

Assetto Corsa
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.











01About Assetto Corsa
Assetto Corsa blends racing simulation with a career, special challenges, and customizable races for solo or multiplayer driving. Run on laser-scanned circuits, tune cars, and adjust driving assists to shape the experience around your preferred level of simulation. Steam player reviews: 92% positive from 137,047 reviews. Supported interface languages: Simplified Chinese, Traditional Chinese, English, and Italian. Released December 19, 2014.
Credits
Lowest recorded in 36 months
$1.542024-07-05 · GameBilletBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | — | — |
| Traditional Chinese | Yes | — | — |
| English | Yes | — | — |
Show 1 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Italian | Yes | — | — |
Steam PC edition data · 2026-10-20
02Before you buy
Modes
The Steam PC game includes career, single-player challenges, and online multiplayer, with customizable races.
Controls and language
The description lists keyboard, gamepad, joystick, and steering wheels as compatible. Listed Steam interface languages include English, German, Simplified Chinese, and Traditional Chinese.
03Frequently asked questions
Is there a career mode?
Yes. The Steam PC description includes career, special events, challenges, and customizable single-player modes.
Can I race online?
Yes. Online multiplayer and customizable multiplayer modes are listed.
What kinds of racing are included?
Listed options include free practice, racing against AI, hot laps, time attack, drifting, and drag races.
“Hardcore driving simulator from a studio inside a real racetrack, nine years of community mods sustaining a sim Bible”
Our Verdict
Add it all together and Assetto Corsa is a sim racing landmark — a hardcore driving simulator from a studio housed inside a real racetrack, sustained by nearly a decade of community mods into something close to a driving Bible. It is not for everyone, and it never tried to be. It is a precision instrument for people who care about how a car truly behaves, and on that narrow, deep ground it is close to untouchable.
A Benchmark for Driving Fidelity
What makes Assetto Corsa special is the purity of its priorities. Where other racing games chase open worlds, cinematic campaigns, and mass-market accessibility, Kunos poured everything into one thing: making the act of driving as real as software allows. The laser-scanned tracks, the manufacturer-calibrated cars, the physics model trusted by professionals — all of it serves that single goal, and the result is a driving feel that has become a reference point for the entire genre. The IGN 9.5, the Steam "Overwhelmingly Positive" rating, and the record-breaking player numbers a decade on are all downstream of that uncompromising focus.
The open platform is the second half of the achievement. By building a moddable foundation rather than a sealed product, Kunos created something that its own community could keep improving indefinitely — better graphics, more cars, more tracks, more scenarios — so that the game has not aged so much as continuously renewed itself. Five thousand community cars, eight hundred community tracks, and a visual overhaul that keeps a 2014 engine looking modern are the proof. It is a model of longevity that closed, finished games simply cannot match.
Who Should Buy It
This is for the driving enthusiast with the gear to appreciate it — anyone with a wheel-and-pedal setup, ideally VR, who wants the most authentic driving feel available and is willing to tinker. If the idea of learning a car through your hands, dialing in a setup, shaving tenths off a lap on a perfectly reproduced Nordschleife, and assembling your own modded dream sim sounds like a hobby rather than a hassle, Assetto Corsa is close to essential. It is the natural home for fans of iRacing, rFactor 2, and serious sim racing who want an open platform with a limitless content well, and a genuine tool for anyone who races competitively or wants to train like they do. It rewards investment more richly than almost any game of its kind, and the community around it is deep, knowledgeable, and generous with the guides and mods that turn a bare simulator into a personalized dream rig. If driving itself is the hobby, this is the deepest expression of it available.
It is also, uniquely, a game with real-world transfer: the skills you build here are real, the tracks are real, and the muscle memory carries over to actual driving in a way almost no other game can claim.
Who Should Skip It, and How to Start
The caveats are blunt. Players with only a controller or keyboard will miss most of what makes the game special and may find it baffling — this is a wheel game first and foremost. Anyone wanting tutorials, hand-holding, or built-in entertainment should know the guidance is nearly nonexistent and the base game is austere by design, demanding you supply your own structure and learn from the community. And anyone seeking open-world freedom, a story, or a polished console experience should look to a Forza Horizon instead, since Assetto Corsa is plot-light, mod-dependent, and at its best only on PC. For those who fit it, the path is clear: buy the PC version, install Content Manager, the Custom Shaders Patch, and Sol before anything else, start with a forgiving car on a track you know, and lean on community guides without shame. Approach the console versions with caution, since they lack the mods that make the game what it is. Put in the time and the hardware, and you will understand why a decade on, this remains the sim racer's sim — which is exactly the experience this final score is built to honor.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
My friend who I play CS 2 with said if I post a review on this game and it gets 400 likes and 40 Awards that he will buy me a RTX 3060 and 2 Kilos of canned ham. So I'm just gonna leave this here. Help a brotha! proof: https://imgur.com/gallery/sigma-98zZt3QShow moreShow less
There are a few pluses to this game: Laserscanned tracks Semi-elaborate car settings options, although I don't like the handling model (see below) The Force Feedback is nuanced and communicates well what a car is doing through the steering wheel I tried to like this game, but unfortunately it is also very lacking in many areas which severely offset the positives: AI is unaware of players and will continue their set path no matter what. Their ability to fight or defend is mediocre at best. No weather effects (rain) No nighttime racing Lacking career mode Sounds are sometimes accurate, but for the most part it's too flat. Sounds are very digital and lack in reverberation with surroundings. Handling is not that great, I feel especially the tyre model is lacking. Obviously people will be very sensitive to this because it is supposed to be a great simulator. Unfortunately I must disagree, so I'll try to be elaborate on this one. Front tyres will not respond correctly when trailbraking, and mid-corner they do not bite (i.e. generate lateral force) as much as they should. This is very simple to showcase: try and flick the wheel left and right through the exit barriers of the Nürburgring Tourist exit; even high-downforce racing cars with proper racing tyres will barely change direction in this game, whereas I can make my silly road car on road tyres shift tyre load very easily and rapidly. This phenomenon is also visible in (record) hotlaps from the top guys on the leaderboards: even they have to coast terribly long at corner entry and mid-corner, otherwise any car in this game will just go wide. This can easily be shown by for example looking up real-life time attacks on the Nordschleife and comparing the corner speeds with those in the game. There is just no way to really push without the front tyres giving up, and that is just a shame. I tried my fair share of extreme car setups (minimum spring and damper stiffness in the front and maximum in the rear, maximum rake, etc.) just to get the front end turn, but the physics engine just does not respond accordingly. Again, this is visible in the way even the leaderboard players have to coast so much through turns. Another thing is that drifting in this game does not look natural at all; whenever the cars oversteer they continue to move as a solid body in a given direction and at the same velocity. It's not possible to make the car increase its angular velocity (i.e.: spin out) by abruptly stabbing the throttle or the brake. It is also not possible to power out the cars from corner apexes and gradually straightening the wheel. As a result, there is no chance to do controlled drifts in which cars harmoniously slide from corner to corner as if they are dancing, and certainly not with a lot of tyre smoke from spinning the rear wheels under power. Look up any video of AC drifting to see what I mean; as a result of the non-accurate handling model cars will just go from uncontrolled slide to uncontrolled slide, there is never an actual feeling that the driver is in control of the drift angle at all. What's more, this unacademic and totally disrespectful response of the developer says enough about his lack of knowledge and approach to an iterative process of improving something technical like a physics engine: http://imgur.com/a/NgYYQ This guy can't be a real engineer if he can't even handle some constructive peer reviews... But most of all: I'm especially fond of online racing, but this game has just the worst online system of any recent driving game, and I want to elaborate on this game-breaking experience that makes me regret my purchase of this incomplete game. There simply is next to no variety in online lobbies; it is always the same track and car combinations that appear, and making a custom lobby will result in a lack of players that are able to join, let alone actually join. This is due to two main reasons: Hosting an online lobby is done with a seperate dedicated server tool that imposes unnecessary restrictions on the host. First of all, a single car model with a particular colour has to be manually assigned to every player slot beforehand. There is no way of selecting one or multiple classes that are allowed, but instead there is just a list of all the car models without their specifications. Not only is it very hard to know which cars are evenly matched to each other, but it results in extremely limited choice. In practice, it is either having to deal with one-make races or a fixed varied list in which one or two cars of each model is available; for example, two Ferraris 458, two Mercedes SLS AMG, two Corvettes, etcetera. In the latter case, when a car is taken by another player, it is prohibited to drive it anymore because it belongs to the prior assigned server slot; if the two McLaren P1s are already chosen, you are out of luck and have to choose another model. The host decides which cars are available, both in type and in quantity. A ridiculous decision; this has to be the only car game in recent times that carries over this real-world restriction/scarcity into the digital world. Some people even go afk in the lobby just not to lose their virtual car in that server to another player... Furthermore, the online tool cannot be setup to cycle through multiple tracks, let alone a new set of available cars. Every change has to be done manually and servers have to be restarted with every edit, kicking all the players... The online experience is further worsened with the next point below: DLC system splits up the game into many different sub versions. In other games this is no problem because you can join all lobbies, but are just restricted to use the content that you own. Not in Assetto, where you are just denied into a server when you lack just one car or track from the list that the host setup. In practice, this leads to even less variety, because lobby leaders know that they will not get many players joining if they choose cars from several DLC packs, so it's mostly either 'vanilla game content lobbies' or 'DLC lobbies' that are available. Care for some online GT3 racing? You are forced to buy Dream Pack 2 and 3, as well as the Red Pack and lately the Porsche pack as well for the Porsche GT3 car. Want to have a supercar battle? Same problem, lobbies will probably have at least a Porsche sportscar, so you must buy any of that DLC as well as the Tripl3 Pack DLC for the Ferrari 488 GTB that inevitably is in the lobby list. If you own just the vanilla game, then forget about proper online play altogether. All in all, this game is fun if you want a semi-realistic hotlapping game, or if you are planning to buy all the DLC. Otherwise, I would definitely not recommend it.Show moreShow less
Did i buy asset corsa for 20 euros and then refunded it? Yes Did i buy it again cus it is 2 euros? Also yesShow moreShow less
The cars cant even have sex. 0/10Show moreShow less
My friend who I play CS:GO with said if I post a review on Assetto Corsa and it gets 75 likes and 30 Awards that he will buy me a RTX 3060 and 1 Kilo of Lemon . So im just gonna leave this here. Help a brothaShow moreShow less
TRIED DRIFTING IRL AFTER PLAYING THE GAME...NOW I AM IN HOSPITALShow moreShow less
Here I will leave the cat, friends who pass by can pet it and give it a thumbs up /> フ | _ _ l /` ミ_xノ / | / ヽ ノ │ | | | / ̄| | | | | ( ̄ヽ__ヽ_)__) \二つShow moreShow less
if you are a casual racing gamer that does not have a wheel sim set up this game ain't for youShow moreShow less
⠀⠀⢀⣀⠤⠿⢤⢖⡆⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⡔⢩⠂⠀⠒⠗⠈⠀⠉⠢⠄⣀⠠⠤⠄⠒⢖⡒⢒⠂⠤⢄⠀⠀⠀⠀ ⠇⠤⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠈⠀⠀⠈⠀⠈⠈⡨⢀⠡⡪⠢⡀⠀ ⠈⠒⠀⠤⠤⣄⡆⡂⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠢⠀⢕⠱⠀ ⠀⠀⠀⠀⠀⠈⢳⣐⡐⠐⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠈⠀⠁⠇ ⠀⠀⠀⠀⠀⠀⠀⠑⢤⢁⠀⠆⠀⠀⠀⠀⠀⢀⢰⠀⠀⠀⡀⢄⡜⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠘⡦⠄⡷⠢⠤⠤⠤⠤⢬⢈⡇⢠⣈⣰⠎⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⣃⢸⡇⠀⠀⠀⠀⠀⠈⢪⢀⣺⡅⢈⠆⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠶⡿⠤⠚⠁⠀⠀⠀⢀⣠⡤⢺⣥⠟⢡⠃⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠉⠉⠀⠀⠀⠀⠀⠀⠀⠀ Here I will leave this beautifull capybara, whoever pass by can pet it and give it a thumbs up (I need Steam Points)Show moreShow less
So finally this game came out of early access and is finished and there can't be any excuses anymore. The game didn't changed much. Kunos simulazioni are still really bad at communicating and are very arrogant banning you if you criticize the game or ask something. I'm not talking about childish comments like "your game sucks". Assetto corsa has the best force feedback and physics out there. You feel the car, you feel almost everything through the wheel, the driving feel is really good. But that's all it has. Developers keep adding new cars and the game gets better and better in this department, but still i want to see subaru, nissan, ford, audi, peugeut, opel and many more. It‘s a racing game so we need more cars. Of course i don‘t want fake 1000+ cars like in GT series, where you get the same 50 cars in different colors which counts as different cars. But i think ~100 different cars is a must and it's going the right way. Yes there're mods, but i want professionally created cars/tracks, not by some amateurs. There's no auto updates for the mods, so if you have like 50 of them you must update them manually every time. And some mods for this game cost money. I don't approve payware modsr and will not support it. The track selection in vanilla game is not very good. But many good tracks were added by with DLC. AI. It's bad. AI is not aware of you, they just trying to drive trough you. So racing against AI is not very fun. At least they've sorted the difficulty so it's possible to beat AI now even if you make mistakes. Penalty system is absurd. It punishes you every time you go out of track, no matter if you cut the track or slide off the track. Where's the logic behind this? I'm already punished myself by going off the track and lost time and stupid system makes me go on 50kmh for 5 seconds and lose more time. There‘re challenges too, but they‘re so hard that there‘s no fun playing them, it feels more like a hard work than playing a game so all the challenges are pointless. The best times should be achievable to all players (after some practice of course), even for those which are playing with keyboard/mouse or with a controller, not only for aliens. Online leaderboards should be the place where aliens rule. Oh and forget the game if you're playing with a controller. This game must be played with wheel only. If you're looking for something similar to forza or GT, know that this game is nothing like this. Challenges are fun but they lose the point when you know they're impossible and you need to be among 0,1-0,5% best racers in the world. What's the point trying to beat an impossible time? Multiplayer. It's a joke. MP is boring and pointless. There's no leaderboards or player profiles, no statistics. Most of the time there're too little servers, you just can't find a game. You can join the league, but it's not fun for a casual player to compete with pros. After releasing the full game only tools for kicking people were added. Of course now every mod can ban/kick whoever he wants or dislikes without any reason. Community is one of the worst. AC fanboys are the worst, you can't say anything bad about AC or criticize it. The game is perfect for them. What year is it? Almost 2015! And there's still no night racing and no weather conditions. Even GT5 has this and it's some old game made for an old console. Graphics. The cars looks really great, but everything else is just bad. Like from 2006 but enhanced with hdr and bloom. No leaderboards. It is really fun in raceroom experience to see the times from all over the world, find your country and try to beat the time. There are few game modes. Career which consists of races and time attacks, It will take some time for you to complete it and you'll try the cars. Time attack. It's some broken game mode which makes you go slower. The slower you go in the first couple of laps the more points you get. Drift and drag racing which i'm not interested in so i can't say anything about them. Another small annoying things: When in photo mode you can't hide the racing line. Mouse pointer do not disappear while playing. Can't pause the game and check apps. Racing line is completely broken. You can have some fun in career mode and in MP with friends, but besides that i can't see how this game could be fun for a non hardcore sim fan. I'm still trying to like this game and i've spent a lot of time in this game and i still play it, but it lacks so many things. It has some really attractive things and hope Kunos will improve the experience for non hardcore sim fans. Pros: Great physics Good graphics Good performance Setup sharing Cons:] No workshop support No leaderboards Shallow career mode Challenges are impossible for a normal human beingShow moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/14/2026.