficulty, no stealth of any difficulty, no combat of any difficulty. The whole game is played by heading to brightly colored HUD icons, zipping around like a ♥♥♥♥♥♥ batman, and beating any and every combat scenario by smashing a button to see one of a handful of highly repetitive kill sequences. This game sucksShow moreShow less
14 hours into this game and i haven't fallen though the ground yet.Show moreShow less
Trying really hard to enjoy this game. I can look past the numerous bugs and glitches. In the past games, there have also been bugs and glitches. Some were very frustrating, and others were just design flaws. However, assassin's creed takes a grip on you. It tells you "just one more assassination mission. Just one." Well, you're not longer an assassin in this game. Now you're just some criminal. I can look past the repetitive fetch-quests that litter the game. In past assassin's creed titles, fetch quests meant a unique dagger or sword that employed unique animations. It meant an outfit that looked very different from everything else. It meant real bonuses, payments for your hard work. This game doesn't reward you in the same way. Did you finish tediously leaping about gardens, trying to find pressed flowers for someone? Good. Here's a new color for the outfits you already have. Did you finish collecting bogus music boxes? Oh good, here's an outfit that looks like someone forgot to color it. It even glitches on its own - and in the case of this outfit, they treat the glitching as a feature, not a bug. It doesn't motivate me to move on to another fetch-quest. I can look past the wonky controls. In past titles, it could mean odd camera angles that make things difficult because forward command suddenly becomes right, or left, or down. Or it could mean running past a ladder and suddenly your character does a 90 degree turn and starts to climb it. But the controls have always been a problem for the assassin's creed franchise. The freedom you get with how you can move through the game, also limits the paths you can take while doing so. That's fine, if perhaps annoying. I can look past a lot of things. And now there will be some spoilers. You should not read further if you're senstive to such. I am not revealing story plots here by definition, but some characters will be revealed (they're not surprises, so it shouldn't matter) and some gear (which you'll get almost at the very beginning). Right off the bat, yes bat, as in batman - you get batman gear. Batman gear, really? You get this rope launcher thing that allows you to zip across roofs. And you get it by looting it off of a bad guy. Right after you take it to Graham Bell (yeah I know) you get a quest where it can be used. Upon your return, your sibling and mister Bell explains that they just so happened to get their hands on another one. Aright, you think. So myself and the bad guys have rope launchers. No you don't. You and your sibling does. Because apparently, the bad guys in this game think rope launchers are impractical, so no one but you and your sister has them. In spite of you looting off of a low level boss type. The lowly gang leader has one, but not the templars? Please stop hurting my narrative, Ubisoft. Assassin's creed have always been about alternative stories to explain historical events. Ezio had a gun, and a flying machine! But you could accept that. The story explains how and why they work. I question the rope launcher - because I don't get it. How does it launch? Gun powder? But it has an infinite number of shots. Not even connor could use his ropes an infinite number of times, and his were so short that they were retrievable. Is the launcher using gas? How? By what technological marvel during 1868 is it propelling this thick metal arrow that for some reason can fasten to anything, AND hold your weight? The parkour skills are there so you can be able to traverse buildings and alike with relative ease. Yet this is not enough? You get a rope launcher? Ubisoft is crazy for fetch quests. How about making it so you have to put up ropes and lines yourself, which you can use thereafter to traverse buildings? Why a rope launcher? How does thi fit in? I mean what's in the next assassin's creed game? A jetpack during ww1? How about a teleporting device during ww2 and your own UFO by the Vietnam war? It's not a big issue, but it contributes to lower the score of this game. You meet five famous individuals (at least as far as I have played) leaping about London at the same time, handing out quests like they're candy at halloween. It's too much. I mean, when Da Vinci popped up in Ezio's story, assassin's creed was really balancing on the knife edge of credibility already. You could accept it historically though, because Da Vinci was involved with Medici, and so is Ezio. Da Vinci did have theories on flight, so you can buy that idea as well. But in this game? No... Just no. Charles Darwin, Graham Bell, Karl Marx, Charles Dickens, Florence Nighingale... All mashed into 1868 London and all just happen to have numerous quests to dish out to you, the leader of the Rooks - a criminal gang? And then there's the bogus quest stories, like events where I am supposed to chase someone whom I can see is being fast forwarded in order to escape me. Not even joking, this was an old man and he outruns me, an assassin trained parkour expert, in the prime of my youth and at my physical peak. Really? He just outruns me, like that? If you don't chase him, he slows down to the normal hobbling of an old man, but if you get close, he's fast forwarded. This is unacceptable for a modern game. Hypnotism? Again - not joking here. It's not only hypnotism, hypnotism I can handle. The change of someone's behavior through methodical influence during hypnotism has been documented, if not proven. But this isn't clinical hypnotism, but cartoon hypnotism. Pendulum in the street and everything. Ghosts? No, really. I am not joking. They have ghosts. Am I playing Assassin's Creed: Scooby Do goes to London? What on earth possessed Ubisoft to allow such a corruption of their own franchise? And talking about assassin's creed. What about the actual creed that assassin's follow? Where you simply aren't allowed to kill innocents? In this game, if I shoot two civilians with a gun, I desynchronize. However, if I hijack a carriage as if this was GTA 1860, I can run over the entire population with no consequences. And the population; non believable drones walking back and fourth, occasionally stopping to stab one another to death. Yep, that's apparently common in London 1868. Maybe that's why no one really cares if you gun down a dozen people in the street. I mean - not even the middle ages when you played Altair was this bloody. You build up your own team that has absolutely zero function for you as an assassin. If you do bring allies, they will always ruin you being an assassin. You can even hire street kids to do your bidding. However, these are special street kids, who enjoy living in the gutter, stealing to survive. How do I know? Because after you've recruited them, you can get items from them. What items do the street kids have you ask? You'd think a pocket watch. Maybe someone stole a purse with a few cash in them? You'd be gravely mistaken. These kids are sporting 60 units of metal, 50 units of cloth, which they willingly give to you. Now, I know what you're thinking - how much is a unit? Well I don't know. But I do know one of them handed me 5000 cash, which is enough to say... Buy a bar in the game. Or several weapons. Or refeill your gear numerous times. This street kid hands it over with a smile on his face though. Totally believable and doesn't ruin your immersion one bit. No. It ruins several bits. Several bits and some bobs in fact. It's... I... There are no words for the atrocity that this game is. At first I thought; well, I paid good money for this game. I am at least going to finish it. After all, I did pay for it. But then my logic kicked in and I thought; so, if I finish this game, I will have both lost money AND time? You can always get more money. But you can never get more time. Time is the only finite resource in your life, of which you will always have less and less and less. So no. I won't finish this game. And neither should anyone else. Don't buy this.Show moreShow less
I believe that Ubisoft learned from Assassin's Creed Unity. So far I have finished the first mission with no FPS drops. I was able to maintain a constant 60 fps with little to no changes (I am playing with MAX settings) The graphics are great, and the game runs so much smoother than Unity. I commented this, but I will leave this here now: Keep in mind I have only gotten through the first 3 missions. So far I enjoy the concept of being able to switch between characters, but I don't like that that share money and do not share gear. The story has not hooked me yet as much as the games prior have. I really am enjoying the atmosphere of Industrial London. I hope to encounter a larger selection of weapons, for as of right now there are no swords just the hidden blade and the sisters' cane. As the game stands with the performance, atmosphere, and the story, I would give it an 8/10 My settings are set to all MAX, with the exception of V-Sync turned off. For those asking about my sytem specs: I have 2 AMD Radeon 290's Crossfie enabled 4GB Intel I7-4770K Quadcore ~ 3.5 Ghz 16 GBs RAM (2 8 GB sticks) 1300 Watt power supply Windows 10Show moreShow less
So I decided to give it a try. Wanted to experience Victorian London. And it might be a good game. It might be. I wouldn't know. Because I can't change the in-game language to English (as it automatically set it to Russian because of my Eastern European IP). I've been trying to change the language for one and a half hour and then Ubisoft support just told me I could go screw myself, as the game has been BOUGHT in Russian and hence can not be played in English. Truly a Ubisoft experience.Show moreShow less
Currently free to flaim on Ubisoft Connect https://register.ubisoft.com/acsyndicate/en-USShow moreShow less
I have finished the main storyline, some side quests, around 30 hours gameplay time and I levelled up the character to level 9 (highest is 10). What's impressive + Detailed city landscape of London during the Victorian Era. + You get to meet some famous figures that are rarely seen in Video Games such as Charles Dickens. + The ending song "Underground" is really good. + The grabbling hook is useful and fun to use with the high towers in London + The twin heroes (Jacob and Evie) have better personalities than AC3 and AC:Unity. Meh (could have been better) - Stealth mode is more improved here. However, all what you can do in Stealth mode is crouching. Could have been improved with more moves like taking cover and do a quick roll between covers. Or simply ditch the Stealth mode away since AC was never about being sneaking slowly. - Driving carriages is good for reaching far objectives in London. It is however not that fun to drive. The chase scenes are awkward and unrealistic. - The weapons and fighting style is probably the weakest in the whole series. It feels unresponsive and when surrounded by too many enemies it just become a mess and random. - The Skills Level Up menu is probably a new thing to this series (not sure if this was in Unity). You now earn XP to unlock points and assign them to a specific skill. However, this feature is completely unnecessary. It simply means the assassins in this game are unskilled. They could've just improve the characters every new chapter just like Edzio or Altair when they unlock new weapons or new skills. - Microtransactions. While you really don't need them, but the idea of pay-to-win in a single player do annoy the player and takes him out of the experience. The Bad - The game feels like it is missing a plot. If you want to play it for the plot, just watch the ending straight away and skip the game. - Too many repititive side-missions. In order for your "gang" to control an area, you will have to do 4 kinds of missions again and again: Kidnapping a wanted gang member, assassinating a templar officer, freeing enslaved children or simply killing every gang member in a specified area. You get to repeat this process dozens of times. The only challenge here is that some enemy gangs can be on a level higher than you which they will be able to inflict higher damage on you and they will have longer health bar. - The Train Hideout does not feel as impressive as AC2 hideout or as useful as AC4 ship. A huge missed oppurtinity here. - Weak cast of side-characters on both the Assassins side and the Templars. Performance The game has been played on GeForce 780 GTX (3GB of GDDR5) with i7, 12 GB of RAM and Windows 10. I tried the game on both 1080p and 2k resolutions. The game do not maintain 60fps easily as I had to lower some graphical settings. Meanwhile, Witcher 3 (another open-world game) do run better on my machine. I think the game is not optimized. However, it do run better than AC:Unity. I also had multiple crashes that usually happen after the end of a chapter or some quests. Final words Have you ever tried copying ideas in Art class from the next guy? AC Syndicate feels just like that. It tries to copy features from other games like Arkham Series, Far Cry, Hitman, GTA and so on. Ubisoft should have taken its time and re-perfected the Assassin formula just like they did with AC2. If you are new to Assassin's Creed, avoid this game and get one of the older ones (I recommend AC1. AC2, AC4). If you did not like Unity then you would say the same to this game. It is safe to watch the ending and skip this game.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.
