

Assassin's Creed® Odyssey
Unavailable in United States (2)
These offers are explicitly unavailable in United States — they cannot be purchased or activated there. You can still visit the store to review the restriction.
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.



01About Assassin's Creed® Odyssey
Sail through Ancient Greece, fight on land and at sea, and shape a path from outcast to legendary Spartan hero. Your choices affect the world and its characters, while exploration spans wild landscapes, cities, and historical sites, with secrets of your past waiting to be uncovered. Steam PC version with single-player mode. Player rating: 89% from 173,304 reviews. Supported interface languages: Simplified Chinese, Traditional Chinese, English, French, Italian, German, Spanish, Arabic, Czech, Dutch, Japanese, Korean, Polish, Portuguese-Brazil, and Russian. Released October 5, 2018.
Credits
Lowest recorded in 36 months
$5.992024-11-27 · SteamBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | Yes | — |
| Traditional Chinese | Yes | Yes | — |
| English | Yes | Yes | Yes |
Show 12 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| French | Yes | Yes | Yes |
| Italian | Yes | Yes | Yes |
| German | Yes | Yes | Yes |
| Spanish | Yes | Yes | Yes |
| Arabic | Yes | Yes | — |
| Czech | Yes | Yes | — |
| Dutch | Yes | Yes | — |
| Japanese | Yes | Yes | Yes |
| Korean | Yes | Yes | — |
| Polish | Yes | Yes | — |
| Portuguese-Brazil | Yes | Yes | Yes |
| Russian | Yes | Yes | Yes |
Steam PC edition data · 2026-10-20
02Before you buy
Language and mode
The Steam PC version includes single-player mode. English is listed with full audio and subtitles; other supported interface languages include German, French, Italian, Japanese, Polish, Portuguese, and Chinese.
Gameplay
The description features land and sea combat, consequential choices, and customizable gear, ships, and abilities.
03Frequently asked questions
What is the game about?
You travel through Ancient Greece, fight on land and at sea, and uncover secrets of your past.
Do choices matter?
Yes. Choices affect the world and characters’ fates, including alliances and conflicts.
What can I explore?
The description names wilderness, cities, historical sites, mountains, and voyages across the seas.
“A 130-square-kilometer ancient Greece sandbox pairing dual protagonists and nine endings with mercenary hunter systems and mythological boss encounters.”
Our Verdict
# Verdict
Era context: Ubisoft used AnvilNext 2.0 to push the Assassin's Creed IP to RPG peak
When Ubisoft Quebec shipped Odyssey in 2018, the Assassin's Creed series had already weathered 2017's Origins "RPG transformation." Odyssey picked up Origins's RPG path and pushed it to the extreme — open-world expansion to 130 square kilometers (largest in the series), dual-protagonist option (Alexios or Kassandra sharing the same story), 9 ending branches, mythological creature bosses, the mercenary dynamic system. This was Ubisoft's most ambitious IP reshaping in 2018 — completely transforming a 10-year-old IP from "linear action stealth" to "100-hour RPG epic."
Eight years later, Odyssey has cumulative sales above 15 million copies, Metacritic aggregate scores of PC 83 / PlayStation 84 / Xbox 84, OpenCritic Mighty rating, Steam reviews above 165,000 with "Very Positive" status. Polygon scored a perfect 10, IGN scored 9.2 high, China's 3DM gave extreme praise. The unifying takeaway: Ubisoft used the richest gameplay systems plus the most expansive ancient Greek map plus the boldest dual-protagonist branching endings to completely redefine the Assassin's Creed IP boundaries.
The historical significance runs deeper through Odyssey's foundational role in the Assassin's Creed IP's "RPG transformation" — 2017 Origins opened RPG transformation, 2018 Odyssey pushed RPG to the extreme, 2020 Valhalla inherited and refined RPG. This "RPG Trilogy" has cumulative sales exceeding 50 million copies — Ubisoft's most commercially influential open-world product line of the late 2010s. Odyssey within the trilogy is the "richest in gameplay, most ambitious, most controversial," widely regarded as "the peak of RPG-style Assassin's Creed."
Who should buy it
Group one — open-world RPG enthusiasts. If you have played The Witcher 3: Wild Hunt, Red Dead Redemption 2, Cyberpunk 2077, Horizon Zero Dawn, or Elden Ring and concluded that "100-hour investment plus rich gameplay systems plus multi-branching narrative is the highest pursuit of open-world RPG," Odyssey is mandatory. 130 square kilometers of ancient Greek map plus 9 endings plus 84 mercenaries plus 42 Cult of Kosmos members — gameplay breadth far exceeds most contemporary RPGs.
Group two — ancient Greek mythology and history lovers. If you have read The Iliad, The Odyssey, or Histories (by Herodotus), or are familiar with ancient Greek civilization, Odyssey's research precision will impress you — Greek university history department professors participated in map design; Athens's Acropolis, Olympia, Delphi, Crete, and Santorini are all rendered to authentic historical specifications. Mythological creature boss fights (Cyclops, Minotaur, Medusa, Sphinx) let you "play through a Greek mythology textbook."
Group three — long-term-investment players. If your player personality enjoys "one game accompanies you for half a year," Odyssey Ultimate Edition plus both DLCs plus 200+ explorable locations plus 9 ending replays can pull you in for 200+ hours. This is one of the rare AAA open-world RPGs outside the indie era that delivers "200 hours of single-purchase content."
Group four — Assassin's Creed RPG transformation enthusiasts. If you accept the IP shifting from "linear action stealth" to "100-hour RPG epic," Odyssey is the RPG Trilogy's peak — richer than Origins, more branching than Valhalla, larger in scale and ambition than any prior Assassin's Creed.
Who should not buy it
Group one — casual players who hate level grinding walls. Odyssey's core rhythm requires players to "grind side quests, strongholds, and bandit camps to accumulate XP and equipment level" before pushing the main story. Mid-to-late main story progression demands 5-10 hours of grinding. If you expect Ghost of Tsushima's "no-grinding fluid main story" design, Odyssey will feel dragged.
Group two — microtransaction-averse players. Odyssey's Helix Store lets players spend real currency on level acceleration, skill acceleration, equipment direct purchase. The community believes Ubisoft "deliberately made the game grind-heavy" to drive microtransaction consumption. If you are sensitive to microtransactions, Odyssey's commercialization strategy may pull you out.
Group three — old-school players wanting only linear stealth assassin gameplay. Odyssey has completely abandoned "linear action stealth" Assassin's Creed traditional gameplay. If you miss 2007 original or 2009 Assassin's Creed II's "rooftop stealth plus classic assassination missions," Odyssey will disappoint you — it is 100% open-world RPG now.
Group four — players who dislike mythological-tone settings. Odyssey's worldbuilding orbits Greek mythology's creatures (Cyclops, Minotaur, Medusa, Sphinx), plus The Fate of Atlantis DLC swings the story entirely into the mythological world. If you only enjoy "authentic history" tone, you may find this "semi-mythological" setting unfit.
Recommended editions and discount thresholds
First choice — Steam Ultimate Edition. China region 388 yuan, seasonal discounts to 60-80 yuan, includes base game plus both DLCs plus extra outfit packs. This is Odyssey's most complete experience path in 2026 — 200-250 hours of main story plus DLC plus side quests, under 80 yuan for Ubisoft's RPG transformation peak.
Second choice — PlayStation and Xbox Ultimate Edition. After the next-gen patch, PS5 and Xbox Series X run automatic 4K 60 fps plus SSD loading times below 3 seconds, the most comfortable modern-console onboarding path for non-PC players. Downside: no mod support, graphics ceiling below PC's ray tracing plus DLSS.
Third choice — Steam Deck. Verified rating, 1280x800 at 30 fps stable, battery life 3-4 hours. Stable to play after the 2024 patch, the most comfortable mobile onboarding path for non-PC players.
The version to drift away from is Switch cloud — runs through Switch's cloud gaming service, hit by 50-100 millisecond audio-video sync issues from network latency. Experience clearly inferior to other consoles. Unless you only own Switch, pick another platform.
Overall, the 2026 best Odyssey experience path is Steam plus PC plus ray tracing and DLSS patch plus a seasonal sale Ultimate Edition, under 80 yuan for Ubisoft's RPG-style Assassin's Creed peak. The series later released 2023's Assassin's Creed Mirage to return to "linear stealth assassin gameplay," but Odyssey remains the benchmark for the "RPG-style Assassin's Creed" subgenre, Ubisoft's representative work that 8 years on the studio has yet to surpass its own RPG peak.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
As a historical novelist and former high school English teacher with over 700 books in my home devoted to ancient Greek literature, history and culture I had to try this game. I should mention that I am pushing 60 years old and although I like strategy games like Creative Assembly’s Rome II, I’m not a fan of ‘gopher’ games that make you run around collecting items, rescuing damsels in distress, delivering messages, and murdering politicians to level your character. The whole premises seems rather tedious and unimaginative. So right from the start I expected to hate Assassin’s Creed Odyssey. Combine that with the fact that I’d never played an Assassin’s Creed game before, and I am not the most nimble finger clicker, I was prepared to spend a good portion of my playing time getting my head lopped off. None of that happened. Well, yeah, there is a pretty steep learning curve here. I did spend a lot of my initial hours zigging when I should have been zagging, and with my opponent’s spear in my head, but I stuck with it and eventually even an old poop like me was able to figure out the mechanics. What kept me going was the sheer majesty of the game and the beauty of the surroundings. I’ve been to Athens, Sparta, Argos, Mycenae, Delos, Aegina, Hydra, Crete, Melos (now Santorini), and dozens of other locales on the campaign map multiple times. I’ve walked around the ruins at Delphi, strolled the docks of Piraeus and walked through valley of Laconia for research for my books. I wanted to see these places at they might have looked 2,500 years ago and that for me is the true joy of Assassin’s Creed Odyssey. The team at Ubisoft deserves a lot of credit. They did their homework. Sure, you’d expect to see historical figures like Pericles, Socrates, Alcibiades and Archidamas in a game about the Peloponnesian War. But that anyone outside of academia even knows who Brasidas, Aspasia, Herodotus and Pausanias were, is impressive. Kudos to you. I’m probably an oddball gamer because I was not motivated by stabbing people in the back to gain levels and steal loot. The entire idea of stabbing people in the back goes against the grain of the Greek ethos of ‘kleos’ or honor. What kept me going was the desire to see more of the world that Ubisoft created. I wanted to visit the Athenian Acropolis and see the Propylaea, Erechtheion and Parthenon as they were shiny and new, instead of in piles of rubble. I wanted to gaze up at Phidias' statue of Zeus in Olympus (one of the wonders of the ancient Greek world that no longer exists), speak to the Pythia at the temple of Delphi, and see the five villages of Sparta as they might have looked. Getting to walk the streets of Athens, Argos and Elis was like taking a trip back in time. Magical. Okay, the game isn’t perfect. The pronunciation of common names like Pericles and Socrates and the character’s accents were maddening. I can only guess that Ubisoft believes we’ve Americanized the real pronunciations, or at least I hope that’s what they were thinking. Ultimately it’s a minor annoyance. The hoplite battles were a major disappointment. The Greeks fought in a phalanx formation. Shoulder to shoulder. Shield to shield. The battles here are a 300 movie style free for all. Oh well, guess you can’t have everything. Also I could not fathom how Alexios and Kassandra could be descended from Leonidas, but have no connection to the Agiad royal family. By rights they should have been Pausanias’ cousins, but they’re not. I don’t know who they are. The whole Pythagoras-is-my-father thing is rather bizarre and makes no sense at all. I won’t go off the charts here listing the historical inaccuracies that drove me batsh!t crazy, as it serves no purpose. Suffice it to say that I enjoyed the game. If you ever wanted to unravel the labyrinth of the minotaur beneath King Minos palace at Knossos, get drunk and sing songs with Socrates at an Athenian symposium, feel the Aegean Sea roll beneath your feet on the deck of a trireme, or stare out in wonder at the lights twinkling over Attica at twilight, try this game. You won’t be disappointed.Show moreShow less
My action Review for this game has been Hijacked by the Cash Shop. "Time Savers" and any other items meant to be sold to the players who've already bought your game is a disgrace. We paid you, Ubisoft. You do not get to then peddle us with a Cash Shop. You get a negative review for this horrible behavior.Show moreShow less
Judging whether or not you’ll want to play this game is most easily done by comparing it to its direct predecessor, Assassin’s Creed Origins, with which Odyssey shares a lot of its DNA. I played nearly 100 hours of Origins but was surprised it received nearly universal praise. Origins is more polished than a typical AC game due to its extra year of development time, and the setting of Ancient Egypt is wonderful, but I found there to be severe flaws in the foundation of what that game does regarding stealth, combat, and story. Typically with an Assassin’s Creed game I expect a great core experience that often lacks polish in terms of stability due to the grueling yearly release schedule from Ubisoft that doesn’t allow adequate QA time to fix such things. With Origins, it was the opposite—The core experience was lesser than Syndicate’s, but the game was very polished. It ran well and looked gorgeous. The universal praise Origins received was only skin-deep, full of people raving about its wonderful setting and graphics while neglecting the deeper issues the game had at its core. Odyssey, then, reminds me a lot of what Syndicate was to Unity; an improvement of the core mechanics and the smoothing out of the previous game's rough edges. IF YOU'RE IN A RUSH: If you liked Origins and want more of something similar, then you’ll probably love Odyssey. It’s just Origins with added light roleplaying, MUCH better combat, more practical skill trees, and some key new features to provide enough new territory that it doesn’t simply feel like Origins in a new setting. For more detail, feel free to read on. The most hyped aspect of the game is its expanded RPG elements. Since Unity, which introduced customizable gear, there have been growing light RPG elements to the Assassin’s Creed series, including the introduction of skill trees in Syndicate. Continuing this trend, Odyssey has become a full-blown action RPG rather than just an open world game with some RPG elements. It’s clear the team was playing a lot of Witcher 3 during development as, superficially, roleplaying and story are more developed. However, a lot of this comes to naught, because most of the side quests are still boring, filler fetch quests, and a lot of the "decisions" you have to make are little more than window-dressing: the illusion of choice rather than actual choice. I reloaded saves only to realize that the same thing happens in most instances no matter which choice you make. While it's nice to have the option to select dialogue this time around, story and roleplaying still clearly need more work put into them to deliver on the promise of better story and writing. Combat in Origins was one of my chief complaints. The animations felt stilted and artificial, and the combat itself was difficult to judge due to the unrealistic speed at which animations played. The game felt like it was aping Dark Souls without understanding what makes its combat great. Combat in Odyssey, however, has several more layers of polish. Animations seem more natural, dodging takes place over a judgeable distance, easy countering is back. Adding depth are Adrenal Skills, which basically act the way the single Overpower skill did in Origins. There are a number of different Adrenaline skills to unlock within the skill tree, with each providing a different facet than the other. The skill tree is greatly improved from Origins, which had few useful skills and a lot of what felt like unexciting padding that didn’t change gameplay greatly. Many of the abilities that were locked to gear in Origins have been instead relocated to the skill tree (different bow styles from Origins are now tied to skill unlocks), which gives you far greater freedom in customizing the way your character looks via gear. It’s a very good decision as the skill tree from Origins felt like something that was tacked-on because somebody on the team decided “we should have skill trees in this game”. The skill tree in Odyssey feels more natural and has a huge impact on gameplay. A lot of the new abilities feel inspired by WB’s Shadow of Mordor series. Chiefly among this inspiration, though, is a fantastic port of what was obviously inspired by Shadow of Mordor’s Nemesis system. Odyssey takes place during the Peloponnesian War in 431 BC, and this war has a number of the different city states of Greece going at one-another; chiefly Athens and Sparta. Odyssey’s modified version of the Nemesis system depicts what feels like a living, breathing war going on around you. Athens and Sparta change territory through the story and your actions, with each city’s forces being easily identifiable, and each occupying different fortresses as they move. They have leaders, cities you can disrupt, money and materiel you can steal and destroy. There are various war leaders and mercenaries that function as the actual Nemeses from the Shadow games, and somehow the team has made this system feel more natural in an Assassin’s Creed game than the Lord of the Rings games which inspired it. It’s the main draw of Odyssey, and it’s a huge one. It all works smoothly, indicative of significant polish, and the game is worth playing just to experience it even if you were burnt out on Origins. There are a number of more minor new features which fixed complaints I had about Origins. Number one of which is a dedicated (though limited to the open world) Quicksave feature for the first time in the Assassin’s Creed series. As a hardcore stealth fan I despise any game that features stealth without quicksaving and makes me rely on checkpoints. It’s too easy to experience a bug (especially in AC games) and have your entire stealth run of a fort become ruined. This alleviates it, and it’s a fantastic quality-of-life addition. There are also now non-lethal takedowns and enemy recruiting, deepening stealth gameplay. History blurbs are also back! This eliminates one of my chief personal complaints about Origins: Ripping out these history blurbs and putting them in a separate gameplay mode from the main game. As a fan of historical fiction I want to learn about these settings as I play, and Origins taking that away really damaged the experience for me. They are now back as a map feature, allowing you to hover over map markers for a brief paragraph of background. I do have some complaints, though. The balance of the game is off, requiring a bit too much grinding if you’re not clearing every map marker like I am. The leveling system is also far too rigid, turning enemies one level higher than you into health sponges. This should be addressed in a future balance patch. It didn’t affect me much because I’m always overleveled, but I could see how someone focused only on the main story would become frustrated. The game also removed shields from combat, which is puzzling in a game about Greek combat—A style of combat based almost wholly on the use of a heavy bronze shield. I loved the shields in Origins and am puzzled and disappointed to see them go. The game also runs questionably—my 1080 couldn’t hold 60 fps on ultra settings at 1080p. It needs a performance patch. In the end, much of Odyssey looks the same as Origins: The menus are nearly identical. You have a pet bird to scout with. The running and climbing animations are the same. The buildings look similar. The graphics are of the same quality. But these similarities--like the critical praise for Origins--are only surface-deep. Odyssey fixes Origins’ faults and adds solid new features. If you liked Origins or you’re a fan of the series then you’ll love Odyssey. It's the culmination of what the past 3-4 Assassin’s Creed games have been introducing, and it’s become one of my favorites in the series. You can find more reviews like this by following my Curator page!Show moreShow less
I like the game! I like the graphics, the story and the general design. BUT! EVERYONE HAS TO STOP BUYING THE MICROTRANSACTION CRAP THAT SEEMS TO BE THE UBISOFT TRADEMARK THESE DAYS! If you stop buying it, they will stop doing it! Ubisoft has acctually put in grind walls in the game, and then put in "time-savers" that are expensive as ♥♥♥♥! Its disgusting behaviour from the developers. I will, because of this, give the game a negative review as a protest against this.Show moreShow less
I'm not saying its as good as the Witcher 3. I am saying I have not had this much fun since the Witcher 3.Show moreShow less
Game seems great until around level 25. This is where the grind kicks in. Suddenly you are getting story missions that are 6 levels ahead of you. Now you are forced to do HOURS of side missions that are poorly written dumb fetch quests. "GO TO THIS FORT AND OPEN A CHEST" Once you realize they sell real money XP boosts you suddenly realize why they force you to do boring side quests for HOURS. Recent Edit : Game still blows. Same issues.Show moreShow less
~ DIFFICULTY ~ 🔲 My 90 year old grandma could play it 🔲 Easy ✅ Normal 🔲 Hard 🔲 Dark Souls ~ GRAPHICS ~ 🔲 MS Paint 🔲 Bad 🔲 Meh 🔲 Graphics dont matter in this game 🔲 Good ✅ Beautiful 🔲 Masterpiece ~ MUSIC ~ 🔲 Bad 🔲 Not special ✅ Good 🔲 Beautiful ~ STORY ~ 🔲 This game has no story 🔲 Like playing Temple Runners for the story 🔲 It's there for the people who want it 🔲 Well written ✅ Epic story 🔲 Imagine Kingdom Hearts but on crack ~ PRICE ~ 🔲 Free 🔲 Underpriced 🔲 Perfect Price ✅ Could be cheaper 🔲 Overpriced 🔲 Complete waste of money ~ REQUIREMENTS ~ 🔲 You can run it on a microwave 🔲 Average ✅ High end 🔲 NASA computer ~ LENGTH ~ 🔲 Very Short (0 - 2 hours) 🔲 Short (2 - 15 hours) 🔲 Average (15-50 hours) ✅ Long (50-90 hours) 🔲 Extremely long (90-110 hours) 🔲 No ending ~ FUN ~ 🔲 I'd rather watch paint dry 🔲 Hard to enjoy 🔲 Repetitive ✅ Actually pretty amusing 🔲 The kind of fun youll remember 🔲 Ride of your life ~ REPLAYABILITY~ 🔲 It's a one-time experience 🔲 Only for achievements ✅ If you wait a few months/years 🔲 Definitely 🔲 Infinitely replayable ~ WORTH BUYING ~ 🔲 No ✅ Wait for sale 🔲 YesShow moreShow less
This game sets a great example for what is going wrong in the gaming industry at the moment: At its core it's an astonishing and amazing masterpiece that creates a beautiful pseudo-historic open world playground for exploration and questing. UbiSoft improved the gameplay experience on almost all levels in comparison to AC: Origins. Especially in regards to the quest design. The big but coming though is they also improved massively on their corporate greed. Every big update comes with changes to the ingame economy and lategame solely designed to push the player into their shop to obtain boosters via microtransactions. The only way around it forces you into a grind that makes even the fun parts of the game soon into a grinding chore. The max level cap was increased twice to enhance this grinding spiral even farther. For me as an oldschool gamer who remembers the times when boosting and customizing your character in epic single player titles was something that was up to you and for free due to cheats and eastereggs, these microtransactions were a concern from the getgo. But I did not say anything because I never felt the need for them myself and they were advertised as bonus services for impatient casual players and also a way to support the devs. But in this case here UbiSofts greed gets bigger with every patch: Increasing the level cap (twice already, almost doubling it from 50 -> 70 -> 99) and lowering resource gain from ingame mechanics with every update is just to be explained with them trying to force you either into a needless, unnecessary grind that is frustrating or into spending money on their helix credits and ingame boosters. This, considering we are talking about a full prized singleplayer game is just infuriating and outrageous. Basically they keep ruining a gameplay experience for the player that was truly fun and exilarating in the first place and hide it behind a paywall if you want the game back that you knew. I am deeply offended by this update policy of theirs and henceforth can't recommend the game anymore even though I loved it in the start. Update regarding Patch 1.2.0 and The Legacy Of The First Blade DLC The latest DLC "Legacy Of The First Blade" adds one quest-line to the most empty region of the game. While from what I've come to know about it so far, the quest seems to be really cool and adds more of the Assassin's Creed vibe to the game, it's definetely very pricy for the new content it adds to the game. In my oppinion it's very odd, that it's set in the most neglected region of the main game and leaves the feeling of old DLC policies of cutting things from the game to release them later on for some extra cash. The newest patch 1.2.0 did not distort the ingame economy any further and is officially mostly about bugfixes. The patch introduced a new addendum to the gameplay as well: You can purchase gear slots for ingame currency now. These new slots allow you to assign predefined sets of gear (only gear not skills) to interchange between them more quickly. A feature I personally deem utterly useless since the changing of gear at least for sets was quickly done anyways. Since its addition I have encountered that the mercenaries seem to have gotten stronger by a big margin. Even lower tier mercenaries one- or two shot my fully max geared character now, while they are somewhat of "bulletsponges". One mercenary gave me a bigger challenge than the mythical bossmonsters. It might require changed gear to be able to fight them. Since the upgrades for gear are still hidden behind ridiculous upgrade costs and henceforth stupid amounts of grind, I was not able to test other gear. Update: Recently it was brought to my attention that nowadays 100% Achievement completion is only obtainable, if all DLC's are purchased. Another big negative in my oppinion, especially since the second DLC "Fate of Atlantis2 fully embraces a wonky-ass turn into a mythical Isu Questline.To be honest here, it might just be me being fed up with that kind direction, but I have also heard some critique from AC lore enthusiasts, that it creates some inconsistencies.Show moreShow less
---{Graphics}--- ☐ You forget what reality is ☑ Beautiful ☐ Good ☐ Decent ☐ Bad ☐ Don‘t look too long at it ☐ MS-DOS ---{Gameplay}--- ☐ Very good ☑ Good ☐ It‘s just gameplay ☐ Mehh ☐ Watch paint dry instead ☐ Just don't ---{Audio}--- ☐ Eargasm ☑ Very good ☐ Good ☐ Not too bad ☐ Bad ☐ I'm now deaf ---{Audience}--- ☐ Kids ☑ Teens ☐ Adults ☐ All ---{PC Requirements}--- ☐ Check if you can run paint ☐ Potato ☐ Decent ☑ Fast ☐ Rich boi ☐ Ask NASA if they have a spare computer ---{Difficulity}--- ☐ Just press 'W' ☑ Easy ☐ Significant brain usage ☐ Easy to learn / Hard to master ☐ Difficult ☐ Dark Souls ---{Grind}--- ☐ Nothing to grind ☐ Only if u care about leaderboards/ranks ☐ Isnt necessary to progress ☑ Average grind level ☐ Too much grind ☐ You‘ll need a second live for grinding ---{Story}--- ☐ No Story ☐ Some lore ☑ Average ☐ Good ☐ Lovely ☐ It‘ll replace your life ---{Game Time}--- ☐ Long enough for a cup of coffee ☐ Short ☐ Average ☑ Long ☐ To infinity and beyond ---{Price}--- ☐ It’s free! ☑ Worth the price ☐ If u have some spare money left ☐ Not recommended ☐ You could also just burn your money ---{Bugs}--- ☐ Never heard of ☑ Minor bugs ☐ Can get annoying ☐ ARK: Survival Evolved ☐ The game itself is a big terrarium for bugsShow moreShow less
This game is MASSIVE and it is actually better than AC: Origin which was also fantastic gameplay wise but man does it hurt seeing how overboard they have gone with microtransactions, I payed 120$ and still feel like I need to spend at least another 50$ to truly enjoy this game the way it was meant to be played by the devs, the game is not balanced to be best enjoyed without buying "time savers" and no matter how amazing the game is, this is going to be the death of AC as a series if they don't ease off on the extreme level of greed on display at every turn in this game. This game is far from being bad, it is a great game but it constantly pushes you toward spending money. Upgrading items costs resources, upgrading your ship costs resources and at no time does it ever feel good to be in a shop looking at your choices when you know that this choice wouldn't exist if you payed more money. Being able to pay for something undermines any purpose the resources have by boiling them all down to "you could farm this stuff but we would really rather you just pay us more" because no matter how much they give you during play you still know that it was all put into the game with the intent of giving you something you could spend real money on. If you couldn't buy them then it would make said resources and levels you gain feel purposful, if you ever want to prove this point to yourself simply imagine your favorite games with a similar cash store being added in, imagine any final fantasy game where you could buy EXP or cash boosts, imagine Pacman if you could get a 2xpoints boost for 1.99$ and how that would literally make everything you do feel undermined.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/14/2026.
