

Assetto Corsa Competizione
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.









01About Assetto Corsa Competizione
Assetto Corsa Competizione recreates GT3 racing with official drivers, teams, cars, and circuits. Sprint, Endurance, and Spa 24 Hours races are available across single-player and multiplayer modes. Its driving model accounts for tyre grip, aerodynamics, engine parameters, suspension, electronics, and mechanical damage, while weather and night races add further variation. Career, Championship, Free Play, Special Events, tutorials, and adjustable assists round out the package. Steam PC version; released on May 29, 2019. 92%% positive from 34,268 reviews. English voice audio with subtitles in English, Simplified Chinese, and Traditional Chinese.
Credits
Lowest recorded in 36 months
$0.002023-08-12 · SteamBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | Yes | — |
| Traditional Chinese | Yes | Yes | — |
| English | Yes | Yes | Yes |
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| Language | Interface | Subtitles | Audio |
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| Italian | Yes | Yes | — |
| French | Yes | Yes | — |
| German | Yes | Yes | — |
| Spanish | Yes | Yes | — |
| Korean | Yes | Yes | — |
| Japanese | Yes | Yes | — |
| Polish | Yes | Yes | — |
| Portuguese | Yes | Yes | — |
| Russian | Yes | Yes | — |
Steam PC edition data · 2026-10-20
02Before you buy
Language and audio
The Steam PC version has English voice audio and subtitles in English, Simplified Chinese, and Traditional Chinese.
Modes
Career, Championship, and Free Play are available in single-player. Sprint, Endurance, and Spa 24 Hours races are also available in multiplayer.
Controls
The Steam PC version supports a range of peripherals, from gamepads to professional steering wheels.
03Frequently asked questions
Which racing series does it represent?
It recreates GT3 racing with official drivers, teams, cars, and circuits.
Which single-player modes are included?
Single-player includes Career, Championship, Free Play, and Special Events.
What online features are available?
Online play includes matchmaking, rankings, and leaderboards under comparable conditions.
What simulation features are included?
Tyre grip, aerodynamics, weather, night racing, and mechanical damage affect the driving experience.
“A focused GT3 simulation built on realistic endurance pacing and precise AI duels, though uneven console optimization and a slim roster narrow its appeal.”
Our Verdict
Whether Assetto Corsa Competizione is worth dozens of hours of your life depends entirely on what you want to take away from a racing game. It is not a title that announces its quality in the first ten minutes; it is one that only begins to show its hand after the tenth hour.
What it gets gloriously right
If what you want is simulation depth, a dedicated GT3 experience, AI you can seriously spar with, and that endurance-race rhythm where you understand more the longer you drive, it is worth it. The most valuable thing about the game is its willingness to make sacrifices in service of one clear direction. The content does not chase breadth, the narrative does not chase variety, and the visuals do not lean on exaggerated effects to steal the spotlight. Everything is bent toward the serious competitive experience. That conviction is admirable, and its long-term reputation, anchored by a very positive reception and tens of thousands of recommendations, confirms that the focus paid off for the people it was built for. That conviction shows up everywhere once you start looking for it. The pit-stop rhythm, the tyre management, the AI that races by the rules, the soundscape that doubles as a sensor; none of these are bolted on as features to pad a list. They all serve the same goal of making you feel like a real driver doing real work, and the coherence of that vision is genuinely uncommon in a genre that so often chases breadth over depth.
Where the compromises bite
Its problems are not trivial, though. The visual presentation and the optimisation are not entirely on the same side, and the lack of smoothness can drag down the most precious thing a racing game has: the feel of judgement under pressure. On the content front, the focus on GT3 has character, but it also means a narrower audience, and the early shortcomings of the online component affect long-term commitment. Measured against hardcore benchmarks like iRacing and rFactor 2, it has a professional flavour all its own, yet in systemic maturity and certain core experiences it has not fully overtaken them. Measured against Gran Turismo 7, it is clearly harder to approach and more tightly bound in content. None of these comparisons are damning, but together they map out the precise shape of the compromise. You are trading breadth, polish and approachability for a depth of feel that the broader, friendlier alternatives cannot quite match in their chosen category. Whether that trade lands as a strength or a weakness depends entirely on the player holding the wheel, and the game is honest enough never to pretend the trade does not exist.
Who should actually buy it
So it is not a game everyone should play. It is more like a pair of professional racing gloves: used in the right place, the feel is exceptional; worn for a daily commute, they only feel tight. For its target players I am happy to give a clear recommendation. For ordinary players, it is best to first confirm whether you are willing to spend time on the act of driving seriously. If the answer is yes, few games will reward that commitment as honestly as this one. If the answer is no, no amount of fidelity will paper over the friction. The game knows exactly who it is for, and it makes no apology for the rest. That clarity of purpose is, in the end, its defining virtue. It would have been easy to dilute the simulation in pursuit of a wider audience, to soften the physics and pad the garage and smooth every rough edge until the experience pleased everyone a little and no one a lot. Instead it chose to be exceptional at one thing for one kind of player, and it accepted the smaller audience that choice implies. For the right driver, that is not a limitation. It is the whole reason to be here.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
How it started: - You mastered arcade racers like Forza Horizon and Dirt. - You mastered simcades like F1 and Forza Motorsport. - You saw some streamers playing ACC, and it looked pretty cool. How it's going: - You try playing ACC with a controller, only to spin at every turn on your first lap. - You get good enough with a controller to know that you need a wheel to do a proper lap. - You get good enough with an entry level wheel to know that you need a sim rig, load cell pedals, a direct drive wheelbase, an authentic formula wheel, butt kickers, and a VR headset to truly feel immersed and squeeze every tenth out of each lap. - You spend all of your free time and most of your time in the office on sim racing forums and browsing gear sites. - Your wife and kids become strangers, but you don't mind because you just set a PR at Spa. Don't fight it.Show moreShow less
I do not reccomend Assetto Corsa Competizione: If you are a racer Lobbies There is very little track variety, and the skill difference between players is appalling. If you are looking to race on different tracks and have fun with other racers while learning, this is not the place to go. Usually, the full lobbies consist of only Monza, Spa, and Nürburgring, and that's basically it. Regarding the players, expect 60% to be completely reckless drivers who ram into others from the first turn until they leave, while the remaining 40% consists of either alien drivers who lap you almost every race or wannabes who crash because they lack car control and then leave. Player base ACC -4000 vs iRacing +100,000 per month. A.I If you decide to avoid all this terrible multiplayer experience which I promise to you, you will never get out of even by driving off track, because the f*****s will ram you even there and decide to grind your SA up by single-player so you can go to the competetive server or join an online league, then you will have to face one of the most terrible driving AI I've seen in a racing simulator. There is just no brain behind the wheels and it shows especially on Bathurst where you have to be mindful of taking chances. The worst thing is, that even if you move the aggressivity slider even to 0, the behavior is the same basically, but the drivers will just not follow through when driving out as in for overtake and this causes incredibly stupid moments where someone has a blue flag and you have like 6 cars behind him scared to take him over at 60kmph on a straight. You are very able to compete with the AI even with 100% aggressivity, but only on some tracks, and even if you manage to go through with the madness, another issue arises and it is that the cars just simply break rules, and because they really have no f*****g brain even crash into you and continue to throttle up even if they are in contact with you and spinning you out and they don't care if the crash goes on for 10 seconds or more, no they just keep going full throttle. Rating system The rating system is a really nice idea and I would say that has a great way of managing all the aspects to be a pretty good sign of a driver's skill, yet they haven't for some reason finished it. It's just like there but has no real effect and for some reason uses only few past races to give your rating and not a wider range. Lifesteal If you really enjoy racing and want to be good it's gonna steal your life, because you see how AMAZINGLY-PERFECT the simulation, physics, set-ups, and tracks are and it just calls you and you will tell yourself that if you grind and be safe that you can get out of it but then you make two races where everyone crashes and doesn't even learn the basics of overtaking and rules of Blancpain for which this game shows no info nor does enforce the rules and you get mad so you go to free practice where you calm down and tell yourself that you can grind it up and then join a race (even a league one) and experience the same unjoyful cl*******ck of raming and gigantic skill gaps again without end. If you are a gamer Skill demand If you are looking to grab the game and just have fun on some races like in Forza or Need for Speed. I must disappoint you. This is not a game anymore, but a full-on pledged simulation of a real motorsport with no help. Thus if you do not know anything about tyre temperatures, brake temperatures, racing lines, oversteer/understeer, and racing rules then you will have a terrible experience until you learn all this for which you'd have to commit yourself which is not an easy task if you are just looking to race. because this can be considered rather a hobby than a game. Lobbies Same way if you expect to just race on some tracks while having fun and not looking to lose all your life learning how to race just to keep up with the aliens, then you won't find a single server. You are expected to be a fully pledged driver who knows how to set up his car and the track so you will just be somewhere back thus crashing almost every lap until the rammers leave. No walkthrough or tips There is just very limited info about the set-ups and no real info on how to safely pass or what are the rules of overtaking in order to lower the ridiculous amount of disgusting crashes. So you will have to go and learn all about the cars, the rules of the race and behavior all by yourself. Not that it is a bad thing, but many people won't do it or can find false info. I do reccomend Assetto Corsa Competizione: If you are a racer Realism Oh my god, the f*****g realism is so freaking damn good man! It's almost unreal how real they made the cars, tracks, feedback, weather, graphics, simulation, and everything you just can imagine realistic. I just am so much in love and cannot comprehend how it's possible to have it this realistic. Even the sound that you get is just incredible, you hear how your chase and suspension work, you hear every bump on the curb, and know exactly when your tires have cleaned themselves off of the last sand bits. Simulation The simulation is just SuperB in all the aspects it offers, be it tire temps or grip you just cannot stop appreciating all the aspects that affect each other so perfectly to create this unique experience. You really are driving a car that reacts to even a degree change of air temperature and behaves differently on a track that has been driven on for a few laps or 50 laps. If you consider that all tracks are laser scanned and the official cars have been used for the engine and have all the values affecting a race car, it's just a steal to have a fully pledged GT car garage at home for this very little price. Driving You will just feel every bump, nook, water puddle, or rubber patch. The mind-blowingly good tracks with these incredibly enjoyable cars will keep you wanting more even after being completely destroyed by not sleeping for three days wishing you wouldn't have to sleep so you can get more laps in. If you are a gamer Driving If you are just looking for a real experience of a racing car and don't care about multiplayer then you will be in awe like in DCS regarding planes. Hobby Similarly, if you want a new hobby or skill to learn then this is the perfect thing for you since you can really indulge your full life into it and even then won't know everything about it. Pros/Cons: Pros + Realism + Incredible unpaired simulation + Official GT world game with tracks and cars! + Still being updated by gigantic chunks (new categories GT4/GT3/LMX) + Compatibility and controlls + Graphics and Sound + Settings and configurability (MoTec support is built in FTW!) + Best racing simulation game made so far and maybe for a long time if not ever Cons - Lobbies and multiplayer experience - AI of the cars - No real penalties for being a bad driver (ramming people all the time) - No initiative to get players to match up nor help with racing similar skills - Verry basic career with a complete lack of teaching the drivers how to race or drive Takeaway This is the best game ever made concerning simulation of real racing and the physics and simulation are just from another dimension but the complete lack of care for the sportsmanship and rules of this prestigious sport makes it an unbearable single-player game at best. It's sad considering you could have this the next E-sport but it's used only like a simulator of driving around an empty track where multiplayer is an option (but it's not).Show moreShow less
As an 82 year old player I appreciate the sharp images in ACC and the excellent feel of the controls. After down loading the update package with the Mount Panarama circuit I loaded the new BMW M4 GT3 and what a hoot that combination is to me. Some long straights to rest an old mind for 3 secs, but then some critical shut off points, and those sweeping bends up and down the hill that are impossible to get right. Well, I may never get to the rest of the stuff in this package. Thanks for some great fun software folks Don Murray Frisco TexasShow moreShow less
I've been racing cars for 18 years and playing racing sims since GP3, and ACC is just one of many on a long list I've played on the PC. There's a lot to like here, but a few problems too - enough for me to struggle to recommend it over iRacing, rfactor 2 and AMS 2. For context, I've been playing on a Fanatec Clubsport V2.5 with loadcell pedals, and previously have played the game on a Logitech G920, on a relatively high end PC (9900K/2080Ti). I keep coming back to ACC in a desperate attempt to love the game as much as AC before it. The Good There's a lot to like about ACC - it's probably the most visually accomplished game sim on the market, with a great attention to detail on its admittedly slim amount of content. I love GT3 cars and European circuits so that's fine for me, but that won't be for everyone. Still, the level of precision that's gone into replicating these GT3 cars is unparalleled, and the tracks are often indistinguishable from their real life counter-parts, certainly the ones I've driven (Spa and Brands). The setup modelling, replication of all the adjustable features of the cars are authentic as they come. The in-car sounds - well, at least the clatters and bangs, are as close to real life as I've seen in the sim. The engine notes are decent, this is certainly the most realistic sounding sim from the replay screen, but there's a slight weakness to the in-car sounds compared to later entrants from AMS2 and rFactor. Still, the framework is there for this being the absolute best GT3 sim on the market. But it isn't... The Bad The game is unfortunately let down by the driving experience. Whilst it's probably the most authentic GT3 sim in terms of physics, where Kunos really drops the ball is how it translates what the car is doing on the track to what you feel through the wheel. This is largely down to the implementation of force feedback - Kunos have opted to give realistic forces through the wheel, rather than simulated forces. See, other games overcompensate with what you feel through the wheel because for 99% of sim racers who don't have a state of the art full motion rigs, the only get feedback on car behaviour is through the wheel. When I drive a real race car on the limit, I can feel the traction through the rear, forces from the ABS and traction control through the pedals, grip through lateral movement, suspension movement and chassis flex through the g-forces and vibrations coming through the car. ACC simply doesn't give me the relevant information as to how the car is behaving, giving a relatively muted sensation through the wheel that prevents me from interpreting loss of traction or feeling imbalances in the setup accurately. Going fast in this game is less about feeling how the car is behaving and reacting to it, and more about endless repetition and learning how to most precisely drive round the circuit based on visual cues. I never really know why I'm going fast or where the limit is intuitively. This is exacerbated by the fact that, even after the November 2020 tyre model upgrade, tyre behaviour on the limit is still lacking - there's seldom any mini corrections when driving on the limit - lateral traction seems very on/off. Kerbs also remain thoroughly unforgiving, way more so than in real life where they're often part of the racing line. As a minor aside, this game is an absolute system resource hog compared to other games - yes it can look better, but it's poorly optimised compared to other engines on the market, and I suspect that's why the VR experience seems inferior. Sadly, I struggle to recommend this game to anyone who doesn't have a full-time vacuum in their life for learning a race sim.Show moreShow less
Don't play the free weekend test it's a trap to force you buy itShow moreShow less
Base game doesnt offer much so if you dont want to buy multiple dlc-s its not worth it. Safety rating is coded by some cave man, you loose safety rating if someone crashes into you. Otherwise pretty fun to drive. Its very easy to drive with a wheel, not sure why some people say its hard...Show moreShow less
First of all, satisfying graphics, great physics and of course epic eargasm. Oh, also i have a little tips for you I've seen some drivers doing a 0.2-second gap between a car in front of them, down a straight, and think that it is perfectly fine to continue to stop at their normal braking point they used the lap before... In short: IT'S NOT! Why? Because doing a 0.2-second gap from the car in front down a straight, lets say Blanchimont, Spa at \~255km/h, both cars are travelling around 70 meters per second. That 0.2s gap at 70 meters per second is a 14-meter gap nose to nose from the cars 14-meter = 3 car lengths (average car length in-game is about **4.7-meter**) *(kmh x 5) / 18 = speed in meters per second* *(255 x 5) / 18 = 70.8 m/s* *m/s x gap in seconds = gap in meter* *70.8 x 0.2 = 14.16 meters* So, If you were to brake at 0.2-second gap on your normal braking point into a tight corner such as a bus stop chicken (chicane) or a hairpin down to \~80 Km/h. At that \~80Km/h, both cars will slow to \~22.2 m/s... Your distance from nose to nose will now be about **4.44 meters**... (a number less than that average car length mentioned earlier) If you were driving behind a guy in a Bentley with his **5-meter** car length... your nose will now be **22 inches deep** in Mr Bentley's backside! (*That's 56cm!*) Mr Bentley surely will not appreciate you penetrating him like that, and taking a sniff... As both of you's will now spill your SA everywhere due to those **22** inches of action! This wouldn't happen if you backed off just before braking to a much safer \~0.3s gap (*6.6m nose to nose, with 1.6m social distancing between the cars at braking*) or even better is to brake earlier, and then modulate the brakes to keep close to him after the braking zone, and into the turn in. **Brake modulation** = Brake early, then let off very slightly to come closer to the car in front again, and brake again to slow the car down to appropriate speed for the corner. Remember, * \- Don't penetrate, tap or grind people unless they consent to it. * \- If you're unsure about the gap and/or car distances at certain speeds, back off. * \- If you do know the gap, always brake earlier in situations when you're close to the car ahead. It’s much better to focus on the corner exit and get alongside your competitor before the next corner Only ever brake normally (in this case 'later') if you are side by side and your car has an overlap, and you are on the correct side of the track. Do not listen to people who say braking late is the way to overtake, there is no such thing as *"braking late"*, it's ether **Braking on your optimal braking point** or **Braking earlier**. Because *"Braking late"* = you doing an EXTREME-ULTRA-SUPER-LATE-BRAKING! and going off into a ditch in front of some old grandmas house or The Lord of No Consent: Return of the Penetration. CONCLUSION: Brake Early... Coast... Turn In... Accelerate...Show moreShow less
45€ demo TL;DR These developers need to get down to the ground for once and understand that good driving experience is not enough. Assetto Corsa is a good game at its core. It lacked a lot features like career mode, single player content, beatable challenges for normal human beings, proper multiplayer. Everything was done poorly and left half finished. But it shined at its core which is car physics, force feedback, great amount of cars and accurate tracks. Driving felt amazing. And of course mod support. So I expected Competizione to be an improvement but all I’ve got was a huge downgrade. Absolutely no single player content, no career mode, no progression. Just like the first game you get in the car and drive countless laps trying to beat yourself. You can drive with AI but what’s the point if there’s no progression? You complete the race, it ends and that’s it, you can start another one. This feels like a demo, not a full game. There are handful of challenges but again it feels boring doing same challenge hundred times. Difficulty is again messed up, no way for normal people to beat all the challenges. And career? It’s a joke, it’s just some practice sessions and races. You could simply just start a quick race and have the same experience. Instead of having a driving school like in Gran Turismo or a proper career mode they did nothing. Why a career mode can’t be like a tutorial, an introduction to the game where you learn how to race, hire mechanics who explain how setups works. You could add so much. Ok Competizione means competition right? So maybe multiplayer is good? Well, it’s average. You get into a multiplayer race, you drive, finish the race and that’s it. You don’t get to see the standings, your progress isn’t tracked, you don’t get to see the summary of your rating, lap times are messed up. Right after you finish, another race starts just like that. Often you don’t even know in what place you’re at and what place you’ve finished and how many opponents you were racing. You don’t even know how many laps are left because on some servers there’s no hud. There’s a rating system which is quite interesting and is a step up in the right direction. You need to drive consistently and carefully to build up your rating. But overall multiplayer is half done and it’s there just for the sake of multiplayer. And with ~500 people playing at the same time there obviously won’t be a good matchmaking. I mean the ranked races are for aliens and there’s no point competing with them, I’m not gonna spend all my time on one game. Then there are average/casual players and they can have pretty wide skill gap. This may sound nice but when there are people with different skills, accidents happen more often. And then there are trolls as usual. How to solve this? Maybe lower the price of the game to bring more players and improve the rating system. Now you're being punished and your rating goes down if someones drives into you. To race with nice people you need to race with trolls first to increase your rating. What kind system is that? What I would add to the rating system is penalty for leaving a race. Like severe rating penalty in all areas. Because now it’s pointless to race online. Everyone starts fine, there are 10 players and after each lap the last one quits, so if you were in a third place out of 10 in the end you’ll be last because there will be only 3 players left. And of course there's that first corner as always. So if you start in 4-8 place you'll be pushed out of track or into other drivers and your rating will take a huge hit. Here are some other things Kunos did badly. I don’t own a VR headset but this game was advertised as a VR title and I hear many people complain about poor VR implementation. Kunos even released an official statement saying that VR is a novelty no one uses so it isn’t worth working on. Really, a novelty? And yet another thing I don’t care about but false advertising is not nice. This game was advertised as RTX title, I think it even was at Nvidia’s RTX presentation. And now bam! They decided it doesn’t need RTX. I mean it’s fine if it doesn’t have it, but stop advertising things you’re not gonna do. So what do you really get with this game? Few tracks and few GT3 cars. I mean pretty much any racing sim has GT3 cars already and same tracks, actually GT3 were the most popular cars in Assetto Corsa multiplayer mode. So if you release a game which focuses only on GT3 cars you should do it flawlessly, it should be something you can’t find in other games and that was exactly what I was expecting when buying this game. The game should be innovative, offer something new and unique. But this is a downgrade from Assetto Corsa. They’ve got rid of those cool on screen apps. That was such an amazing invention. Game also doesn’t support modding anymore and modding is what kept Assetto Corsa alive through all these years. Honestly this should’ve been a DLC for original game. When it comes to physics and the overall feel of the cars, it’s great. It’s a joy to drive, cars feel different. And they feel different at the beginning, middle and end the end of the race. Force feedback is pretty nice and all. But that’s all there is. Good driving experience alone doesn’t make a racing game good. Just play the first game, Raceroom, iRacing, rFactor 2, Project cars 2 or whatever and you’ll get more enjoyment. Graphically the game looks pretty nice. It depends on weather conditions. But I can’t say anything too bad about the graphics. It’s good but nothing special, looks like a regular game. Although car models are exceptional, but you see them only in replays anyway. Performance is decent. It could be better. It’s a racing game, so it definitely could run better. I believe people with high refresh monitors could be little disappointed. Sound is awesome, the engine sounds amazing but I guess it’s not that hard to nail the sounds when you do only few cars of the same class. This game could pass as a decent racing simulator if it would be the first game developers have worked on and the price would’ve stayed at ~20€ like it was in early access. Rating system is half working, racing online can be fun sometimes, but after a year of early access the game hasn’t improved much. I’ve played for around 13 hours now and I don’t really know what else to do, it feels like I’ve seen everything. I mean driving is fun but it’s pointless because there’s no goal, no progression of any kind. It’s a hotlap simulator mainly. It’s a pretty game but at the same time it’s pretty shallow and doesn’t offer anything new. If you want a single player experience just buy another game, there’s plenty to choose from and they’re better than Competizione. Multiplayer is a bit more fun but it's shallow. For now it’s just a 45€ demo and nothing more. Pros Driving and ffb feels great Great sounds Decent graphics Cons No single player content Shallow multiplayer Boring Performance could be better Rating system doesn't work Doesn't offer anything new Follow my curator page for moreShow moreShow less
My friend said that if i get 20 likes and 5 awards he will buy me jagerMeister and absolut so i will leave this here.Show moreShow less
If you want to play ranked races, you need to buy DLC. This should be illegal.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.